Пример #1
0
static void OnCancel( GtkWidget *widget, gpointer data ){
	g_qeglobals.d_texturewin.texdef = g_old_texdef;
	// cancel the last do if we own it
	if ( g_dlgSurface.m_nUndoId == Undo_GetUndoId() ) {
#ifdef DBG_SI
		Sys_Printf( "OnCancel calling Undo_Undo\n" );
#endif
		g_bListenUpdate = false;
		Undo_Undo();
		g_bListenUpdate = true;
		g_dlgSurface.m_nUndoId = 0;
	}
	g_dlgSurface.HideDlg();
}
Пример #2
0
/*
   ==============
   GetTexMods

   Shows any changes to the main Radiant windows
   ===============
 */
void GetTexMods( bool b_SetUndoPoint ){

#ifdef DBG_SI
	Sys_Printf( "SurfaceDlg GetTexMods\n" );
#endif

	if ( !texdef_face_list_empty() ) {
		g_bListenUpdate = FALSE;
		apply_surface_flags( get_texdef_face_list() );
		SetTexdef_FaceList( get_texdef_face_list(), b_SetUndoPoint, FALSE );
		g_bListenUpdate = TRUE;

		if ( b_SetUndoPoint ) {
			m_nUndoId = Undo_GetUndoId();
		}
	}
}
Пример #3
0
/*
   ==============
   GetTexMods

   Reads the fields to get the current texdef (i.e. widgets -> MAP)
   in brush primitive mode, grab the fake shift scale rot and compute a new texture matrix
   ===============
 */
void SurfaceDlg::GetTexMods(){
	char buffer[1024];
	texdef_t *pt;

#ifdef DBG_SI
	Sys_Printf( "SurfaceDlg::GetTexMods\n" );
#endif

	if ( g_ptrSelectedFaces.GetSize() > 0 ) {
		//++timo just a test, we disable the undo when working on selected faces
		m_nUndoId = 0;
		face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( 0 ) );
		g_qeglobals.d_texturewin.texdef = selFace->texdef;
#ifdef DBG_SI
		Sys_Printf( "g_qeglobals.d_texturewin.texdef = selFace->texdef\n" );
#endif
	}
//  else
//  {
	pt = &g_qeglobals.d_texturewin.texdef;
#ifdef DBG_SI
	Sys_Printf( "pt = &g_qeglobals.d_texturewin.texdef\n" );
#endif
//  }

	const char* text = gtk_entry_get_text( GTK_ENTRY( GetDlgWidget( "texture" ) ) );

#ifdef DBG_SI
	Sys_Printf( "pt->SetName(%s)\n", text );
#endif

	// TTimo: detect and refuse invalid texture names (at least the ones with spaces)
	if ( text[0] <= ' ' || strchr( text, ' ' ) ) {
		Sys_FPrintf( SYS_WRN, "WARNING: spaces in shader names are not allowed, ignoring '%s'\n", text );
		pt->SetName( SHADER_NOT_FOUND );
		gtk_entry_set_text( GTK_ENTRY( GetDlgWidget( "texture" ) ), pt->GetName() );
	}
	else
	{
		strcpy( buffer, "textures/" );
		strcpy( buffer + 9, text );
		pt->SetName( buffer );
	}


	( g_qeglobals.m_bBrushPrimitMode ? m_shift[0] : pt->shift[0] ) =
		gtk_spin_button_get_value_as_float( GTK_SPIN_BUTTON( GetDlgWidget( "hshift" ) ) );
	( g_qeglobals.m_bBrushPrimitMode ? m_shift[1] : pt->shift[1] ) =
		gtk_spin_button_get_value_as_float( GTK_SPIN_BUTTON( GetDlgWidget( "vshift" ) ) );
	( g_qeglobals.m_bBrushPrimitMode ? m_scale[0] : pt->scale[0] ) =
		gtk_spin_button_get_value_as_float( GTK_SPIN_BUTTON( GetDlgWidget( "hscale" ) ) );
	( g_qeglobals.m_bBrushPrimitMode ? m_scale[1] : pt->scale[1] ) =
		gtk_spin_button_get_value_as_float( GTK_SPIN_BUTTON( GetDlgWidget( "vscale" ) ) );
	( g_qeglobals.m_bBrushPrimitMode ? m_rotate : pt->rotate ) =
		gtk_spin_button_get_value_as_float( GTK_SPIN_BUTTON( GetDlgWidget( "rotate" ) ) );

	// a local copy of the texture matrix, given for a qtexture_t with width=2 height=2
	brushprimit_texdef_t local_bp;
	brushprimit_texdef_t  *bpt;
	if ( g_qeglobals.m_bBrushPrimitMode ) {
		face_t *selFace = NULL;
		if ( g_ptrSelectedFaces.GetSize() > 0 ) {
			selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( 0 ) );
			bpt = &selFace->brushprimit_texdef;
		}
		else
		{
			bpt = &g_qeglobals.d_texturewin.brushprimit_texdef;
		}
		// compute texture matrix
		// the matrix returned must be understood as a qtexture_t with width=2 height=2
		FakeTexCoordsToTexMat( m_shift, m_rotate, m_scale, local_bp.coords );
		// copy the texture matrix in the global struct
		// fit the qtexture if we have a face selected, otherwise g_qeglobals.d_texturewin.brushprimit_texdef uses the basic qtexture_t with width=2 height=2

		ConvertTexMatWithQTexture( &local_bp, NULL, bpt, ( ( selFace ) ? selFace->d_texture : NULL ) );
	}
	// we are gonna do stuff, if we own the last do we undo it first
	if ( m_nUndoId != 0 ) {
		// check the do we're about to undo is the one we pushed earlier
		if ( m_nUndoId == Undo_GetUndoId() ) {
#ifdef DBG_SI
			Sys_Printf( "GetTexMods calling Undo_Undo (silent)\n" );
#endif
			g_bListenUpdate = false;
			Undo_Undo( true );
			g_bListenUpdate = true;
		}
	}
	Select_SetTexture( pt,&local_bp );
	m_nUndoId = Undo_GetUndoId();
}