Пример #1
0
static void Handle_TriggerTestA
(
    le_msg_MessageRef_t _msgRef
)
{
    // Get the message buffer pointer
    __attribute__((unused)) uint8_t* _msgBufPtr = ((_Message_t*)le_msg_GetPayloadPtr(_msgRef))->buffer;

    // Unpack the input parameters from the message


    // Call the function
    TriggerTestA ( (ServerCmdRef_t)_msgRef );
}
Пример #2
0
void test2(void)
{

    HandlerRef = AddTestAHandler(HandleTestA, &SomeData);
    LE_PRINT_VALUE("%p", HandlerRef);

    // Try removing the handler and registering again, to ensure that allocated data objects
    // have been released, i.e. the associated client and server pools should not increase.
    RemoveTestAHandler(HandlerRef);
    HandlerRef = AddTestAHandler(HandleTestA, &SomeData);
    LE_PRINT_VALUE("%p", HandlerRef);

    LE_DEBUG("Triggering TestA\n");
    TriggerTestA();

    // Need to allow the event loop to process the trigger.
    // The rest of the test will be continued in the handler.
}
Пример #3
0
static void Handle_TriggerTestA
(
    le_msg_MessageRef_t _msgRef

)
{
    // Get the message buffer pointer
    uint8_t* _msgBufPtr = ((_Message_t*)le_msg_GetPayloadPtr(_msgRef))->buffer;

    // Needed if we are returning a result or output values
    uint8_t* _msgBufStartPtr = _msgBufPtr;

    // Unpack the input parameters from the message



    // Define storage for output parameters


    // Call the function
    TriggerTestA (  );


    // Re-use the message buffer for the response
    _msgBufPtr = _msgBufStartPtr;


    // Pack any "out" parameters


    // Return the response
    LE_DEBUG("Sending response to client session %p : %ti bytes sent",
             le_msg_GetSession(_msgRef),
             _msgBufPtr-_msgBufStartPtr);
    le_msg_Respond(_msgRef);
}