Пример #1
0
void UI_SaberAttachToChar( itemDef_t *item )
{
	int	numSabers = 1;
 	int	saberNum = 0;

	if ( item->ghoul2.size() > 2 && item->ghoul2[2].mModelindex >=0 )
	{//remove any extra models
		DC->g2_RemoveGhoul2Model(item->ghoul2, 2);
	}
	if ( item->ghoul2.size() > 1 && item->ghoul2[1].mModelindex >=0)
	{//remove any extra models
		DC->g2_RemoveGhoul2Model(item->ghoul2, 1);
	}

	if ( uiInfo.movesTitleIndex == 4 /*MD_DUAL_SABERS*/ )
	{
		numSabers = 2;
	}

	for ( saberNum = 0; saberNum < numSabers; saberNum++ )
	{
		//bolt sabers
		char modelPath[MAX_QPATH];
		char skinPath[MAX_QPATH];
		char saber[MAX_QPATH]; 

		UI_GetSaberForMenu( saber, saberNum );

		if ( UI_SaberModelForSaber( saber, modelPath ) )
		{//successfully found a model
			int g2Saber = DC->g2_InitGhoul2Model(item->ghoul2, modelPath, 0, 0, 0, 0, 0); //add the model
			if (g2Saber)
			{
				//get the customSkin, if any
				if ( UI_SaberSkinForSaber( saber, skinPath ) )
				{
					int g2skin = DC->registerSkin(skinPath);
					DC->g2_SetSkin( &item->ghoul2[g2Saber], 0, g2skin );//this is going to set the surfs on/off matching the skin file
				}
				else
				{
					DC->g2_SetSkin( &item->ghoul2[g2Saber], -1, 0 );//turn off custom skin
				}
				int boltNum;
				if ( saberNum == 0 )
				{
					boltNum = G2API_AddBolt(&item->ghoul2[0], "*r_hand");
				}
				else
				{
					boltNum = G2API_AddBolt(&item->ghoul2[0], "*l_hand");
				}
				G2API_AttachG2Model(&item->ghoul2[g2Saber], &item->ghoul2[0], boltNum, 0);
			}
		}
	}
}
Пример #2
0
void UI_SaberAttachToChar( itemDef_t *item )
{
	int	numSabers = 1;
 	int	saberNum = 0;

	if ( trap_G2API_HasGhoul2ModelOnIndex(&(item->ghoul2),2) )
	{//remove any extra models
		trap_G2API_RemoveGhoul2Model(&(item->ghoul2), 2);
	}
	if ( trap_G2API_HasGhoul2ModelOnIndex(&(item->ghoul2),1) )
	{//remove any extra models
		trap_G2API_RemoveGhoul2Model(&(item->ghoul2), 1);
	}

	if ( uiInfo.movesTitleIndex == 4 /*MD_DUAL_SABERS*/ )
	{
		numSabers = 2;
	}

	for ( saberNum = 0; saberNum < numSabers; saberNum++ )
	{
		//bolt sabers
		char modelPath[MAX_QPATH];
		char skinPath[MAX_QPATH];
		char saber[MAX_QPATH]; 

		UI_GetSaberForMenu( saber, saberNum );

		if ( UI_SaberModelForSaber( saber, modelPath ) )
		{//successfully found a model
			int g2Saber = trap_G2API_InitGhoul2Model( &(item->ghoul2), modelPath, 0, 0, 0, 0, 0 ); //add the model
			if ( g2Saber )
			{
				int boltNum;
				//get the customSkin, if any
				if ( UI_SaberSkinForSaber( saber, skinPath ) )
				{
					int g2skin = trap_R_RegisterSkin(skinPath);
					trap_G2API_SetSkin( item->ghoul2, g2Saber, 0, g2skin );//this is going to set the surfs on/off matching the skin file
				}
				else
				{
					trap_G2API_SetSkin( item->ghoul2, g2Saber, 0, 0 );//turn off custom skin
				}
				if ( saberNum == 0 )
				{
					boltNum = trap_G2API_AddBolt( item->ghoul2, 0, "*r_hand");
				}
				else
				{
					boltNum = trap_G2API_AddBolt( item->ghoul2, 0, "*l_hand");
				}
				trap_G2API_AttachG2Model( item->ghoul2, g2Saber, item->ghoul2, boltNum, 0);
			}
		}
	}
}