GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { CONTEXT_EXEC(Uniform4f(location, x, y, z, w)); }
//--------------------------------------------------------------------------- void Material::RegisterStaticUniform4f( const std::string& name, const Vec4f& value ) { m_uniforms4f.push_back( Uniform4f( name, value ) ); }