Пример #1
0
void ScreenSystemLayer::Update( float fDeltaTime )
{
	Screen::Update(fDeltaTime);

	if( PREFSMAN  &&  (bool)PREFSMAN->m_bShowStats )
	{
		m_textStats.SetDiffuse( RageColor(1,1,1,0.7f) );
		m_textStats.SetText( DISPLAY->GetStats() );
	}
	else
	{
		m_textStats.SetDiffuse( RageColor(1,1,1,0) ); /* hide */
	}

	UpdateSkips();

	if( PREFSMAN->m_bTimestamping )
		m_textTime.SetText( SecondsToMMSSMsMs(RageTimer::GetTimeSinceStartFast()) );
}
Пример #2
0
void ScreenStatsOverlay::Update( float fDeltaTime )
{
	Screen::Update(fDeltaTime);

	static bool bShowStatsWasOn = false;

	if( PREFSMAN->m_bShowStats && !bShowStatsWasOn )
	{
		// Reset skip timer when we toggle Stats on so we don't show a large skip
		// from the span when stats were turned off.
		m_timerSkip.Touch();
	}
	bShowStatsWasOn = PREFSMAN->m_bShowStats.Get();

	this->SetVisible( PREFSMAN->m_bShowStats );
	if( PREFSMAN->m_bShowStats )
	{
		m_textStats.SetText( DISPLAY->GetStats() );
		if ( SHOW_SKIPS )
			UpdateSkips();
	}
}