Пример #1
0
void OPvPCapturePointNA::ChangeState()
{
    uint32 artkit = 21;
    switch (m_State)
    {
        case OBJECTIVESTATE_NEUTRAL:
            m_HalaaState = HALAA_N;
            break;
        case OBJECTIVESTATE_ALLIANCE:
            m_HalaaState = HALAA_A;
            FactionTakeOver(ALLIANCE);
            artkit = 2;
            break;
        case OBJECTIVESTATE_HORDE:
            m_HalaaState = HALAA_H;
            FactionTakeOver(HORDE);
            artkit = 1;
            break;
        case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
            m_HalaaState = HALAA_N_A;
            break;
        case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
            m_HalaaState = HALAA_N_H;
            break;
        case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
            m_HalaaState = HALAA_N_A;
            artkit = 2;
            break;
        case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
            m_HalaaState = HALAA_N_H;
            artkit = 1;
        break;
    }

    GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
    if (flag)
    {
        flag->SetGoArtKit(artkit);
    }

    UpdateHalaaWorldState();
}
Пример #2
0
void OPvPCapturePointNA::ChangeState()
{
    uint32 artkit = 21;
    switch(m_State)
    {
        case OBJECTIVESTATE_NEUTRAL:
            m_HalaaState = HALAA_N;
            break;
        case OBJECTIVESTATE_ALLIANCE:
            m_HalaaState = HALAA_A;
            FactionTakeOver(ALLIANCE);
            artkit = 2;
            break;
        case OBJECTIVESTATE_HORDE:
            m_HalaaState = HALAA_H;
            FactionTakeOver(HORDE);
            artkit = 1;
            break;
        case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
            m_HalaaState = HALAA_N_A;
            break;
        case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
            m_HalaaState = HALAA_N_H;
            break;
        case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
            m_HalaaState = HALAA_N_A;
            artkit = 2;
            break;
        case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
            m_HalaaState = HALAA_N_H;
            artkit = 1;
        break;
    }

    GameObject * flag = ObjectAccessor::GetGameObjectInWorld(ObjectGuid(HIGHGUID_GAMEOBJECT, m_capturePointGUID));
    if(flag)
    {
        flag->SetGoArtKit(artkit);
    }

    UpdateHalaaWorldState();
}
Пример #3
0
void OPvPCapturePointNA::ChangeState()
{
    uint32 artkit = 21;
    switch (m_State)
    {
        case OBJECTIVESTATE_NEUTRAL:
            m_HalaaState = HALAA_N;
            break;
        case OBJECTIVESTATE_ALLIANCE:
            m_HalaaState = HALAA_A;
            FactionTakeOver(ALLIANCE);
            artkit = 2;
            break;
        case OBJECTIVESTATE_HORDE:
            m_HalaaState = HALAA_H;
            FactionTakeOver(HORDE);
            artkit = 1;
            break;
        case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
            m_HalaaState = HALAA_N_A;
            break;
        case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
            m_HalaaState = HALAA_N_H;
            break;
        case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
            m_HalaaState = HALAA_N_A;
            artkit = 2;
            break;
        case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
            m_HalaaState = HALAA_N_H;
            artkit = 1;
        break;
    }

    auto bounds = sMapMgr->FindMap(530, 0)->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
    for (auto itr = bounds.first; itr != bounds.second; ++itr)
        itr->second->SetGoArtKit(artkit);

    UpdateHalaaWorldState();
}
Пример #4
0
void OPvPCapturePointNA::ChangeState()
{
    uint32 artkit = 21;
    switch (m_State)
    {
        case OBJECTIVESTATE_NEUTRAL:
            m_HalaaState = HALAA_N;
            break;
        case OBJECTIVESTATE_ALLIANCE:
            m_HalaaState = HALAA_A;
            FactionTakeOver(ALLIANCE);
            artkit = 2;
            break;
        case OBJECTIVESTATE_HORDE:
            m_HalaaState = HALAA_H;
            FactionTakeOver(HORDE);
            artkit = 1;
            break;
        case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
            m_HalaaState = HALAA_N_A;
            break;
        case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
            m_HalaaState = HALAA_N_H;
            break;
        case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
            m_HalaaState = HALAA_N_A;
            artkit = 2;
            break;
        case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
            m_HalaaState = HALAA_N_H;
            artkit = 1;
        break;
    }

    if (m_capturePoint)
        m_capturePoint->SetGoArtKit(artkit);

    UpdateHalaaWorldState();
}
Пример #5
0
bool OutdoorPvPObjectiveNA::Update(uint32 diff)
{
    // let the controlling faction advance in phase
    bool capturable = false;
    if(m_ControllingFaction == ALLIANCE && m_AllianceActivePlayerCount > m_HordeActivePlayerCount)
        capturable = true;
    else if(m_ControllingFaction == HORDE && m_AllianceActivePlayerCount < m_HordeActivePlayerCount)
        capturable = true;

    if(m_GuardCheckTimer < diff)
    {
        m_GuardCheckTimer = NA_GUARD_CHECK_TIME;
        uint32 cnt = GetAliveGuardsCount();
        if(cnt != m_GuardsAlive)
        {
            m_GuardsAlive = cnt;
            if(m_GuardsAlive == 0)
                m_capturable = true;
            // update the guard count for the players in zone
            m_PvP->SendUpdateWorldState(NA_UI_GUARDS_LEFT,m_GuardsAlive);
        }
    } else m_GuardCheckTimer -= diff;

    if((m_capturable || capturable) && OutdoorPvPObjective::Update(diff))
    {
        if(m_RespawnTimer < diff)
        {
            // if the guards have been killed, then the challenger has one hour to take over halaa.
            // in case they fail to do it, the guards are respawned, and they have to start again.
            if(m_ControllingFaction)
                FactionTakeOver(m_ControllingFaction);
            m_RespawnTimer = NA_RESPAWN_TIME;
        } else m_RespawnTimer -= diff;

        if(m_OldState != m_State)
        {
            uint8 artkit = 21;
            switch(m_State)
            {
                case OBJECTIVESTATE_NEUTRAL:
                    m_HalaaState = HALAA_N;
                    break;
                case OBJECTIVESTATE_ALLIANCE:
                    m_HalaaState = HALAA_A;
                    FactionTakeOver(ALLIANCE);
                    artkit = 2;
                    break;
                case OBJECTIVESTATE_HORDE:
                    m_HalaaState = HALAA_H;
                    FactionTakeOver(HORDE);
                    artkit = 1;
                    break;
                case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
                    m_HalaaState = HALAA_N_A;
                    break;
                case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
                    m_HalaaState = HALAA_N_H;
                    break;
                case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
                    m_HalaaState = HALAA_N_A;
                    artkit = 2;
                    break;
                case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
                    m_HalaaState = HALAA_N_H;
                    artkit = 1;
                    break;
            }

            Map* map = m_PvP->GetMap();
            GameObject* flag = map->GetGameObject(m_CapturePoint);
            if(flag)
                flag->SetGoArtKit(artkit);

            UpdateHalaaWorldState();
        }

        if(m_ShiftPhase != m_OldPhase)
        {
            // send this too, sometimes the slider disappears, dunno why :(
            SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 1);
            // send these updates to only the ones in this objective
            uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f);
            SendUpdateWorldState(NA_UI_TOWER_SLIDER_POS, phase);
            SendUpdateWorldState(NA_UI_TOWER_SLIDER_N, m_NeutralValue);
        }
        return true;
    }
    return false;
}