Пример #1
0
Partition *BucketRepository::get_or_create_partition(
  const EntityRank arg_entity_rank ,
  const OrdinalVector &parts)
{
  enum { KEY_TMP_BUFFER_SIZE = 64 };

  TraceIf("stk::mesh::impl::BucketRepository::get_or_create_partition", LOG_BUCKET);

  ThrowRequireMsg(MetaData::get(m_mesh).check_rank(arg_entity_rank),
                  "Entity rank " << arg_entity_rank << " is invalid");

  // Somehow, this can happen.
  ThrowRequireMsg( !m_buckets.empty(),
                   "m_buckets is empty! Did you forget to initialize MetaData before creating BulkData?");

  std::vector<Partition *> & partitions = m_partitions[ arg_entity_rank ];

  const size_t part_count = parts.size();
  std::vector<unsigned> key(2 + part_count) ;

  //----------------------------------
  // Key layout:
  // { part_count + 1 , { part_ordinals } , partition_count }
  // Thus partition_count = key[ key[0] ]
  //
  // for upper bound search use the maximum key for a bucket in the partition.
  const unsigned max = static_cast<unsigned>(-1);
  key[0] = part_count+1;
  key[ key[0] ] = max ;

  {
    for ( unsigned i = 0 ; i < part_count ; ++i ) { key[i+1] = parts[i] ; }
  }

  // If the partition is found, the iterator will be right after it, thanks to the
  // trickiness above.
  const std::vector<Partition *>::iterator ik = lower_bound( partitions , &key[0] );
  const bool partition_exists =
    (ik != partitions.begin()) && raw_part_equal( ik[-1]->key() , &key[0] );

  if (partition_exists)
  {
    return ik[-1];
  }

  key[key[0]] = 0;

  typedef tracking_allocator<Partition, PartitionTag> partition_allocator;
  Partition *partition = partition_allocator().allocate(1);
  ThrowRequire(partition != NULL);
  partition = new (partition) Partition(m_mesh, this, arg_entity_rank, key);

  m_need_sync_from_partitions[arg_entity_rank] = true;
  partitions.insert( ik , partition );

  return partition ;
}
Пример #2
0
void EntityRepository::clean_changes()
{
  TraceIf("stk::mesh::impl::EntityRepository::clean_changes", LOG_ENTITY);

  for ( EntityMap::iterator
      i = m_entities.begin() ; i != m_entities.end() ; )
  {
    const EntityMap::iterator j = i ;
    ++i ;

    if ( j->second->m_entityImpl.marked_for_destruction() ) {
      // Clear out the entities destroyed in the previous modification.
      // They were retained for change-logging purposes.
      internal_expunge_entity( j );
    }
    else {
      j->second->m_entityImpl.log_clear();
    }
  }
}