Пример #1
0
/*
===============
UI_PlayerInfo_SetModel
===============
*/
void UI_PlayerInfo_SetModel( uiPlayerInfo_t *pi, const char *model, const char *headmodel, char *teamName ) {
	memset( pi, 0, sizeof(*pi) );
	UI_RegisterPlayerModelname( pi, model, headmodel, teamName );
	pi->weapon = WP_MACHINEGUN;
	pi->currentWeapon = pi->weapon;
	pi->lastWeapon = pi->weapon;
	pi->pendingWeapon = WP_NUM_WEAPONS;
	pi->weaponTimer = 0;
	pi->chat = qfalse;
	pi->newModel = qtrue;
	UI_PlayerInfo_SetWeapon( pi, pi->weapon );
}
Пример #2
0
/*
===============
UI_PlayerInfo_SetModel
===============
*/
void UI_PlayerInfo_SetModel( uiPlayerInfo_t *pi, const char *model, const char *headmodel, char *teamName ) {
	memset( pi, 0, sizeof(*pi) );
	UI_RegisterPlayerModelname( pi, model, headmodel, teamName );
#if defined TA_PLAYERSYS && defined TA_WEAPSYS
	pi->weapon = pi->playercfg.default_weapon;
#else
	pi->weapon = WP_MACHINEGUN;
#endif
	pi->currentWeapon = pi->weapon;
	pi->lastWeapon = pi->weapon;
	pi->pendingWeapon = WP_NUM_WEAPONS;
	pi->weaponTimer = 0;
	pi->chat = qfalse;
	pi->newModel = qtrue;
	UI_PlayerInfo_SetWeapon( pi, pi->weapon );
}