Пример #1
0
/*
=================
PlayerSettings_MenuEvent
=================
*/
static void PlayerSettings_MenuEvent( void* ptr, int event ) {
	if( event != QM_ACTIVATED ) {
		return;
	}

	switch( ((menucommon_s*)ptr)->id ) {
	case ID_HANDICAP:
		trap_Cvar_Set( "handicap", va( "%i", 100 - 25 * s_playersettings.handicap.curvalue ) );
		break;

	case ID_EFFECTS:
		trap_Cvar_Set( "color1", va( "%i %i %i", uitogamecode[s_playersettings.effects.curvalue], uitogamecode[s_playersettings.effects2.curvalue], uitogamecode[s_playersettings.effects3.curvalue] ) );
		break;
	case ID_EFFECTS2:
		trap_Cvar_Set( "color1", va( "%i %i %i", uitogamecode[s_playersettings.effects.curvalue], uitogamecode[s_playersettings.effects2.curvalue], uitogamecode[s_playersettings.effects3.curvalue] ) );
		break;
	case ID_EFFECTS3:
		trap_Cvar_Set( "color1", va( "%i %i %i", uitogamecode[s_playersettings.effects.curvalue], uitogamecode[s_playersettings.effects2.curvalue], uitogamecode[s_playersettings.effects3.curvalue] ) );
		break;

	case ID_MODEL:
		PlayerSettings_SaveChanges();
		UI_PlayerModelMenu();
		break;

	case ID_BACK:
		PlayerSettings_SaveChanges();
		UI_PopMenu();
		break;
	}
}
Пример #2
0
/*
=================
PlayerSettings_MenuEvent
=================
 */
static void PlayerSettings_MenuEvent(void* ptr, int event) {
    if (event != QM_ACTIVATED) {
        return;
    }

    switch (((menucommon_s*) ptr)->id) {
        case ID_MODEL:
            PlayerSettings_SaveChanges();
            UI_PlayerModelMenu();
            break;

        case ID_BACK:
            PlayerSettings_SaveChanges();
            UI_PopMenu();
            break;
    }
}
Пример #3
0
/*
=================
PlayerSettings_MenuEvent
=================
*/
static void PlayerSettings_MenuEvent( void* ptr, int event ) {
	if( event != QM_ACTIVATED ) {
		return;
	}

	switch( ((menucommon_s*)ptr)->id ) {
	case ID_HANDICAP:
		trap_Cvar_Set( "handicap", va( "%i", 100 - 10 * s_playersettings.handicap.curvalue ) );
		break;

	case ID_MODEL:
		PlayerSettings_SaveChanges();
		UI_PlayerModelMenu();
		break;

	case ID_BACK:
		PlayerSettings_SaveChanges();
		UI_PopMenu();
		break;
	}
}