/* * RunThreads */ static void RunThreads(void){ thread_t *t[64]; int i; if(!threads->integer){ ThreadWork(0); return; } lock = SDL_CreateMutex(); for(i = 0; i < threads->integer; i++) t[i] = Thread_Create(ThreadWork, NULL); for(i = 0; i < threads->integer; i++) Thread_Wait(&t[i]); SDL_DestroyMutex(lock); lock = NULL; }
static void RunThreads (void) { SDL_Thread *threads[MAX_THREADS]; int i; if (threadstate.numthreads == 1) { ThreadWork(NULL); return; } ThreadInit(); for (i = 0; i < threadstate.numthreads; i++) threads[i] = SDL_CreateThread(ThreadWork, NULL); for (i = 0; i < threadstate.numthreads; i++) SDL_WaitThread(threads[i], NULL); ThreadRelease(); }