Пример #1
0
bool LoadScriptingModule(char const* libName)
{
    ScriptsSet testScript=new _ScriptSet;

    std::string name = strlen(libName) ? libName : MANGOS_SCRIPT_NAME;
    name += MANGOS_SCRIPT_EXT;

    testScript->hScriptsLib=MANGOS_LOAD_LIBRARY(name.c_str());

    if(!testScript->hScriptsLib )
    {
        printf("Error loading Scripts Library %s !\n",name.c_str());
        delete testScript;
        return false;
    }

    if(   !(testScript->ScriptsInit         =(scriptCallScriptsInit         )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsInit"         ))
        ||!(testScript->ScriptsFree         =(scriptCallScriptsFree         )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsFree"         ))
        ||!(testScript->ScriptsVersion      =(scriptCallScriptsVersion      )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsVersion"      ))
        ||!(testScript->GossipHello         =(scriptCallGossipHello         )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GossipHello"         ))
        ||!(testScript->GOChooseReward      =(scriptCallGOChooseReward      )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOChooseReward"      ))
        ||!(testScript->QuestAccept         =(scriptCallQuestAccept         )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"QuestAccept"         ))
        ||!(testScript->GossipSelect        =(scriptCallGossipSelect        )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelect"        ))
        ||!(testScript->GossipSelectWithCode=(scriptCallGossipSelectWithCode)MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelectWithCode"))
        ||!(testScript->QuestSelect         =(scriptCallQuestSelect         )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"QuestSelect"         ))
        ||!(testScript->QuestComplete       =(scriptCallQuestComplete       )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"QuestComplete"       ))
        ||!(testScript->NPCDialogStatus     =(scriptCallNPCDialogStatus     )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"NPCDialogStatus"     ))
        ||!(testScript->GODialogStatus      =(scriptCallGODialogStatus      )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GODialogStatus"     ))
        ||!(testScript->ChooseReward        =(scriptCallChooseReward        )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ChooseReward"        ))
        ||!(testScript->ItemHello           =(scriptCallItemHello           )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemHello"           ))
        ||!(testScript->GOHello             =(scriptCallGOHello             )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOHello"             ))
        ||!(testScript->scriptAreaTrigger   =(scriptCallAreaTrigger         )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"AreaTrigger"         ))
        ||!(testScript->ItemQuestAccept     =(scriptCallItemQuestAccept     )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemQuestAccept"     ))
        ||!(testScript->GOQuestAccept       =(scriptCallGOQuestAccept       )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOQuestAccept"       ))
        ||!(testScript->ItemUse             =(scriptCallItemUse             )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemUse"             ))
        ||!(testScript->GetAI               =(scriptCallGetAI               )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GetAI"               ))
        ||!(testScript->CreateInstanceData  =(scriptCallCreateInstanceData  )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"CreateInstanceData"  ))
        )
    {
        printf("Error loading Scripts Library %s !\n Library missing required functions.",name.c_str());
        MANGOS_CLOSE_LIBRARY(testScript->hScriptsLib);
        delete testScript;
        return false;
    }

    sLog.outString();
    sLog.outString( ">>> Scripts Library %s was successfully loaded.\n", name.c_str() );

    //heh we are still there :P we have a valid library
    //we reload script
    UnloadScriptingModule();

    Script=testScript;
    Script->ScriptsInit(objmgr.GetScriptNames());

    sWorld.SetScriptsVersion(Script->ScriptsVersion());

    return true;
}
Пример #2
0
/// Main function
int Master::Run()
{
    /// worldd PID file creation
    std::string pidfile = sConfig.GetStringDefault("PidFile", "");
    if(!pidfile.empty())
    {
        uint32 pid = CreatePIDFile(pidfile);
        if( !pid )
        {
            sLog.outError( "Cannot create PID file %s.\n", pidfile.c_str() );
            return 1;
        }

        sLog.outString( "Daemon PID: %u\n", pid );
    }

    ///- Start the databases
    if (!_StartDB())
        return 1;

    ///- Initialize the World
    sWorld.SetInitialWorldSettings();

    ///- Catch termination signals
    _HookSignals();

    ///- Launch WorldRunnable thread
    ACE_Based::Thread world_thread(new WorldRunnable);
    world_thread.setPriority(ACE_Based::Highest);

    // set server online
    loginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID);

    ACE_Based::Thread* cliThread = NULL;

#ifdef WIN32
    if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
    if (sConfig.GetBoolDefault("Console.Enable", true))
#endif
    {
        ///- Launch CliRunnable thread
        cliThread = new ACE_Based::Thread(new CliRunnable);
    }

    ACE_Based::Thread rar_thread(new RARunnable);

    ///- Handle affinity for multiple processors and process priority on Windows
    #ifdef WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
        if(Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if(GetProcessAffinityMask(hProcess,&appAff,&sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if(!curAff )
                {
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for mangosd. Accessible processors bitmask (hex): %x",Aff,appAff);
                }
                else
                {
                    if(SetProcessAffinityMask(hProcess,curAff))
                        sLog.outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog.outError("Can't set used processors (hex): %x",curAff);
                }
            }
            sLog.outString();
        }

        bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);

//        if(Prio && (m_ServiceStatus == -1)/* need set to default process priority class in service mode*/)
        if(Prio)
        {
            if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
                sLog.outString("mangosd process priority class set to HIGH");
            else
                sLog.outError("ERROR: Can't set mangosd process priority class.");
            sLog.outString();
        }
    }
    #endif

    uint32 realCurrTime, realPrevTime;
    realCurrTime = realPrevTime = getMSTime();

    uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME);

    ///- Start up freeze catcher thread
    if(uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freeze_delay*1000);
        ACE_Based::Thread freeze_thread(fdr);
        freeze_thread.setPriority(ACE_Based::Highest);
    }

    ///- Launch the world listener socket
    port_t wsport = sWorld.getConfig (CONFIG_PORT_WORLD);
    std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
    {
        sLog.outError ("Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
        // go down and shutdown the server
    }

    sWorldSocketMgr->Wait ();

    // set server offline
    loginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID);

    ///- Remove signal handling before leaving
    _UnhookSignals();

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    world_thread.wait();
    rar_thread.wait ();

    ///- Clean database before leaving
    clearOnlineAccounts();

    ///- Wait for delay threads to end
    CharacterDatabase.HaltDelayThread();
    WorldDatabase.HaltDelayThread();
    loginDatabase.HaltDelayThread();

    sLog.outString( "Halting process..." );

    if (cliThread)
    {
        #ifdef WIN32

        // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
        //_exit(1);
        // send keyboard input to safely unblock the CLI thread
        INPUT_RECORD b[5];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        BOOL ret = WriteConsoleInput(hStdIn, b, 4, &numb);

        cliThread->wait();

        #else

        cliThread->destroy();

        #endif

        delete cliThread;
    }

    // for some unknown reason, unloading scripts here and not in worldrunnable
    // fixes a memory leak related to detaching threads from the module
    UnloadScriptingModule();

    // Exit the process with specified return value
    return World::GetExitCode();
}
Пример #3
0
bool LoadScriptingModule(char const* libName)
{
    ScriptsSet testScript=new _ScriptSet;

    std::string name = strlen(libName) ? libName : QUAD_SCRIPT_NAME;
    name += QUAD_SCRIPT_EXT;

    testScript->hScriptsLib=QUAD_LOAD_LIBRARY(name.c_str());

    if(!testScript->hScriptsLib )
    {
        printf("Error loading Scripts Library %s !\n",name.c_str());
        delete testScript;
        return false;
    }

    if(   !(testScript->ScriptsInit         =(scriptCallScriptsInit         )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsInit"         ))
        ||!(testScript->OnLogin             =(scriptCallOnLogin             )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"OnLogin"             ))
        ||!(testScript->OnLogout            =(scriptCallOnLogout            )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"OnLogout"            ))
        ||!(testScript->OnPVPKill           =(scriptCallOnPVPKill           )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"OnPVPKill"           ))
        ||!(testScript->OnLogin             =(scriptCallOnLogin             )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"OnLogin"             ))
        ||!(testScript->OnLogout            =(scriptCallOnLogout            )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"OnLogout"            ))
        ||!(testScript->OnPVPKill           =(scriptCallOnPVPKill           )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"OnPVPKill"           ))
        ||!(testScript->OnSpellCast         =(scriptCallOnSpellCast         )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"OnSpellCast"         ))
        ||!(testScript->OnGetXP             =(scriptCallOnGetXP             )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"OnGetXP"             ))
        ||!(testScript->OnGetMoney          =(scriptCallOnGetMoney          )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"OnGetMoney"          ))
        ||!(testScript->OnPlayerChat        =(scriptCallOnPlayerChat        )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"OnPlayerChat"        ))
        ||!(testScript->OnServerStartup     =(scriptCallOnServerStartup     )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"OnServerStartup"     ))
        ||!(testScript->OnServerShutdown    =(scriptCallOnServerShutdown    )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"OnServerShutdown"    ))
        ||!(testScript->OnAreaChange        =(scriptCallOnAreaChange        )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"OnAreaChange"        ))
        ||!(testScript->OnItemClick         =(scriptCallOnItemClick         )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"OnItemClick"         ))
        ||!(testScript->OnItemOpen          =(scriptCallOnItemOpen          )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"OnItemOpen"          ))
        ||!(testScript->OnGoClick           =(scriptCallOnGoClick           )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"OnGoClick"           ))
        ||!(testScript->OnCreatureKill      =(scriptCallOnCreatureKill      )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"OnCreatureKill"      ))
        ||!(testScript->ScriptsFree         =(scriptCallScriptsFree         )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsFree"         ))
        ||!(testScript->ScriptsVersion      =(scriptCallScriptsVersion      )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsVersion"      ))
        ||!(testScript->GossipHello         =(scriptCallGossipHello         )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"GossipHello"         ))
        ||!(testScript->GOChooseReward      =(scriptCallGOChooseReward      )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"GOChooseReward"      ))
        ||!(testScript->QuestAccept         =(scriptCallQuestAccept         )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"QuestAccept"         ))
        ||!(testScript->GossipSelect        =(scriptCallGossipSelect        )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelect"        ))
        ||!(testScript->GossipSelectWithCode=(scriptCallGossipSelectWithCode)QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelectWithCode"))
        ||!(testScript->GOSelect            =(scriptCallGOSelect            )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"GOSelect"            ))
        ||!(testScript->GOSelectWithCode    =(scriptCallGOSelectWithCode    )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"GOSelectWithCode"    ))
        ||!(testScript->QuestSelect         =(scriptCallQuestSelect         )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"QuestSelect"         ))
        ||!(testScript->QuestComplete       =(scriptCallQuestComplete       )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"QuestComplete"       ))
        ||!(testScript->NPCDialogStatus     =(scriptCallNPCDialogStatus     )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"NPCDialogStatus"     ))
        ||!(testScript->GODialogStatus      =(scriptCallGODialogStatus      )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"GODialogStatus"     ))
        ||!(testScript->ChooseReward        =(scriptCallChooseReward        )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"ChooseReward"        ))
        ||!(testScript->ItemHello           =(scriptCallItemHello           )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"ItemHello"           ))
        ||!(testScript->GOHello             =(scriptCallGOHello             )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"GOHello"             ))
        ||!(testScript->scriptAreaTrigger   =(scriptCallAreaTrigger         )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"AreaTrigger"         ))
        ||!(testScript->ItemQuestAccept     =(scriptCallItemQuestAccept     )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"ItemQuestAccept"     ))
        ||!(testScript->GOQuestAccept       =(scriptCallGOQuestAccept       )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"GOQuestAccept"       ))
        ||!(testScript->ItemUse             =(scriptCallItemUse             )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"ItemUse"             ))
        ||!(testScript->ItemExpire          =(scriptCallItemExpire          )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"ItemExpire"          ))
        ||!(testScript->EffectDummyGameObj  =(scriptCallEffectDummyGameObj  )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyGameObj"  ))
        ||!(testScript->EffectDummyCreature =(scriptCallEffectDummyCreature )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyCreature" ))
        ||!(testScript->EffectDummyItem     =(scriptCallEffectDummyItem     )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyItem"     ))
        ||!(testScript->GetAI               =(scriptCallGetAI               )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"GetAI"               ))
        ||!(testScript->CreateInstanceData  =(scriptCallCreateInstanceData  )QUAD_GET_PROC_ADDR(testScript->hScriptsLib,"CreateInstanceData"  ))
        )
    {
        printf("Error loading Scripts Library %s !\n Library missing required functions.",name.c_str());
        QUAD_CLOSE_LIBRARY(testScript->hScriptsLib);
        delete testScript;
        return false;
    }

    sLog.outString();
    sLog.outString( ">>> Scripts Library %s was successfully loaded.\n", name.c_str() );

    //heh we are still there :P we have a valid library
    //we reload script
    UnloadScriptingModule();

    Script=testScript;
    Script->ScriptsInit(sConfig.GetFilename().c_str());

    sWorld.SetScriptsVersion(Script->ScriptsVersion());

    return true;
}