void iwLobbyServerInfo::Msg_Timer(const unsigned int ctrl_id) { switch(ctrl_id) { case 9: // alle 5 Sek { LOBBYCLIENT.SendServerInfoRequest(server); } break; case 10: // alle Sek { UpdateServerInfo(); } break; } }
bool CLoadingScreen::Init() { if (m_eCurState != STATE_NONE) return false; // DebugCPrint(0,"%s : SettingCallback : %0.2f",__FUNCTION__,(clock() / (float)CLOCKS_PER_SEC)); m_dlgClientLoggedIn.Attach(this,g_pClientConnectionMgr,g_pClientConnectionMgr->ClientLoggedInEvent); g_pLTClient->LoadingProgress()->SetLoadingCallback( LoadingProgressCallbackFn , this); m_fLoadProgress = 0.0f; if( m_pRenderScreen ) { // Just let the render screen know it is about to be draw and set the state to init... m_pRenderScreen->OnFocus( true ); m_eCurState = STATE_INIT; return true; } m_photo = ""; m_bHaveServerInfo = false; CFontInfo Font(g_pLayoutDB->GetHelpFont(),12); nAlpha = 255; bFade = true; CLTGUICtrl_create cs; m_MissionName.Create(L"",Font,cs); m_LevelName.Create(L"",Font,cs); m_Briefing.Create(L"",Font,cs); m_ServerMsg.Create(L"",Font,cs); m_BriefingHeader.Create(LoadString("LoadScreen_Briefing"),Font,cs); m_ServerMsgHeader.Create(LoadString("LoadScreen_ServerMessage"),Font,cs); m_Help.Create(L"",Font,cs); m_CurrentFileName.Create(L"",Font,cs); m_CurrentFileTime.Create(L"",Font,cs); m_FilesLeft.Create(L"",Font,cs); m_TotalTime.Create(L"",Font,cs); HRECORD hMission = NULL; if( !g_pMissionMgr->IsCustomLevel( )) { uint32 nCurMission = g_pMissionMgr->GetCurrentMission( ); hMission = g_pMissionDB->GetMission( nCurMission ); } // Check if we have a mission entry. if (IsMultiplayerGameClient()) { m_layout = g_pLayoutDB->GetLoadScreenRecord("DefaultMP"); m_Briefing.SetClipping(true); } else { m_layout = g_pLayoutDB->GetLoadScreenRecord("Default"); m_Briefing.SetClipping(false); } if (!g_DefaultLayout.m_bReadLayout) { g_DefaultLayout.Read(g_pLayoutDB->GetLoadScreenRecord("Default")); } if( hMission ) { ReadMissionInfo(hMission); UpdateServerInfo(); } if (!g_CurrentLayout.Read(m_layout)) g_CurrentLayout = g_DefaultLayout; UpdateLayout(); // Reset the frame counter m_nFrameCounter = 0; m_fLastFrameTime = CWinUtil::GetTime(); m_fCurFrameDelta = 0.0f; m_eCurState = STATE_INIT; UpdateProgressBar(0.0f); UpdateCurrentBar(0.0f); UpdateTotalBar(0.0f); if (!hMission) { UpdateSessionName( ); m_Briefing.SetString(L""); m_ServerMsg.SetString(L""); m_Help.SetString(L""); m_BriefingHeader.Show(false); m_ServerMsgHeader.Show(false); } if (g_pGameClientShell->IsRunningPerformanceTest()) { m_Briefing.SetString(LoadString("IDS_PERFORMANCE_TEST_BRIEF")); } return true; }