Пример #1
0
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
	CONTEXT_EXEC(Uniform4f(location, x, y, z, w));
}
Пример #2
0
//---------------------------------------------------------------------------
void Material::RegisterStaticUniform4f( const std::string& name, const Vec4f& value )
{
	m_uniforms4f.push_back( Uniform4f( name, value ) );
}