Пример #1
0
static void
InitializeEvent(
    XEvent *eventPtr,		/* Event structure to initialize. */
    TkWindow *winPtr,		/* Window to make event relative to. */
    int type,			/* Message type. */
    int x, int y,		/* Root coords of event. */
    int state,			/* State flags. */
    int detail)			/* Detail value. */
{
    eventPtr->type = type;
    eventPtr->xany.serial = LastKnownRequestProcessed(winPtr->display);
    eventPtr->xany.send_event = False;
    eventPtr->xany.display = winPtr->display;

    eventPtr->xcrossing.root = RootWindow(winPtr->display, winPtr->screenNum);
    eventPtr->xcrossing.time = TkpGetMS();
    eventPtr->xcrossing.x_root = x;
    eventPtr->xcrossing.y_root = y;

    switch (type) {
    case EnterNotify:
    case LeaveNotify:
	eventPtr->xcrossing.mode = NotifyNormal;
	eventPtr->xcrossing.state = state;
	eventPtr->xcrossing.detail = detail;
	eventPtr->xcrossing.focus = False;
	break;
    case MotionNotify:
	eventPtr->xmotion.state = state;
	eventPtr->xmotion.is_hint = detail;
	break;
    case ButtonPress:
    case ButtonRelease:
	eventPtr->xbutton.state = state;
	eventPtr->xbutton.button = detail;
	break;
    }
    TkChangeEventWindow(eventPtr, winPtr);
}
Пример #2
0
int
TkPointerEvent(
    register XEvent *eventPtr,	/* Pointer to the event. */
    TkWindow *winPtr)		/* Tk's information for window where event was
				 * reported. */
{
    register TkWindow *winPtr2;
    TkDisplay *dispPtr = winPtr->dispPtr;
    unsigned int serial;
    int outsideGrabTree = 0;
    int ancestorOfGrab = 0;
    int appGrabbed = 0;		/* Non-zero means event is being reported to
				 * an application that is affected by the
				 * grab. */

    /*
     * Collect information about the grab (if any).
     */

    switch (TkGrabState(winPtr)) {
    case TK_GRAB_IN_TREE:
	appGrabbed = 1;
	break;
    case TK_GRAB_ANCESTOR:
	appGrabbed = 1;
	outsideGrabTree = 1;
	ancestorOfGrab = 1;
	break;
    case TK_GRAB_EXCLUDED:
	appGrabbed = 1;
	outsideGrabTree = 1;
	break;
    }

    if ((eventPtr->type == EnterNotify) || (eventPtr->type == LeaveNotify)) {
	/*
	 * Keep track of what window the mouse is *really* over. Any events
	 * that we generate have a special send_event value, which is detected
	 * below and used to ignore the event for purposes of setting
	 * serverWinPtr.
	 */

	if (eventPtr->xcrossing.send_event != GENERATED_GRAB_EVENT_MAGIC) {
	    if ((eventPtr->type == LeaveNotify) &&
		    (winPtr->flags & TK_TOP_HIERARCHY)) {
		dispPtr->serverWinPtr = NULL;
	    } else {
		dispPtr->serverWinPtr = winPtr;
	    }
	}

	/*
	 * When a grab is active, X continues to report enter and leave events
	 * for windows outside the tree of the grab window:
	 * 1. Detect these events and ignore them except for windows above the
	 *    grab window.
	 * 2. Allow Enter and Leave events to pass through the windows above
	 *    the grab window, but never let them end up with the pointer *in*
	 *    one of those windows.
	 */

	if (dispPtr->grabWinPtr != NULL) {
	    if (outsideGrabTree && appGrabbed) {
		if (!ancestorOfGrab) {
		    return 0;
		}
		switch (eventPtr->xcrossing.detail) {
		case NotifyInferior:
		    return 0;
		case NotifyAncestor:
		    eventPtr->xcrossing.detail = NotifyVirtual;
		    break;
		case NotifyNonlinear:
		    eventPtr->xcrossing.detail = NotifyNonlinearVirtual;
		    break;
		}
	    }

	    /*
	     * Make buttons have the same grab-like behavior inside a grab as
	     * they do outside a grab: do this by ignoring enter and leave
	     * events except for the window in which the button was pressed.
	     */

	    if ((dispPtr->buttonWinPtr != NULL)
		    && (winPtr != dispPtr->buttonWinPtr)) {
		return 0;
	    }
	}
	return 1;
    }

    if (!appGrabbed) {
	return 1;
    }

    if (eventPtr->type == MotionNotify) {
	/*
	 * When grabs are active, X reports motion events relative to the
	 * window under the pointer. Instead, it should report the events
	 * relative to the window the button went down in, if there is a
	 * button down. Otherwise, if the pointer window is outside the
	 * subtree of the grab window, the events should be reported relative
	 * to the grab window. Otherwise, the event should be reported to the
	 * pointer window.
	 */

	winPtr2 = winPtr;
	if (dispPtr->buttonWinPtr != NULL) {
	    winPtr2 = dispPtr->buttonWinPtr;
	} else if (outsideGrabTree || (dispPtr->serverWinPtr == NULL)) {
	    winPtr2 = dispPtr->grabWinPtr;
	}
	if (winPtr2 != winPtr) {
	    TkChangeEventWindow(eventPtr, winPtr2);
	    Tk_QueueWindowEvent(eventPtr, TCL_QUEUE_HEAD);
	    return 0;
	}
	return 1;
    }

    /*
     * Process ButtonPress and ButtonRelease events:
     * 1. Keep track of whether a button is down and what window it went down
     *    in.
     * 2. If the first button goes down outside the grab tree, pretend it went
     *    down in the grab window. Note: it's important to redirect events to
     *    the grab window like this in order to make things like menus work,
     *    where button presses outside the grabbed menu need to be seen. An
     *    application can always ignore the events if they occur outside its
     *    window.
     * 3. If a button press or release occurs outside the window where the
     *    first button was pressed, retarget the event so it's reported to the
     *    window where the first button was pressed.
     * 4. If the last button is released in a window different than where the
     *    first button was pressed, generate Enter/Leave events to move the
     *    mouse from the button window to its current window.
     * 5. If the grab is set at a time when a button is already down, or if
     *    the window where the button was pressed was deleted, then
     *    dispPtr->buttonWinPtr will stay NULL. Just forget about the
     *    auto-grab for the button press; events will go to whatever window
     *    contains the pointer. If this window isn't in the grab tree then
     *    redirect events to the grab window.
     * 6. When a button is pressed during a local grab, the X server sets a
     *    grab of its own, since it doesn't even know about our local grab.
     *    This causes enter and leave events no longer to be generated in the
     *    same way as for global grabs. To eliminate this problem, set a
     *    temporary global grab when the first button goes down and release it
     *    when the last button comes up.
     */

    if ((eventPtr->type == ButtonPress) || (eventPtr->type == ButtonRelease)) {
	winPtr2 = dispPtr->buttonWinPtr;
	if (winPtr2 == NULL) {
	    if (outsideGrabTree) {
		winPtr2 = dispPtr->grabWinPtr;			/* Note 5. */
	    } else {
		winPtr2 = winPtr;				/* Note 5. */
	    }
	}
	if (eventPtr->type == ButtonPress) {
	    if ((eventPtr->xbutton.state & ALL_BUTTONS) == 0) {
		if (outsideGrabTree) {
		    TkChangeEventWindow(eventPtr, dispPtr->grabWinPtr);
		    Tk_QueueWindowEvent(eventPtr, TCL_QUEUE_HEAD);
		    return 0;					/* Note 2. */
		}
		if (!(dispPtr->grabFlags & GRAB_GLOBAL)) {	/* Note 6. */
		    serial = NextRequest(dispPtr->display);
		    if (XGrabPointer(dispPtr->display,
			    dispPtr->grabWinPtr->window, True,
			    ButtonPressMask|ButtonReleaseMask|ButtonMotionMask,
			    GrabModeAsync, GrabModeAsync, None, None,
			    CurrentTime) == 0) {
			EatGrabEvents(dispPtr, serial);
			if (XGrabKeyboard(dispPtr->display, winPtr->window,
				False, GrabModeAsync, GrabModeAsync,
				CurrentTime) == 0) {
			    dispPtr->grabFlags |= GRAB_TEMP_GLOBAL;
			} else {
			    XUngrabPointer(dispPtr->display, CurrentTime);
			}
		    }
		}
		dispPtr->buttonWinPtr = winPtr;
		return 1;
	    }
	} else {
	    if ((eventPtr->xbutton.state & ALL_BUTTONS)
		    == buttonStates[eventPtr->xbutton.button - Button1]) {
		ReleaseButtonGrab(dispPtr);			/* Note 4. */
	    }
	}
	if (winPtr2 != winPtr) {
	    TkChangeEventWindow(eventPtr, winPtr2);
	    Tk_QueueWindowEvent(eventPtr, TCL_QUEUE_HEAD);
	    return 0;						/* Note 3. */
	}
    }

    return 1;
}