int main(int argc, char *argv[]) { int i,j,k; char c; int res=0; int x,y; char buttons; struct termios t_new,t_old; FILE *fsc; char buf[100]; progname=argv[0]; screen_gamma=1.5; #ifdef DEBUG log=fopen("/png/view.log","w"); #endif while((c=getopt(argc,argv,"r:g:"))!=-1) { switch(c) { case 'r': res=atoi(optarg); if(res>0) max_screen_colors=256; break; case 'g': screen_gamma=atof(optarg); break; case '?': default: usage(); exit(0); } } switch(res) { case 0: VGLInit(SW_CG640x480); break; case 1: VGLInit(SW_VGA_CG320); break; case 2: VGLInit(SW_VGA_MODEX); break; default: fprintf(stderr,"No such resolution!\n"); usage(); exit(-1); } #ifdef DEBUG fprintf(log,"VGL initialised\n"); #endif VGLSavePalette(); if(argc>optind) { res=png_load(argv[optind]); } else { VGLEnd(); usage(); exit(0); } if(res) { /* Hmm... Script? */ fsc=fopen(argv[optind],"r"); #ifdef DEBUG fprintf(log,"Trying script %s\n",argv[optind]); #endif fgets(buf,99,fsc); buf[strlen(buf)-1]='\0'; if(strncmp("VIEW SCRIPT",buf,11)!=NULL) { VGLEnd(); usage(); } if(strlen(buf)>12) { auto_chg=atoi(buf+12); } fgets(buf,99,fsc); buf[strlen(buf)-1]='\0'; nimg=atoi(buf); if(nimg==0) { VGLEnd(); usage(); } pres=(char **)calloc(nimg,sizeof(char *)); for(i=0;i<nimg;i++) { fgets(buf,99,fsc); buf[strlen(buf)-1]='\0'; pres[i]=strdup(buf); } fclose(fsc); cur_img=0; #ifdef DEBUG fprintf(log,"Script with %d entries\n",nimg); #endif png_load(pres[cur_img]); } VGLMouseInit(VGL_MOUSEHIDE); /* Prepare the keyboard */ tcgetattr(0,&t_old); memcpy(&t_new,&t_old,sizeof(struct termios)); cfmakeraw(&t_new); tcsetattr(0,TCSAFLUSH,&t_new); fcntl(0,F_SETFL,O_ASYNC); /* XXX VGLClear doesn't work.. :-(( Prepare a blank background */ bkg.Bitmap=(byte *)calloc(VGLDisplay->Xsize*VGLDisplay->Ysize,1); bkg.Xsize=VGLDisplay->Xsize; bkg.Ysize=VGLDisplay->Ysize; bkg.Type=VGLDisplay->Type; signal(SIGIO,kbd_handler); a.zoom=1; a.Xshift=(VGLDisplay->Xsize-pic.Xsize)/2; a.Yshift=(VGLDisplay->Ysize-pic.Ysize)/2; a.rotate=0; quit=0; changed=0; display(&pic,pal_red,pal_green,pal_blue,&a); while(!quit) { if(act) { #ifdef DEBUG fprintf(log,"kbd_action(%c)\n",act); #endif kbd_action(x,y,act); } if(quit) break; if(changed) { #ifdef DEBUG fprintf(log,"changed, redisplaying\n"); #endif display(&pic,pal_red,pal_green,pal_blue,&a); changed=0; } if(auto_chg) { sleep(auto_chg); kbd_action(x,y,'n'); } else { pause(); } VGLMouseStatus(&x,&y,&buttons); if(buttons & MOUSE_BUTTON3DOWN) { #ifdef DEBUG fprintf(log,"pop_up called\n"); #endif pop_up("View",x,y); } } VGLEnd(); #ifdef DEBUG fclose(log); #endif exit(0); }
int VGLInit(int mode) { struct vt_mode smode; int adptype; if (VGLInitDone) return -1; signal(SIGUSR1, VGLSwitch); signal(SIGINT, VGLAbort); signal(SIGTERM, VGLAbort); signal(SIGSEGV, VGLAbort); signal(SIGBUS, VGLAbort); signal(SIGUSR2, SIG_IGN); VGLOnDisplay = 1; VGLSwitchPending = 0; VGLAbortPending = 0; if (ioctl(0, CONS_GET, &VGLOldMode) || ioctl(0, CONS_CURRENT, &adptype)) return -1; VGLModeInfo.vi_mode = mode; if (ioctl(0, CONS_MODEINFO, &VGLModeInfo)) /* FBIO_MODEINFO */ return -1; /* If current mode is VESA_800x600 then save its geometry to restore later */ if ((VGLOldMode >= M_VESA_BASE) && (VGLOldMode == M_VESA_800x600)) if (ioctl(0, TIOCGWINSZ, &VGLOldWSize)) return -1; VGLDisplay = (VGLBitmap *)malloc(sizeof(VGLBitmap)); if (VGLDisplay == NULL) return -2; if (ioctl(0, KDENABIO, 0)) { free(VGLDisplay); return -3; } VGLInitDone = 1; /* * vi_mem_model specifies the memory model of the current video mode * in -CURRENT. */ switch (VGLModeInfo.vi_mem_model) { case V_INFO_MM_PLANAR: /* we can handle EGA/VGA planner modes only */ if (VGLModeInfo.vi_depth != 4 || VGLModeInfo.vi_planes != 4 || (adptype != KD_EGA && adptype != KD_VGA)) { VGLEnd(); return -4; } VGLDisplay->Type = VIDBUF4; break; case V_INFO_MM_PACKED: /* we can do only 256 color packed modes */ if (VGLModeInfo.vi_depth != 8) { VGLEnd(); return -4; } VGLDisplay->Type = VIDBUF8; break; case V_INFO_MM_VGAX: VGLDisplay->Type = VIDBUF8X; break; default: VGLEnd(); return -4; } ioctl(0, VT_WAITACTIVE, 0); ioctl(0, KDSETMODE, KD_GRAPHICS); if (ioctl(0, CONS_SET, &mode)) { VGLEnd(); return -5; } if (ioctl(0, CONS_ADPINFO, &VGLAdpInfo)) { /* FBIO_ADPINFO */ VGLEnd(); return -6; } /* * Calculate the shadow screen buffer size. In -CURRENT, va_buffer_size * always holds the entire frame buffer size, wheather it's in the linear * mode or windowed mode. * VGLBufSize = VGLAdpInfo.va_buffer_size; * In -STABLE, va_buffer_size holds the frame buffer size, only if * the linear frame buffer mode is supported. Otherwise the field is zero. * We shall calculate the minimal size in this case: * VGLAdpInfo.va_line_width*VGLModeInfo.vi_height*VGLModeInfo.vi_planes * or * VGLAdpInfo.va_window_size*VGLModeInfo.vi_planes; * Use whichever is larger. */ if (VGLAdpInfo.va_buffer_size != 0) VGLBufSize = VGLAdpInfo.va_buffer_size; else VGLBufSize = max(VGLAdpInfo.va_line_width*VGLModeInfo.vi_height, VGLAdpInfo.va_window_size)*VGLModeInfo.vi_planes; VGLBuf = malloc(VGLBufSize); if (VGLBuf == NULL) { VGLEnd(); return -7; } #ifdef LIBVGL_DEBUG fprintf(stderr, "VGLBufSize:0x%x\n", VGLBufSize); #endif /* see if we are in the windowed buffer mode or in the linear buffer mode */ if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size) { if (VGLDisplay->Type == VIDBUF4) VGLDisplay->Type = VIDBUF4S; else if (VGLDisplay->Type == VIDBUF8) VGLDisplay->Type = VIDBUF8S; } VGLMode = mode; VGLCurWindow = 0; VGLDisplay->Xsize = VGLModeInfo.vi_width; VGLDisplay->Ysize = VGLModeInfo.vi_height; VGLDisplay->VXsize = VGLAdpInfo.va_line_width *8/(VGLModeInfo.vi_depth/VGLModeInfo.vi_planes); VGLDisplay->VYsize = VGLBufSize/VGLModeInfo.vi_planes/VGLAdpInfo.va_line_width; VGLDisplay->Xorigin = 0; VGLDisplay->Yorigin = 0; VGLMem = (byte*)mmap(0, VGLAdpInfo.va_window_size, PROT_READ|PROT_WRITE, MAP_FILE, 0, 0); if (VGLMem == MAP_FAILED) { VGLEnd(); return -7; } VGLDisplay->Bitmap = VGLMem; VGLSavePalette(); #ifdef LIBVGL_DEBUG fprintf(stderr, "va_line_width:%d\n", VGLAdpInfo.va_line_width); fprintf(stderr, "VGLXsize:%d, Ysize:%d, VXsize:%d, VYsize:%d\n", VGLDisplay->Xsize, VGLDisplay->Ysize, VGLDisplay->VXsize, VGLDisplay->VYsize); #endif smode.mode = VT_PROCESS; smode.waitv = 0; smode.relsig = SIGUSR1; smode.acqsig = SIGUSR1; smode.frsig = SIGINT; if (ioctl(0, VT_SETMODE, &smode)) { VGLEnd(); return -9; } VGLTextSetFontFile(NULL); VGLClear(VGLDisplay, 0); return 0; }