void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const char *pTitle) { if(Team == TEAM_SPECTATORS) return; float h = 430.0f; if(!pTitle) h = 760.0f; CUIRect area; area.x = x; area.y = y; area.w = w; area.h = h; Graphics()->BlendNormal(); Graphics()->TextureSet(-1); // render title CUIRect rTitle; area.HSplitTop(60.0f, &rTitle, &area); float TitleFontsize = 40.0f; if(!pTitle) { if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER) pTitle = Localize("Game over"); else pTitle = Localize("Score board"); RenderTools()->DrawUIRect(&rTitle, HexToVec4(g_Config.m_hcContainerHeaderBackgroundColor), CUI::CORNER_T, 10.0f); } else { if (Team == TEAM_RED) RenderTools()->DrawUIRect(&rTitle, vec4(1.0f, 0.0f, 0.0f, 0.5f), CUI::CORNER_T, 10.0f); if (Team == TEAM_BLUE) RenderTools()->DrawUIRect(&rTitle, vec4(0.0f, 0.0f, 1.0f, 0.5f), CUI::CORNER_T, 10.0f); } rTitle.Margin(10.0f, &rTitle); char aBuf[128] = {0}; if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS) { if(m_pClient->m_Snap.m_pGameDataObj) { int Score = Team == TEAM_RED ? m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed : m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue; str_format(aBuf, sizeof(aBuf), "%d", Score); } } else { if(m_pClient->m_Snap.m_SpecInfo.m_Active && m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW && m_pClient->m_Snap.m_paPlayerInfos[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID]) { int Score = m_pClient->m_Snap.m_paPlayerInfos[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID]->m_Score; str_format(aBuf, sizeof(aBuf), "%d", Score); } else if(m_pClient->m_Snap.m_pLocalInfo) { int Score = m_pClient->m_Snap.m_pLocalInfo->m_Score; str_format(aBuf, sizeof(aBuf), "%d", Score); } } float tw = TextRender()->TextWidth(0, TitleFontsize, aBuf, -1); CUIRect rTitlePoints; rTitle.VSplitRight(tw+5.0f, 0x0, &rTitlePoints); TextRender()->Text(0, rTitlePoints.x, rTitlePoints.y-5.0f, TitleFontsize, aBuf, -1); // calculate measurements x += 10.0f; float LineHeight = 40.0f; float TeeSizeMod = 0.8f; float Spacing = 0.0f; float ScoreOffset = x+10.0f, ScoreLength = 60.0f; float TeeOffset = area.x+90.0f, TeeLength = 60*TeeSizeMod; float NameOffset = TeeOffset+TeeLength, NameLength = 300.0f-TeeLength; float PingOffset = x+610.0f, PingLength = 65.0f; float CountryOffset = PingOffset-(LineHeight-Spacing-TeeSizeMod*5.0f)*2.0f, CountryLength = (LineHeight-Spacing-TeeSizeMod*5.0f)*2.0f; float ClanOffset = x+370.0f, ClanLength = 230.0f-CountryLength; // render headlines CUIRect rHeadLines, rLabel; area.HSplitTop(40.0f, &rHeadLines, &area); RenderTools()->DrawUIRect(&rHeadLines, HexToVec4(g_Config.m_hcListHeaderBackgroundColor), 0, 0.0f); rHeadLines.Margin(5.0f,&rHeadLines); y += 50.0f; float HeadlineFontsize = 22.0f; rHeadLines.VSplitLeft(90.0f, &rLabel, &rHeadLines); TextRender()->Text(0, rLabel.x, rLabel.y, HeadlineFontsize, Localize("Score"), -1); rHeadLines.VSplitLeft(335.0f, &rLabel, &rHeadLines); TextRender()->Text(0, rLabel.x, rLabel.y, HeadlineFontsize, Localize("Name"), -1); rHeadLines.VSplitLeft(210.0f, &rLabel, &rHeadLines); TextRender()->Text(0, rLabel.x, rLabel.y, HeadlineFontsize, Localize("Clan"), -1); rHeadLines.VSplitLeft(80.0f, &rLabel, &rHeadLines); TextRender()->Text(0, rLabel.x, rLabel.y, HeadlineFontsize, Localize("Ping"), -1); RenderTools()->DrawUIRect(&area, HexToVec4(g_Config.m_hcContainerBackgroundColor), CUI::CORNER_B, 10.0f); // render player entries float FontSize = 24.0f; CTextCursor Cursor; x = area.x; y = area.y; int nPlayers = 0; for(int i = 0; i < MAX_CLIENTS; i++) { // make sure that we render the correct team const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByScore[i]; if(!pInfo || pInfo->m_Team != Team) continue; nPlayers++; // background so it's easy to find the local player or the followed one in spectator mode if(pInfo->m_Local || (m_pClient->m_Snap.m_SpecInfo.m_Active && pInfo->m_ClientID == m_pClient->m_Snap.m_SpecInfo.m_SpectatorID)) { Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f); RenderTools()->DrawRoundRectExt(x, y, w, LineHeight, 0.0f, 0); Graphics()->QuadsEnd(); } // score str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Score, -999, 999)); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->SetCursor(&Cursor, ScoreOffset+ScoreLength-tw, y+Spacing+3.0f, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = ScoreLength; TextRender()->TextEx(&Cursor, aBuf, -1); // flag if ((m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS) && m_pClient->m_Snap.m_pGameDataObj && (m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierRed == pInfo->m_ClientID || m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierBlue == pInfo->m_ClientID)) { Graphics()->BlendNormal(); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_FLAGS].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(pInfo->m_Team==TEAM_RED ? SPRITE_FLAG_BLUE03 : SPRITE_FLAG_RED03, SPRITE_FLAG_FLIP_X); float Size = LineHeight; IGraphics::CQuadItem QuadItem(TeeOffset+0.0f, y-5.0f-Spacing/2.0f+1.0f, Size/2.0f, Size); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } // avatar CTeeRenderInfo TeeInfo = m_pClient->m_aClients[pInfo->m_ClientID].m_RenderInfo; TeeInfo.m_Size *= TeeSizeMod; RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(TeeOffset+TeeLength/2, y+LineHeight/2+1.0f)); // name if (g_Config.m_hcColorClan && m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aClan[0] != 0 && str_comp_nocase(m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aClan) == 0) //H-Client TextRender()->TextColor(0.7f, 0.7f, 0.2f, 1.0f); TextRender()->SetCursor(&Cursor, NameOffset, y+Spacing+3.0f, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = NameLength; TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); // clan tw = TextRender()->TextWidth(0, FontSize, m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, -1); TextRender()->SetCursor(&Cursor, ClanOffset+ClanLength/2-tw/2-5.0f, y+Spacing+3.0f, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = ClanLength; TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, -1); // country flag Graphics()->TextureSet(m_pClient->m_pCountryFlags->GetByCountryCode(m_pClient->m_aClients[pInfo->m_ClientID].m_Country)->m_Texture); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.5f); IGraphics::CQuadItem QuadItem(CountryOffset, y+(Spacing+TeeSizeMod*5.0f)/2.0f, CountryLength, LineHeight-Spacing-TeeSizeMod*5.0f); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); // ping //H-Client const int maxLatency = 200; vec3 Rgb = HslToRgb(vec3(1.0f, 1.0f, 0.5f)); if (pInfo->m_Latency <= maxLatency) Rgb = HslToRgb(vec3((((maxLatency - pInfo->m_Latency) * 0.35f) / maxLatency), 1.0f, 0.5f)); TextRender()->TextColor(Rgb.r, Rgb.g, Rgb.b, 1.0f); // str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Latency, 0, 1000)); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->SetCursor(&Cursor, PingOffset+PingLength-tw, y+Spacing+3.0f, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = PingLength; TextRender()->TextEx(&Cursor, aBuf, -1); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); y += LineHeight+Spacing; } //Title char aTitle[128]={0}; str_format(aTitle, sizeof(aTitle), "%s [%d]", pTitle, nPlayers); TextRender()->Text(0, rTitle.x, rTitle.y-5.0f, TitleFontsize, aTitle, -1); }
void CGameClient::OnConsoleInit() { m_pEngine = Kernel()->RequestInterface<IEngine>(); m_pClient = Kernel()->RequestInterface<IClient>(); m_pGraphics = Kernel()->RequestInterface<IGraphics>(); m_pTextRender = Kernel()->RequestInterface<ITextRender>(); m_pSound = Kernel()->RequestInterface<ISound>(); m_pInput = Kernel()->RequestInterface<IInput>(); m_pConsole = Kernel()->RequestInterface<IConsole>(); m_pStorage = Kernel()->RequestInterface<IStorage>(); m_pDemoPlayer = Kernel()->RequestInterface<IDemoPlayer>(); m_pDemoRecorder = Kernel()->RequestInterface<IDemoRecorder>(); m_pServerBrowser = Kernel()->RequestInterface<IServerBrowser>(); m_pEditor = Kernel()->RequestInterface<IEditor>(); m_pFriends = Kernel()->RequestInterface<IFriends>(); // setup pointers m_pBinds = &::gs_Binds; m_pGameConsole = &::gs_GameConsole; m_pParticles = &::gs_Particles; m_pMenus = &::gs_Menus; m_pSkins = &::gs_Skins; m_pCountryFlags = &::gs_CountryFlags; m_pChat = &::gs_Chat; m_pFlow = &::gs_Flow; m_pCamera = &::gs_Camera; m_pControls = &::gs_Controls; m_pEffects = &::gs_Effects; m_pSounds = &::gs_Sounds; m_pMotd = &::gs_Motd; m_pDamageind = &::gsDamageInd; m_pMapimages = &::gs_MapImages; m_pVoting = &::gs_Voting; m_pScoreboard = &::gs_Scoreboard; m_pItems = &::gs_Items; // make a list of all the systems, make sure to add them in the corrent render order m_All.Add(m_pSkins); m_All.Add(m_pCountryFlags); m_All.Add(m_pMapimages); m_All.Add(m_pEffects); // doesn't render anything, just updates effects m_All.Add(m_pParticles); m_All.Add(m_pBinds); m_All.Add(m_pControls); m_All.Add(m_pCamera); m_All.Add(m_pSounds); m_All.Add(m_pVoting); m_All.Add(m_pParticles); // doesn't render anything, just updates all the particles m_All.Add(&gs_MapLayersBackGround); // first to render m_All.Add(&m_pParticles->m_RenderTrail); m_All.Add(m_pItems); m_All.Add(&gs_Players); m_All.Add(&gs_MapLayersForeGround); m_All.Add(&m_pParticles->m_RenderExplosions); m_All.Add(&gs_NamePlates); m_All.Add(&m_pParticles->m_RenderGeneral); m_All.Add(m_pDamageind); m_All.Add(&gs_Hud); m_All.Add(&gs_Spectator); m_All.Add(&gs_Emoticon); m_All.Add(&gs_KillMessages); m_All.Add(m_pChat); m_All.Add(&gs_Broadcast); m_All.Add(&gs_DebugHud); m_All.Add(&gs_Scoreboard); m_All.Add(m_pMotd); m_All.Add(m_pMenus); m_All.Add(m_pGameConsole); // build the input stack m_Input.Add(&m_pMenus->m_Binder); // this will take over all input when we want to bind a key m_Input.Add(&m_pBinds->m_SpecialBinds); m_Input.Add(m_pGameConsole); m_Input.Add(m_pChat); // chat has higher prio due to tha you can quit it by pressing esc m_Input.Add(m_pMotd); // for pressing esc to remove it m_Input.Add(m_pMenus); m_Input.Add(&gs_Spectator); m_Input.Add(&gs_Emoticon); m_Input.Add(m_pControls); m_Input.Add(m_pBinds); // add the some console commands Console()->Register("team", "i", CFGFLAG_CLIENT, ConTeam, this, "Switch team"); Console()->Register("kill", "", CFGFLAG_CLIENT, ConKill, this, "Kill yourself"); // register server dummy commands for tab completion Console()->Register("tune", "si", CFGFLAG_SERVER, 0, 0, "Tune variable to value"); Console()->Register("tune_reset", "", CFGFLAG_SERVER, 0, 0, "Reset tuning"); Console()->Register("tune_dump", "", CFGFLAG_SERVER, 0, 0, "Dump tuning"); Console()->Register("change_map", "?r", CFGFLAG_SERVER, 0, 0, "Change map"); Console()->Register("restart", "?i", CFGFLAG_SERVER, 0, 0, "Restart in x seconds"); Console()->Register("broadcast", "r", CFGFLAG_SERVER, 0, 0, "Broadcast message"); Console()->Register("say", "r", CFGFLAG_SERVER, 0, 0, "Say in chat"); Console()->Register("set_team", "ii?i", CFGFLAG_SERVER, 0, 0, "Set team of player to team"); Console()->Register("set_team_all", "i", CFGFLAG_SERVER, 0, 0, "Set team of all players to team"); Console()->Register("add_vote", "sr", CFGFLAG_SERVER, 0, 0, "Add a voting option"); Console()->Register("remove_vote", "s", CFGFLAG_SERVER, 0, 0, "remove a voting option"); Console()->Register("force_vote", "ss?r", CFGFLAG_SERVER, 0, 0, "Force a voting option"); Console()->Register("clear_votes", "", CFGFLAG_SERVER, 0, 0, "Clears the voting options"); Console()->Register("vote", "r", CFGFLAG_SERVER, 0, 0, "Force a vote to yes/no"); // propagate pointers m_UI.SetGraphics(Graphics(), TextRender()); m_RenderTools.m_pGraphics = Graphics(); m_RenderTools.m_pUI = UI(); for(int i = 0; i < m_All.m_Num; i++) m_All.m_paComponents[i]->m_pClient = this; // let all the other components register their console commands for(int i = 0; i < m_All.m_Num; i++) m_All.m_paComponents[i]->OnConsoleInit(); // Console()->Chain("player_name", ConchainSpecialInfoupdate, this); Console()->Chain("player_clan", ConchainSpecialInfoupdate, this); Console()->Chain("player_country", ConchainSpecialInfoupdate, this); Console()->Chain("player_use_custom_color", ConchainSpecialInfoupdate, this); Console()->Chain("player_color_body", ConchainSpecialInfoupdate, this); Console()->Chain("player_color_feet", ConchainSpecialInfoupdate, this); Console()->Chain("player_skin", ConchainSpecialInfoupdate, this); // m_SuppressEvents = false; }
void CMenus::RenderDemoList(CUIRect MainView) { CUIRect BottomView; MainView.HSplitTop(20.0f, 0, &MainView); // back button RenderBackButton(MainView); // cut view MainView.HSplitBottom(80.0f, &MainView, &BottomView); BottomView.HSplitTop(20.f, 0, &BottomView); static int s_Inited = 0; if(!s_Inited) { DemolistPopulate(); DemolistOnUpdate(true); s_Inited = 1; } char aFooterLabel[128] = {0}; if(m_DemolistSelectedIndex >= 0) { CDemoItem *Item = &m_lDemos[m_DemolistSelectedIndex]; if(str_comp(Item->m_aFilename, "..") == 0) str_copy(aFooterLabel, Localize("Parent Folder"), sizeof(aFooterLabel)); else if(m_DemolistSelectedIsDir) str_copy(aFooterLabel, Localize("Folder"), sizeof(aFooterLabel)); else { if(!Item->m_InfosLoaded) { char aBuffer[512]; str_format(aBuffer, sizeof(aBuffer), "%s/%s", m_aCurrentDemoFolder, Item->m_aFilename); Item->m_Valid = DemoPlayer()->GetDemoInfo(Storage(), aBuffer, Item->m_StorageType, &Item->m_Info); Item->m_InfosLoaded = true; } if(!Item->m_Valid) str_copy(aFooterLabel, Localize("Invalid Demo"), sizeof(aFooterLabel)); else str_copy(aFooterLabel, Localize("Demo details"), sizeof(aFooterLabel)); } } CUIRect ListBox, Button, Label, FileIcon; MainView.HSplitTop(230.0f, &ListBox, &MainView); static int s_DemoListId = 0; static float s_ScrollValue = 0; UiDoListboxHeader(&ListBox, Localize("Recorded"), 20.0f, 2.0f); UiDoListboxStart(&s_DemoListId, 20.0f, 0, m_lDemos.size(), 1, m_DemolistSelectedIndex, s_ScrollValue); for(sorted_array<CDemoItem>::range r = m_lDemos.all(); !r.empty(); r.pop_front()) { CListboxItem Item = UiDoListboxNextItem((void*)(&r.front())); if(Item.m_Visible) { Item.m_Rect.VSplitLeft(Item.m_Rect.h, &FileIcon, &Item.m_Rect); Item.m_Rect.VSplitLeft(5.0f, 0, &Item.m_Rect); FileIcon.Margin(3.0f, &FileIcon); FileIcon.x += 3.0f; DoIcon(IMAGE_FILEICONS, r.front().m_IsDir?SPRITE_FILE_FOLDER:SPRITE_FILE_DEMO1, &FileIcon); if(!str_comp(m_lDemos[m_DemolistSelectedIndex].m_aName, r.front().m_aName)) { TextRender()->TextColor(0.0f, 0.0f, 0.0f, 1.0f); TextRender()->TextOutlineColor(1.0f, 1.0f, 1.0f, 0.25f); Item.m_Rect.y += 2.0f; UI()->DoLabel(&Item.m_Rect, r.front().m_aName, Item.m_Rect.h*ms_FontmodHeight*0.8f, CUI::ALIGN_CENTER); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); TextRender()->TextOutlineColor(0.0f, 0.0f, 0.0f, 0.3f); } else { Item.m_Rect.y += 2.0f; UI()->DoLabel(&Item.m_Rect, r.front().m_aName, Item.m_Rect.h*ms_FontmodHeight*0.8f, CUI::ALIGN_CENTER); } } } bool Activated = false; m_DemolistSelectedIndex = UiDoListboxEnd(&s_ScrollValue, &Activated); DemolistOnUpdate(false); // render demo info int NumOptions = (!m_DemolistSelectedIsDir && m_DemolistSelectedIndex >= 0 && m_lDemos[m_DemolistSelectedIndex].m_Valid) ? 8 : 0; float ButtonHeight = 20.0f; float Spacing = 2.0f; float BackgroundHeight = (float)(NumOptions+1)*ButtonHeight+(float)NumOptions*Spacing; MainView.HSplitTop(10.0f, 0, &MainView); MainView.HSplitTop(BackgroundHeight, &MainView, 0); RenderTools()->DrawUIRect(&MainView, vec4(0.0f, 0.0f, 0.0f, 0.25f), CUI::CORNER_ALL, 5.0f); MainView.HSplitTop(ButtonHeight, &Label, &MainView); Label.y += 2.0f; UI()->DoLabel(&Label, aFooterLabel, ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_CENTER); if(!m_DemolistSelectedIsDir && m_DemolistSelectedIndex >= 0 && m_lDemos[m_DemolistSelectedIndex].m_Valid) { MainView.HSplitTop(Spacing, 0, &MainView); MainView.HSplitTop(ButtonHeight, &Button, &MainView); DoInfoBox(&Button, Localize("Created"), m_lDemos[m_DemolistSelectedIndex].m_Info.m_aTimestamp); MainView.HSplitTop(Spacing, 0, &MainView); MainView.HSplitTop(ButtonHeight, &Button, &MainView); DoInfoBox(&Button, Localize("Type"), m_lDemos[m_DemolistSelectedIndex].m_Info.m_aType); MainView.HSplitTop(Spacing, 0, &MainView); MainView.HSplitTop(ButtonHeight, &Button, &MainView); int Length = ((m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[0]<<24)&0xFF000000) | ((m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[1]<<16)&0xFF0000) | ((m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[2]<<8)&0xFF00) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[3]&0xFF); char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%d:%02d", Length/60, Length%60); DoInfoBox(&Button, Localize("Length"), aBuf); MainView.HSplitTop(Spacing, 0, &MainView); MainView.HSplitTop(ButtonHeight, &Button, &MainView); str_format(aBuf, sizeof(aBuf), "%d", m_lDemos[m_DemolistSelectedIndex].m_Info.m_Version); DoInfoBox(&Button, Localize("Version"), aBuf); MainView.HSplitTop(Spacing, 0, &MainView); MainView.HSplitTop(ButtonHeight, &Button, &MainView); DoInfoBox(&Button, Localize("Netversion"), m_lDemos[m_DemolistSelectedIndex].m_Info.m_aNetversion); MainView.HSplitTop(Spacing, 0, &MainView); MainView.HSplitTop(ButtonHeight, &Button, &MainView); DoInfoBox(&Button, Localize("Map"), m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapName); MainView.HSplitTop(Spacing, 0, &MainView); MainView.HSplitTop(ButtonHeight, &Button, &MainView); Button.VSplitLeft(ButtonHeight, 0, &Button); float Size = float((m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[0]<<24) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[1]<<16) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[2]<<8) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[3]))/1024.0f; str_format(aBuf, sizeof(aBuf), Localize("%.3f KiB"), Size); DoInfoBox(&Button, Localize("Size"), aBuf); MainView.HSplitTop(Spacing, 0, &MainView); MainView.HSplitTop(ButtonHeight, &Button, &MainView); Button.VSplitLeft(ButtonHeight, 0, &Button); unsigned Crc = (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[0]<<24) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[1]<<16) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[2]<<8) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[3]); str_format(aBuf, sizeof(aBuf), "%08x", Crc); DoInfoBox(&Button, Localize("Crc"), aBuf); } // demo buttons int NumButtons = m_DemolistSelectedIsDir ? 2 : 4; Spacing = 3.0f; float ButtonWidth = (BottomView.w/6.0f)-(Spacing*5.0)/6.0f; float BackgroundWidth = ButtonWidth*(float)NumButtons+(float)(NumButtons-1)*Spacing; BottomView.VSplitRight(BackgroundWidth, 0, &BottomView); RenderTools()->DrawUIRect4(&BottomView, vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), CUI::CORNER_T, 5.0f); BottomView.HSplitTop(25.0f, &BottomView, 0); BottomView.VSplitLeft(ButtonWidth, &Button, &BottomView); static int s_RefreshButton = 0; if(DoButton_Menu(&s_RefreshButton, Localize("Refresh"), 0, &Button)) { DemolistPopulate(); DemolistOnUpdate(false); } if(!m_DemolistSelectedIsDir) { BottomView.VSplitLeft(Spacing, 0, &BottomView); BottomView.VSplitLeft(ButtonWidth, &Button, &BottomView); static int s_DeleteButton = 0; if(DoButton_Menu(&s_DeleteButton, Localize("Delete"), 0, &Button) || m_DeletePressed) { if(m_DemolistSelectedIndex >= 0) { UI()->SetActiveItem(0); m_Popup = POPUP_DELETE_DEMO; return; } } BottomView.VSplitLeft(Spacing, 0, &BottomView); BottomView.VSplitLeft(ButtonWidth, &Button, &BottomView); static int s_RenameButton = 0; if(DoButton_Menu(&s_RenameButton, Localize("Rename"), 0, &Button)) { if(m_DemolistSelectedIndex >= 0) { UI()->SetActiveItem(0); m_Popup = POPUP_RENAME_DEMO; str_copy(m_aCurrentDemoFile, m_lDemos[m_DemolistSelectedIndex].m_aFilename, sizeof(m_aCurrentDemoFile)); return; } } } BottomView.VSplitLeft(Spacing, 0, &BottomView); BottomView.VSplitLeft(ButtonWidth, &Button, &BottomView); static int s_PlayButton = 0; if(DoButton_Menu(&s_PlayButton, m_DemolistSelectedIsDir?Localize("Open"):Localize("Play", "DemoBrowser"), 0, &Button) || Activated) { if(m_DemolistSelectedIndex >= 0) { if(m_DemolistSelectedIsDir) // folder { if(str_comp(m_lDemos[m_DemolistSelectedIndex].m_aFilename, "..") == 0) // parent folder fs_parent_dir(m_aCurrentDemoFolder); else // sub folder { char aTemp[256]; str_copy(aTemp, m_aCurrentDemoFolder, sizeof(aTemp)); str_format(m_aCurrentDemoFolder, sizeof(m_aCurrentDemoFolder), "%s/%s", aTemp, m_lDemos[m_DemolistSelectedIndex].m_aFilename); m_DemolistStorageType = m_lDemos[m_DemolistSelectedIndex].m_StorageType; } DemolistPopulate(); DemolistOnUpdate(true); } else // file { char aBuf[512]; str_format(aBuf, sizeof(aBuf), "%s/%s", m_aCurrentDemoFolder, m_lDemos[m_DemolistSelectedIndex].m_aFilename); const char *pError = Client()->DemoPlayer_Play(aBuf, m_lDemos[m_DemolistSelectedIndex].m_StorageType); if(pError) PopupMessage(Localize("Error loading demo"), pError, Localize("Ok")); else { UI()->SetActiveItem(0); return; } } } } }
void CStatboard::OnRender() { bool DoScoreBoard = false; // if we activly wanna look on the scoreboard if(m_Active) DoScoreBoard = true; if(m_pClient->m_Snap.m_pLocalInfo && m_pClient->m_Snap.m_pLocalInfo->m_Team != -1) { // we are not a spectator, check if we are ead if((!m_pClient->m_Snap.m_pLocalCharacter || m_pClient->m_Snap.m_pLocalCharacter->m_Health < 0) && g_Config.m_cl_new_scoreboard) DoScoreBoard = true; } // if we the game is over if((m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_GameOver) && g_Config.m_cl_new_scoreboard){ DoScoreBoard = true;} if(m_pClient->m_Snap.m_pGameobj && !m_pClient->m_Snap.m_pGameobj->m_GameOver) m_DoScreenShot = true; if(!DoScoreBoard) return; // if the score board is active, then we should clear the motd message aswell if(m_Active) m_pClient->m_pMotd->Clear(); float Width = 400*3.0f*Graphics()->ScreenAspect(); float Height = 400*3.0f; Graphics()->MapScreen(0, 0, Width, Height); float w = 650.0f; if(m_pClient->m_Snap.m_pGameobj && !(m_pClient->m_Snap.m_pGameobj->m_Flags&GAMEFLAG_TEAMS)) { RenderScoreboard(Width/2-w/2, 150.0f, w, 0, 0); //render_scoreboard(gameobj, 0, 0, -1, 0); } else { if(m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_GameOver) { const char *pText = Localize("Draw!"); if(m_pClient->m_Snap.m_pGameobj->m_TeamscoreRed > m_pClient->m_Snap.m_pGameobj->m_TeamscoreBlue) pText = Localize("Red team wins!"); else if(m_pClient->m_Snap.m_pGameobj->m_TeamscoreBlue > m_pClient->m_Snap.m_pGameobj->m_TeamscoreRed) pText = Localize("Blue team wins!"); float w = TextRender()->TextWidth(0, 92.0f, pText, -1); TextRender()->Text(0, Width/2-w/2, 45, 92.0f, pText, -1); } RenderScoreboard((Width/2-w-140)-60, 150.0f, w, 0, Localize("Red team")); RenderScoreboard((Width/2 + 140)-60, 150.0f, w, 1, Localize("Blue team")); } RenderGoals(Width/2-w/2, 150+750+25, w); RenderSpectators(Width/2-w/2, 150+750+25+50+25, w); }
int CMenus::DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, float *Offset, bool Hidden, int Corners) { int Inside = UI()->MouseInside(pRect); bool ReturnValue = false; bool UpdateOffset = false; static int s_AtIndex = 0; static bool s_DoScroll = false; static float s_ScrollStart = 0.0f; FontSize *= UI()->Scale(); if(UI()->LastActiveItem() == pID) { int Len = str_length(pStr); if(Len == 0) s_AtIndex = 0; if(Inside && UI()->MouseButton(0)) { s_DoScroll = true; s_ScrollStart = UI()->MouseX(); int MxRel = (int)(UI()->MouseX() - pRect->x); for(int i = 1; i <= Len; i++) { if(TextRender()->TextWidth(0, FontSize, pStr, i) - *Offset > MxRel) { s_AtIndex = i - 1; break; } if(i == Len) s_AtIndex = Len; } } else if(!UI()->MouseButton(0)) s_DoScroll = false; else if(s_DoScroll) { // do scrolling if(UI()->MouseX() < pRect->x && s_ScrollStart-UI()->MouseX() > 10.0f) { s_AtIndex = max(0, s_AtIndex-1); s_ScrollStart = UI()->MouseX(); UpdateOffset = true; } else if(UI()->MouseX() > pRect->x+pRect->w && UI()->MouseX()-s_ScrollStart > 10.0f) { s_AtIndex = min(Len, s_AtIndex+1); s_ScrollStart = UI()->MouseX(); UpdateOffset = true; } } for(int i = 0; i < m_NumInputEvents; i++) { Len = str_length(pStr); ReturnValue |= CLineInput::Manipulate(m_aInputEvents[i], pStr, StrSize, &Len, &s_AtIndex); } } bool JustGotActive = false; if(UI()->ActiveItem() == pID) { if(!UI()->MouseButton(0)) { s_AtIndex = min(s_AtIndex, str_length(pStr)); s_DoScroll = false; UI()->SetActiveItem(0); } } else if(UI()->HotItem() == pID) { if(UI()->MouseButton(0)) { if (UI()->LastActiveItem() != pID) JustGotActive = true; UI()->SetActiveItem(pID); } } if(Inside) UI()->SetHotItem(pID); CUIRect Textbox = *pRect; RenderTools()->DrawUIRect(&Textbox, vec4(1, 1, 1, 0.5f), Corners, 3.0f); Textbox.VMargin(2.0f, &Textbox); Textbox.HMargin(2.0f, &Textbox); const char *pDisplayStr = pStr; char aStars[128]; if(Hidden) { unsigned s = str_length(pStr); if(s >= sizeof(aStars)) s = sizeof(aStars)-1; for(unsigned int i = 0; i < s; ++i) aStars[i] = '*'; aStars[s] = 0; pDisplayStr = aStars; } // check if the text has to be moved if(UI()->LastActiveItem() == pID && !JustGotActive && (UpdateOffset || m_NumInputEvents)) { float w = TextRender()->TextWidth(0, FontSize, pDisplayStr, s_AtIndex); if(w-*Offset > Textbox.w) { // move to the left float wt = TextRender()->TextWidth(0, FontSize, pDisplayStr, -1); do { *Offset += min(wt-*Offset-Textbox.w, Textbox.w/3); } while(w-*Offset > Textbox.w); } else if(w-*Offset < 0.0f) { // move to the right do { *Offset = max(0.0f, *Offset-Textbox.w/3); } while(w-*Offset < 0.0f); } } UI()->ClipEnable(pRect); Textbox.x -= *Offset; UI()->DoLabel(&Textbox, pDisplayStr, FontSize, -1); // render the cursor if(UI()->LastActiveItem() == pID && !JustGotActive) { float w = TextRender()->TextWidth(0, FontSize, pDisplayStr, s_AtIndex); Textbox = *pRect; Textbox.VSplitLeft(2.0f, 0, &Textbox); Textbox.x += (w-*Offset-TextRender()->TextWidth(0, FontSize, "|", -1)/2); if((2*time_get()/time_freq()) % 2) // make it blink UI()->DoLabel(&Textbox, "|", FontSize, -1); } UI()->ClipDisable(); return ReturnValue; }
void CMenus::RenderServerInfo(CUIRect MainView) { if(!m_pClient->m_Snap.m_pLocalInfo) return; // fetch server info CServerInfo CurrentServerInfo; Client()->GetServerInfo(&CurrentServerInfo); // render background MainView.HSplitBottom(80.0f, &MainView, 0); MainView.HSplitTop(20.0f, 0, &MainView); RenderTools()->DrawUIRect(&MainView, vec4(0.0f, 0.0f, 0.0f, ms_BackgroundAlpha), CUI::CORNER_ALL, 5.0f); CUIRect ServerInfo, GameInfo, Motd, Label; char aBuf[128] = {0}; const float ButtonHeight = 20.0f; // serverinfo MainView.HSplitBottom(250.0f, &ServerInfo, &Motd); ServerInfo.VSplitMid(&ServerInfo, &GameInfo); ServerInfo.VSplitRight(1.0f, &ServerInfo, 0); RenderTools()->DrawUIRect(&ServerInfo, vec4(0.0, 0.0, 0.0, 0.25f), CUI::CORNER_ALL, 5.0f); ServerInfo.HSplitTop(ButtonHeight, &Label, &ServerInfo); Label.y += 2.0f; UI()->DoLabel(&Label, Localize("Server info"), ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_CENTER); RenderTools()->DrawUIRect(&ServerInfo, vec4(0.0, 0.0, 0.0, 0.25f), CUI::CORNER_ALL, 5.0f); ServerInfo.Margin(5.0f, &ServerInfo); ServerInfo.HSplitTop(2*ButtonHeight, &Label, &ServerInfo); Label.y += 2.0f; UI()->DoLabel(&Label, CurrentServerInfo.m_aName, ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_LEFT); ServerInfo.HSplitTop(ButtonHeight, &Label, &ServerInfo); Label.y += 2.0f; str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Address"), g_Config.m_UiServerAddress); UI()->DoLabel(&Label, aBuf, ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_LEFT); ServerInfo.HSplitTop(ButtonHeight, &Label, &ServerInfo); Label.y += 2.0f; str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Ping"), m_pClient->m_Snap.m_pLocalInfo->m_Latency); UI()->DoLabel(&Label, aBuf, ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_LEFT); ServerInfo.HSplitTop(ButtonHeight, &Label, &ServerInfo); Label.y += 2.0f; str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Version"), CurrentServerInfo.m_aVersion); UI()->DoLabel(&Label, aBuf, ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_LEFT); ServerInfo.HSplitTop(ButtonHeight, &Label, &ServerInfo); Label.y += 2.0f; str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Password"), CurrentServerInfo.m_Flags&IServerBrowser::FLAG_PASSWORD ? Localize("Yes", "With") : Localize("No", "Without/None")); UI()->DoLabel(&Label, aBuf, ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_LEFT); const bool IsFavorite = ServerBrowser()->IsFavorite(CurrentServerInfo.m_NetAddr); ServerInfo.HSplitBottom(ButtonHeight, &ServerInfo, &Label); static int s_AddFavButton = 0; if(DoButton_CheckBox(&s_AddFavButton, Localize("Favorite"), IsFavorite, &Label)) { if(IsFavorite) ServerBrowser()->RemoveFavorite(&CurrentServerInfo); else ServerBrowser()->AddFavorite(&CurrentServerInfo); } { CUIRect Button; ServerInfo.HSplitBottom(20.0f, &ServerInfo, &Button); static int s_MuteBroadcast = 0; if(DoButton_CheckBox(&s_MuteBroadcast, Localize("Mute broadcasts"), m_pClient->m_MuteServerBroadcast, &Button)) { m_pClient->m_MuteServerBroadcast ^= 1; } } // gameinfo GameInfo.VSplitLeft(1.0f, 0, &GameInfo); RenderTools()->DrawUIRect(&GameInfo, vec4(0.0, 0.0, 0.0, 0.25f), CUI::CORNER_ALL, 5.0f); GameInfo.HSplitTop(ButtonHeight, &Label, &GameInfo); Label.y += 2.0f; UI()->DoLabel(&Label, Localize("Game info"), ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_CENTER); RenderTools()->DrawUIRect(&GameInfo, vec4(0.0, 0.0, 0.0, 0.25f), CUI::CORNER_ALL, 5.0f); GameInfo.Margin(5.0f, &GameInfo); GameInfo.HSplitTop(ButtonHeight, &Label, &GameInfo); Label.y += 2.0f; str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Game type"), CurrentServerInfo.m_aGameType); UI()->DoLabel(&Label, aBuf, ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_LEFT); GameInfo.HSplitTop(ButtonHeight, &Label, &GameInfo); Label.y += 2.0f; str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Map"), CurrentServerInfo.m_aMap); UI()->DoLabel(&Label, aBuf, ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_LEFT); GameInfo.HSplitTop(ButtonHeight, &Label, &GameInfo); Label.y += 2.0f; str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Score limit"), m_pClient->m_GameInfo.m_ScoreLimit); UI()->DoLabel(&Label, aBuf, ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_LEFT); GameInfo.HSplitTop(ButtonHeight, &Label, &GameInfo); Label.y += 2.0f; str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Time limit"), m_pClient->m_GameInfo.m_TimeLimit); UI()->DoLabel(&Label, aBuf, ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_LEFT); GameInfo.HSplitBottom(ButtonHeight, &GameInfo, &Label); Label.y += 2.0f; str_format(aBuf, sizeof(aBuf), "%s: %d/%d", Localize("Players"), m_pClient->m_GameInfo.m_NumPlayers, CurrentServerInfo.m_MaxClients); UI()->DoLabel(&Label, aBuf, ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_LEFT); // motd Motd.HSplitTop(2.0f, 0, &Motd); RenderTools()->DrawUIRect(&Motd, vec4(0.0, 0.0, 0.0, 0.25f), CUI::CORNER_ALL, 5.0f); Motd.HSplitTop(ButtonHeight, &Label, &Motd); Label.y += 2.0f; UI()->DoLabel(&Label, Localize("MOTD"), ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_CENTER); RenderTools()->DrawUIRect(&Motd, vec4(0.0, 0.0, 0.0, 0.25f), CUI::CORNER_ALL, 5.0f); Motd.Margin(5.0f, &Motd); TextRender()->Text(0, Motd.x, Motd.y, ButtonHeight*ms_FontmodHeight*0.8f, m_pClient->m_pMotd->m_aServerMotd, (int)Motd.w); }
void CMenus::RenderServerControl(CUIRect MainView) { if(m_pClient->m_LocalClientID == -1) return; static int s_ControlPage = 0; const char *pNotification = 0; char aBuf[64]; if(m_pClient->m_aClients[m_pClient->m_LocalClientID].m_Team == TEAM_SPECTATORS) pNotification = Localize("Spectators aren't allowed to start a vote."); else if(m_pClient->m_pVoting->IsVoting()) pNotification = Localize("Wait for current vote to end before calling a new one."); else if(m_pClient->m_pVoting->CallvoteBlockTime() != 0) { str_format(aBuf, sizeof(aBuf), Localize("You must wait %d seconds before making another vote"), m_pClient->m_pVoting->CallvoteBlockTime()); pNotification = aBuf; } bool Authed = Client()->RconAuthed(); MainView.HSplitBottom(80.0f, &MainView, 0); if(pNotification && !Authed) { MainView.HSplitTop(20.0f, 0, &MainView); // only print notice CUIRect Bar; MainView.HSplitTop(45.0f, &Bar, &MainView); RenderTools()->DrawUIRect(&Bar, vec4(0.0f, 0.0f, 0.0f, 0.25f+ms_BackgroundAlpha), CUI::CORNER_ALL, 5.0f); Bar.HMargin(15.0f, &Bar); UI()->DoLabelScaled(&Bar, pNotification, 14.0f, CUI::ALIGN_CENTER); return; } // tab bar const float NotActiveAlpha = 0.5f; CUIRect Bottom, Extended, Button, Row, Note; MainView.HSplitTop(3.0f, 0, &MainView); MainView.HSplitTop(25.0f, &Row, &MainView); Row.VSplitLeft(Row.w/3-1.5f, &Button, &Row); static CButtonContainer s_Button0; if(DoButton_MenuTabTop(&s_Button0, Localize("Change settings"), false, &Button, s_ControlPage == 0 ? 1.0f : NotActiveAlpha, 1.0f, CUI::CORNER_T, 5.0f, 0.25f)) s_ControlPage = 0; Row.VSplitLeft(1.5f, 0, &Row); Row.VSplitMid(&Button, &Row); Button.VMargin(1.5f, &Button); static CButtonContainer s_Button1; if(DoButton_MenuTabTop(&s_Button1, Localize("Kick player"), false, &Button, s_ControlPage == 1 ? 1.0f : NotActiveAlpha, 1.0f, CUI::CORNER_T, 5.0f, 0.25f)) s_ControlPage = 1; Row.VSplitLeft(1.5f, 0, &Button); static CButtonContainer s_Button2; if(DoButton_MenuTabTop(&s_Button2, Localize("Move player to spectators"), false, &Button, s_ControlPage == 2 ? 1.0f : NotActiveAlpha, 1.0f, CUI::CORNER_T, 5.0f, 0.25f)) s_ControlPage = 2; if(s_ControlPage == 1) { if(!m_pClient->m_ServerSettings.m_KickVote) pNotification = Localize("Server does not allow voting to kick players"); else if(m_pClient->m_GameInfo.m_aTeamSize[TEAM_RED]+m_pClient->m_GameInfo.m_aTeamSize[TEAM_BLUE] < m_pClient->m_ServerSettings.m_KickMin) { str_format(aBuf, sizeof(aBuf), Localize("Kick voting requires %d players on the server"), m_pClient->m_ServerSettings.m_KickMin); pNotification = aBuf; } } else if(s_ControlPage == 2 && !m_pClient->m_ServerSettings.m_SpecVote) pNotification = Localize("Server does not allow voting to move players to spectators"); if(pNotification && !Authed) { MainView.HSplitTop(20.0f+45.0f, &MainView, 0); } RenderTools()->DrawUIRect(&MainView, vec4(0.0f, 0.0f, 0.0f, ms_BackgroundAlpha), CUI::CORNER_B, 5.0f); MainView.HSplitTop(20.0f, 0, &MainView); if(pNotification && !Authed) { // only print notice RenderTools()->DrawUIRect(&MainView, vec4(0.0f, 0.0f, 0.0f, 0.25f), CUI::CORNER_ALL, 5.0f); MainView.HMargin(15.0f, &MainView); UI()->DoLabelScaled(&MainView, pNotification, 14.0f, CUI::ALIGN_CENTER); return; } // render background MainView.HSplitBottom(90.0f+2*20.0f, &MainView, &Extended); RenderTools()->DrawUIRect(&Extended, vec4(0.0f, 0.0f, 0.0f, 0.25f), CUI::CORNER_ALL, 5.0f); // render page if(s_ControlPage == 0) RenderServerControlServer(MainView); else if(s_ControlPage == 1) RenderServerControlKick(MainView, false); else if(s_ControlPage == 2) RenderServerControlKick(MainView, true); // vote menu Extended.Margin(5.0f, &Extended); Extended.HSplitTop(20.0f, &Note, &Extended); Extended.HSplitTop(20.0f, &Bottom, &Extended); { Bottom.VSplitRight(120.0f, &Bottom, &Button); // render kick reason CUIRect Reason, ClearButton, Label; Bottom.VSplitRight(40.0f, &Bottom, 0); Bottom.VSplitRight(160.0f, &Bottom, &Reason); Reason.VSplitRight(Reason.h, &Reason, &ClearButton); const char *pLabel = Localize("Reason:"); float w = TextRender()->TextWidth(0, Reason.h*ms_FontmodHeight*0.8f, pLabel, -1); Reason.VSplitLeft(w + 10.0f, &Label, &Reason); Label.y += 2.0f; UI()->DoLabel(&Label, pLabel, Reason.h*ms_FontmodHeight*0.8f, CUI::ALIGN_LEFT); static float s_Offset = 0.0f; DoEditBox(&m_aCallvoteReason, &Reason, m_aCallvoteReason, sizeof(m_aCallvoteReason), Reason.h*ms_FontmodHeight*0.8f, &s_Offset, false, CUI::CORNER_L); // clear button { static CButtonContainer s_ClearButton; float Fade = ButtonFade(&s_ClearButton, 0.6f); RenderTools()->DrawUIRect(&ClearButton, vec4(1.0f, 1.0f, 1.0f, 0.33f+(Fade/0.6f)*0.165f), CUI::CORNER_R, 3.0f); Label = ClearButton; Label.y += 2.0f; UI()->DoLabel(&Label, "x", Label.h*ms_FontmodHeight*0.8f, CUI::ALIGN_CENTER); if(UI()->DoButtonLogic(s_ClearButton.GetID(), "x", 0, &ClearButton)) m_aCallvoteReason[0] = 0; } if(pNotification == 0) { // call vote static CButtonContainer s_CallVoteButton; if(DoButton_Menu(&s_CallVoteButton, Localize("Call vote"), 0, &Button)) HandleCallvote(s_ControlPage, false); } else { // print notice UI()->DoLabel(&Note, pNotification, Note.h*ms_FontmodHeight*0.8f, CUI::ALIGN_LEFT, Note.w); } // extended features (only available when authed in rcon) if(Authed) { // background Extended.Margin(10.0f, &Extended); Extended.HSplitTop(20.0f, &Bottom, &Extended); Extended.HSplitTop(5.0f, 0, &Extended); // force vote Bottom.VSplitLeft(5.0f, 0, &Bottom); Bottom.VSplitLeft(120.0f, &Button, &Bottom); static CButtonContainer s_ForceVoteButton; if(DoButton_Menu(&s_ForceVoteButton, Localize("Force vote"), 0, &Button)) HandleCallvote(s_ControlPage, true); if(s_ControlPage == 0) { // remove vote Bottom.VSplitRight(10.0f, &Bottom, 0); Bottom.VSplitRight(120.0f, 0, &Button); static CButtonContainer s_RemoveVoteButton; if(DoButton_Menu(&s_RemoveVoteButton, Localize("Remove"), 0, &Button)) m_pClient->m_pVoting->RemovevoteOption(m_CallvoteSelectedOption); // add vote Extended.HSplitTop(20.0f, &Bottom, &Extended); Bottom.VSplitLeft(5.0f, 0, &Bottom); Bottom.VSplitLeft(250.0f, &Button, &Bottom); UI()->DoLabelScaled(&Button, Localize("Vote description:"), 14.0f, CUI::ALIGN_LEFT); Bottom.VSplitLeft(20.0f, 0, &Button); UI()->DoLabelScaled(&Button, Localize("Vote command:"), 14.0f, CUI::ALIGN_LEFT); static char s_aVoteDescription[64] = {0}; static char s_aVoteCommand[512] = {0}; Extended.HSplitTop(20.0f, &Bottom, &Extended); Bottom.VSplitRight(10.0f, &Bottom, 0); Bottom.VSplitRight(120.0f, &Bottom, &Button); static CButtonContainer s_AddVoteButton; if(DoButton_Menu(&s_AddVoteButton, Localize("Add"), 0, &Button)) if(s_aVoteDescription[0] != 0 && s_aVoteCommand[0] != 0) m_pClient->m_pVoting->AddvoteOption(s_aVoteDescription, s_aVoteCommand); Bottom.VSplitLeft(5.0f, 0, &Bottom); Bottom.VSplitLeft(250.0f, &Button, &Bottom); static float s_OffsetDesc = 0.0f; DoEditBox(&s_aVoteDescription, &Button, s_aVoteDescription, sizeof(s_aVoteDescription), 14.0f, &s_OffsetDesc, false, CUI::CORNER_ALL); Bottom.VMargin(20.0f, &Button); static float s_OffsetCmd = 0.0f; DoEditBox(&s_aVoteCommand, &Button, s_aVoteCommand, sizeof(s_aVoteCommand), 14.0f, &s_OffsetCmd, false, CUI::CORNER_ALL); } } } }
void CMenus::RenderServerbrowserServerDetail(CUIRect View) { CUIRect ServerDetails = View; CUIRect ServerScoreBoard, ServerHeader; const CServerInfo *pSelectedServer = ServerBrowser()->SortedGet(m_SelectedIndex); //server_details.VSplitLeft(10.0f, 0x0, &server_details); // split off a piece to use for scoreboard ServerDetails.HSplitTop(140.0f, &ServerDetails, &ServerScoreBoard); ServerDetails.HSplitBottom(10.0f, &ServerDetails, 0x0); // server details CTextCursor Cursor; const float FontSize = 12.0f; ServerDetails.HSplitTop(20.0f, &ServerHeader, &ServerDetails); RenderTools()->DrawUIRect(&ServerHeader, vec4(1,1,1,0.25f), CUI::CORNER_T, 4.0f); RenderTools()->DrawUIRect(&ServerDetails, vec4(0,0,0,0.15f), CUI::CORNER_B, 4.0f); ServerHeader.VSplitLeft(8.0f, 0x0, &ServerHeader); UI()->DoLabelScaled(&ServerHeader, Localize("Server details"), FontSize+2.0f, -1); ServerDetails.VSplitLeft(5.0f, 0x0, &ServerDetails); ServerDetails.Margin(3.0f, &ServerDetails); if (pSelectedServer) { CUIRect Row; static CLocConstString s_aLabels[] = { "Version", // Localize - these strings are localized within CLocConstString "Game type", "Ping"}; CUIRect LeftColumn; CUIRect RightColumn; // { CUIRect Button; ServerDetails.HSplitBottom(20.0f, &ServerDetails, &Button); static int s_AddFavButton = 0; if(DoButton_CheckBox(&s_AddFavButton, Localize("Favorite"), pSelectedServer->m_Favorite, &Button)) { if(pSelectedServer->m_Favorite) ServerBrowser()->RemoveFavorite(pSelectedServer->m_NetAddr); else ServerBrowser()->AddFavorite(pSelectedServer->m_NetAddr); } } //UI()->DoLabel(&row, temp, font_size, -1); ServerDetails.VSplitLeft(5.0f, 0x0, &ServerDetails); ServerDetails.VSplitLeft(80.0f, &LeftColumn, &RightColumn); for (unsigned int i = 0; i < sizeof(s_aLabels) / sizeof(s_aLabels[0]); i++) { LeftColumn.HSplitTop(15.0f, &Row, &LeftColumn); UI()->DoLabelScaled(&Row, s_aLabels[i], FontSize, -1); } RightColumn.HSplitTop(15.0f, &Row, &RightColumn); TextRender()->SetCursor(&Cursor, Row.x, Row.y, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = Row.w; TextRender()->TextEx(&Cursor, pSelectedServer->m_aVersion, -1); RightColumn.HSplitTop(15.0f, &Row, &RightColumn); TextRender()->SetCursor(&Cursor, Row.x, Row.y, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = Row.w; TextRender()->TextEx(&Cursor, pSelectedServer->m_aGameType, -1); char aTemp[16]; str_format(aTemp, sizeof(aTemp), "%d", pSelectedServer->m_Latency); RightColumn.HSplitTop(15.0f, &Row, &RightColumn); TextRender()->SetCursor(&Cursor, Row.x, Row.y, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = Row.w; TextRender()->TextEx(&Cursor, aTemp, -1); } // server scoreboard ServerScoreBoard.HSplitBottom(10.0f, &ServerScoreBoard, 0x0); ServerScoreBoard.HSplitTop(20.0f, &ServerHeader, &ServerScoreBoard); RenderTools()->DrawUIRect(&ServerHeader, vec4(1,1,1,0.25f), CUI::CORNER_T, 4.0f); RenderTools()->DrawUIRect(&ServerScoreBoard, vec4(0,0,0,0.15f), CUI::CORNER_B, 4.0f); ServerHeader.VSplitLeft(8.0f, 0x0, &ServerHeader); UI()->DoLabelScaled(&ServerHeader, Localize("Scoreboard"), FontSize+2.0f, -1); ServerScoreBoard.VSplitLeft(5.0f, 0x0, &ServerScoreBoard); ServerScoreBoard.Margin(3.0f, &ServerScoreBoard); if (pSelectedServer) { for (int i = 0; i < pSelectedServer->m_NumPlayers; i++) { CUIRect Row; char aTemp[16]; ServerScoreBoard.HSplitTop(16.0f, &Row, &ServerScoreBoard); str_format(aTemp, sizeof(aTemp), "%d", pSelectedServer->m_aPlayers[i].m_Score); TextRender()->SetCursor(&Cursor, Row.x, Row.y, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = 25.0f; TextRender()->TextEx(&Cursor, aTemp, -1); Row.VSplitLeft(25.0f, 0x0, &Row); TextRender()->SetCursor(&Cursor, Row.x, Row.y, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = Row.w; const char *pName = pSelectedServer->m_aPlayers[i].m_aName; if(g_Config.m_BrFilterString[0]) { // highlight the parts that matches const char *s = str_find_nocase(pName, g_Config.m_BrFilterString); if(s) { TextRender()->TextEx(&Cursor, pName, (int)(s-pName)); TextRender()->TextColor(0.4f,0.4f,1,1); TextRender()->TextEx(&Cursor, s, str_length(g_Config.m_BrFilterString)); TextRender()->TextColor(1,1,1,1); TextRender()->TextEx(&Cursor, s+str_length(g_Config.m_BrFilterString), -1); } else TextRender()->TextEx(&Cursor, pName, -1); } else TextRender()->TextEx(&Cursor, pName, -1); } } }
void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const char *pTitle) { //float ystart = y; float h = 750.0f; Graphics()->BlendNormal(); Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(0,0,0,0.5f); RenderTools()->DrawRoundRect(x-10.f, y-10.f, w, h, 17.0f); Graphics()->QuadsEnd(); // render title if(!pTitle) { if(m_pClient->m_Snap.m_pGameobj->m_GameOver) pTitle = Localize("Game over"); else pTitle = Localize("Score board"); } float tw = TextRender()->TextWidth(0, 48, pTitle, -1); if(Team == TEAM_SPECTATORS) { TextRender()->Text(0, x+w/2-tw/2, y, 48, pTitle, -1); } else { TextRender()->Text(0, x+10, y, 48, pTitle, -1); if(m_pClient->m_Snap.m_pGameobj) { char aBuf[128]; int Score = Team == TEAM_RED ? m_pClient->m_Snap.m_pGameobj->m_TeamscoreRed : m_pClient->m_Snap.m_pGameobj->m_TeamscoreBlue; str_format(aBuf, sizeof(aBuf), "%d", Score); tw = TextRender()->TextWidth(0, 48, aBuf, -1); TextRender()->Text(0, x+w-tw-30, y, 48, aBuf, -1); } } y += 54.0f; // find players const CNetObj_PlayerInfo *paPlayers[MAX_CLIENTS] = {0}; int NumPlayers = 0; for(int i = 0; i < Client()->SnapNumItems(IClient::SNAP_CURRENT); i++) { IClient::CSnapItem Item; const void *pData = Client()->SnapGetItem(IClient::SNAP_CURRENT, i, &Item); if(Item.m_Type == NETOBJTYPE_PLAYERINFO) { const CNetObj_PlayerInfo *pInfo = (const CNetObj_PlayerInfo *)pData; if(pInfo->m_Team == Team) { paPlayers[NumPlayers] = pInfo; if(++NumPlayers == MAX_CLIENTS) break; } } } // sort players for(int k = 0; k < NumPlayers-1; k++) // ffs, bubblesort { for(int i = 0; i < NumPlayers-k-1; i++) { if(paPlayers[i]->m_Score < paPlayers[i+1]->m_Score) { const CNetObj_PlayerInfo *pTmp = paPlayers[i]; paPlayers[i] = paPlayers[i+1]; paPlayers[i+1] = pTmp; } } } // render headlines TextRender()->Text(0, x+10, y, 24.0f, Localize("Score"), -1); TextRender()->Text(0, x+125, y, 24.0f, Localize("Name"), -1); TextRender()->Text(0, x+w-70, y, 24.0f, Localize("Ping"), -1); y += 29.0f; float FontSize = 35.0f; float LineHeight = 50.0f; float TeeSizeMod = 1.0f; float TeeOffset = 0.0f; if(NumPlayers > 13) { FontSize = 30.0f; LineHeight = 40.0f; TeeSizeMod = 0.8f; TeeOffset = -5.0f; } // render player scores for(int i = 0; i < NumPlayers; i++) { const CNetObj_PlayerInfo *pInfo = paPlayers[i]; // make sure that we render the correct team char aBuf[128]; if(pInfo->m_Local) { // background so it's easy to find the local player Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(1,1,1,0.25f); RenderTools()->DrawRoundRect(x, y, w-20, LineHeight*0.95f, 17.0f); Graphics()->QuadsEnd(); } float FontSizeResize = FontSize; float Width; const float ScoreWidth = 60.0f; const float PingWidth = 60.0f; str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Score, -9999, 9999)); while((Width = TextRender()->TextWidth(0, FontSizeResize, aBuf, -1)) > ScoreWidth) --FontSizeResize; TextRender()->Text(0, x+ScoreWidth-Width, y+(FontSize-FontSizeResize)/2, FontSizeResize, aBuf, -1); FontSizeResize = FontSize; while(TextRender()->TextWidth(0, FontSizeResize, m_pClient->m_aClients[pInfo->m_ClientId].m_aName, -1) > w-163.0f-PingWidth) --FontSizeResize; TextRender()->Text(0, x+128.0f, y+(FontSize-FontSizeResize)/2, FontSizeResize, m_pClient->m_aClients[pInfo->m_ClientId].m_aName, -1); FontSizeResize = FontSize; str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Latency, -9999, 9999)); while((Width = TextRender()->TextWidth(0, FontSizeResize, aBuf, -1)) > PingWidth) --FontSizeResize; TextRender()->Text(0, x+w-35.0f-Width, y+(FontSize-FontSizeResize)/2, FontSizeResize, aBuf, -1); // render avatar if((m_pClient->m_Snap.m_paFlags[0] && m_pClient->m_Snap.m_paFlags[0]->m_CarriedBy == pInfo->m_ClientId) || (m_pClient->m_Snap.m_paFlags[1] && m_pClient->m_Snap.m_paFlags[1]->m_CarriedBy == pInfo->m_ClientId)) { Graphics()->BlendNormal(); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); if(pInfo->m_Team == TEAM_RED) RenderTools()->SelectSprite(SPRITE_FLAG_BLUE, SPRITE_FLAG_FLIP_X); else RenderTools()->SelectSprite(SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X); float size = 64.0f; IGraphics::CQuadItem QuadItem(x+55, y-15, size/2, size); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } CTeeRenderInfo TeeInfo = m_pClient->m_aClients[pInfo->m_ClientId].m_RenderInfo; TeeInfo.m_Size *= TeeSizeMod; RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1,0), vec2(x+90, y+28+TeeOffset)); y += LineHeight; } }
// TODO: if pHighlight is supplied, MaxWidth will be ignored! Fix this! void CUI::DoLabel(const CUIRect *r, const char *pText, float Size, int Align, float MaxWidth, const char *pHighlight) { // TODO: FIX ME!!!! //Graphics()->BlendNormal(); if(Align == 0) { float tw = TextRender()->TextWidth(0, Size, pText, -1, MaxWidth); // highlight the parts that matches if(pHighlight && pHighlight[0] != '\0') { const char * const _pOrigText = pText; CTextCursor Cursor; TextRender()->SetCursor(&Cursor, r->x + r->w / 2 - tw / 2, r->y - Size / 10, Size, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = r->w; while(pText) { const char *pFoundStr = str_find_nocase(pText, pHighlight); if(pFoundStr) { TextRender()->TextEx(&Cursor, pText, (int)(pFoundStr - pText)); TextRender()->TextColor(0.8f, 0.7f, 0.15f, 1); TextRender()->TextEx(&Cursor, pFoundStr, str_length(pHighlight)); TextRender()->TextColor(1, 1, 1, 1); //TextRender()->TextEx(&Cursor, pFoundStr+str_length(m_pSearchString), -1); pText = pFoundStr + str_length(pHighlight); } else { TextRender()->TextEx(&Cursor, pText, -1); break; } if(pText > _pOrigText + str_length(_pOrigText) - 1 || pText < _pOrigText) pText = 0; } } else TextRender()->Text(0, r->x + r->w / 2 - tw / 2, r->y - Size / 10, Size, pText, MaxWidth); } else if(Align < 0) { // highlight the parts that matches if(pHighlight && pHighlight[0] != '\0') { CTextCursor Cursor; TextRender()->SetCursor(&Cursor, r->x, r->y - Size/10, Size, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = r->w; const char *pStr = str_find_nocase(pText, pHighlight); if(pStr) { TextRender()->TextEx(&Cursor, pText, (int)(pStr-pText)); TextRender()->TextColor(0.4f,0.4f,1.0f,1); TextRender()->TextEx(&Cursor, pStr, str_length(pHighlight)); TextRender()->TextColor(1,1,1,1); TextRender()->TextEx(&Cursor, pStr+str_length(pHighlight), -1); } else TextRender()->TextEx(&Cursor, pText, -1); } else TextRender()->Text(0, r->x, r->y - Size/10, Size, pText, MaxWidth); } else if(Align > 0) { float tw = TextRender()->TextWidth(0, Size, pText, -1, MaxWidth); // highlight the parts that matches if(pHighlight && pHighlight[0] != '\0') { CTextCursor Cursor; TextRender()->SetCursor(&Cursor, r->x + r->w-tw, r->y - Size/10, Size, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = r->w; const char *pStr = str_find_nocase(pText, pHighlight); if(pStr) { TextRender()->TextEx(&Cursor, pText, (int)(pStr-pText)); TextRender()->TextColor(0.4f,0.4f,1.0f,1); TextRender()->TextEx(&Cursor, pStr, str_length(pHighlight)); TextRender()->TextColor(1,1,1,1); TextRender()->TextEx(&Cursor, pStr+str_length(pHighlight), -1); } else TextRender()->TextEx(&Cursor, pText, -1); } else TextRender()->Text(0, r->x + r->w-tw, r->y - Size/10, Size, pText, MaxWidth); } }
void CMenus::RenderServerbrowserServerList(CUIRect View) { CUIRect Headers; CUIRect Status; View.HSplitTop(ms_ListheaderHeight, &Headers, &View); View.HSplitBottom(28.0f, &View, &Status); // split of the scrollbar RenderTools()->DrawUIRect(&Headers, vec4(1,1,1,0.25f), CUI::CORNER_T, 5.0f); Headers.VSplitRight(20.0f, &Headers, 0); struct CColumn { int m_ID; int m_Sort; CLocConstString m_Caption; int m_Direction; float m_Width; int m_Flags; CUIRect m_Rect; CUIRect m_Spacer; }; enum { FIXED=1, SPACER=2, COL_FLAG_LOCK=0, COL_FLAG_PURE, COL_FLAG_FAV, COL_NAME, COL_GAMETYPE, COL_MAP, COL_PLAYERS, COL_PING, COL_VERSION, }; static CColumn s_aCols[] = { {-1, -1, " ", -1, 2.0f, 0, {0}, {0}}, {COL_FLAG_LOCK, -1, " ", -1, 14.0f, 0, {0}, {0}}, {COL_FLAG_PURE, -1, " ", -1, 14.0f, 0, {0}, {0}}, {COL_FLAG_FAV, -1, " ", -1, 14.0f, 0, {0}, {0}}, {COL_NAME, IServerBrowser::SORT_NAME, "Name", 0, 300.0f, 0, {0}, {0}}, // Localize - these strings are localized within CLocConstString {COL_GAMETYPE, IServerBrowser::SORT_GAMETYPE, "Type", 1, 50.0f, 0, {0}, {0}}, {COL_MAP, IServerBrowser::SORT_MAP, "Map", 1, 100.0f, 0, {0}, {0}}, {COL_PLAYERS, IServerBrowser::SORT_NUMPLAYERS, "Players", 1, 60.0f, 0, {0}, {0}}, {-1, -1, " ", 1, 10.0f, 0, {0}, {0}}, {COL_PING, IServerBrowser::SORT_PING, "Ping", 1, 40.0f, FIXED, {0}, {0}}, }; // This is just for scripts/update_localization.py to work correctly (all other strings are already Localize()'d somewhere else). Don't remove! // Localize("Type"); int NumCols = sizeof(s_aCols)/sizeof(CColumn); // do layout for(int i = 0; i < NumCols; i++) { if(s_aCols[i].m_Direction == -1) { Headers.VSplitLeft(s_aCols[i].m_Width, &s_aCols[i].m_Rect, &Headers); if(i+1 < NumCols) { //Cols[i].flags |= SPACER; Headers.VSplitLeft(2, &s_aCols[i].m_Spacer, &Headers); } } } for(int i = NumCols-1; i >= 0; i--) { if(s_aCols[i].m_Direction == 1) { Headers.VSplitRight(s_aCols[i].m_Width, &Headers, &s_aCols[i].m_Rect); Headers.VSplitRight(2, &Headers, &s_aCols[i].m_Spacer); } } for(int i = 0; i < NumCols; i++) { if(s_aCols[i].m_Direction == 0) s_aCols[i].m_Rect = Headers; } // do headers for(int i = 0; i < NumCols; i++) { if(DoButton_GridHeader(s_aCols[i].m_Caption, s_aCols[i].m_Caption, g_Config.m_BrSort == s_aCols[i].m_Sort, &s_aCols[i].m_Rect)) { if(s_aCols[i].m_Sort != -1) { if(g_Config.m_BrSort == s_aCols[i].m_Sort) g_Config.m_BrSortOrder ^= 1; else g_Config.m_BrSortOrder = 0; g_Config.m_BrSort = s_aCols[i].m_Sort; } } } RenderTools()->DrawUIRect(&View, vec4(0,0,0,0.15f), 0, 0); CUIRect Scroll; View.VSplitRight(15, &View, &Scroll); int NumServers = ServerBrowser()->NumSortedServers(); // display important messages in the middle of the screen so no // users misses it { CUIRect MsgBox = View; MsgBox.y += View.h/3; if(m_ActivePage == PAGE_INTERNET && ServerBrowser()->IsRefreshingMasters()) UI()->DoLabelScaled(&MsgBox, Localize("Refreshing master servers"), 16.0f, 0); else if(!ServerBrowser()->NumServers()) UI()->DoLabelScaled(&MsgBox, Localize("No servers found"), 16.0f, 0); else if(ServerBrowser()->NumServers() && !NumServers) UI()->DoLabelScaled(&MsgBox, Localize("No servers match your filter criteria"), 16.0f, 0); } int Num = (int)(View.h/s_aCols[0].m_Rect.h) + 1; static int s_ScrollBar = 0; static float s_ScrollValue = 0; Scroll.HMargin(5.0f, &Scroll); s_ScrollValue = DoScrollbarV(&s_ScrollBar, &Scroll, s_ScrollValue); int ScrollNum = NumServers-Num+1; if(ScrollNum > 0) { if(Input()->KeyPresses(KEY_MOUSE_WHEEL_UP)) s_ScrollValue -= 3.0f/ScrollNum; if(Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN)) s_ScrollValue += 3.0f/ScrollNum; } else ScrollNum = 0; if(m_SelectedIndex > -1) { for(int i = 0; i < m_NumInputEvents; i++) { int NewIndex = -1; if(m_aInputEvents[i].m_Flags&IInput::FLAG_PRESS) { if(m_aInputEvents[i].m_Key == KEY_DOWN) NewIndex = m_SelectedIndex + 1; if(m_aInputEvents[i].m_Key == KEY_UP) NewIndex = m_SelectedIndex - 1; } if(NewIndex > -1 && NewIndex < NumServers) { //scroll float IndexY = View.y - s_ScrollValue*ScrollNum*s_aCols[0].m_Rect.h + NewIndex*s_aCols[0].m_Rect.h; int Scroll = View.y > IndexY ? -1 : View.y+View.h < IndexY+s_aCols[0].m_Rect.h ? 1 : 0; if(Scroll) { if(Scroll < 0) { int NumScrolls = (View.y-IndexY+s_aCols[0].m_Rect.h-1.0f)/s_aCols[0].m_Rect.h; s_ScrollValue -= (1.0f/ScrollNum)*NumScrolls; } else { int NumScrolls = (IndexY+s_aCols[0].m_Rect.h-(View.y+View.h)+s_aCols[0].m_Rect.h-1.0f)/s_aCols[0].m_Rect.h; s_ScrollValue += (1.0f/ScrollNum)*NumScrolls; } } m_SelectedIndex = NewIndex; const CServerInfo *pItem = ServerBrowser()->SortedGet(m_SelectedIndex); str_copy(g_Config.m_UiServerAddress, pItem->m_aAddress, sizeof(g_Config.m_UiServerAddress)); } } } if(s_ScrollValue < 0) s_ScrollValue = 0; if(s_ScrollValue > 1) s_ScrollValue = 1; // set clipping UI()->ClipEnable(&View); CUIRect OriginalView = View; View.y -= s_ScrollValue*ScrollNum*s_aCols[0].m_Rect.h; int NewSelected = -1; int NumPlayers = 0; m_SelectedIndex = -1; for (int i = 0; i < NumServers; i++) { const CServerInfo *pItem = ServerBrowser()->SortedGet(i); NumPlayers += pItem->m_NumPlayers; } for (int i = 0; i < NumServers; i++) { int ItemIndex = i; const CServerInfo *pItem = ServerBrowser()->SortedGet(ItemIndex); CUIRect Row; CUIRect SelectHitBox; int Selected = str_comp(pItem->m_aAddress, g_Config.m_UiServerAddress) == 0; //selected_index==ItemIndex; View.HSplitTop(17.0f, &Row, &View); SelectHitBox = Row; if(Selected) m_SelectedIndex = i; // make sure that only those in view can be selected if(Row.y+Row.h > OriginalView.y && Row.y < OriginalView.y+OriginalView.h) { if(Selected) { CUIRect r = Row; r.Margin(1.5f, &r); RenderTools()->DrawUIRect(&r, vec4(1,1,1,0.5f), CUI::CORNER_ALL, 4.0f); } // clip the selection if(SelectHitBox.y < OriginalView.y) // top { SelectHitBox.h -= OriginalView.y-SelectHitBox.y; SelectHitBox.y = OriginalView.y; } else if(SelectHitBox.y+SelectHitBox.h > OriginalView.y+OriginalView.h) // bottom SelectHitBox.h = OriginalView.y+OriginalView.h-SelectHitBox.y; if(UI()->DoButtonLogic(pItem, "", Selected, &SelectHitBox)) { NewSelected = ItemIndex; } } else { // reset active item, if not visible if(UI()->ActiveItem() == pItem) UI()->SetActiveItem(0); // don't render invisible items continue; } for(int c = 0; c < NumCols; c++) { CUIRect Button; char aTemp[64]; Button.x = s_aCols[c].m_Rect.x; Button.y = Row.y; Button.h = Row.h; Button.w = s_aCols[c].m_Rect.w; int ID = s_aCols[c].m_ID; if(ID == COL_FLAG_LOCK) { if(pItem->m_Flags & SERVER_FLAG_PASSWORD) DoButton_Icon(IMAGE_BROWSEICONS, SPRITE_BROWSE_LOCK, &Button); } else if(ID == COL_FLAG_PURE) { if( str_comp(pItem->m_aGameType, "DM") == 0 || str_comp(pItem->m_aGameType, "TDM") == 0 || str_comp(pItem->m_aGameType, "CTF") == 0) { // pure server } else { // unpure DoButton_Icon(IMAGE_BROWSEICONS, SPRITE_BROWSE_UNPURE, &Button); } } else if(ID == COL_FLAG_FAV) { if(pItem->m_Favorite) DoButton_Icon(IMAGE_BROWSEICONS, SPRITE_BROWSE_HEART, &Button); } else if(ID == COL_NAME) { CTextCursor Cursor; TextRender()->SetCursor(&Cursor, Button.x, Button.y, 12.0f * UI()->Scale(), TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = Button.w; if(g_Config.m_BrFilterString[0] && (pItem->m_QuickSearchHit&IServerBrowser::QUICK_SERVERNAME)) { // highlight the parts that matches const char *pStr = str_find_nocase(pItem->m_aName, g_Config.m_BrFilterString); if(pStr) { TextRender()->TextEx(&Cursor, pItem->m_aName, (int)(pStr-pItem->m_aName)); TextRender()->TextColor(0.4f,0.4f,1.0f,1); TextRender()->TextEx(&Cursor, pStr, str_length(g_Config.m_BrFilterString)); TextRender()->TextColor(1,1,1,1); TextRender()->TextEx(&Cursor, pStr+str_length(g_Config.m_BrFilterString), -1); } else TextRender()->TextEx(&Cursor, pItem->m_aName, -1); } else TextRender()->TextEx(&Cursor, pItem->m_aName, -1); } else if(ID == COL_MAP) { CTextCursor Cursor; TextRender()->SetCursor(&Cursor, Button.x, Button.y, 12.0f * UI()->Scale(), TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = Button.w; TextRender()->TextEx(&Cursor, pItem->m_aMap, -1); } else if(ID == COL_PLAYERS) { if(g_Config.m_ClHighlightPlayer == 1) { if(pItem->m_NumPlayers * 100.f / pItem->m_MaxPlayers <= 15.0f) TextRender()->TextColor(0.5f,1,0.5f,1); else if(pItem->m_NumPlayers * 100.f / pItem->m_MaxPlayers <= 25.0f) TextRender()->TextColor(0.65f,1.0f,0.65f,1); else if(pItem->m_NumPlayers * 100.f / pItem->m_MaxPlayers <= 45.0f) TextRender()->TextColor(0.75f,1.0f,0.65f,1); else if(pItem->m_NumPlayers * 100.f / pItem->m_MaxPlayers <= 65.0f) TextRender()->TextColor(0.95f,0.95f,0.65f,1); else if(pItem->m_NumPlayers * 100.f / pItem->m_MaxPlayers <= 85.0f) TextRender()->TextColor(0.95f,0.65f,0.65f,1); else if(pItem->m_NumPlayers * 100.f / pItem->m_MaxPlayers <= 100.0f) TextRender()->TextColor(0.95f,0.25f,0.25f,1); else TextRender()->TextColor(1,1,1,1); } str_format(aTemp, sizeof(aTemp), "%i/%i", pItem->m_NumPlayers, pItem->m_MaxPlayers); if(g_Config.m_BrFilterString[0] && (pItem->m_QuickSearchHit&IServerBrowser::QUICK_PLAYERNAME)) TextRender()->TextColor(0.4f,0.4f,1.0f,1); UI()->DoLabelScaled(&Button, aTemp, 12.0f, 1); TextRender()->TextColor(1,1,1,1); } else if(ID == COL_PING) { if(g_Config.m_ClHighlightPing == 1) { if(pItem->m_Latency <= 45) TextRender()->TextColor(0.5f,1,0.5f,1); else if(pItem->m_Latency <= 95) TextRender()->TextColor(0.85f,1.0f,0.65f,1); else if(pItem->m_Latency <= 110) TextRender()->TextColor(0.95f,0.85f,0.65f,1); else if(pItem->m_Latency <= 135) TextRender()->TextColor(0.95f,0.45f,0.45f,1); else TextRender()->TextColor(0.95f,0.25f,0.25f,1); } str_format(aTemp, sizeof(aTemp), "%i", pItem->m_Latency); UI()->DoLabelScaled(&Button, aTemp, 12.0f, 1); TextRender()->TextColor(1,1,1,1); } else if(ID == COL_VERSION) { const char *pVersion = pItem->m_aVersion; UI()->DoLabelScaled(&Button, pVersion, 12.0f, 1); } else if(ID == COL_GAMETYPE) { CTextCursor Cursor; TextRender()->SetCursor(&Cursor, Button.x, Button.y, 12.0f*UI()->Scale(), TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = Button.w; if(g_Config.m_ClHighlightGametypes == 1) { if( str_comp(pItem->m_aGameType, "DM") == 0 || str_comp(pItem->m_aGameType, "TDM") == 0 || str_comp(pItem->m_aGameType, "CTF") == 0) TextRender()->TextColor(0.5f,1,0.5f,1); else TextRender()->TextColor(1,1,1,1); } TextRender()->TextEx(&Cursor, pItem->m_aGameType, -1); TextRender()->TextColor(1,1,1,1); } } } UI()->ClipDisable(); if(NewSelected != -1) { // select the new server const CServerInfo *pItem = ServerBrowser()->SortedGet(NewSelected); str_copy(g_Config.m_UiServerAddress, pItem->m_aAddress, sizeof(g_Config.m_UiServerAddress)); if(Input()->MouseDoubleClick()) Client()->Connect(g_Config.m_UiServerAddress); } RenderTools()->DrawUIRect(&Status, vec4(1,1,1,0.25f), CUI::CORNER_B, 5.0f); Status.Margin(5.0f, &Status); // render quick search CUIRect QuickSearch, Button; Status.VSplitLeft(260.0f, &QuickSearch, &Status); const char *pLabel = Localize("Quick search:"); UI()->DoLabelScaled(&QuickSearch, pLabel, 12.0f, -1); float w = TextRender()->TextWidth(0, 12.0f, pLabel, -1); QuickSearch.VSplitLeft(w, 0, &QuickSearch); QuickSearch.VSplitLeft(5.0f, 0, &QuickSearch); QuickSearch.VSplitLeft(260.0f-w-22.0f, &QuickSearch, &Button); static float Offset = 0.0f; DoEditBox(&g_Config.m_BrFilterString, &QuickSearch, g_Config.m_BrFilterString, sizeof(g_Config.m_BrFilterString), 12.0f, &Offset, false, CUI::CORNER_L); // clear button { static int s_ClearButton = 0; RenderTools()->DrawUIRect(&Button, vec4(1,1,1,0.33f)*ButtonColorMul(&s_ClearButton), CUI::CORNER_R, 3.0f); UI()->DoLabel(&Button, "x", Button.h*ms_FontmodHeight, 0); if(UI()->DoButtonLogic(&s_ClearButton, "x", 0, &Button)) { g_Config.m_BrFilterString[0] = 0; UI()->SetActiveItem(&g_Config.m_BrFilterString); } } // render status char aBuf[128]; if(ServerBrowser()->IsRefreshing()) str_format(aBuf, sizeof(aBuf), Localize("%d%% loaded"), ServerBrowser()->LoadingProgression()); else str_format(aBuf, sizeof(aBuf), Localize("%d of %d servers, %d players"), ServerBrowser()->NumSortedServers(), ServerBrowser()->NumServers(), NumPlayers); Status.VSplitRight(TextRender()->TextWidth(0, 14.0f, aBuf, -1), 0, &Status); UI()->DoLabelScaled(&Status, aBuf, 14.0f, -1); }
void CChat::OnRender() { // send pending chat messages if(m_PendingChatCounter > 0 && m_LastChatSend+time_freq() < time_get()) { CHistoryEntry *pEntry = m_History.Last(); for(int i = m_PendingChatCounter-1; pEntry; --i, pEntry = m_History.Prev(pEntry)) { if(i == 0) { Say(pEntry->m_Team, pEntry->m_aText); break; } } --m_PendingChatCounter; } // dont render chat if the menu is active if(m_pClient->m_pMenus->IsActive()) return; float Width = 300.0f*Graphics()->ScreenAspect(); Graphics()->MapScreen(0.0f, 0.0f, Width, 300.0f); float x = 5.0f; float y = 300.0f-20.0f; if(m_Mode != MODE_NONE) { // render chat input CTextCursor Cursor; TextRender()->SetCursor(&Cursor, x, y, 8.0f, TEXTFLAG_RENDER); Cursor.m_LineWidth = Width-190.0f; Cursor.m_MaxLines = 2; if(m_Mode == MODE_ALL) TextRender()->TextEx(&Cursor, Localize("All"), -1); else if(m_Mode == MODE_TEAM) TextRender()->TextEx(&Cursor, Localize("Team"), -1); else TextRender()->TextEx(&Cursor, Localize("Chat"), -1); TextRender()->TextEx(&Cursor, ": ", -1); // check if the visible text has to be moved if(m_InputUpdate) { if(m_ChatStringOffset > 0 && m_Input.GetLength() < m_OldChatStringLength) m_ChatStringOffset = max(0, m_ChatStringOffset-(m_OldChatStringLength-m_Input.GetLength())); if(m_ChatStringOffset > m_Input.GetCursorOffset()) m_ChatStringOffset -= m_ChatStringOffset-m_Input.GetCursorOffset(); else { CTextCursor Temp = Cursor; Temp.m_Flags = 0; TextRender()->TextEx(&Temp, m_Input.GetString()+m_ChatStringOffset, m_Input.GetCursorOffset()-m_ChatStringOffset); TextRender()->TextEx(&Temp, "|", -1); while(Temp.m_LineCount > 2) { ++m_ChatStringOffset; Temp = Cursor; Temp.m_Flags = 0; TextRender()->TextEx(&Temp, m_Input.GetString()+m_ChatStringOffset, m_Input.GetCursorOffset()-m_ChatStringOffset); TextRender()->TextEx(&Temp, "|", -1); } } m_InputUpdate = false; } TextRender()->TextEx(&Cursor, m_Input.GetString()+m_ChatStringOffset, m_Input.GetCursorOffset()-m_ChatStringOffset); static float MarkerOffset = TextRender()->TextWidth(0, 8.0f, "|", -1)/3; CTextCursor Marker = Cursor; Marker.m_X -= MarkerOffset; TextRender()->TextEx(&Marker, "|", -1); TextRender()->TextEx(&Cursor, m_Input.GetString()+m_Input.GetCursorOffset(), -1); } y -= 8.0f; int64 Now = time_get(); float LineWidth = m_pClient->m_pScoreboard->Active() ? 90.0f : 200.0f; float HeightLimit = m_pClient->m_pScoreboard->Active() ? 230.0f : m_Show ? 50.0f : 200.0f; float Begin = x; float FontSize = 6.0f; CTextCursor Cursor; int OffsetType = m_pClient->m_pScoreboard->Active() ? 1 : 0; for(int i = 0; i < MAX_LINES; i++) { int r = ((m_CurrentLine-i)+MAX_LINES)%MAX_LINES; if(Now > m_aLines[r].m_Time+16*time_freq() && !m_Show) break; // get the y offset (calculate it if we haven't done that yet) if(m_aLines[r].m_YOffset[OffsetType] < 0.0f) { TextRender()->SetCursor(&Cursor, Begin, 0.0f, FontSize, 0); Cursor.m_LineWidth = LineWidth; TextRender()->TextEx(&Cursor, m_aLines[r].m_aName, -1); TextRender()->TextEx(&Cursor, m_aLines[r].m_aText, -1); m_aLines[r].m_YOffset[OffsetType] = Cursor.m_Y + Cursor.m_FontSize; } y -= m_aLines[r].m_YOffset[OffsetType]; // cut off if msgs waste too much space if(y < HeightLimit) break; float Blend = Now > m_aLines[r].m_Time+14*time_freq() && !m_Show ? 1.0f-(Now-m_aLines[r].m_Time-14*time_freq())/(2.0f*time_freq()) : 1.0f; // reset the cursor TextRender()->SetCursor(&Cursor, Begin, y, FontSize, TEXTFLAG_RENDER); Cursor.m_LineWidth = LineWidth; // render name if(m_aLines[r].m_ClientID == -1) TextRender()->TextColor(1.0f, 1.0f, 0.5f, Blend); // system else if(m_aLines[r].m_Team) TextRender()->TextColor(0.45f, 0.9f, 0.45f, Blend); // team message else if(m_aLines[r].m_NameColor == TEAM_RED) TextRender()->TextColor(1.0f, 0.5f, 0.5f, Blend); // red else if(m_aLines[r].m_NameColor == TEAM_BLUE) TextRender()->TextColor(0.7f, 0.7f, 1.0f, Blend); // blue else if(m_aLines[r].m_NameColor == TEAM_SPECTATORS) TextRender()->TextColor(0.75f, 0.5f, 0.75f, Blend); // spectator else TextRender()->TextColor(0.8f, 0.8f, 0.8f, Blend); TextRender()->TextEx(&Cursor, m_aLines[r].m_aName, -1); // render line if(m_aLines[r].m_ClientID == -1) TextRender()->TextColor(1.0f, 1.0f, 0.5f, Blend); // system else if(m_aLines[r].m_Highlighted) TextRender()->TextColor(1.0f, 0.5f, 0.5f, Blend); // highlighted else if(m_aLines[r].m_Team) TextRender()->TextColor(0.65f, 1.0f, 0.65f, Blend); // team message else TextRender()->TextColor(1.0f, 1.0f, 1.0f, Blend); TextRender()->TextEx(&Cursor, m_aLines[r].m_aText, -1); } TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); }
void CScoreboard::OnRender() { static bool s_NeedUpdate = true; if(!Active()) return; // if the score board is active, then we should clear the motd message aswell if(m_pClient->m_pMotd->IsActive()) m_pClient->m_pMotd->Clear(); float Width = 400*3.0f*Graphics()->ScreenAspect(); float Height = 400*3.0f; Graphics()->MapScreen(0, 0, Width, Height); float w = 700.0f; if(m_pClient->m_Snap.m_pGameInfoObj) { if(!(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS)) { // H-Client: DDNet CServerInfo SInfo; Client()->GetServerInfo(&SInfo); if (SInfo.m_MaxPlayers > 16) RenderScoreboard64(10.0f, 270.0f, Width-20.0f, 0, 0); else RenderScoreboard(Width/2-w/2, 270.0f, w, 0, 0); // if (Client()->State() != IClient::STATE_DEMOPLAYBACK && s_NeedUpdate) { CServerInfoReg *ServerInfo = ServerBrowser()->GetServerInfoReg(Client()->GetCurrentServerAddress()); //H-Client if (ServerInfo) { if (m_pClient->m_Snap.m_paInfoByScore[0]->m_ClientID != m_pClient->m_Snap.m_LocalClientID) ServerInfo->m_Losts++; else ServerInfo->m_Wins++; } s_NeedUpdate = false; } } else { const char *pRedClanName = GetClanName(TEAM_RED); const char *pBlueClanName = GetClanName(TEAM_BLUE); if ((m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER) && m_pClient->m_Snap.m_pGameDataObj) { char aText[256]; str_copy(aText, Localize("Draw!"), sizeof(aText)); if(m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed > m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue) { if(pRedClanName) str_format(aText, sizeof(aText), Localize("%s wins!"), pRedClanName); else str_copy(aText, Localize("Red team wins!"), sizeof(aText)); if (s_NeedUpdate) { CServerInfoReg *ServerInfo = ServerBrowser()->GetServerInfoReg(Client()->GetCurrentServerAddress()); //H-Client if (ServerInfo) { if (m_pClient->m_Snap.m_pLocalInfo->m_Team == TEAM_RED) ServerInfo->m_Wins++; else ServerInfo->m_Losts++; } s_NeedUpdate = false; } } else if(m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue > m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed) { if(pBlueClanName) str_format(aText, sizeof(aText), Localize("%s wins!"), pBlueClanName); else str_copy(aText, Localize("Blue team wins!"), sizeof(aText)); if (s_NeedUpdate) { CServerInfoReg *ServerInfo = ServerBrowser()->GetServerInfoReg(Client()->GetCurrentServerAddress()); //H-Client if (ServerInfo) { if (m_pClient->m_Snap.m_pLocalInfo->m_Team == TEAM_BLUE) ServerInfo->m_Wins++; else ServerInfo->m_Losts++; } s_NeedUpdate = false; } } float w = TextRender()->TextWidth(0, 86.0f, aText, -1); TextRender()->Text(0, Width/2-w/2, 150.0f, 86.0f, aText, -1); } else if (!(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER) && !s_NeedUpdate) s_NeedUpdate = true; RenderScoreboard(Width/2-w-5.0f, 270.0f, w, TEAM_RED, pRedClanName ? pRedClanName : Localize("Red team")); RenderScoreboard(Width/2+5.0f, 270.0f, w, TEAM_BLUE, pBlueClanName ? pBlueClanName : Localize("Blue team")); } } RenderGoals(Width/2-w/2, 0, w); RenderSpectators(Width/2-w/2, 230+760+10+50+10, w); RenderRecordingNotification(); RenderLocalTime(); }
void CScoreboard::RenderGoals(float x, float y, float w) { //TODO: Tutututututuuuuu w += 350.0f; x -= 175.0f; float h = 140.0f; char aBuf[128]; CUIRect area, rTitle, rExtraInfo; CServerInfo CurrentServerInfo; area.x = x; area.y = y; area.w = w; area.h = h; area.HSplitTop(60.0f, &rTitle, &rExtraInfo); Client()->GetServerInfo(&CurrentServerInfo); Graphics()->BlendNormal(); Graphics()->TextureSet(-1); //Graphics()->QuadsBegin(); //Graphics()->SetColor(0,0,0,0.5f); //Graphics()->QuadsEnd(); /**H-Client**/ //Title RenderTools()->DrawUIRect(&rTitle, HexToVec4(g_Config.m_hcContainerHeaderBackgroundColor), 0, 0.0f); rTitle.Margin(10.0f, &rTitle); float textWidth = TextRender()->TextWidth(0, 32.0f, CurrentServerInfo.m_aName, str_length(CurrentServerInfo.m_aName)); TextRender()->Text(0, rTitle.x + rTitle.w/2 - textWidth/2, rTitle.y, 32.0f, CurrentServerInfo.m_aName, -1); //Extra Info RenderTools()->DrawUIRect(&rExtraInfo, HexToVec4(g_Config.m_hcContainerBackgroundColor), CUI::CORNER_B, 10.0f); rExtraInfo.Margin(10.0f, &rExtraInfo); /**/ // render goals //y += 10.0f; //if(m_pClient->m_Snap.m_pGameInfoObj) //{ CUIRect rRow; rExtraInfo.HSplitTop(27.0f, &rRow, &rExtraInfo); float colSize = rRow.w/4; //ScoreLimit { if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_ScoreLimit) str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Score limit"), m_pClient->m_Snap.m_pGameInfoObj->m_ScoreLimit); else str_format(aBuf, sizeof(aBuf), "%s: ∞", Localize("Score limit")); TextRender()->Text(0, rRow.x, rRow.y, 20.0f, aBuf, -1); } //TimeLimit { rRow.x += colSize+30.0f; if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit) str_format(aBuf, sizeof(aBuf), Localize("Time limit: %d min"), m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit); else str_format(aBuf, sizeof(aBuf), "%s: ∞", Localize("Time limit")); TextRender()->Text(0, rRow.x, rRow.y, 20.0f, aBuf, -1); } //Round { rRow.x += colSize+15.0f; if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_RoundNum && m_pClient->m_Snap.m_pGameInfoObj->m_RoundCurrent) str_format(aBuf, sizeof(aBuf), "%s: %d/%d", Localize("Round"), m_pClient->m_Snap.m_pGameInfoObj->m_RoundCurrent, m_pClient->m_Snap.m_pGameInfoObj->m_RoundNum); else str_format(aBuf, sizeof(aBuf), "%s: ∞", Localize("Round")); TextRender()->Text(0, rRow.x, rRow.y, 20.0f, aBuf, -1); } //Current { rRow.x += colSize; int Time = 0; if (m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) { Time = (Client()->GameTick()-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick)/Client()->GameTickSpeed(); str_format(aBuf, sizeof(aBuf), "%s: %d:%02d", Localize("Current Time"), Time/60, Time%60); } else str_format(aBuf, sizeof(aBuf), "%s: ∞", Localize("Current Time")); TextRender()->Text(0, rRow.x, rRow.y, 20.0f, aBuf, -1); } rExtraInfo.HSplitTop(27.0f, &rRow, &rExtraInfo); colSize = rRow.w/4; //GameType { str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("GameType"), CurrentServerInfo.m_aGameType); TextRender()->Text(0, rRow.x, rRow.y, 20.0f, aBuf, -1); } //Players { rRow.x += colSize+30.f; str_format(aBuf, sizeof(aBuf), "%s: %d/%d", Localize("Players"), CurrentServerInfo.m_NumPlayers, CurrentServerInfo.m_MaxPlayers); TextRender()->Text(0, rRow.x, rRow.y, 20.0f, aBuf, -1); } //Map { rRow.x += colSize+15.0f; str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Map"), CurrentServerInfo.m_aMap); TextRender()->Text(0, rRow.x, rRow.y, 20.0f, aBuf, -1); } //Remaining Time { rRow.x += colSize; int Time = 0; if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && !m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer) { Time = m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit*60 - ((Client()->GameTick()-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick)/Client()->GameTickSpeed()); if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER) Time = 0; str_format(aBuf, sizeof(aBuf), "%s: %d:%02d", Localize("Remaining Time"), Time/60, Time%60); } else str_format(aBuf, sizeof(aBuf), "%s: ∞", Localize("Remaining Time")); TextRender()->Text(0, rRow.x, rRow.y, 20.0f, aBuf, -1); } //} }
void CMenus::RenderServerControl(CUIRect MainView) { static int s_ControlPage = 0; // render background CUIRect Bottom, Extended, TabBar, Button; MainView.HSplitTop(20.0f, &Bottom, &MainView); RenderTools()->DrawUIRect(&Bottom, ms_ColorTabbarActive, CUI::CORNER_T, 10.0f); MainView.HSplitTop(20.0f, &TabBar, &MainView); RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_B, 10.0f); MainView.Margin(10.0f, &MainView); MainView.HSplitBottom(90.0f, &MainView, &Extended); // tab bar { TabBar.VSplitLeft(TabBar.w/3, &Button, &TabBar); static int s_Button0 = 0; if(DoButton_MenuTab(&s_Button0, Localize("Change settings"), s_ControlPage == 0, &Button, 0)) s_ControlPage = 0; TabBar.VSplitMid(&Button, &TabBar); static int s_Button1 = 0; if(DoButton_MenuTab(&s_Button1, Localize("Kick player"), s_ControlPage == 1, &Button, 0)) s_ControlPage = 1; static int s_Button2 = 0; if(DoButton_MenuTab(&s_Button2, Localize("Move player to spectators"), s_ControlPage == 2, &TabBar, 0)) s_ControlPage = 2; } // render page MainView.HSplitBottom(ms_ButtonHeight + 5*2, &MainView, &Bottom); Bottom.HMargin(5.0f, &Bottom); if(s_ControlPage == 0) RenderServerControlServer(MainView); else if(s_ControlPage == 1) RenderServerControlKick(MainView, false); else if(s_ControlPage == 2) RenderServerControlKick(MainView, true); // vote menu { CUIRect Button; Bottom.VSplitRight(120.0f, &Bottom, &Button); static int s_CallVoteButton = 0; if(DoButton_Menu(&s_CallVoteButton, Localize("Call vote"), 0, &Button)) { if(s_ControlPage == 0) m_pClient->m_pVoting->CallvoteOption(m_CallvoteSelectedOption, m_aCallvoteReason); else if(s_ControlPage == 1) { if(m_CallvoteSelectedPlayer >= 0 && m_CallvoteSelectedPlayer < MAX_CLIENTS && m_pClient->m_Snap.m_paPlayerInfos[m_CallvoteSelectedPlayer]) { m_pClient->m_pVoting->CallvoteKick(m_CallvoteSelectedPlayer, m_aCallvoteReason); SetActive(false); } } else if(s_ControlPage == 2) { if(m_CallvoteSelectedPlayer >= 0 && m_CallvoteSelectedPlayer < MAX_CLIENTS && m_pClient->m_Snap.m_paPlayerInfos[m_CallvoteSelectedPlayer]) { m_pClient->m_pVoting->CallvoteSpectate(m_CallvoteSelectedPlayer, m_aCallvoteReason); SetActive(false); } } m_aCallvoteReason[0] = 0; } // render kick reason CUIRect Reason; Bottom.VSplitRight(40.0f, &Bottom, 0); Bottom.VSplitRight(160.0f, &Bottom, &Reason); Reason.HSplitTop(5.0f, 0, &Reason); const char *pLabel = Localize("Reason:"); UI()->DoLabelScaled(&Reason, pLabel, 14.0f, -1); float w = TextRender()->TextWidth(0, 14.0f, pLabel, -1); Reason.VSplitLeft(w+10.0f, 0, &Reason); static float s_Offset = 0.0f; DoEditBox(&m_aCallvoteReason, &Reason, m_aCallvoteReason, sizeof(m_aCallvoteReason), 14.0f, &s_Offset, false, CUI::CORNER_ALL); // extended features (only available when authed in rcon) if(Client()->RconAuthed()) { // background Extended.Margin(10.0f, &Extended); Extended.HSplitTop(20.0f, &Bottom, &Extended); Extended.HSplitTop(5.0f, 0, &Extended); // force vote Bottom.VSplitLeft(5.0f, 0, &Bottom); Bottom.VSplitLeft(120.0f, &Button, &Bottom); static int s_ForceVoteButton = 0; if(DoButton_Menu(&s_ForceVoteButton, Localize("Force vote"), 0, &Button)) { if(s_ControlPage == 0) m_pClient->m_pVoting->CallvoteOption(m_CallvoteSelectedOption, m_aCallvoteReason, true); else if(s_ControlPage == 1) { if(m_CallvoteSelectedPlayer >= 0 && m_CallvoteSelectedPlayer < MAX_CLIENTS && m_pClient->m_Snap.m_paPlayerInfos[m_CallvoteSelectedPlayer]) { m_pClient->m_pVoting->CallvoteKick(m_CallvoteSelectedPlayer, m_aCallvoteReason, true); SetActive(false); } } else if(s_ControlPage == 2) { if(m_CallvoteSelectedPlayer >= 0 && m_CallvoteSelectedPlayer < MAX_CLIENTS && m_pClient->m_Snap.m_paPlayerInfos[m_CallvoteSelectedPlayer]) { m_pClient->m_pVoting->CallvoteSpectate(m_CallvoteSelectedPlayer, m_aCallvoteReason, true); SetActive(false); } } m_aCallvoteReason[0] = 0; } if(s_ControlPage == 0) { // remove vote Bottom.VSplitRight(10.0f, &Bottom, 0); Bottom.VSplitRight(120.0f, 0, &Button); static int s_RemoveVoteButton = 0; if(DoButton_Menu(&s_RemoveVoteButton, Localize("Remove"), 0, &Button)) m_pClient->m_pVoting->RemovevoteOption(m_CallvoteSelectedOption); // add vote Extended.HSplitTop(20.0f, &Bottom, &Extended); Bottom.VSplitLeft(5.0f, 0, &Bottom); Bottom.VSplitLeft(250.0f, &Button, &Bottom); UI()->DoLabelScaled(&Button, Localize("Vote description:"), 14.0f, -1); Bottom.VSplitLeft(20.0f, 0, &Button); UI()->DoLabelScaled(&Button, Localize("Vote command:"), 14.0f, -1); static char s_aVoteDescription[64] = {0}; static char s_aVoteCommand[512] = {0}; Extended.HSplitTop(20.0f, &Bottom, &Extended); Bottom.VSplitRight(10.0f, &Bottom, 0); Bottom.VSplitRight(120.0f, &Bottom, &Button); static int s_AddVoteButton = 0; if(DoButton_Menu(&s_AddVoteButton, Localize("Add"), 0, &Button)) if(s_aVoteDescription[0] != 0 && s_aVoteCommand[0] != 0) m_pClient->m_pVoting->AddvoteOption(s_aVoteDescription, s_aVoteCommand); Bottom.VSplitLeft(5.0f, 0, &Bottom); Bottom.VSplitLeft(250.0f, &Button, &Bottom); static float s_OffsetDesc = 0.0f; DoEditBox(&s_aVoteDescription, &Button, s_aVoteDescription, sizeof(s_aVoteDescription), 14.0f, &s_OffsetDesc, false, CUI::CORNER_ALL); Bottom.VMargin(20.0f, &Button); static float s_OffsetCmd = 0.0f; DoEditBox(&s_aVoteCommand, &Button, s_aVoteCommand, sizeof(s_aVoteCommand), 14.0f, &s_OffsetCmd, false, CUI::CORNER_ALL); } } } }
void CKillMessages::OnRender() { float Width = 400*3.0f*Graphics()->ScreenAspect(); float Height = 400*3.0f; Graphics()->MapScreen(0, 0, Width*1.5f, Height*1.5f); float StartX = Width*1.5f-10.0f; float y = 20.0f; for(int i = 1; i <= MAX_KILLMSGS; i++) { int r = (m_KillmsgCurrent+i)%MAX_KILLMSGS; if(Client()->GameTick() > m_aKillmsgs[r].m_Tick+50*10) continue; float FontSize = 36.0f; float KillerNameW = TextRender()->TextWidth(0, FontSize, m_aKillmsgs[r].m_aKillerName, -1, -1.0f) + RenderTools()->GetClientIdRectSize(FontSize); float VictimNameW = TextRender()->TextWidth(0, FontSize, m_aKillmsgs[r].m_aVictimName, -1, -1.0f) + RenderTools()->GetClientIdRectSize(FontSize); float x = StartX; // render victim name x -= VictimNameW; CTextCursor Cursor; TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER); RenderTools()->DrawClientID(TextRender(), &Cursor, m_aKillmsgs[r].m_VictimID); TextRender()->TextEx(&Cursor, m_aKillmsgs[r].m_aVictimName, -1); // render victim tee x -= 24.0f; if(m_pClient->m_GameInfo.m_GameFlags&GAMEFLAG_FLAGS) { if(m_aKillmsgs[r].m_ModeSpecial&1) { Graphics()->BlendNormal(); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); if(m_aKillmsgs[r].m_VictimTeam == TEAM_RED) RenderTools()->SelectSprite(SPRITE_FLAG_BLUE); else RenderTools()->SelectSprite(SPRITE_FLAG_RED); float Size = 56.0f; IGraphics::CQuadItem QuadItem(x, y-16, Size/2, Size); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } } RenderTools()->RenderTee(CAnimState::GetIdle(), &m_aKillmsgs[r].m_VictimRenderInfo, EMOTE_PAIN, vec2(-1,0), vec2(x, y+28)); x -= 32.0f; // render weapon x -= 44.0f; if (m_aKillmsgs[r].m_Weapon >= 0) { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[m_aKillmsgs[r].m_Weapon].m_pSpriteBody); RenderTools()->DrawSprite(x, y+28, 96); Graphics()->QuadsEnd(); } x -= 52.0f; if(m_aKillmsgs[r].m_VictimID != m_aKillmsgs[r].m_KillerID) { if(m_pClient->m_GameInfo.m_GameFlags&GAMEFLAG_FLAGS) { if(m_aKillmsgs[r].m_ModeSpecial&2) { Graphics()->BlendNormal(); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); if(m_aKillmsgs[r].m_KillerTeam == TEAM_RED) RenderTools()->SelectSprite(SPRITE_FLAG_BLUE, SPRITE_FLAG_FLIP_X); else RenderTools()->SelectSprite(SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X); float Size = 56.0f; IGraphics::CQuadItem QuadItem(x-56, y-16, Size/2, Size); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } } // render killer tee x -= 24.0f; RenderTools()->RenderTee(CAnimState::GetIdle(), &m_aKillmsgs[r].m_KillerRenderInfo, EMOTE_ANGRY, vec2(1,0), vec2(x, y+28)); x -= 32.0f; // render killer name x -= KillerNameW; TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER); RenderTools()->DrawClientID(TextRender(), &Cursor, m_aKillmsgs[r].m_KillerID); TextRender()->TextEx(&Cursor, m_aKillmsgs[r].m_aKillerName, -1); } y += 46.0f; } }
void CMenus::RenderPlayers(CUIRect MainView) { const float ButtonHeight = 20.0f; const float Spacing = 2.0f; const float NameWidth = 250.0f; const float ClanWidth = 250.0f; CUIRect Label, Row; MainView.HSplitBottom(80.0f, &MainView, 0); MainView.HSplitTop(20.0f, 0, &MainView); RenderTools()->DrawUIRect(&MainView, vec4(0.0f, 0.0f, 0.0f, 0.25f+ms_BackgroundAlpha), CUI::CORNER_ALL, 5.0f); // player options MainView.HSplitTop(ButtonHeight, &Label, &MainView); Label.y += 2.0f; UI()->DoLabel(&Label, Localize("Player options"), ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_CENTER); RenderTools()->DrawUIRect(&MainView, vec4(0.0, 0.0, 0.0, 0.25f), CUI::CORNER_ALL, 5.0f); MainView.Margin(5.0f, &MainView); // headline MainView.HSplitTop(ButtonHeight, &Row, &MainView); Row.VSplitLeft(ButtonHeight+Spacing, 0, &Row); Row.VSplitLeft(NameWidth, &Label, &Row); Label.y += 2.0f; UI()->DoLabel(&Label, Localize("Player"), ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_LEFT); Row.VSplitRight(2*ButtonHeight, &Row, &Label); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GUIICONS].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(SPRITE_GUIICON_MUTE); IGraphics::CQuadItem QuadItem(Label.x, Label.y, Label.w, Label.h); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); Row.VSplitRight(2*Spacing, &Row, 0); Row.VSplitRight(2*ButtonHeight, &Row, &Label); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GUIICONS].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(SPRITE_GUIICON_FRIEND); QuadItem = IGraphics::CQuadItem(Label.x, Label.y, Label.w, Label.h); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); // options static int s_aPlayerIDs[MAX_CLIENTS][2] = {{0}}; int Teams[3] = { TEAM_RED, TEAM_BLUE, TEAM_SPECTATORS }; for(int Team = 0; Team < 3; ++Team) { for(int i = 0, Count = 0; i < MAX_CLIENTS; ++i) { if(i == m_pClient->m_LocalClientID || !m_pClient->m_aClients[i].m_Active || m_pClient->m_aClients[i].m_Team != Teams[Team]) continue; MainView.HSplitTop(ButtonHeight, &Row, &MainView); if(Count++ % 2 == 0) RenderTools()->DrawUIRect(&Row, vec4(1.0f, 1.0f, 1.0f, 0.25f), CUI::CORNER_ALL, 5.0f); // player info Row.VSplitLeft(ButtonHeight, &Label, &Row); Label.y += 2.0f; CTeeRenderInfo Info = m_pClient->m_aClients[i].m_RenderInfo; Info.m_Size = Label.h; RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(Label.x + Label.h / 2, Label.y + Label.h / 2)); Row.VSplitLeft(2*Spacing, 0, &Row); Row.VSplitLeft(NameWidth, &Label, &Row); Label.y += 2.0f; if(g_Config.m_ClShowUserId) { CTextCursor Cursor; TextRender()->SetCursor(&Cursor, Label.x, Label.y, ButtonHeight*ms_FontmodHeight*0.8f, TEXTFLAG_RENDER); RenderTools()->DrawClientID(TextRender(), &Cursor, i); Label.VSplitLeft(ButtonHeight, 0, &Label); } char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%s", g_Config.m_ClShowsocial ? m_pClient->m_aClients[i].m_aName : ""); UI()->DoLabel(&Label, aBuf, ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_LEFT); Row.VSplitLeft(Spacing, 0, &Row); Row.VSplitLeft(ClanWidth, &Label, &Row); Label.y += 2.0f; str_format(aBuf, sizeof(aBuf), "%s", g_Config.m_ClShowsocial ? m_pClient->m_aClients[i].m_aClan : ""); UI()->DoLabel(&Label, aBuf, ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_LEFT); // ignore button Row.VSplitRight(ButtonHeight/2, &Row, 0); Row.VSplitRight(ButtonHeight, &Row, &Label); if(g_Config.m_ClFilterchat == 2 || (g_Config.m_ClFilterchat == 1 && !m_pClient->m_aClients[i].m_Friend)) DoButton_Toggle(&s_aPlayerIDs[i][0], 1, &Label, false); else if(DoButton_Toggle(&s_aPlayerIDs[i][0], m_pClient->m_aClients[i].m_ChatIgnore, &Label, true)) m_pClient->m_aClients[i].m_ChatIgnore ^= 1; // friend button Row.VSplitRight(2*Spacing+ButtonHeight,&Row, 0); Row.VSplitRight(ButtonHeight, &Row, &Label); if(DoButton_Toggle(&s_aPlayerIDs[i][1], m_pClient->m_aClients[i].m_Friend, &Label, true)) { if(m_pClient->m_aClients[i].m_Friend) m_pClient->Friends()->RemoveFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan); else m_pClient->Friends()->AddFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan); m_pClient->m_aClients[i].m_Friend ^= 1; } } } }
void CSpectator::OnRender() { if(!m_Active) { if(m_WasActive) { if(m_SelectedSpectatorID != NO_SELECTION) Spectate(m_SelectedSpectatorID); m_WasActive = false; } return; } if(!m_pClient->m_Snap.m_SpecInfo.m_Active) { m_Active = false; m_WasActive = false; return; } m_WasActive = true; m_SelectedSpectatorID = NO_SELECTION; // draw background float Width = 400*3.0f*Graphics()->ScreenAspect(); float Height = 400*3.0f; Graphics()->MapScreen(0, 0, Width, Height); Graphics()->BlendNormal(); Graphics()->TextureClear(); Graphics()->QuadsBegin(); Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.3f); RenderTools()->DrawRoundRect(Width/2.0f-300.0f, Height/2.0f-300.0f, 600.0f, 600.0f, 20.0f); Graphics()->QuadsEnd(); // clamp mouse position to selector area m_SelectorMouse.x = clamp(m_SelectorMouse.x, -280.0f, 280.0f); m_SelectorMouse.y = clamp(m_SelectorMouse.y, -280.0f, 280.0f); // draw selections float FontSize = 20.0f; float StartY = -190.0f; float LineHeight = 60.0f; bool Selected = false; if(m_pClient->m_aClients[m_pClient->m_LocalClientID].m_Team == TEAM_SPECTATORS) { if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == SPEC_FREEVIEW) { Graphics()->TextureClear(); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f); RenderTools()->DrawRoundRect(Width/2.0f-280.0f, Height/2.0f-280.0f, 270.0f, 60.0f, 20.0f); Graphics()->QuadsEnd(); } if(m_SelectorMouse.x >= -280.0f && m_SelectorMouse.x <= -10.0f && m_SelectorMouse.y >= -280.0f && m_SelectorMouse.y <= -220.0f) { m_SelectedSpectatorID = SPEC_FREEVIEW; Selected = true; } TextRender()->TextColor(1.0f, 1.0f, 1.0f, Selected?1.0f:0.5f); TextRender()->Text(0, Width/2.0f-240.0f, Height/2.0f-265.0f, FontSize, Localize("Free-View"), -1); } float x = -270.0f, y = StartY; for(int i = 0, Count = 0; i < MAX_CLIENTS; ++i) { if(!m_pClient->m_Snap.m_paPlayerInfos[i] || m_pClient->m_aClients[i].m_Team == TEAM_SPECTATORS || (m_pClient->m_aClients[m_pClient->m_LocalClientID].m_Team != TEAM_SPECTATORS && (m_pClient->m_Snap.m_paPlayerInfos[i]->m_PlayerFlags&PLAYERFLAG_DEAD || m_pClient->m_aClients[m_pClient->m_LocalClientID].m_Team != m_pClient->m_aClients[i].m_Team || i == m_pClient->m_LocalClientID))) continue; if(++Count%9 == 0) { x += 290.0f; y = StartY; } if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == i) { Graphics()->TextureClear(); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f); RenderTools()->DrawRoundRect(Width/2.0f+x-10.0f, Height/2.0f+y-10.0f, 270.0f, 60.0f, 20.0f); Graphics()->QuadsEnd(); } Selected = false; if(m_SelectorMouse.x >= x-10.0f && m_SelectorMouse.x <= x+260.0f && m_SelectorMouse.y >= y-10.0f && m_SelectorMouse.y <= y+50.0f) { m_SelectedSpectatorID = i; Selected = true; } TextRender()->TextColor(1.0f, 1.0f, 1.0f, Selected?1.0f:0.5f); TextRender()->Text(0, Width/2.0f+x+50.0f, Height/2.0f+y+5.0f, FontSize, m_pClient->m_aClients[i].m_aName, 220.0f); // flag if(m_pClient->m_GameInfo.m_GameFlags&GAMEFLAG_FLAGS && m_pClient->m_Snap.m_pGameDataFlag && (m_pClient->m_Snap.m_pGameDataFlag->m_FlagCarrierRed == i || m_pClient->m_Snap.m_pGameDataFlag->m_FlagCarrierBlue == i)) { Graphics()->BlendNormal(); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(m_pClient->m_aClients[i].m_Team==TEAM_RED ? SPRITE_FLAG_BLUE : SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X); float Size = LineHeight; IGraphics::CQuadItem QuadItem(Width/2.0f+x-LineHeight/5.0f, Height/2.0f+y-LineHeight/3.0f, Size/2.0f, Size); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } CTeeRenderInfo TeeInfo = m_pClient->m_aClients[i].m_RenderInfo; RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(Width/2.0f+x+20.0f, Height/2.0f+y+20.0f)); y += LineHeight; } TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); // draw cursor Graphics()->TextureSet(g_pData->m_aImages[IMAGE_CURSOR].m_Id); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f); IGraphics::CQuadItem QuadItem(m_SelectorMouse.x+Width/2.0f, m_SelectorMouse.y+Height/2.0f, 48.0f, 48.0f); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); }
void CMenus::RenderServerControlKick(CUIRect MainView, bool FilterSpectators) { int NumOptions = 0; int Selected = -1; static int aPlayerIDs[MAX_CLIENTS]; int Teams[3] = { TEAM_RED, TEAM_BLUE, TEAM_SPECTATORS }; for(int Team = 0; Team < 3; ++Team) { for(int i = 0; i < MAX_CLIENTS; i++) { if(i == m_pClient->m_LocalClientID || !m_pClient->m_aClients[i].m_Active || m_pClient->m_aClients[i].m_Team != Teams[Team] || (FilterSpectators && m_pClient->m_aClients[i].m_Team == TEAM_SPECTATORS) || (!FilterSpectators && m_pClient->m_Snap.m_paPlayerInfos[i] && (m_pClient->m_Snap.m_paPlayerInfos[i]->m_PlayerFlags&PLAYERFLAG_ADMIN))) continue; if(m_CallvoteSelectedPlayer == i) Selected = NumOptions; aPlayerIDs[NumOptions++] = i; } } const float Spacing = 2.0f; const float NameWidth = 250.0f; const float ClanWidth = 250.0f; static int s_VoteList = 0; static CListBoxState s_ListBoxState; CUIRect List = MainView; UiDoListboxHeader(&s_ListBoxState, &List, Localize("Player"), 20.0f, 2.0f); UiDoListboxStart(&s_ListBoxState, &s_VoteList, 20.0f, 0, NumOptions, 1, Selected, 0, true); for(int i = 0; i < NumOptions; i++) { CListboxItem Item = UiDoListboxNextItem(&s_ListBoxState, &aPlayerIDs[i]); if(Item.m_Visible) { CUIRect Label, Row; Item.m_Rect.VMargin(5.0f, &Row); // player info Row.VSplitLeft(Row.h, &Label, &Row); Label.y += 2.0f; CTeeRenderInfo Info = m_pClient->m_aClients[aPlayerIDs[i]].m_RenderInfo; Info.m_Size = Label.h; RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(Label.x + Label.h / 2, Label.y + Label.h / 2)); Row.VSplitLeft(2*Spacing, 0, &Row); if(g_Config.m_ClShowUserId) { Row.VSplitLeft(Row.h, &Label, &Row); Label.y += 2.0f; CTextCursor Cursor; TextRender()->SetCursor(&Cursor, Label.x, Label.y, Label.h*ms_FontmodHeight*0.8f, TEXTFLAG_RENDER); RenderTools()->DrawClientID(TextRender(), &Cursor, aPlayerIDs[i]); } Row.VSplitLeft(Spacing, 0, &Row); Row.VSplitLeft(NameWidth, &Label, &Row); Label.y += 2.0f; char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%s", g_Config.m_ClShowsocial ? m_pClient->m_aClients[aPlayerIDs[i]].m_aName : ""); UI()->DoLabel(&Label, aBuf, Label.h*ms_FontmodHeight*0.8f, CUI::ALIGN_LEFT); Row.VSplitLeft(Spacing, 0, &Row); Row.VSplitLeft(ClanWidth, &Label, &Row); Label.y += 2.0f; str_format(aBuf, sizeof(aBuf), "%s", g_Config.m_ClShowsocial ? m_pClient->m_aClients[aPlayerIDs[i]].m_aClan : ""); UI()->DoLabel(&Label, aBuf, Label.h*ms_FontmodHeight*0.8f, CUI::ALIGN_LEFT); } } Selected = UiDoListboxEnd(&s_ListBoxState, 0); m_CallvoteSelectedPlayer = Selected != -1 ? aPlayerIDs[Selected] : -1; }
void CGameConsole::OnRender() { CUIRect Screen = *UI()->Screen(); float ConsoleMaxHeight = Screen.h*3/5.0f; float ConsoleHeight; float Progress = (TimeNow()-(m_StateChangeEnd-m_StateChangeDuration))/float(m_StateChangeDuration); if (Progress >= 1.0f) { if (m_ConsoleState == CONSOLE_CLOSING) m_ConsoleState = CONSOLE_CLOSED; else if (m_ConsoleState == CONSOLE_OPENING) m_ConsoleState = CONSOLE_OPEN; Progress = 1.0f; } if (m_ConsoleState == CONSOLE_OPEN && g_Config.m_ClEditor) Toggle(CONSOLETYPE_LOCAL); if (m_ConsoleState == CONSOLE_CLOSED) return; if (m_ConsoleState == CONSOLE_OPEN) Input()->MouseModeAbsolute(); float ConsoleHeightScale; if (m_ConsoleState == CONSOLE_OPENING) ConsoleHeightScale = ConsoleScaleFunc(Progress); else if (m_ConsoleState == CONSOLE_CLOSING) ConsoleHeightScale = ConsoleScaleFunc(1.0f-Progress); else //if (console_state == CONSOLE_OPEN) ConsoleHeightScale = ConsoleScaleFunc(1.0f); ConsoleHeight = ConsoleHeightScale*ConsoleMaxHeight; Graphics()->MapScreen(Screen.x, Screen.y, Screen.w, Screen.h); // do console shadow Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); IGraphics::CColorVertex Array[4] = { IGraphics::CColorVertex(0, 0,0,0, 0.5f), IGraphics::CColorVertex(1, 0,0,0, 0.5f), IGraphics::CColorVertex(2, 0,0,0, 0.0f), IGraphics::CColorVertex(3, 0,0,0, 0.0f) }; Graphics()->SetColorVertex(Array, 4); IGraphics::CQuadItem QuadItem(0, ConsoleHeight, Screen.w, 10.0f); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); // do background Graphics()->TextureSet(g_pData->m_aImages[IMAGE_CONSOLE_BG].m_Id); Graphics()->QuadsBegin(); Graphics()->SetColor(0.2f, 0.2f, 0.2f,0.9f); if(m_ConsoleType == CONSOLETYPE_REMOTE) Graphics()->SetColor(0.4f, 0.2f, 0.2f,0.9f); Graphics()->QuadsSetSubset(0,-ConsoleHeight*0.075f,Screen.w*0.075f*0.5f,0); QuadItem = IGraphics::CQuadItem(0, 0, Screen.w, ConsoleHeight); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); // do small bar shadow Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Array[0] = IGraphics::CColorVertex(0, 0,0,0, 0.0f); Array[1] = IGraphics::CColorVertex(1, 0,0,0, 0.0f); Array[2] = IGraphics::CColorVertex(2, 0,0,0, 0.25f); Array[3] = IGraphics::CColorVertex(3, 0,0,0, 0.25f); Graphics()->SetColorVertex(Array, 4); QuadItem = IGraphics::CQuadItem(0, ConsoleHeight-20, Screen.w, 10); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); // do the lower bar Graphics()->TextureSet(g_pData->m_aImages[IMAGE_CONSOLE_BAR].m_Id); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.9f); Graphics()->QuadsSetSubset(0,0.1f,Screen.w*0.015f,1-0.1f); QuadItem = IGraphics::CQuadItem(0,ConsoleHeight-10.0f,Screen.w,10.0f); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); ConsoleHeight -= 22.0f; CInstance *pConsole = CurrentConsole(); { float FontSize = 10.0f; float RowHeight = FontSize*1.25f; float x = 3; float y = ConsoleHeight - RowHeight - 5.0f; CRenderInfo Info; Info.m_pSelf = this; Info.m_WantedCompletion = pConsole->m_CompletionChosen; Info.m_EnumCount = 0; Info.m_Offset = pConsole->m_CompletionRenderOffset; Info.m_Width = Screen.w; Info.m_pCurrentCmd = pConsole->m_aCompletionBuffer; TextRender()->SetCursor(&Info.m_Cursor, x+Info.m_Offset, y+RowHeight+2.0f, FontSize, TEXTFLAG_RENDER); // render prompt CTextCursor Cursor; TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER); const char *pPrompt = "> "; if(m_ConsoleType == CONSOLETYPE_REMOTE) { if(Client()->State() == IClient::STATE_ONLINE) { if(Client()->RconAuthed()) pPrompt = "rcon> "; else pPrompt = "ENTER PASSWORD> "; } else pPrompt = "NOT CONNECTED> "; } TextRender()->TextEx(&Cursor, pPrompt, -1); x = Cursor.m_X; //hide rcon password char aInputString[512]; str_copy(aInputString, pConsole->m_Input.GetString(), sizeof(aInputString)); if(m_ConsoleType == CONSOLETYPE_REMOTE && Client()->State() == IClient::STATE_ONLINE && !Client()->RconAuthed()) { for(int i = 0; i < pConsole->m_Input.GetLength(); ++i) aInputString[i] = '*'; } // render console input (wrap line) TextRender()->SetCursor(&Cursor, x, y, FontSize, 0); Cursor.m_LineWidth = Screen.w - 10.0f - x; TextRender()->TextEx(&Cursor, aInputString, pConsole->m_Input.GetCursorOffset()); TextRender()->TextEx(&Cursor, aInputString+pConsole->m_Input.GetCursorOffset(), -1); int Lines = Cursor.m_LineCount; y -= (Lines - 1) * FontSize; TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER); Cursor.m_LineWidth = Screen.w - 10.0f - x; TextRender()->TextEx(&Cursor, aInputString, pConsole->m_Input.GetCursorOffset()); static float MarkerOffset = TextRender()->TextWidth(0, FontSize, "|", -1)/3; CTextCursor Marker = Cursor; Marker.m_X -= MarkerOffset; Marker.m_LineWidth = -1; TextRender()->TextEx(&Marker, "|", -1); TextRender()->TextEx(&Cursor, aInputString+pConsole->m_Input.GetCursorOffset(), -1); // render possible commands if(m_ConsoleType == CONSOLETYPE_LOCAL || Client()->RconAuthed()) { if(pConsole->m_Input.GetString()[0] != 0) { m_pConsole->PossibleCommands(pConsole->m_aCompletionBuffer, pConsole->m_CompletionFlagmask, m_ConsoleType != CGameConsole::CONSOLETYPE_LOCAL && Client()->RconAuthed() && Client()->UseTempRconCommands(), PossibleCommandsRenderCallback, &Info); pConsole->m_CompletionRenderOffset = Info.m_Offset; if(Info.m_EnumCount <= 0) { if(pConsole->m_IsCommand) { char aBuf[512]; str_format(aBuf, sizeof(aBuf), "Help: %s ", pConsole->m_aCommandHelp); TextRender()->TextEx(&Info.m_Cursor, aBuf, -1); TextRender()->TextColor(0.75f, 0.75f, 0.75f, 1); str_format(aBuf, sizeof(aBuf), "Usage: %s %s", pConsole->m_aCommandName, pConsole->m_aCommandParams); TextRender()->TextEx(&Info.m_Cursor, aBuf, -1); } } } } vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageHighlightHue / 255.0f, g_Config.m_ClMessageHighlightSat / 255.0f, g_Config.m_ClMessageHighlightLht / 255.0f)); // render log (actual page, wrap lines) CInstance::CBacklogEntry *pEntry = pConsole->m_Backlog.Last(); float OffsetY = 0.0f; float LineOffset = 1.0f; for(int Page = 0; Page <= pConsole->m_BacklogActPage; ++Page, OffsetY = 0.0f) { while(pEntry) { if(pEntry->m_Highlighted) TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1); else TextRender()->TextColor(1,1,1,1); // get y offset (calculate it if we haven't yet) if(pEntry->m_YOffset < 0.0f) { TextRender()->SetCursor(&Cursor, 0.0f, 0.0f, FontSize, 0); Cursor.m_LineWidth = Screen.w-10; TextRender()->TextEx(&Cursor, pEntry->m_aText, -1); pEntry->m_YOffset = Cursor.m_Y+Cursor.m_FontSize+LineOffset; } OffsetY += pEntry->m_YOffset; // next page when lines reach the top if(y-OffsetY <= RowHeight) break; // just render output from actual backlog page (render bottom up) if(Page == pConsole->m_BacklogActPage) { TextRender()->SetCursor(&Cursor, 0.0f, y-OffsetY, FontSize, TEXTFLAG_RENDER); Cursor.m_LineWidth = Screen.w-10.0f; TextRender()->TextEx(&Cursor, pEntry->m_aText, -1); } pEntry = pConsole->m_Backlog.Prev(pEntry); // reset color TextRender()->TextColor(1,1,1,1); } // actual backlog page number is too high, render last available page (current checked one, render top down) if(!pEntry && Page < pConsole->m_BacklogActPage) { pConsole->m_BacklogActPage = Page; pEntry = pConsole->m_Backlog.First(); while(OffsetY > 0.0f && pEntry) { TextRender()->SetCursor(&Cursor, 0.0f, y-OffsetY, FontSize, TEXTFLAG_RENDER); Cursor.m_LineWidth = Screen.w-10.0f; TextRender()->TextEx(&Cursor, pEntry->m_aText, -1); OffsetY -= pEntry->m_YOffset; pEntry = pConsole->m_Backlog.Next(pEntry); } break; } } // render page char aBuf[128]; TextRender()->TextColor(1,1,1,1); str_format(aBuf, sizeof(aBuf), Localize("-Page %d-"), pConsole->m_BacklogActPage+1); TextRender()->Text(0, 10.0f, 0.0f, FontSize, aBuf, -1); // render version str_format(aBuf, sizeof(aBuf), "v%s", GAME_VERSION); float Width = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->Text(0, Screen.w-Width-10.0f, 0.0f, FontSize, aBuf, -1); } }
void CStatboard::RenderScoreboard(float x, float y, float w, int Team, const char *pTitle) { //float ystart = y; float h = 750.0f; Graphics()->BlendNormal(); Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(0,0,0,0.5f); if(Team!=-1) RenderTools()->DrawRoundRect(x-10.f, y-10.f, w+200.0f, h, 17.0f); if(Team==-1) RenderTools()->DrawRoundRect(x-10.f, y-10.f, w, 200.0f, 17.0f); Graphics()->QuadsEnd(); // render title if(!pTitle) { if(m_pClient->m_Snap.m_pGameobj->m_GameOver) pTitle = Localize("Game over"); else pTitle = Localize("Score board"); } float tw = TextRender()->TextWidth(0, 48, pTitle, -1); if(Team == -1) { //TextRender()->Text(0, x+w/2-tw/2, y, 48, pTitle, -1); } else { TextRender()->Text(0, x+10, y, 48, pTitle, -1); if(m_pClient->m_Snap.m_pGameobj) { char aaBuf[128]; int Score = Team ? m_pClient->m_Snap.m_pGameobj->m_TeamscoreBlue : m_pClient->m_Snap.m_pGameobj->m_TeamscoreRed; str_format(aaBuf, sizeof(aaBuf), "%d", Score); tw = TextRender()->TextWidth(0, 48, aaBuf, -1); TextRender()->Text(0, x+w-tw-30, y, 48, aaBuf, -1); } } if(Team != -1) y += 54.0f; // find players const CNetObj_PlayerInfo *paPlayers[MAX_CLIENTS] = {0}; int NumPlayers = 0; for(int i = 0; i < Client()->SnapNumItems(IClient::SNAP_CURRENT); i++) { IClient::CSnapItem Item; const void *pData = Client()->SnapGetItem(IClient::SNAP_CURRENT, i, &Item); if(Item.m_Type == NETOBJTYPE_PLAYERINFO) { const CNetObj_PlayerInfo *pInfo = (const CNetObj_PlayerInfo *)pData; if(pInfo->m_Team == Team) { paPlayers[NumPlayers] = pInfo; if(++NumPlayers == MAX_CLIENTS) break; } } } // sort players for(int k = 0; k < NumPlayers-1; k++) // ffs, bubblesort { for(int i = 0; i < NumPlayers-k-1; i++) { if(paPlayers[i]->m_Score < paPlayers[i+1]->m_Score) { const CNetObj_PlayerInfo *pTmp = paPlayers[i]; paPlayers[i] = paPlayers[i+1]; paPlayers[i+1] = pTmp; } } } // render headlines /*TextRender()->Text(0, x+10, y, 24.0f, Localize("Score"), -1); TextRender()->Text(0, x+125, y, 24.0f, Localize("Name"), -1); TextRender()->Text(0, x+w-70, y, 24.0f, Localize("Ping"), -1);*/ if(Team == -1){ // Don't render Headlines } if(Team != -1){ TextRender()->Text(0, x+20, y, 24.0f, "Score", -1); TextRender()->Text(0, x+100, y, 24.0f, "Ping", -1); TextRender()->Text(0, x+170, y, 24.0f, "Time", -1); TextRender()->Text(0, x+250, y, 24.0f, "ID", -1); TextRender()->Text(0, x+300, y, 24.0f, "FPM", -1); TextRender()->Text(0, x+370, y, 24.0f, "Ratio", -1); TextRender()->Text(0, x+450, y, 24.0f, "Flags", -1); TextRender()->Text(0, x+w-80, y, 24.0f, "Name", -1);} if(Team != -1) y += 29.0f; float FontSize = 35.0f; float LineHeight = 50.0f; float TeeSizeMod = 1.0f; float TeeOffset = 0.0f; if(Team == -1){ FontSize = 30.0f; LineHeight = 40.0f; TeeSizeMod = 0.5f; TeeOffset = -5.0f; } if(Team != -1){ FontSize = 35.0f; LineHeight = 50.0f; TeeSizeMod = 1.0f; } if(NumPlayers > 13) { if(Team != -1){ FontSize = 30.0f; LineHeight = 40.0f; TeeSizeMod = 0.8f; TeeOffset = -5.0f;} if(Team == -1){ FontSize = 30.0f; LineHeight = 40.0f; TeeSizeMod = 0.5f; TeeOffset = -5.0f; } } // render player scores for(int i = 0; i < NumPlayers; i++) { const CNetObj_PlayerInfo *pInfo = paPlayers[i]; // make sure that we render the correct team char aaBuf[128]; if(!m_pClient->m_Snap.m_Spectate){ if(pInfo->m_Local) { Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(1,1,1,0.25f); //RenderTools()->DrawRoundRect(x, y, w-20, LineHeight*0.95f, 17.0f); default rect if(Team != -1) RenderTools()->DrawRoundRect(x, y, w+190.0f, LineHeight*0.95f, 17.0f); if(Team == -1) RenderTools()->DrawRoundRect(x, y, w-20, LineHeight*0.95f, 17.0f); Graphics()->QuadsEnd(); // background so it's easy to find the local player } } else{ if(pInfo->m_ClientId == m_pClient->spectate_cid && !m_pClient->freeview){ Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(1,1,1,0.25f); RenderTools()->DrawRoundRect(x, y, w+190, LineHeight*0.95f, 17.0f); Graphics()->QuadsEnd(); } } str_format(aaBuf, sizeof(aaBuf), "%4d", pInfo->m_Score); TextRender()->Text(0, x+60-TextRender()->TextWidth(0, FontSize,aaBuf,-1), y, FontSize, aaBuf, -1); /** NAME // spec **/ if(Team == -1) TextRender()->Text(0, x+128, y, FontSize, m_pClient->m_aClients[pInfo->m_ClientId].m_aName, -1); //TextRender()->Text(0, x+128, y, FontSize, m_pClient->m_aClients[pInfo->m_ClientId].m_aName, -1); default name render str_format(aaBuf, sizeof(aaBuf), "%4d", pInfo->m_Latency); float tw = TextRender()->TextWidth(0, FontSize, aaBuf, -1); /** NAME // nonpec **/ if(Team != -1) TextRender()->Text(0, x+w-tw-55, y, FontSize, m_pClient->m_aClients[pInfo->m_ClientId].m_aName, -1); if(Team != -1){ TextRender()->Text(0, x+90, y, FontSize, aaBuf, -1); } if(Team == -1){ TextRender()->Text(0, x+w-tw-20, y-10, FontSize-11.0f, aaBuf, -1); } if(Team == -1){ TextRender()->TextColor(0,1,0,1.0f); /** TIME spec **/ //str_format(aBuf, sizeof(aBuf), "%i:%02i", ((-1*(gameclient.clients[info->cid].time-base_time())/60)), ((-1*(gameclient.clients[info->cid].time-base_time()))%60)); str_format(aaBuf, sizeof(aaBuf), "%i:%02i", ((-1*(m_pClient->m_aClients[pInfo->m_ClientId].m_JoinTime-base_time())/60)), ((-1*(m_pClient->m_aClients[pInfo->m_ClientId].m_JoinTime-base_time()))%60)); TextRender()->Text(0, x+w-tw-20, y+10, FontSize-11.0f, aaBuf, -1); TextRender()->TextColor(1,1,1,1.0f); } if(Team != -1){ /** TIME nonspec **/ str_format(aaBuf, sizeof(aaBuf), "%i:%02i", ((-1*(m_pClient->m_aClients[pInfo->m_ClientId].m_JoinTime-base_time())/60)), ((-1*(m_pClient->m_aClients[pInfo->m_ClientId].m_JoinTime-base_time()))%60)); TextRender()->Text(0, x+175, y, FontSize, aaBuf, -1); } if(Team != -1){ /** ID nonspec **/ str_format(aaBuf, sizeof(aaBuf), "%i", pInfo->m_ClientId); TextRender()->Text(0, x+255, y, FontSize, aaBuf, -1); // TODO: FPM, Ratio, Flags TextRender()->Text(0, x+255, y, FontSize, aaBuf, -1); str_format(aaBuf, sizeof(aaBuf), "%.1f", (float)(m_pClient->m_aClients[pInfo->m_ClientId].m_Frags*60)/((float)(base_time()-m_pClient->m_aClients[pInfo->m_ClientId].m_JoinTime))); TextRender()->Text(0, x+300, y, FontSize, aaBuf, -1); if(m_pClient->m_aClients[pInfo->m_ClientId].m_Deaths != 0){ str_format(aaBuf, sizeof(aaBuf), "%.1f", (float)(m_pClient->m_aClients[pInfo->m_ClientId].m_Frags/m_pClient->m_aClients[pInfo->m_ClientId].m_Deaths));} if(m_pClient->m_aClients[pInfo->m_ClientId].m_Deaths == 0){ str_format(aaBuf, sizeof(aaBuf), "---"); } TextRender()->Text(0, x+370, y, FontSize, aaBuf, -1); str_format(aaBuf, sizeof(aaBuf), "%i", m_pClient->m_aClients[pInfo->m_ClientId].m_FlagCaptures); TextRender()->Text(0, x+450, y, FontSize, aaBuf, -1); } // render avatar if((m_pClient->m_Snap.m_paFlags[0] && m_pClient->m_Snap.m_paFlags[0]->m_CarriedBy == pInfo->m_ClientId) || (m_pClient->m_Snap.m_paFlags[1] && m_pClient->m_Snap.m_paFlags[1]->m_CarriedBy == pInfo->m_ClientId)) { Graphics()->BlendNormal(); if(g_Config.m_tc_colored_flags) Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME_GRAY].m_Id); else Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); if(pInfo->m_Team == 0) RenderTools()->SelectSprite(SPRITE_FLAG_BLUE, SPRITE_FLAG_FLIP_X); else RenderTools()->SelectSprite(SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X); if(g_Config.m_tc_colored_flags) { vec3 col = TeecompUtils::getTeamColor(1-pInfo->m_Team, m_pClient->m_Snap.m_paPlayerInfos[m_pClient->m_Snap.m_LocalCid]->m_Team, g_Config.m_tc_colored_tees_team1, g_Config.m_tc_colored_tees_team2, g_Config.m_tc_colored_tees_method); Graphics()->SetColor(col.r, col.g, col.b, 1.0f); } float size = 64.0f; IGraphics::CQuadItem QuadItem(x-25, y-15, size/2, size); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } CTeeRenderInfo TeeInfo = m_pClient->m_aClients[pInfo->m_ClientId].m_RenderInfo; TeeInfo.m_Size *= TeeSizeMod; RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1,0), vec2(x+10, y+28+TeeOffset)); y += LineHeight; } }
void CSpectator::OnRender() { if(!m_Active) { if(m_WasActive) { if(m_SelectedSpecMode != NO_SELECTION) Spectate(m_SelectedSpecMode, m_SelectedSpectatorID); m_WasActive = false; } return; } if(!m_pClient->m_Snap.m_SpecInfo.m_Active) { m_Active = false; m_WasActive = false; return; } m_WasActive = true; m_SelectedSpecMode = NO_SELECTION; m_SelectedSpectatorID = -1; // draw background float Width = 400*3.0f*Graphics()->ScreenAspect(); float Height = 400*3.0f; Graphics()->MapScreen(0, 0, Width, Height); CUIRect Rect = {Width/2.0f-300.0f, Height/2.0f-300.0f, 600.0f, 600.0f}; Graphics()->BlendNormal(); RenderTools()->DrawRoundRect(&Rect, vec4(0.0f, 0.0f, 0.0f, 0.3f), 20.0f); // clamp mouse position to selector area m_SelectorMouse.x = clamp(m_SelectorMouse.x, -280.0f, 280.0f); m_SelectorMouse.y = clamp(m_SelectorMouse.y, -280.0f, 280.0f); // draw selections float FontSize = 20.0f; float StartY = -190.0f; float LineHeight = 60.0f; bool Selected = false; if(m_pClient->m_aClients[m_pClient->m_LocalClientID].m_Team == TEAM_SPECTATORS) { if(m_pClient->m_Snap.m_SpecInfo.m_SpecMode == SPEC_FREEVIEW) { Rect.x = Width/2.0f-280.0f; Rect.y = Height/2.0f-280.0f; Rect.w = 270.0f; Rect.h = 60.0f; RenderTools()->DrawRoundRect(&Rect, vec4(1.0f, 1.0f, 1.0f, 0.25f), 20.0f); } if(m_SelectorMouse.x >= -280.0f && m_SelectorMouse.x <= -10.0f && m_SelectorMouse.y >= -280.0f && m_SelectorMouse.y <= -220.0f) { m_SelectedSpecMode = SPEC_FREEVIEW; Selected = true; } TextRender()->TextColor(1.0f, 1.0f, 1.0f, Selected?1.0f:0.5f); TextRender()->Text(0, Width/2.0f-240.0f, Height/2.0f-265.0f, FontSize, Localize("Free-View"), -1); } // float x = 20.0f, y = -270; if (m_pClient->m_GameInfo.m_GameFlags&GAMEFLAG_FLAGS) { for(int Flag = SPEC_FLAGRED; Flag <= SPEC_FLAGBLUE; ++Flag) { if(m_pClient->m_Snap.m_SpecInfo.m_SpecMode == Flag) { Rect.x = Width/2.0f+x-10.0f; Rect.y = Height/2.0f+y-10.0f; Rect.w = 120.0f; Rect.h = 60.0f; RenderTools()->DrawRoundRect(&Rect, vec4(1.0f, 1.0f, 1.0f, 0.25f), 20.0f); } Selected = false; if(m_SelectorMouse.x >= x-10.0f && m_SelectorMouse.x <= x+110.0f && m_SelectorMouse.y >= y-10.0f && m_SelectorMouse.y <= y+50.0f) { m_SelectedSpecMode = Flag; Selected = true; } Graphics()->BlendNormal(); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(Flag == SPEC_FLAGRED ? SPRITE_FLAG_RED : SPRITE_FLAG_BLUE); float Size = LineHeight/1.5f + (Selected ? 12.0f : 8.0f); float FlagWidth = Width/2.0f + x + 40.0f + (Selected ? -3.0f : -2.0f); float FlagHeight = Height/2.0f + y + (Selected ? -6.0f : -4.0f); IGraphics::CQuadItem QuadItem(FlagWidth, FlagHeight, Size/2.0f, Size); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); x+=140.0f; } } x = -270.0f, y = StartY; for(int i = 0, Count = 0; i < MAX_CLIENTS; ++i) { if(!m_pClient->m_Snap.m_paPlayerInfos[i] || m_pClient->m_aClients[i].m_Team == TEAM_SPECTATORS || (m_pClient->m_aClients[m_pClient->m_LocalClientID].m_Team != TEAM_SPECTATORS && (m_pClient->m_Snap.m_paPlayerInfos[i]->m_PlayerFlags&PLAYERFLAG_DEAD || m_pClient->m_aClients[m_pClient->m_LocalClientID].m_Team != m_pClient->m_aClients[i].m_Team || i == m_pClient->m_LocalClientID))) continue; if(++Count%9 == 0) { x += 290.0f; y = StartY; } if(m_pClient->m_Snap.m_SpecInfo.m_SpecMode == SPEC_PLAYER && m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == i) { Rect.x = Width/2.0f+x-10.0f; Rect.y = Height/2.0f+y-10.0f; Rect.w = 270.0f; Rect.h = 60.0f; RenderTools()->DrawRoundRect(&Rect, vec4(1.0f, 1.0f, 1.0f, 0.25f), 20.0f); } Selected = false; if(m_SelectorMouse.x >= x-10.0f && m_SelectorMouse.x <= x+260.0f && m_SelectorMouse.y >= y-10.0f && m_SelectorMouse.y <= y+50.0f) { m_SelectedSpecMode = SPEC_PLAYER; m_SelectedSpectatorID = i; Selected = true; } TextRender()->TextColor(1.0f, 1.0f, 1.0f, Selected?1.0f:0.5f); char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%s", g_Config.m_ClShowsocial ? m_pClient->m_aClients[i].m_aName : ""); CTextCursor Cursor; TextRender()->SetCursor(&Cursor, Width/2.0f+x+50.0f, Height/2.0f+y+5.0f, FontSize, TEXTFLAG_RENDER); RenderTools()->DrawClientID(TextRender(), &Cursor, i); TextRender()->TextEx(&Cursor, aBuf, -1); // flag if(m_pClient->m_GameInfo.m_GameFlags&GAMEFLAG_FLAGS && m_pClient->m_Snap.m_pGameDataFlag && (m_pClient->m_Snap.m_pGameDataFlag->m_FlagCarrierRed == i || m_pClient->m_Snap.m_pGameDataFlag->m_FlagCarrierBlue == i)) { Graphics()->BlendNormal(); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(m_pClient->m_aClients[i].m_Team==TEAM_RED ? SPRITE_FLAG_BLUE : SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X); float Size = LineHeight; IGraphics::CQuadItem QuadItem(Width/2.0f+x-LineHeight/5.0f, Height/2.0f+y-LineHeight/3.0f, Size/2.0f, Size); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } CTeeRenderInfo TeeInfo = m_pClient->m_aClients[i].m_RenderInfo; RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(Width/2.0f+x+20.0f, Height/2.0f+y+20.0f)); y += LineHeight; } TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); // draw cursor Graphics()->TextureSet(g_pData->m_aImages[IMAGE_CURSOR].m_Id); Graphics()->WrapClamp(); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f); IGraphics::CQuadItem QuadItem(m_SelectorMouse.x+Width/2.0f, m_SelectorMouse.y+Height/2.0f, 48.0f, 48.0f); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); Graphics()->WrapNormal(); }
void CMenus::OnRender() { /* // text rendering test stuff render_background(); CTextCursor cursor; TextRender()->SetCursor(&cursor, 10, 10, 20, TEXTFLAG_RENDER); TextRender()->TextEx(&cursor, "ようこそ - ガイド", -1); TextRender()->SetCursor(&cursor, 10, 30, 15, TEXTFLAG_RENDER); TextRender()->TextEx(&cursor, "ようこそ - ガイド", -1); //Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->QuadsDrawTL(60, 60, 5000, 5000); Graphics()->QuadsEnd(); return;*/ if(Client()->State() != IClient::STATE_ONLINE && Client()->State() != IClient::STATE_DEMOPLAYBACK) SetActive(true); if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { CUIRect Screen = *UI()->Screen(); Graphics()->MapScreen(Screen.x, Screen.y, Screen.w, Screen.h); RenderDemoPlayer(Screen); } if(Client()->State() == IClient::STATE_ONLINE && m_pClient->m_ServerMode == m_pClient->SERVERMODE_PUREMOD) { Client()->Disconnect(); SetActive(true); m_Popup = POPUP_PURE; } if(!IsActive()) { m_EscapePressed = false; m_EnterPressed = false; m_DeletePressed = false; m_NumInputEvents = 0; return; } // update colors vec3 Rgb = HslToRgb(vec3(g_Config.m_UiColorHue/255.0f, g_Config.m_UiColorSat/255.0f, g_Config.m_UiColorLht/255.0f)); ms_GuiColor = vec4(Rgb.r, Rgb.g, Rgb.b, g_Config.m_UiColorAlpha/255.0f); ms_ColorTabbarInactiveOutgame = vec4(0,0,0,0.25f); ms_ColorTabbarActiveOutgame = vec4(0,0,0,0.5f); float ColorIngameScaleI = 0.5f; float ColorIngameAcaleA = 0.2f; ms_ColorTabbarInactiveIngame = vec4( ms_GuiColor.r*ColorIngameScaleI, ms_GuiColor.g*ColorIngameScaleI, ms_GuiColor.b*ColorIngameScaleI, ms_GuiColor.a*0.8f); ms_ColorTabbarActiveIngame = vec4( ms_GuiColor.r*ColorIngameAcaleA, ms_GuiColor.g*ColorIngameAcaleA, ms_GuiColor.b*ColorIngameAcaleA, ms_GuiColor.a); // update the ui CUIRect *pScreen = UI()->Screen(); float mx = (m_MousePos.x/(float)Graphics()->ScreenWidth())*pScreen->w; float my = (m_MousePos.y/(float)Graphics()->ScreenHeight())*pScreen->h; int Buttons = 0; if(m_UseMouseButtons) { if(Input()->KeyPressed(KEY_MOUSE_1)) Buttons |= 1; if(Input()->KeyPressed(KEY_MOUSE_2)) Buttons |= 2; if(Input()->KeyPressed(KEY_MOUSE_3)) Buttons |= 4; } UI()->Update(mx,my,mx*3.0f,my*3.0f,Buttons); // render if(Client()->State() != IClient::STATE_DEMOPLAYBACK) Render(); // render cursor Graphics()->TextureSet(g_pData->m_aImages[IMAGE_CURSOR].m_Id); Graphics()->QuadsBegin(); Graphics()->SetColor(1,1,1,1); IGraphics::CQuadItem QuadItem(mx, my, 24, 24); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); // render debug information if(g_Config.m_Debug) { CUIRect Screen = *UI()->Screen(); Graphics()->MapScreen(Screen.x, Screen.y, Screen.w, Screen.h); char aBuf[512]; str_format(aBuf, sizeof(aBuf), "%p %p %p", UI()->HotItem(), UI()->ActiveItem(), UI()->LastActiveItem()); CTextCursor Cursor; TextRender()->SetCursor(&Cursor, 10, 10, 10, TEXTFLAG_RENDER); TextRender()->TextEx(&Cursor, aBuf, -1); } m_EscapePressed = false; m_EnterPressed = false; m_DeletePressed = false; m_NumInputEvents = 0; }
void CMenus::RenderSettingsIdent(CUIRect MainView) { CALLSTACK_ADD(); static int s_LegacyIsOpen = 0; if(s_LegacyIsOpen) { s_LegacyIsOpen = RenderSettingsIdentLegacy(MainView); return; } // render background CUIRect Temp, TabBar, Button, Label, View; static int Page = 0; int numID = m_pClient->m_pIdentity->NumIdents(); // add a new identity from current settings as we need at least one if(numID == 0) m_pClient->m_pIdentity->AddIdent(); MainView.VSplitLeft(240.0f, &TabBar, &MainView); TabBar.VSplitRight(2.0f, &TabBar, &Button); RenderTools()->DrawUIRect(&Button, vec4(0.0f, 0.8f, 0.6f, 0.5f), 0, 0); TabBar.HSplitTop(20.0f, &Button, &TabBar); static CButtonContainer s_ButtonOpenLegacy; if(DoButton_Menu(&s_ButtonOpenLegacy, Localize("Open legacy view"), 0, &Button, 0, CUI::CORNER_T)) s_LegacyIsOpen = 1; static CButtonContainer s_aDeleteIDs[512]; static CButtonContainer s_aUpIDs[512]; static CButtonContainer s_aDownIDs[512]; static CButtonContainer s_aPageIDs[512]; static CButtonContainer s_LeftListbox; static float s_LeftListboxScrollVal = 0.0f; UiDoListboxStart(&s_LeftListbox, &TabBar, 24.0f, "", "", numID+1, 1, -1, s_LeftListboxScrollVal, 0); for(int i = 0; i < numID+1; i++) { if(i >= 512) break; CIdentity::CIdentEntry *pEntry = m_pClient->m_pIdentity->GetIdent(i); CPointerContainer Container(pEntry); CListboxItem Item = UiDoListboxNextItem(&Container, false/*Page == i*/); if(!Item.m_Visible) continue; Button = Item.m_Rect; if(i == numID) { Button.HSplitBottom(4.0f, &Button, 0); Button.VSplitRight(240.0f, 0, &Temp); if(DoButton_MenuTab(&s_aPageIDs[i], Localize("Add Identity"), false, &Button, CUI::CORNER_B, vec4(0.7f, 0.7f, 0.2f, ms_ColorTabbarActive.a), vec4(0.7f, 0.7f, 0.2f, ms_ColorTabbarInactive.a))) m_pClient->m_pIdentity->AddIdent(); break; } if(DoButton_MenuTab(&s_aPageIDs[i], "", Page == i, &Button, i == 0 ? CUI::CORNER_T : 0, vec4(0.2f, 0.6f, 0.2f, ms_ColorTabbarActive.a), vec4(0.2f, 0.6f, 0.2f, ms_ColorTabbarInactive.a))) Page = i; Button.VSplitRight(Button.h, 0, &Temp); Temp.Margin(4.0f, &Temp); if(m_pClient->m_pIdentity->NumIdents() > 1) { if(DoButton_Menu(&s_aDeleteIDs[i], "×", 0, &Temp, 0, CUI::CORNER_R | (i < numID - 1 ? 0 : CUI::CORNER_L), vec4(0.7f, 0.2f, 0.2f, 0.9f))) { m_pClient->m_pIdentity->DeleteIdent(i); if(i < Page) Page--; } } if(i < numID-1) { Button.VSplitRight(Button.h, 0, &Temp); Temp.Margin(4.0f, &Temp); Temp.x -= 16.0f; if(DoButton_Menu(&s_aDownIDs[i], "↓", 0, &Temp, 0, i >= 1 ? 0 : CUI::CORNER_L)) { m_pClient->m_pIdentity->SwapIdent(i, 1); m_MousePos.y += 36.0f; if(Page == i) Page++; else if(i == Page-1) Page--; } } if(i >= 1) { Button.VSplitRight(Button.h, 0, &Temp); Temp.Margin(4.0f, &Temp); Temp.x -= 32.0f; if(DoButton_Menu(&s_aUpIDs[i], "↑", 0, &Temp, 0, i < numID-1 ? CUI::CORNER_L : CUI::CORNER_ALL)) { m_MousePos.y -= 36.0f; m_pClient->m_pIdentity->SwapIdent(i, -1); if(i == Page) Page--; else if(i == Page+1) Page++; } } Button.HSplitTop(Button.h*0.25f, 0, &Label); static int DefaultSkin = -1; if(DefaultSkin < 0) DefaultSkin = m_pClient->m_pSkins->Find("default"); int SkinID = m_pClient->m_pSkins->Find(pEntry->m_aSkin); if(SkinID < 0) SkinID = DefaultSkin; const CSkins::CSkin *pOwnSkin = m_pClient->m_pSkins->Get(SkinID); CTeeRenderInfo OwnSkinInfo; if(pEntry->m_UseCustomColor) { OwnSkinInfo.m_Texture = pOwnSkin->m_ColorTexture; OwnSkinInfo.m_ColorBody = m_pClient->m_pSkins->GetColorV4(pEntry->m_ColorBody); OwnSkinInfo.m_ColorFeet = m_pClient->m_pSkins->GetColorV4(pEntry->m_ColorFeet); } else { OwnSkinInfo.m_Texture = pOwnSkin->m_OrgTexture; OwnSkinInfo.m_ColorBody = vec4(1.0f, 1.0f, 1.0f, 1.0f); OwnSkinInfo.m_ColorFeet = vec4(1.0f, 1.0f, 1.0f, 1.0f); } OwnSkinInfo.m_Size = 26.0f*UI()->Scale(); RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, 0, vec2(1, 0), vec2(Button.x + OwnSkinInfo.m_Size, Button.y + Button.h *0.6f)); Button.HMargin(2.0f, &Button); Button.HSplitBottom(16.0f, 0, &Button); const bool IsMain = m_pClient->m_pIdentity->UsingIdent(i, false); const bool IsDummy = m_pClient->m_pIdentity->UsingIdent(i, true); vec3 rgb = IsMain && !IsDummy ? vec3(0.7f, 0.7f, 0.2f) : !IsMain && IsDummy ? vec3(0.2f, 0.7f, 0.7f) : IsMain && IsDummy ? vec3(0.2f, 0.7f, 0.2f) : vec3(1,1,1); TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f); if(str_length(pEntry->m_aTitle) > 0) UI()->DoLabelScaled(&Button, pEntry->m_aTitle, 14.0f, 0); else UI()->DoLabelScaled(&Button, pEntry->m_aName, 14.0f, 0); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); } UiDoListboxEnd(&s_LeftListboxScrollVal, 0); MainView.HSplitTop(20.0f, &Temp, &View); Temp.VMargin(5.0f, &Temp); Temp.VSplitMid(&Button, &Temp); MainView.Margin(10.0f, &MainView); static int s_ControlPage = 0; CButtonContainer s_ButtonPlayer; if(DoButton_MenuTab(&s_ButtonPlayer, Localize("Player"), s_ControlPage == 0, &Button, CUI::CORNER_L)) s_ControlPage = 0; CButtonContainer s_ButtonTee; if(DoButton_MenuTab(&s_ButtonTee, Localize("Tee"), s_ControlPage == 1, &Temp, CUI::CORNER_R)) s_ControlPage = 1; if(s_ControlPage == 0) RenderSettingsIdentPlayer(View, Page); if(s_ControlPage == 1) RenderSettingsIdentTee(View, Page); }
void CKillMessages::OnRender() { float Width = 400*3.0f*Graphics()->ScreenAspect(); float Height = 400*3.0f; Graphics()->MapScreen(0, 0, Width*1.5f, Height*1.5f); float StartX = Width*1.5f-10.0f; float y = 20.0f; for(int i = 1; i <= MAX_KILLMSGS; i++) { int r = (m_KillmsgCurrent+i)%MAX_KILLMSGS; if(Client()->GameTick() > m_aKillmsgs[r].m_Tick+50*10) continue; float FontSize = 36.0f; float KillerNameW = TextRender()->TextWidth(0, FontSize, m_aKillmsgs[r].m_aKillerName, -1); float VictimNameW = TextRender()->TextWidth(0, FontSize, m_aKillmsgs[r].m_aVictimName, -1); float x = StartX; // render victim name x -= VictimNameW; TextRender()->Text(0, x, y, FontSize, m_aKillmsgs[r].m_aVictimName, -1); // render victim tee x -= 24.0f; if(m_pClient->m_Snap.m_pGameInfoObj && (m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS)) { if(m_aKillmsgs[r].m_ModeSpecial&1) { Graphics()->BlendNormal(); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_FLAGS].m_Id); Graphics()->QuadsBegin(); if(m_aKillmsgs[r].m_VictimTeam == TEAM_RED) RenderTools()->SelectSprite(SPRITE_FLAG_BLUE03); else RenderTools()->SelectSprite(SPRITE_FLAG_RED03); float Size = 56.0f; IGraphics::CQuadItem QuadItem(x, y-16, Size/2, Size); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } } // H-Client float Seconds = 0.6f; // 0.6 seconds for fade float *pFade = TeeSize(&m_aKillmsgs[r].m_ID, Seconds, m_aKillmsgs[r].m_Show); float FadeVal = *pFade/Seconds; if (FadeVal > 0.0f) { float orgSize = m_aKillmsgs[r].m_VictimRenderInfo.m_Size; m_aKillmsgs[r].m_VictimRenderInfo.m_Size = orgSize + (1.0-FadeVal)*45.0f; m_aKillmsgs[r].m_VictimRenderInfo.m_ColorBody.a = FadeVal; m_aKillmsgs[r].m_VictimRenderInfo.m_ColorFeet.a = FadeVal; RenderTools()->RenderTee(CAnimState::GetIdle(), &m_aKillmsgs[r].m_VictimRenderInfo, EMOTE_PAIN, vec2(-1,0), vec2(x, y+28)); //dbg_msg("----", "f: %.2f -- a: %.2f -- s: %.2f", *pFade, FadeVal, m_aKillmsgs[r].m_VictimRenderInfo.m_Size); m_aKillmsgs[r].m_Show = true; m_aKillmsgs[r].m_VictimRenderInfo.m_Size = orgSize; m_aKillmsgs[r].m_VictimRenderInfo.m_ColorBody.a = 1.0f; m_aKillmsgs[r].m_VictimRenderInfo.m_ColorFeet.a = 1.0f; } RenderTools()->RenderTee(CAnimState::GetIdle(), &m_aKillmsgs[r].m_VictimRenderInfo, EMOTE_PAIN, vec2(-1,0), vec2(x, y+28)); x -= 32.0f; // render weapon x -= 44.0f; if (m_aKillmsgs[r].m_Weapon >= 0) { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[m_aKillmsgs[r].m_Weapon].m_pSpriteBody); RenderTools()->DrawSprite(x, y+28, 96); Graphics()->QuadsEnd(); } x -= 52.0f; if(m_aKillmsgs[r].m_VictimID != m_aKillmsgs[r].m_KillerID) { if(m_pClient->m_Snap.m_pGameInfoObj && (m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS)) { if(m_aKillmsgs[r].m_ModeSpecial&2) { Graphics()->BlendNormal(); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_FLAGS].m_Id); Graphics()->QuadsBegin(); if(m_aKillmsgs[r].m_KillerTeam == TEAM_RED) RenderTools()->SelectSprite(SPRITE_FLAG_BLUE03, SPRITE_FLAG_FLIP_X); else RenderTools()->SelectSprite(SPRITE_FLAG_RED03, SPRITE_FLAG_FLIP_X); float Size = 56.0f; IGraphics::CQuadItem QuadItem(x-56, y-16, Size/2, Size); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } } // render killer tee x -= 24.0f; RenderTools()->RenderTee(CAnimState::GetIdle(), &m_aKillmsgs[r].m_KillerRenderInfo, EMOTE_ANGRY, vec2(1,0), vec2(x, y+28)); x -= 32.0f; // render killer name x -= KillerNameW; TextRender()->Text(0, x, y, FontSize, m_aKillmsgs[r].m_aKillerName, -1); } y += 46.0f; } }
void CMenus::RenderPlayers(CUIRect MainView) { CUIRect Button, ButtonBar, Options, Player; RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_ALL, 10.0f); // player options MainView.Margin(10.0f, &Options); RenderTools()->DrawUIRect(&Options, vec4(1.0f, 1.0f, 1.0f, 0.25f), CUI::CORNER_ALL, 10.0f); Options.Margin(10.0f, &Options); Options.HSplitTop(50.0f, &Button, &Options); UI()->DoLabelScaled(&Button, Localize("Player options"), 34.0f, -1); // headline Options.HSplitTop(34.0f, &ButtonBar, &Options); ButtonBar.VSplitRight(220.0f, &Player, &ButtonBar); UI()->DoLabelScaled(&Player, Localize("Player"), 24.0f, -1); ButtonBar.HMargin(1.0f, &ButtonBar); float Width = ButtonBar.h*2.0f; ButtonBar.VSplitLeft(Width, &Button, &ButtonBar); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GUIICONS].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(SPRITE_GUIICON_MUTE); IGraphics::CQuadItem QuadItem(Button.x, Button.y, Button.w, Button.h); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); ButtonBar.VSplitLeft(20.0f, 0, &ButtonBar); ButtonBar.VSplitLeft(Width, &Button, &ButtonBar); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GUIICONS].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(SPRITE_GUIICON_FRIEND); QuadItem = IGraphics::CQuadItem(Button.x, Button.y, Button.w, Button.h); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); // options static int s_aPlayerIDs[MAX_CLIENTS][2] = {{0}}; for(int i = 0, Count = 0; i < MAX_CLIENTS; ++i) { if(!m_pClient->m_Snap.m_paInfoByTeam[i]) continue; int Index = m_pClient->m_Snap.m_paInfoByTeam[i]->m_ClientID; if(Index == m_pClient->m_Snap.m_LocalClientID) continue; Options.HSplitTop(28.0f, &ButtonBar, &Options); if(Count++%2 == 0) RenderTools()->DrawUIRect(&ButtonBar, vec4(1.0f, 1.0f, 1.0f, 0.25f), CUI::CORNER_ALL, 10.0f); ButtonBar.VSplitRight(220.0f, &Player, &ButtonBar); // player info Player.VSplitLeft(28.0f, &Button, &Player); CTeeRenderInfo Info = m_pClient->m_aClients[Index].m_RenderInfo; Info.m_Size = Button.h; RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(Button.x+Button.h/2, Button.y+Button.h/2)); Player.HSplitTop(1.5f, 0, &Player); Player.VSplitMid(&Player, &Button); CTextCursor Cursor; TextRender()->SetCursor(&Cursor, Player.x, Player.y, 14.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = Player.w; TextRender()->TextEx(&Cursor, m_pClient->m_aClients[Index].m_aName, -1); TextRender()->SetCursor(&Cursor, Button.x,Button.y, 14.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = Button.w; TextRender()->TextEx(&Cursor, m_pClient->m_aClients[Index].m_aClan, -1); // ignore button ButtonBar.HMargin(2.0f, &ButtonBar); ButtonBar.VSplitLeft(Width, &Button, &ButtonBar); Button.VSplitLeft((Width-Button.h)/4.0f, 0, &Button); Button.VSplitLeft(Button.h, &Button, 0); if(g_Config.m_ClShowChatFriends && !m_pClient->m_aClients[Index].m_Friend) DoButton_Toggle(&s_aPlayerIDs[Index][0], 1, &Button, false); else if(DoButton_Toggle(&s_aPlayerIDs[Index][0], m_pClient->m_aClients[Index].m_ChatIgnore, &Button, true)) m_pClient->m_aClients[Index].m_ChatIgnore ^= 1; // friend button ButtonBar.VSplitLeft(20.0f, &Button, &ButtonBar); ButtonBar.VSplitLeft(Width, &Button, &ButtonBar); Button.VSplitLeft((Width-Button.h)/4.0f, 0, &Button); Button.VSplitLeft(Button.h, &Button, 0); if(DoButton_Toggle(&s_aPlayerIDs[Index][1], m_pClient->m_aClients[Index].m_Friend, &Button, true)) { if(m_pClient->m_aClients[Index].m_Friend) m_pClient->Friends()->RemoveFriend(m_pClient->m_aClients[Index].m_aName, m_pClient->m_aClients[Index].m_aClan); else m_pClient->Friends()->AddFriend(m_pClient->m_aClients[Index].m_aName, m_pClient->m_aClients[Index].m_aClan); } } /* CUIRect bars; votearea.HSplitTop(10.0f, 0, &votearea); votearea.HSplitTop(25.0f + 10.0f*3 + 25.0f, &votearea, &bars); RenderTools()->DrawUIRect(&votearea, color_tabbar_active, CUI::CORNER_ALL, 10.0f); votearea.VMargin(20.0f, &votearea); votearea.HMargin(10.0f, &votearea); votearea.HSplitBottom(35.0f, &votearea, &bars); if(gameclient.voting->is_voting()) { // do yes button votearea.VSplitLeft(50.0f, &button, &votearea); static int yes_button = 0; if(UI()->DoButton(&yes_button, "Yes", 0, &button, ui_draw_menu_button, 0)) gameclient.voting->vote(1); // do no button votearea.VSplitLeft(5.0f, 0, &votearea); votearea.VSplitLeft(50.0f, &button, &votearea); static int no_button = 0; if(UI()->DoButton(&no_button, "No", 0, &button, ui_draw_menu_button, 0)) gameclient.voting->vote(-1); // do time left votearea.VSplitRight(50.0f, &votearea, &button); char buf[256]; str_format(buf, sizeof(buf), "%d", gameclient.voting->seconds_left()); UI()->DoLabel(&button, buf, 24.0f, 0); // do description and command votearea.VSplitLeft(5.0f, 0, &votearea); UI()->DoLabel(&votearea, gameclient.voting->vote_description(), 14.0f, -1); votearea.HSplitTop(16.0f, 0, &votearea); UI()->DoLabel(&votearea, gameclient.voting->vote_command(), 10.0f, -1); // do bars bars.HSplitTop(10.0f, 0, &bars); bars.HMargin(5.0f, &bars); gameclient.voting->render_bars(bars, true); } else { UI()->DoLabel(&votearea, "No vote in progress", 18.0f, -1); }*/ }
void CMenus::RenderDemoPlayer(CUIRect MainView) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); const float SeekBarHeight = 15.0f; const float ButtonbarHeight = 20.0f; const float NameBarHeight = 20.0f; const float Margins = 5.0f; float TotalHeight; if(m_MenuActive) TotalHeight = SeekBarHeight+ButtonbarHeight+NameBarHeight+Margins*3; else TotalHeight = SeekBarHeight+Margins*2; MainView.HSplitBottom(TotalHeight, 0, &MainView); MainView.VSplitLeft(50.0f, 0, &MainView); MainView.VSplitRight(450.0f, &MainView, 0); if (m_SeekBarActive || m_MenuActive) // only draw the background if SeekBar or Menu is active RenderTools()->DrawUIRect(&MainView, vec4(0.0f, 0.0f, 0.0f, 0.25f), CUI::CORNER_T, 10.0f); MainView.Margin(5.0f, &MainView); CUIRect SeekBar, ButtonBar, NameBar; int CurrentTick = pInfo->m_CurrentTick - pInfo->m_FirstTick; int TotalTicks = pInfo->m_LastTick - pInfo->m_FirstTick; // we can toggle the seekbar using CTRL if(!m_MenuActive && (Input()->KeyDown(KEY_LCTRL) || Input()->KeyDown(KEY_RCTRL))) { if (m_SeekBarActive) m_SeekBarActive = false; else { m_SeekBarActive = true; m_SeekBarActivatedTime = time_get(); // stores at which point of time the seekbar was activated, so we can automatically hide it after few seconds } } if(m_SeekBarActivatedTime < time_get() - 5*time_freq()) m_SeekBarActive = false; if(m_MenuActive) { MainView.HSplitTop(SeekBarHeight, &SeekBar, &ButtonBar); ButtonBar.HSplitTop(Margins, 0, &ButtonBar); ButtonBar.HSplitBottom(NameBarHeight, &ButtonBar, &NameBar); NameBar.HSplitTop(4.0f, 0, &NameBar); m_SeekBarActive = true; m_SeekBarActivatedTime = time_get(); } else SeekBar = MainView; // do seekbar if(m_SeekBarActive || m_MenuActive) { static int s_SeekBarID = 0; void *id = &s_SeekBarID; char aBuffer[128]; const float Rounding = 5.0f; // draw seek bar RenderTools()->DrawUIRect(&SeekBar, vec4(0,0,0,0.5f), CUI::CORNER_ALL, Rounding); // draw filled bar float Amount = CurrentTick/(float)TotalTicks; CUIRect FilledBar = SeekBar; FilledBar.w = max(2*Rounding, FilledBar.w*Amount); RenderTools()->DrawUIRect(&FilledBar, vec4(1,1,1,0.5f), CUI::CORNER_ALL, Rounding); // draw markers for(int i = 0; i < pInfo->m_NumTimelineMarkers; i++) { float Ratio = (pInfo->m_aTimelineMarkers[i]-pInfo->m_FirstTick) / (float)TotalTicks; Graphics()->TextureClear(); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f); IGraphics::CQuadItem QuadItem(SeekBar.x + (SeekBar.w-2*Rounding)*Ratio, SeekBar.y, UI()->PixelSize(), SeekBar.h); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } // draw time str_format(aBuffer, sizeof(aBuffer), "%d:%02d / %d:%02d", CurrentTick/SERVER_TICK_SPEED/60, (CurrentTick/SERVER_TICK_SPEED)%60, TotalTicks/SERVER_TICK_SPEED/60, (TotalTicks/SERVER_TICK_SPEED)%60); UI()->DoLabel(&SeekBar, aBuffer, SeekBar.h*0.70f, CUI::ALIGN_CENTER); // do the logic int Inside = UI()->MouseInside(&SeekBar); if(UI()->ActiveItem() == id) { if(!UI()->MouseButton(0)) UI()->SetActiveItem(0); else { static float PrevAmount = 0.0f; float Amount = (UI()->MouseX()-SeekBar.x)/(float)SeekBar.w; if(Amount > 0.0f && Amount < 1.0f && absolute(PrevAmount-Amount) >= (1.0f/UI()->Screen()->w)) { PrevAmount = Amount; m_pClient->OnReset(); m_pClient->m_SuppressEvents = true; DemoPlayer()->SetPos(Amount); m_pClient->m_SuppressEvents = false; m_pClient->m_pMapLayersBackGround->EnvelopeUpdate(); m_pClient->m_pMapLayersForeGround->EnvelopeUpdate(); } } } else if(UI()->HotItem() == id) { if(UI()->MouseButton(0)) UI()->SetActiveItem(id); } if(Inside) UI()->SetHotItem(id); } if(CurrentTick == TotalTicks) { m_pClient->OnReset(); DemoPlayer()->Pause(); DemoPlayer()->SetPos(0); } bool IncreaseDemoSpeed = false, DecreaseDemoSpeed = false; //add spacebar for toggling Play/Pause if(Input()->KeyDown(KEY_SPACE)) { if(!pInfo->m_Paused) DemoPlayer()->Pause(); else DemoPlayer()->Unpause(); } if(m_MenuActive) { // do buttons CUIRect Button; // combined play and pause button ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_PlayPauseButton = 0; if(!pInfo->m_Paused) { if(DoButton_SpriteID(&s_PlayPauseButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_PAUSE, &Button, CUI::CORNER_ALL)) DemoPlayer()->Pause(); } else { if(DoButton_SpriteID(&s_PlayPauseButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_PLAY, &Button, CUI::CORNER_ALL)) DemoPlayer()->Unpause(); } // stop button ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_ResetButton = 0; if(DoButton_SpriteID(&s_ResetButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_STOP, &Button, CUI::CORNER_ALL)) { m_pClient->OnReset(); DemoPlayer()->Pause(); DemoPlayer()->SetPos(0); } // slowdown ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_SlowDownButton = 0; if(DoButton_SpriteID(&s_SlowDownButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_SLOWER, &Button, CUI::CORNER_ALL) || Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN)) DecreaseDemoSpeed = true; // fastforward ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_FastForwardButton = 0; if(DoButton_SpriteID(&s_FastForwardButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_FASTER, &Button, CUI::CORNER_ALL)) IncreaseDemoSpeed = true; // speed meter ButtonBar.VSplitLeft(Margins*3, 0, &ButtonBar); char aBuffer[64]; if(pInfo->m_Speed >= 1.0f) str_format(aBuffer, sizeof(aBuffer), "x%.0f", pInfo->m_Speed); else str_format(aBuffer, sizeof(aBuffer), "x%.2f", pInfo->m_Speed); UI()->DoLabel(&ButtonBar, aBuffer, Button.h*0.7f, CUI::ALIGN_LEFT); // close button ButtonBar.VSplitRight(ButtonbarHeight*3, &ButtonBar, &Button); static int s_ExitButton = 0; if(DoButton_DemoPlayer(&s_ExitButton, Localize("Close"), &Button)) Client()->Disconnect(); // demo name char aDemoName[64] = {0}; DemoPlayer()->GetDemoName(aDemoName, sizeof(aDemoName)); char aBuf[128]; str_format(aBuf, sizeof(aBuf), Localize("Demofile: %s"), aDemoName); CTextCursor Cursor; TextRender()->SetCursor(&Cursor, NameBar.x, NameBar.y, Button.h*0.5f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = MainView.w; TextRender()->TextEx(&Cursor, aBuf, -1); } if(IncreaseDemoSpeed || Input()->KeyPresses(KEY_MOUSE_WHEEL_UP) || Input()->KeyDown(KEY_PLUS) || Input()->KeyDown(KEY_KP_PLUS)) { if(pInfo->m_Speed < 0.1f) DemoPlayer()->SetSpeed(0.1f); else if(pInfo->m_Speed < 0.25f) DemoPlayer()->SetSpeed(0.25f); else if(pInfo->m_Speed < 0.5f) DemoPlayer()->SetSpeed(0.5f); else if(pInfo->m_Speed < 0.75f) DemoPlayer()->SetSpeed(0.75f); else if(pInfo->m_Speed < 1.0f) DemoPlayer()->SetSpeed(1.0f); else if(pInfo->m_Speed < 2.0f) DemoPlayer()->SetSpeed(2.0f); else if(pInfo->m_Speed < 4.0f) DemoPlayer()->SetSpeed(4.0f); else DemoPlayer()->SetSpeed(8.0f); } else if(DecreaseDemoSpeed || Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN) || Input()->KeyDown(KEY_MINUS) || Input()->KeyDown(KEY_KP_MINUS)) { if(pInfo->m_Speed > 4.0f) DemoPlayer()->SetSpeed(4.0f); else if(pInfo->m_Speed > 2.0f) DemoPlayer()->SetSpeed(2.0f); else if(pInfo->m_Speed > 1.0f) DemoPlayer()->SetSpeed(1.0f); else if(pInfo->m_Speed > 0.75f) DemoPlayer()->SetSpeed(0.75f); else if(pInfo->m_Speed > 0.5f) DemoPlayer()->SetSpeed(0.5f); else if(pInfo->m_Speed > 0.25f) DemoPlayer()->SetSpeed(0.25f); else if(pInfo->m_Speed > 0.1f) DemoPlayer()->SetSpeed(0.1f); else DemoPlayer()->SetSpeed(0.05f); } }
void CMenus::RenderServerInfo(CUIRect MainView) { if(!m_pClient->m_Snap.m_pLocalInfo) return; // fetch server info CServerInfo CurrentServerInfo; Client()->GetServerInfo(&CurrentServerInfo); // render background RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_ALL, 10.0f); CUIRect View, ServerInfo, GameInfo, Motd; float x = 0.0f; float y = 0.0f; char aBuf[1024]; // set view to use for all sub-modules MainView.Margin(10.0f, &View); // serverinfo View.HSplitTop(View.h/2/UI()->Scale()-5.0f, &ServerInfo, &Motd); ServerInfo.VSplitLeft(View.w/2/UI()->Scale()-5.0f, &ServerInfo, &GameInfo); RenderTools()->DrawUIRect(&ServerInfo, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f); ServerInfo.Margin(5.0f, &ServerInfo); x = 5.0f; y = 0.0f; TextRender()->Text(0, ServerInfo.x+x, ServerInfo.y+y, 32, Localize("Server info"), 250); y += 32.0f+5.0f; mem_zero(aBuf, sizeof(aBuf)); str_format( aBuf, sizeof(aBuf), "%s\n\n" "%s: %s\n" "%s: %d\n" "%s: %s\n" "%s: %s\n", CurrentServerInfo.m_aName, Localize("Address"), g_Config.m_UiServerAddress, Localize("Ping"), m_pClient->m_Snap.m_pLocalInfo->m_Latency, Localize("Version"), CurrentServerInfo.m_aVersion, Localize("Password"), CurrentServerInfo.m_Flags &1 ? Localize("Yes") : Localize("No") ); TextRender()->Text(0, ServerInfo.x+x, ServerInfo.y+y, 20, aBuf, 250); { CUIRect Button; int IsFavorite = ServerBrowser()->IsFavorite(CurrentServerInfo.m_NetAddr); ServerInfo.HSplitBottom(20.0f, &ServerInfo, &Button); static int s_AddFavButton = 0; if(DoButton_CheckBox(&s_AddFavButton, Localize("Favorite"), IsFavorite, &Button)) { if(IsFavorite) ServerBrowser()->RemoveFavorite(CurrentServerInfo.m_NetAddr); else ServerBrowser()->AddFavorite(CurrentServerInfo.m_NetAddr); } } // gameinfo GameInfo.VSplitLeft(10.0f, 0x0, &GameInfo); RenderTools()->DrawUIRect(&GameInfo, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f); GameInfo.Margin(5.0f, &GameInfo); x = 5.0f; y = 0.0f; TextRender()->Text(0, GameInfo.x+x, GameInfo.y+y, 32, Localize("Game info"), 250); y += 32.0f+5.0f; if(m_pClient->m_Snap.m_pGameInfoObj) { mem_zero(aBuf, sizeof(aBuf)); str_format( aBuf, sizeof(aBuf), "\n\n" "%s: %s\n" "%s: %s\n" "%s: %d\n" "%s: %d\n" "\n" "%s: %d/%d\n", Localize("Game type"), CurrentServerInfo.m_aGameType, Localize("Map"), CurrentServerInfo.m_aMap, Localize("Score limit"), m_pClient->m_Snap.m_pGameInfoObj->m_ScoreLimit, Localize("Time limit"), m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit, Localize("Players"), m_pClient->m_Snap.m_NumPlayers, CurrentServerInfo.m_MaxClients ); TextRender()->Text(0, GameInfo.x+x, GameInfo.y+y, 20, aBuf, 250); } // motd Motd.HSplitTop(10.0f, 0, &Motd); RenderTools()->DrawUIRect(&Motd, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f); Motd.Margin(5.0f, &Motd); y = 0.0f; x = 5.0f; TextRender()->Text(0, Motd.x+x, Motd.y+y, 32, Localize("MOTD"), -1); y += 32.0f+5.0f; TextRender()->Text(0, Motd.x+x, Motd.y+y, 16, m_pClient->m_pMotd->m_aServerMotd, (int)Motd.w); }
void CGameConsole::OnRender() { CUIRect Screen = *UI()->Screen(); float ConsoleMaxHeight = Screen.h*3/5.0f; float ConsoleHeight; float Progress = (TimeNow()-(m_StateChangeEnd-m_StateChangeDuration))/float(m_StateChangeDuration); if (Progress >= 1.0f) { if (m_ConsoleState == CONSOLE_CLOSING) m_ConsoleState = CONSOLE_CLOSED; else if (m_ConsoleState == CONSOLE_OPENING) m_ConsoleState = CONSOLE_OPEN; Progress = 1.0f; } if (m_ConsoleState == CONSOLE_OPEN && g_Config.m_ClEditor) Toggle(0); if (m_ConsoleState == CONSOLE_CLOSED) return; if (m_ConsoleState == CONSOLE_OPEN) Input()->MouseModeAbsolute(); float ConsoleHeightScale; if (m_ConsoleState == CONSOLE_OPENING) ConsoleHeightScale = ConsoleScaleFunc(Progress); else if (m_ConsoleState == CONSOLE_CLOSING) ConsoleHeightScale = ConsoleScaleFunc(1.0f-Progress); else //if (console_state == CONSOLE_OPEN) ConsoleHeightScale = ConsoleScaleFunc(1.0f); ConsoleHeight = ConsoleHeightScale*ConsoleMaxHeight; Graphics()->MapScreen(Screen.x, Screen.y, Screen.w, Screen.h); // do console shadow Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); IGraphics::CColorVertex Array[4] = { IGraphics::CColorVertex(0, 0,0,0, 0.5f), IGraphics::CColorVertex(1, 0,0,0, 0.5f), IGraphics::CColorVertex(2, 0,0,0, 0.0f), IGraphics::CColorVertex(3, 0,0,0, 0.0f)}; Graphics()->SetColorVertex(Array, 4); IGraphics::CQuadItem QuadItem(0, ConsoleHeight, Screen.w, 10.0f); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); // do background Graphics()->TextureSet(g_pData->m_aImages[IMAGE_CONSOLE_BG].m_Id); Graphics()->QuadsBegin(); Graphics()->SetColor(0.2f, 0.2f, 0.2f,0.9f); if(m_ConsoleType != 0) Graphics()->SetColor(0.4f, 0.2f, 0.2f,0.9f); Graphics()->QuadsSetSubset(0,-ConsoleHeight*0.075f,Screen.w*0.075f*0.5f,0); QuadItem = IGraphics::CQuadItem(0, 0, Screen.w, ConsoleHeight); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); // do small bar shadow Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Array[0] = IGraphics::CColorVertex(0, 0,0,0, 0.0f); Array[1] = IGraphics::CColorVertex(1, 0,0,0, 0.0f); Array[2] = IGraphics::CColorVertex(2, 0,0,0, 0.25f); Array[3] = IGraphics::CColorVertex(3, 0,0,0, 0.25f); Graphics()->SetColorVertex(Array, 4); QuadItem = IGraphics::CQuadItem(0, ConsoleHeight-20, Screen.w, 10); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); // do the lower bar Graphics()->TextureSet(g_pData->m_aImages[IMAGE_CONSOLE_BAR].m_Id); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.9f); Graphics()->QuadsSetSubset(0,0.1f,Screen.w*0.015f,1-0.1f); QuadItem = IGraphics::CQuadItem(0,ConsoleHeight-10.0f,Screen.w,10.0f); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); ConsoleHeight -= 22.0f; CInstance *pConsole = CurrentConsole(); { float FontSize = 10.0f; float RowHeight = FontSize*1.25f; float x = 3; float y = ConsoleHeight - RowHeight - 2; // render prompt CTextCursor Cursor; TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER); CRenderInfo Info; Info.m_pSelf = this; Info.m_WantedCompletion = pConsole->m_CompletionChosen; Info.m_EnumCount = 0; Info.m_Offset = pConsole->m_CompletionRenderOffset; Info.m_Width = Screen.w; Info.m_pCurrentCmd = pConsole->m_aCompletionBuffer; TextRender()->SetCursor(&Info.m_Cursor, x+Info.m_Offset, y+12.0f, FontSize, TEXTFLAG_RENDER); const char *pPrompt = "> "; if(m_ConsoleType) { if(Client()->State() == IClient::STATE_ONLINE) { if(Client()->RconAuthed()) pPrompt = "rcon> "; else pPrompt = "ENTER PASSWORD> "; } else pPrompt = "NOT CONNECTED> "; } TextRender()->TextEx(&Cursor, pPrompt, -1); x = Cursor.m_X; // render version char aBuf[128]; str_format(aBuf, sizeof(aBuf), "v%s", GAME_VERSION); float VersionWidth = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->Text(0, Screen.w-VersionWidth-5, y, FontSize, aBuf, -1); // render console input (wrap line) int Lines = TextRender()->TextLineCount(0, FontSize, pConsole->m_Input.GetString(), Screen.w - (VersionWidth + 10 + x)); y -= (Lines - 1) * FontSize; TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER); Cursor.m_LineWidth = Screen.w - (VersionWidth + 10 + x); //hide rcon password char aInputString[256]; str_copy(aInputString, pConsole->m_Input.GetString(), sizeof(aInputString)); if(m_ConsoleType && Client()->State() == IClient::STATE_ONLINE && !Client()->RconAuthed()) { for(int i = 0; i < pConsole->m_Input.GetLength(); ++i) aInputString[i] = '*'; } TextRender()->TextEx(&Cursor, aInputString, pConsole->m_Input.GetCursorOffset()); CTextCursor Marker = Cursor; TextRender()->TextEx(&Marker, "|", -1); TextRender()->TextEx(&Cursor, aInputString+pConsole->m_Input.GetCursorOffset(), -1); // render possible commands if(m_ConsoleType == 0 || Client()->RconAuthed()) { if(pConsole->m_Input.GetString()[0] != 0) { m_pConsole->PossibleCommands(pConsole->m_aCompletionBuffer, pConsole->m_CompletionFlagmask, PossibleCommandsRenderCallback, &Info); pConsole->m_CompletionRenderOffset = Info.m_Offset; if(Info.m_EnumCount <= 0) { if(pConsole->m_pCommand) { char aBuf[512]; str_format(aBuf, sizeof(aBuf), "Help: %s ", pConsole->m_pCommand->m_pHelp); TextRender()->TextEx(&Info.m_Cursor, aBuf, -1); TextRender()->TextColor(0.75f, 0.75f, 0.75f, 1); str_format(aBuf, sizeof(aBuf), "Syntax: %s %s", pConsole->m_pCommand->m_pName, pConsole->m_pCommand->m_pParams); TextRender()->TextEx(&Info.m_Cursor, aBuf, -1); } } } } TextRender()->TextColor(1,1,1,1); // render log (actual page, wrap lines) char *pEntry = pConsole->m_Backlog.Last(); for(int Page = 0, Lines = 0; Page <= pConsole->m_BacklogActPage; ++Page, Lines = 0) { // next page when lines reach the top while(y - Lines * RowHeight > RowHeight && pEntry) { Lines += TextRender()->TextLineCount(0, FontSize, pEntry, Screen.w-10); // just render output from actual backlog page (render bottom up) if(Page == pConsole->m_BacklogActPage) { TextRender()->SetCursor(&Cursor, 0, y - Lines * RowHeight, FontSize, TEXTFLAG_RENDER); Cursor.m_LineWidth = Screen.w-10; TextRender()->TextEx(&Cursor, pEntry, -1); } pEntry = pConsole->m_Backlog.Prev(pEntry); } // actual backlog page number is too high, render last available page (current checked one, render top down) if(!pEntry && Page < pConsole->m_BacklogActPage) { pConsole->m_BacklogActPage = Page; pEntry = pConsole->m_Backlog.First(); while(Lines > 0 && pEntry) { TextRender()->SetCursor(&Cursor, 0, y - Lines * RowHeight, FontSize, TEXTFLAG_RENDER); Cursor.m_LineWidth = Screen.w-10; Cursor.m_LineCount = 1; TextRender()->TextEx(&Cursor, pEntry, -1); Lines -= Cursor.m_LineCount; pEntry = pConsole->m_Backlog.Next(pEntry); } break; } } } }
void CScoreboard::RenderScoreboard64(float x, float y, float w, int Team, const char *pTitle) { if(Team == TEAM_SPECTATORS) return; bool isDDRace = Client()->IsServerType("ddrace"); float h = 760.0f; CUIRect area; area.x = x; area.y = y; area.w = w; area.h = h; Graphics()->BlendNormal(); Graphics()->TextureSet(-1); // render title CUIRect rTitle; area.HSplitTop(60.0f, &rTitle, &area); float TitleFontsize = 40.0f; if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER) pTitle = Localize("Game over"); else pTitle = Localize("Score board"); RenderTools()->DrawUIRect(&rTitle, HexToVec4(g_Config.m_hcContainerHeaderBackgroundColor), CUI::CORNER_T, 10.0f); rTitle.Margin(10.0f, &rTitle); char aBuf[128] = {0}; if(m_pClient->m_Snap.m_pGameDataObj) { int Score = Team == TEAM_RED ? m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed : m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue; str_format(aBuf, sizeof(aBuf), "%d", Score); } float tw = TextRender()->TextWidth(0, TitleFontsize, aBuf, -1); CUIRect rTitlePoints; rTitle.VSplitRight(tw+5.0f, 0x0, &rTitlePoints); TextRender()->Text(0, rTitlePoints.x, rTitlePoints.y-5.0f, TitleFontsize, aBuf, -1); float LineHeight = 40.0f; float TeeSizeMod = 0.4f; float Spacing = 0.0f; float HeadlineFontsize = 12.0f; float FontSize = 14.0f; int part = 0; CTextCursor Cursor; CUIRect parts[4]; area.VSplitMid(&parts[0], &parts[2]); parts[0].VSplitMid(&parts[0], &parts[1]); parts[2].VSplitMid(&parts[2], &parts[3]); float ScoreOffset, ScoreLength; float TeeOffset, TeeLength; float NameOffset, NameLength; float PingOffset, PingLength; float CountryOffset, CountryLength; float ClanOffset, ClanLength; int nPlayers = 0; bool fi = false; for(int i = 0; i < MAX_CLIENTS; i++) { if (!fi || (i%16) == 0) { if (fi) part++; x = parts[part].x; y = parts[part].y; ScoreOffset = x+10.0f; ScoreLength = 60.0f; TeeOffset = parts[part].x+90.0f; TeeLength = 60*TeeSizeMod; NameOffset = TeeOffset+TeeLength; NameLength = 200.0f-TeeLength; PingOffset = x+390.0f; PingLength = 65.0f; CountryOffset = PingOffset-(LineHeight-Spacing-TeeSizeMod); CountryLength = (LineHeight-Spacing-TeeSizeMod*3.0f)*2.0f; ClanOffset = x+230.0f; ClanLength = 230.0f-CountryLength; // render headlines CUIRect rHeadLines, rLabel; parts[part].HSplitTop(40.0f, &rHeadLines, &parts[part]); RenderTools()->DrawUIRect(&rHeadLines, HexToVec4(g_Config.m_hcListHeaderBackgroundColor), 0, 0.0f); rHeadLines.Margin(5.0f,&rHeadLines); y += 50.0f; rHeadLines.VSplitLeft(80.0f, &rLabel, &rHeadLines); TextRender()->Text(0, rLabel.x + 20.0f, rLabel.y, HeadlineFontsize, Localize(isDDRace?"Time":"Score"), -1); rHeadLines.VSplitLeft(200.0f, &rLabel, &rHeadLines); TextRender()->Text(0, rLabel.x, rLabel.y, HeadlineFontsize, Localize("Name"), -1); rHeadLines.VSplitLeft(150.0f, &rLabel, &rHeadLines); TextRender()->Text(0, rLabel.x, rLabel.y, HeadlineFontsize, Localize("Clan"), -1); rHeadLines.VSplitLeft(80.0f, &rLabel, &rHeadLines); TextRender()->Text(0, rLabel.x, rLabel.y, HeadlineFontsize, Localize("Ping"), -1); int corner = 0; if (part==0) corner = CUI::CORNER_BL; else if (part==3) corner = CUI::CORNER_BR; vec4 baColor = HexToVec4(g_Config.m_hcContainerBackgroundColor); RenderTools()->DrawUIRect(&parts[part], vec4(baColor.r, baColor.g, baColor.b, part%2==0?0.5f:0.65f), corner, 10.0f); fi = true; } // make sure that we render the correct team const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByDDTeam[i]; if(!pInfo) continue; nPlayers++; // background so it's easy to find the local player or the followed one in spectator mode if(pInfo->m_Local || (m_pClient->m_Snap.m_SpecInfo.m_Active && pInfo->m_ClientID == m_pClient->m_Snap.m_SpecInfo.m_SpectatorID)) { Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f); RenderTools()->DrawRoundRectExt(x, y, parts[part].w, LineHeight, 0.0f, 0); Graphics()->QuadsEnd(); } // score if(isDDRace) { if (pInfo->m_Score == -9999) str_copy(aBuf, "––:––", sizeof(aBuf)); else { int Time = abs(pInfo->m_Score); str_format(aBuf, sizeof(aBuf), "%02d:%02d", Time/60, Time%60); } } else str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Score, -999, 999)); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->SetCursor(&Cursor, ScoreOffset+ScoreLength-tw, y+Spacing+3.0f, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = ScoreLength; TextRender()->TextEx(&Cursor, aBuf, -1); // avatar CTeeRenderInfo TeeInfo = m_pClient->m_aClients[pInfo->m_ClientID].m_RenderInfo; TeeInfo.m_Size *= TeeSizeMod; RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(TeeOffset+TeeLength/2, y+LineHeight/2-3.0f)); // name if (g_Config.m_hcColorClan && m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aClan[0] != 0 && str_comp_nocase(m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aClan) == 0) //H-Client TextRender()->TextColor(0.7f, 0.7f, 0.2f, 1.0f); TextRender()->SetCursor(&Cursor, NameOffset, y+Spacing+3.0f, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = NameLength; TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); // clan tw = TextRender()->TextWidth(0, FontSize, m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, -1); TextRender()->SetCursor(&Cursor, ClanOffset+ClanLength/2-tw/2-5.0f, y+Spacing+3.0f, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = ClanLength; TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, -1); // country flag Graphics()->TextureSet(m_pClient->m_pCountryFlags->GetByCountryCode(m_pClient->m_aClients[pInfo->m_ClientID].m_Country)->m_Texture); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.5f); IGraphics::CQuadItem QuadItem(CountryOffset, y+(Spacing+TeeSizeMod*5.0f)/2.0f, CountryLength, LineHeight-Spacing-TeeSizeMod*5.0f); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); // ping //H-Client const int maxLatency = 200; vec3 Rgb = HslToRgb(vec3(1.0f, 1.0f, 0.5f)); if (pInfo->m_Latency <= maxLatency) Rgb = HslToRgb(vec3((((maxLatency - pInfo->m_Latency) * 0.35f) / maxLatency), 1.0f, 0.5f)); TextRender()->TextColor(Rgb.r, Rgb.g, Rgb.b, 1.0f); // str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Latency, 0, 1000)); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->SetCursor(&Cursor, PingOffset+PingLength-tw, y+Spacing+3.0f, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = PingLength; TextRender()->TextEx(&Cursor, aBuf, -1); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); y += LineHeight+Spacing; } //Title char aTitle[128]={0}; str_format(aTitle, sizeof(aTitle), "%s [%d]", pTitle, nPlayers); TextRender()->Text(0, rTitle.x, rTitle.y-5.0f, TitleFontsize, aTitle, -1); }