Пример #1
0
void TwitterProto::MessageLoop(void*)
{
	LOG("***** Entering Twitter::MessageLoop");

	since_id_    = db_pod_get<twitter_id>(0,m_szModuleName,TWITTER_KEY_SINCEID,0);
	dm_since_id_ = db_pod_get<twitter_id>(0,m_szModuleName,TWITTER_KEY_DMSINCEID,0);

	bool new_account = db_byte_get(0,m_szModuleName,TWITTER_KEY_NEW,1) != 0;
	bool popups      = db_byte_get(0,m_szModuleName,TWITTER_KEY_POPUP_SIGNON,1) != 0;

	int poll_rate = db_dword_get(0,m_szModuleName,TWITTER_KEY_POLLRATE,80);

	for(unsigned int i=0;;i++)
	{
		if(m_iStatus != ID_STATUS_ONLINE)
			goto exit;
		if(i%4 == 0)
			UpdateFriends();

		if(m_iStatus != ID_STATUS_ONLINE)
			goto exit;
		UpdateStatuses(new_account,popups);

		if(m_iStatus != ID_STATUS_ONLINE)
			goto exit;
		UpdateMessages(new_account);

		if(new_account) // Not anymore!
		{
			new_account = false;
			DBWriteContactSettingByte(0,m_szModuleName,TWITTER_KEY_NEW,0);
		}

		if(m_iStatus != ID_STATUS_ONLINE)
			goto exit;
		LOG("***** TwitterProto::MessageLoop going to sleep...");
		if(SleepEx(poll_rate*1000,true) == WAIT_IO_COMPLETION)
			goto exit;
		LOG("***** TwitterProto::MessageLoop waking up...");

		popups = true;
	}

exit:
	{
		ScopedLock s(twitter_lock_);
		twit_.set_credentials("","",false);
	}
	LOG("***** Exiting TwitterProto::MessageLoop");
}
Пример #2
0
int ParseEPD (char *p)
/**************************************************************************
 *   
 *  Parses an EPD input line.  A few global variables are updated e.g.
 *  current board, side to move, en passant, castling status, etc.
 *
 **************************************************************************/
{
   int r, c, sq;
   char *str_p;

   r = 56;
   c = 0;
   memset (&board, 0, sizeof (board));

   while (p && *p != ' ')
   {
     sq = r + c;
     switch (*p)
     {
        case 'P' :  SETBIT (board.b[white][pawn], sq);
		    SETBIT (board.blockerr90, r90[sq]);
		    SETBIT (board.blockerr45, r45[sq]);
		    SETBIT (board.blockerr315, r315[sq]);
		    board.material[white] += ValueP;
		    break;	
        case 'N' :  SETBIT (board.b[white][knight], sq);
		    SETBIT (board.blockerr90, r90[sq]);
		    SETBIT (board.blockerr45, r45[sq]);
		    SETBIT (board.blockerr315, r315[sq]);
		    board.material[white] += ValueN;
		    break;	
        case 'B' :  SETBIT (board.b[white][bishop], sq);
		    SETBIT (board.blockerr90, r90[sq]);
		    SETBIT (board.blockerr45, r45[sq]);
		    SETBIT (board.blockerr315, r315[sq]);
		    board.material[white] += ValueB;
		    break;	
        case 'R' :  SETBIT (board.b[white][rook], sq);
		    SETBIT (board.blockerr90, r90[sq]);
		    SETBIT (board.blockerr45, r45[sq]);
		    SETBIT (board.blockerr315, r315[sq]);
		    board.material[white] += ValueR;
		    break;	
        case 'Q' :  SETBIT (board.b[white][queen], sq);
		    SETBIT (board.blockerr90, r90[sq]);
		    SETBIT (board.blockerr45, r45[sq]);
		    SETBIT (board.blockerr315, r315[sq]);
		    board.material[white] += ValueQ;
		    break;	
        case 'K' :  SETBIT (board.b[white][king], sq);
		    SETBIT (board.blockerr90, r90[sq]);
		    SETBIT (board.blockerr45, r45[sq]);
		    SETBIT (board.blockerr315, r315[sq]);
		    break;	
        case 'p' :  SETBIT (board.b[black][pawn], sq);
		    SETBIT (board.blockerr90, r90[sq]);
		    SETBIT (board.blockerr45, r45[sq]);
		    SETBIT (board.blockerr315, r315[sq]);
		    board.material[black] += ValueP;
		    break;	
        case 'n' :  SETBIT (board.b[black][knight], sq);
		    SETBIT (board.blockerr90, r90[sq]);
		    SETBIT (board.blockerr45, r45[sq]);
		    SETBIT (board.blockerr315, r315[sq]);
		    board.material[black] += ValueN;
		    break;	
        case 'b' :  SETBIT (board.b[black][bishop], sq);
		    SETBIT (board.blockerr90, r90[sq]);
		    SETBIT (board.blockerr45, r45[sq]);
		    SETBIT (board.blockerr315, r315[sq]);
		    board.material[black] += ValueB;
		    break;	
        case 'r' :  SETBIT (board.b[black][rook], sq);
		    SETBIT (board.blockerr90, r90[sq]);
		    SETBIT (board.blockerr45, r45[sq]);
		    SETBIT (board.blockerr315, r315[sq]);
		    board.material[black] += ValueR;
		    break;	
        case 'q' :  SETBIT (board.b[black][queen], sq);
		    SETBIT (board.blockerr90, r90[sq]);
		    SETBIT (board.blockerr45, r45[sq]);
		    SETBIT (board.blockerr315, r315[sq]);
                    board.material[black] += ValueQ;
		    break;	
        case 'k' :  SETBIT (board.b[black][king], sq);
		    SETBIT (board.blockerr90, r90[sq]);
		    SETBIT (board.blockerr45, r45[sq]);
		    SETBIT (board.blockerr315, r315[sq]);
		    break;	
        case '/' :  r -= 8;
	 	    c = -1;
		    break;
        default  :  break;
     }
     if (isdigit (*p))
        c += (*p - '0');
     else
        c++;

     /* 
      * Special case, a trailing "/" is accepted on the
      * end of the board settings.
      */

     if (r == -8 && p[1] == ' ')
	     r = 0;

     if (r < 0 || c > 8) return EPD_ERROR;
     if (c == 8 && p[1] != '/' && p[1] != ' ') return EPD_ERROR;
     p++;
   }

   board.pmaterial[white] = board.material[white] - 
				nbits(board.b[white][pawn]) * ValueP;
   board.pmaterial[black] = board.material[black] - 
				nbits(board.b[black][pawn]) * ValueP;
   board.king[white] = leadz (board.b[white][king]);
   board.king[black] = leadz (board.b[black][king]);
   UpdateFriends (); 
   UpdateCBoard ();
   UpdateMvboard ();

   /*  Get side to move  */
   if (!++p) return EPD_ERROR;
   if      (*p == 'w') board.side = white; 
   else if (*p == 'b') board.side = black;
   else return EPD_ERROR;

   /* Isn't this one cute? */
   if (!++p || *p != ' ' || !++p) return EPD_ERROR;
  
   /*  Castling status  */
   while (p && *p != ' ') {
      if      (*p == 'K') board.flag |= WKINGCASTLE;
      else if (*p == 'Q') board.flag |= WQUEENCASTLE;
      else if (*p == 'k') board.flag |= BKINGCASTLE;
      else if (*p == 'q') board.flag |= BQUEENCASTLE;
      else if (*p == '-') { p++; break; }
      else return EPD_ERROR;
      p++;
   }
   if (!p || *p != ' ' || !++p) return EPD_ERROR;

   /*
    * En passant square, can only be '-' or [a-h][36]
    * In fact, one could add more sanity checks here.
    */
   if (*p != '-') {
      if (!p[1] || *p < 'a' || *p > 'h' ||
	  !(p[1] == '3' || p[1] == '6')) return EPD_ERROR;
      board.ep = (*p - 'a') + (p[1] - '1')*8;
      p++;
   } else {
      board.ep = -1;
   }

   solution[0] = '\0';
   id[0] = '\0';

   if (!++p) return EPD_SUCCESS;

   /* The opcodes are optional, so we should not generate errors here */

   /*  Read in best move; "bm" operator */
   str_p = strstr(p, "bm");
   if (str_p) sscanf (str_p, "bm %63[^;];", solution); 

   /*  Read in the description; "id" operator */
   str_p = strstr(p, "id");
   if (str_p) sscanf (p, "id %31[^;];", id);

   phase = PHASE;

   return EPD_SUCCESS;
}