Пример #1
0
/**@brief Application main function.
 */
int main(void)
{	
    uint32_t err_code;
    bool erase_bonds;
    uint8_t  start_string[] = START_STRING;
	
    // Initialize.
    APP_TIMER_INIT(APP_TIMER_PRESCALER, APP_TIMER_OP_QUEUE_SIZE, false);
    uart_init();
    buttons_leds_init(&erase_bonds);
    ble_stack_init();
    gap_params_init();
    services_init();
    advertising_init();
    conn_params_init();
    
    printf("%s",start_string);
	
    UnityMain(0, NULL, RunAllTests);

    err_code = ble_advertising_start(BLE_ADV_MODE_FAST);
    APP_ERROR_CHECK(err_code);
    // Enter main loop.
    for (;;)
    {
        power_manage();
    }
}
Пример #2
0
/****************************************************************************
 * Name: unity_pwrbtn_main
 *
 * Description:
 *   Application entry point
 *
 * Input Parameters:
 *   argc - number of arguments
 *   argv - arguments themselves
 *
 * Returned Value:
 *   exit status
 *
 * Assumptions/Limitations:
 *   None
 *
 ****************************************************************************/
int unity_usrsock_main(int argc, const char* argv[])
{
  int ret;
  struct mallinfo mem_before, mem_after;

  get_mallinfo(&mem_before);

  ret = UnityMain(argc, argv, runAllTests);

  get_mallinfo(&mem_after);

  print_mallinfo(&mem_before, "HEAP BEFORE TESTS");
  print_mallinfo(&mem_after, "HEAP AFTER TESTS");

  return ret;
}
Пример #3
0
int main(int argc, const char * argv[])
{
  return UnityMain(argc, argv, RunAllTests);
}
Пример #4
0
int main(int argc, char** argv) {
    return UnityMain(argc, argv, run_all_tests);
}
Пример #5
0
int main(int argc, char* argv[]) {
  return UnityMain(argc, argv, runTreeTests);
}
Пример #6
0
int main(int argc, char* argv[])
{
	return UnityMain(argc, (char **) argv, RunAllTests);
}
Пример #7
0
TEST(UnityCommandOptions, GroupOrNameFilterWithoutStringFails)
{
    TEST_ASSERT_EQUAL(1, UnityGetCommandLineOptions(3, unknownCommand));
    TEST_ASSERT_EQUAL(1, UnityGetCommandLineOptions(5, unknownCommand));
    TEST_ASSERT_EQUAL(1, UnityMain(3, unknownCommand, NULL));
}
Пример #8
0
/****************************************************************************
 * Name: unity_pwrbtn_main
 *
 * Description:
 *   Application entry point
 *
 * Input Parameters:
 *   argc - number of arguments
 *   argv - arguments themselves
 *
 * Returned Value:
 *   exit status
 *
 * Assumptions/Limitations:
 *   None
 *
 ****************************************************************************/
int unity_pwrbtn_main(int argc, const char* argv[])
{
  return UnityMain(argc, argv, runAllTests);
}
Пример #9
0
int main(int argc, const char* argv[])
{
    return UnityMain(argc, argv, run_all_tests);
}