void CylinderTest::collisionSphere() { Shapes::Cylinder3D cylinder({-1.0f, -1.0f, 0.0f}, {1.0f, 1.0f, 0.0f}, 2.0f); Shapes::Sphere3D sphere({3.0f, 0.0f, 0.0f}, 0.9f); Shapes::Sphere3D sphere1({1.0f, 4.1f, 0.0f}, 1.0f); Shapes::Sphere3D sphere2({3.5f, -1.0f, 0.0f}, 0.6f); VERIFY_COLLIDES(cylinder, sphere); VERIFY_COLLIDES(cylinder, sphere1); VERIFY_NOT_COLLIDES(cylinder, sphere2); }
void CapsuleTest::collisionSphere() { Shapes::Capsule3D capsule({-1.0f, -1.0f, 0.0f}, {1.0f, 1.0f, 0.0f}, 2.0f); Shapes::Sphere3D sphere({3.0f, 0.0f, 0.0f}, 0.9f); Shapes::Sphere3D sphere1({3.5f, 1.0f, 0.0f}, 0.6f); Shapes::Sphere3D sphere2({1.0f, 4.1f, 0.0f}, 1.0f); VERIFY_COLLIDES(capsule, sphere); VERIFY_COLLIDES(capsule, sphere1); VERIFY_NOT_COLLIDES(capsule, sphere2); }
void CylinderTest::collisionPoint() { Shapes::Cylinder3D cylinder({-1.0f, -1.0f, 0.0f}, {1.0f, 1.0f, 0.0f}, 2.0f); Shapes::Point3D point({2.0f, 0.0f, 0.0f}); Shapes::Point3D point1({1.0f, 3.1f, 0.0f}); Shapes::Point3D point2({2.9f, -1.0f, 0.0f}); VERIFY_COLLIDES(cylinder, point); VERIFY_COLLIDES(cylinder, point1); VERIFY_NOT_COLLIDES(cylinder, point2); }
void PlaneTest::collisionLine() { Shapes::Plane plane(Vector3(), Vector3::yAxis()); Shapes::Line3D line({0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}); Shapes::Line3D line2({0.0f, -1.0f, 0.0f}, {1.0f, 1.0f, 0.0f}); Shapes::Line3D line3({0.0f, 1.0f, 0.0f}, {1.0f, 1.0f, 0.0f}); VERIFY_COLLIDES(plane, line); VERIFY_COLLIDES(plane, line2); VERIFY_NOT_COLLIDES(plane, line3); }
void CapsuleTest::collisionPoint() { Shapes::Capsule3D capsule({-1.0f, -1.0f, 0.0f}, {1.0f, 1.0f, 0.0f}, 2.0f); Shapes::Point3D point({2.0f, 0.0f, 0.0f}); Shapes::Point3D point1({2.9f, 1.0f, 0.0f}); Shapes::Point3D point2({1.0f, 3.1f, 0.0f}); VERIFY_COLLIDES(capsule, point); VERIFY_COLLIDES(capsule, point1); VERIFY_NOT_COLLIDES(capsule, point2); }
void CompositionTest::ored() { const Shapes::Composition2D a = Shapes::Sphere2D({}, 1.0f) || Shapes::Point2D(Vector2::xAxis(1.5f)); CORRADE_COMPARE(a.size(), 2); CORRADE_COMPARE(a.type(0), Composition2D::Type::Sphere); CORRADE_COMPARE(a.type(1), Composition2D::Type::Point); CORRADE_COMPARE(a.get<Shapes::Sphere2D>(0).position(), Vector2()); CORRADE_COMPARE(a.get<Shapes::Sphere2D>(0).radius(), 1.0f); CORRADE_COMPARE(a.get<Shapes::Point2D>(1).position(), Vector2::xAxis(1.5f)); VERIFY_COLLIDES(a, Shapes::Point2D()); VERIFY_COLLIDES(a, Shapes::Sphere2D(Vector2::xAxis(1.5f), 0.25f)); }
void PlaneTest::collisionLine() { Physics::Plane plane(Vector3(), Vector3::yAxis()); Physics::Line3D line({0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}); Physics::Line3D line2({0.0f, -1.0f, 0.0f}, {1.0f, 1.0f, 0.0f}); Physics::Line3D line3({0.0f, 1.0f, 0.0f}, {1.0f, 1.0f, 0.0f}); randomTransformation(plane); randomTransformation(line); randomTransformation(line2); randomTransformation(line3); VERIFY_COLLIDES(plane, line); VERIFY_COLLIDES(plane, line2); VERIFY_NOT_COLLIDES(plane, line3); }
void CapsuleTest::collisionPoint() { Physics::Capsule3D capsule({-1.0f, -1.0f, 0.0f}, {1.0f, 1.0f, 0.0f}, 2.0f); Physics::Point3D point({2.0f, 0.0f, 0.0f}); Physics::Point3D point1({2.9f, 1.0f, 0.0f}); Physics::Point3D point2({1.0f, 3.1f, 0.0f}); randomTransformation(capsule); randomTransformation(point); randomTransformation(point1); randomTransformation(point2); VERIFY_COLLIDES(capsule, point); VERIFY_COLLIDES(capsule, point1); VERIFY_NOT_COLLIDES(capsule, point2); }
void CapsuleTest::collisionSphere() { Physics::Capsule3D capsule({-1.0f, -1.0f, 0.0f}, {1.0f, 1.0f, 0.0f}, 2.0f); Physics::Sphere3D sphere({3.0f, 0.0f, 0.0f}, 0.9f); Physics::Sphere3D sphere1({3.5f, 1.0f, 0.0f}, 0.6f); Physics::Sphere3D sphere2({1.0f, 4.1f, 0.0f}, 1.0f); randomTransformation(capsule); randomTransformation(sphere); randomTransformation(sphere1); randomTransformation(sphere2); VERIFY_COLLIDES(capsule, sphere); VERIFY_COLLIDES(capsule, sphere1); VERIFY_NOT_COLLIDES(capsule, sphere2); }
void SphereTest::collisionLineSegment() { Shapes::Sphere3D sphere({1.0f, 2.0f, 3.0f}, 2.0f); Shapes::LineSegment3D line({1.0f, 2.0f, 4.9f}, {1.0f, 2.0f, 7.0f}); Shapes::LineSegment3D line2({1.0f, 2.0f, 5.1f}, {1.0f, 2.0f, 7.0f}); VERIFY_COLLIDES(sphere, line); VERIFY_NOT_COLLIDES(sphere, line2); }
void AxisAlignedBoxTest::collisionPoint() { Shapes::AxisAlignedBox3D box({-1.0f, -2.0f, -3.0f}, {1.0f, 2.0f, 3.0f}); Shapes::Point3D point1({-1.5f, -1.0f, 2.0f}); Shapes::Point3D point2({0.5f, 1.0f, -2.5f}); VERIFY_NOT_COLLIDES(box, point1); VERIFY_COLLIDES(box, point2); }
void SphereTest::collisionLine() { Shapes::Sphere3D sphere({1.0f, 2.0f, 3.0f}, 2.0f); Shapes::Line3D line({1.0f, 1.5f, 3.5f}, {1.0f, 2.5f, 2.5f}); Shapes::Line3D line2({1.0f, 2.0f, 5.1f}, {1.0f, 3.0f, 5.1f}); VERIFY_COLLIDES(sphere, line); VERIFY_NOT_COLLIDES(sphere, line2); }
void CompositionTest::multipleUnary() { const Shapes::Composition2D a = !!!!Shapes::Point2D(Vector2::xAxis(0.5f)); CORRADE_COMPARE(a.size(), 1); CORRADE_COMPARE(a.type(0), Composition2D::Type::Point); CORRADE_COMPARE(a.get<Shapes::Point2D>(0).position(), Vector2::xAxis(0.5f)); VERIFY_COLLIDES(a, Shapes::Sphere2D({}, 1.0f)); }
void AxisAlignedBoxTest::collisionPoint() { Physics::AxisAlignedBox3D box({-1.0f, -2.0f, -3.0f}, {1.0f, 2.0f, 3.0f}); Physics::Point3D point1({-1.5f, -1.0f, 2.0f}); Physics::Point3D point2({0.5f, 1.0f, -2.5f}); randomTransformation(box); randomTransformation(point1); randomTransformation(point2); VERIFY_NOT_COLLIDES(box, point1); VERIFY_COLLIDES(box, point2); }
void SphereTest::collisionLineSegment() { Physics::Sphere3D sphere({1.0f, 2.0f, 3.0f}, 2.0f); Physics::LineSegment3D line({1.0f, 2.0f, 4.9f}, {1.0f, 2.0f, 7.0f}); Physics::LineSegment3D line2({1.0f, 2.0f, 5.1f}, {1.0f, 2.0f, 7.0f}); randomTransformation(sphere); randomTransformation(line); randomTransformation(line2); VERIFY_COLLIDES(sphere, line); VERIFY_NOT_COLLIDES(sphere, line2); }
void SphereTest::collisionPoint() { Physics::Sphere3D sphere({1.0f, 2.0f, 3.0f}, 2.0f); Physics::Point3D point({1.0f, 3.0f, 3.0f}); Physics::Point3D point2({1.0f, 3.0f, 1.0f}); randomTransformation(sphere); randomTransformation(point); randomTransformation(point2); VERIFY_COLLIDES(sphere, point); VERIFY_NOT_COLLIDES(sphere, point2); }
void SphereTest::collisionSphere() { Physics::Sphere3D sphere({1.0f, 2.0f, 3.0f}, 2.0f); Physics::Sphere3D sphere1({1.0f, 3.0f, 5.0f}, 1.0f); Physics::Sphere3D sphere2({1.0f, 3.0f, 0.0f}, 1.0f); randomTransformation(sphere); randomTransformation(sphere1); randomTransformation(sphere2); VERIFY_COLLIDES(sphere, sphere1); VERIFY_NOT_COLLIDES(sphere, sphere2); }
void CompositionTest::hierarchy() { const Shapes::Composition3D a = Shapes::Sphere3D({}, 1.0f) && (Shapes::Point3D(Vector3::xAxis(1.5f)) || !Shapes::AxisAlignedBox3D({}, Vector3(0.5f))); CORRADE_COMPARE(a.size(), 3); CORRADE_COMPARE(a.type(0), Composition3D::Type::Sphere); CORRADE_COMPARE(a.type(1), Composition3D::Type::Point); CORRADE_COMPARE(a.type(2), Composition3D::Type::AxisAlignedBox); CORRADE_COMPARE(a.get<Shapes::Point3D>(1).position(), Vector3::xAxis(1.5f)); VERIFY_COLLIDES(a, Shapes::Sphere3D(Vector3::xAxis(1.5f), 0.6f)); VERIFY_NOT_COLLIDES(a, Shapes::Point3D(Vector3(0.25f))); }