LuaProxy::VBStr LuaProxy::NPC::layerName(lua_State* L) const { if(!isValid_throw(L)) return VBStr((wchar_t*)0); NPCMOB* thisnpc = ::NPC::Get(m_index); return VBStr(thisnpc->layerName.ptr); }
LuaProxy::VBStr LuaProxy::NPC::noMoreObjInLayer(lua_State* L) const { if(!isValid_throw(L)) return VBStr((wchar_t*)0); NPCMOB* thisnpc = ::NPC::Get(m_index); return VBStr(thisnpc->noMoreObjInLayerEventName.ptr); }
luabind::object LuaProxy::mem(int mem, LuaProxy::L_FIELDTYPE ftype, lua_State *L) { int iftype = (int)ftype; void* ptr = ((&(*(byte*)mem))); switch (ftype) { case LFT_BYTE: case LFT_WORD: case LFT_DWORD: case LFT_FLOAT: case LFT_DFLOAT: { double val = GetMem((int)ptr, (FIELDTYPE)ftype); return luabind::object(L, val); } case LFT_STRING: { return luabind::object(L, VBStr((wchar_t*)*((int32_t*)ptr))); } case LFT_BOOL: { return luabind::object(L, 0 != *((int16_t*)ptr)); } default: return luabind::object(); } }
LuaProxy::VBStr LuaProxy::getInput() { return VBStr(*(wchar_t**)&GM_INPUTSTR_BUF_PTR); }