Пример #1
0
void
SharedSurface_SurfaceTexture::Commit()
{
    MOZ_RELEASE_ASSERT(mSurface->GetAvailable());

    LockProdImpl();
    mGL->SwapBuffers();
    UnlockProdImpl();
    mSurface->SetAvailable(false);
}
Пример #2
0
void
SharedSurface::UnlockProd()
{
    if (!mIsLocked)
        return;

    UnlockProdImpl();

    mGL->UnlockSurface(this);
    mIsLocked = false;
}