static void OnCancel( GtkWidget *widget, gpointer data ){ g_qeglobals.d_texturewin.texdef = g_old_texdef; // cancel the last do if we own it if ( g_dlgSurface.m_nUndoId == Undo_GetUndoId() ) { #ifdef DBG_SI Sys_Printf( "OnCancel calling Undo_Undo\n" ); #endif g_bListenUpdate = false; Undo_Undo(); g_bListenUpdate = true; g_dlgSurface.m_nUndoId = 0; } g_dlgSurface.HideDlg(); }
/* ============== GetTexMods Shows any changes to the main Radiant windows =============== */ void GetTexMods( bool b_SetUndoPoint ){ #ifdef DBG_SI Sys_Printf( "SurfaceDlg GetTexMods\n" ); #endif if ( !texdef_face_list_empty() ) { g_bListenUpdate = FALSE; apply_surface_flags( get_texdef_face_list() ); SetTexdef_FaceList( get_texdef_face_list(), b_SetUndoPoint, FALSE ); g_bListenUpdate = TRUE; if ( b_SetUndoPoint ) { m_nUndoId = Undo_GetUndoId(); } } }
/* ============== GetTexMods Reads the fields to get the current texdef (i.e. widgets -> MAP) in brush primitive mode, grab the fake shift scale rot and compute a new texture matrix =============== */ void SurfaceDlg::GetTexMods(){ char buffer[1024]; texdef_t *pt; #ifdef DBG_SI Sys_Printf( "SurfaceDlg::GetTexMods\n" ); #endif if ( g_ptrSelectedFaces.GetSize() > 0 ) { //++timo just a test, we disable the undo when working on selected faces m_nUndoId = 0; face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( 0 ) ); g_qeglobals.d_texturewin.texdef = selFace->texdef; #ifdef DBG_SI Sys_Printf( "g_qeglobals.d_texturewin.texdef = selFace->texdef\n" ); #endif } // else // { pt = &g_qeglobals.d_texturewin.texdef; #ifdef DBG_SI Sys_Printf( "pt = &g_qeglobals.d_texturewin.texdef\n" ); #endif // } const char* text = gtk_entry_get_text( GTK_ENTRY( GetDlgWidget( "texture" ) ) ); #ifdef DBG_SI Sys_Printf( "pt->SetName(%s)\n", text ); #endif // TTimo: detect and refuse invalid texture names (at least the ones with spaces) if ( text[0] <= ' ' || strchr( text, ' ' ) ) { Sys_FPrintf( SYS_WRN, "WARNING: spaces in shader names are not allowed, ignoring '%s'\n", text ); pt->SetName( SHADER_NOT_FOUND ); gtk_entry_set_text( GTK_ENTRY( GetDlgWidget( "texture" ) ), pt->GetName() ); } else { strcpy( buffer, "textures/" ); strcpy( buffer + 9, text ); pt->SetName( buffer ); } ( g_qeglobals.m_bBrushPrimitMode ? m_shift[0] : pt->shift[0] ) = gtk_spin_button_get_value_as_float( GTK_SPIN_BUTTON( GetDlgWidget( "hshift" ) ) ); ( g_qeglobals.m_bBrushPrimitMode ? m_shift[1] : pt->shift[1] ) = gtk_spin_button_get_value_as_float( GTK_SPIN_BUTTON( GetDlgWidget( "vshift" ) ) ); ( g_qeglobals.m_bBrushPrimitMode ? m_scale[0] : pt->scale[0] ) = gtk_spin_button_get_value_as_float( GTK_SPIN_BUTTON( GetDlgWidget( "hscale" ) ) ); ( g_qeglobals.m_bBrushPrimitMode ? m_scale[1] : pt->scale[1] ) = gtk_spin_button_get_value_as_float( GTK_SPIN_BUTTON( GetDlgWidget( "vscale" ) ) ); ( g_qeglobals.m_bBrushPrimitMode ? m_rotate : pt->rotate ) = gtk_spin_button_get_value_as_float( GTK_SPIN_BUTTON( GetDlgWidget( "rotate" ) ) ); // a local copy of the texture matrix, given for a qtexture_t with width=2 height=2 brushprimit_texdef_t local_bp; brushprimit_texdef_t *bpt; if ( g_qeglobals.m_bBrushPrimitMode ) { face_t *selFace = NULL; if ( g_ptrSelectedFaces.GetSize() > 0 ) { selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( 0 ) ); bpt = &selFace->brushprimit_texdef; } else { bpt = &g_qeglobals.d_texturewin.brushprimit_texdef; } // compute texture matrix // the matrix returned must be understood as a qtexture_t with width=2 height=2 FakeTexCoordsToTexMat( m_shift, m_rotate, m_scale, local_bp.coords ); // copy the texture matrix in the global struct // fit the qtexture if we have a face selected, otherwise g_qeglobals.d_texturewin.brushprimit_texdef uses the basic qtexture_t with width=2 height=2 ConvertTexMatWithQTexture( &local_bp, NULL, bpt, ( ( selFace ) ? selFace->d_texture : NULL ) ); } // we are gonna do stuff, if we own the last do we undo it first if ( m_nUndoId != 0 ) { // check the do we're about to undo is the one we pushed earlier if ( m_nUndoId == Undo_GetUndoId() ) { #ifdef DBG_SI Sys_Printf( "GetTexMods calling Undo_Undo (silent)\n" ); #endif g_bListenUpdate = false; Undo_Undo( true ); g_bListenUpdate = true; } } Select_SetTexture( pt,&local_bp ); m_nUndoId = Undo_GetUndoId(); }