/** * The emulation thread main function, with Virtual CPU ID for debugging. * * @returns Thread exit code. * @param ThreadSelf The handle to the executing thread. * @param pUVCpu Pointer to the user mode per-VCpu structure. * @param idCpu The virtual CPU ID, for backtrace purposes. */ int vmR3EmulationThreadWithId(RTTHREAD ThreadSelf, PUVMCPU pUVCpu, VMCPUID idCpu) { PUVM pUVM = pUVCpu->pUVM; int rc; AssertReleaseMsg(VALID_PTR(pUVM) && pUVM->u32Magic == UVM_MAGIC, ("Invalid arguments to the emulation thread!\n")); rc = RTTlsSet(pUVM->vm.s.idxTLS, pUVCpu); AssertReleaseMsgRCReturn(rc, ("RTTlsSet %x failed with %Rrc\n", pUVM->vm.s.idxTLS, rc), rc); if ( pUVM->pVmm2UserMethods && pUVM->pVmm2UserMethods->pfnNotifyEmtInit) pUVM->pVmm2UserMethods->pfnNotifyEmtInit(pUVM->pVmm2UserMethods, pUVM, pUVCpu); /* * The request loop. */ rc = VINF_SUCCESS; Log(("vmR3EmulationThread: Emulation thread starting the days work... Thread=%#x pUVM=%p\n", ThreadSelf, pUVM)); VMSTATE enmBefore = VMSTATE_CREATED; /* (only used for logging atm.) */ for (;;) { /* * During early init there is no pVM, so make a special path * for that to keep things clearly separate. */ if (!pUVM->pVM) { /* * Check for termination first. */ if (pUVM->vm.s.fTerminateEMT) { rc = VINF_EM_TERMINATE; break; } /* * Only the first VCPU may initialize the VM during early init * and must therefore service all VMCPUID_ANY requests. * See also VMR3Create */ if ( (pUVM->vm.s.pNormalReqs || pUVM->vm.s.pPriorityReqs) && pUVCpu->idCpu == 0) { /* * Service execute in any EMT request. */ rc = VMR3ReqProcessU(pUVM, VMCPUID_ANY, false /*fPriorityOnly*/); Log(("vmR3EmulationThread: Req rc=%Rrc, VM state %s -> %s\n", rc, VMR3GetStateName(enmBefore), pUVM->pVM ? VMR3GetStateName(pUVM->pVM->enmVMState) : "CREATING")); } else if (pUVCpu->vm.s.pNormalReqs || pUVCpu->vm.s.pPriorityReqs) { /* * Service execute in specific EMT request. */ rc = VMR3ReqProcessU(pUVM, pUVCpu->idCpu, false /*fPriorityOnly*/); Log(("vmR3EmulationThread: Req (cpu=%u) rc=%Rrc, VM state %s -> %s\n", pUVCpu->idCpu, rc, VMR3GetStateName(enmBefore), pUVM->pVM ? VMR3GetStateName(pUVM->pVM->enmVMState) : "CREATING")); } else { /* * Nothing important is pending, so wait for something. */ rc = VMR3WaitU(pUVCpu); if (RT_FAILURE(rc)) { AssertLogRelMsgFailed(("VMR3WaitU failed with %Rrc\n", rc)); break; } } } else { /* * Pending requests which needs servicing? * * We check for state changes in addition to status codes when * servicing requests. (Look after the ifs.) */ PVM pVM = pUVM->pVM; enmBefore = pVM->enmVMState; if (pUVM->vm.s.fTerminateEMT) { rc = VINF_EM_TERMINATE; break; } if (VM_FF_ISPENDING(pVM, VM_FF_EMT_RENDEZVOUS)) { rc = VMMR3EmtRendezvousFF(pVM, &pVM->aCpus[idCpu]); Log(("vmR3EmulationThread: Rendezvous rc=%Rrc, VM state %s -> %s\n", rc, VMR3GetStateName(enmBefore), VMR3GetStateName(pVM->enmVMState))); } else if (pUVM->vm.s.pNormalReqs || pUVM->vm.s.pPriorityReqs) { /* * Service execute in any EMT request. */ rc = VMR3ReqProcessU(pUVM, VMCPUID_ANY, false /*fPriorityOnly*/); Log(("vmR3EmulationThread: Req rc=%Rrc, VM state %s -> %s\n", rc, VMR3GetStateName(enmBefore), VMR3GetStateName(pVM->enmVMState))); } else if (pUVCpu->vm.s.pNormalReqs || pUVCpu->vm.s.pPriorityReqs) { /* * Service execute in specific EMT request. */ rc = VMR3ReqProcessU(pUVM, pUVCpu->idCpu, false /*fPriorityOnly*/); Log(("vmR3EmulationThread: Req (cpu=%u) rc=%Rrc, VM state %s -> %s\n", pUVCpu->idCpu, rc, VMR3GetStateName(enmBefore), VMR3GetStateName(pVM->enmVMState))); } else if (VM_FF_ISSET(pVM, VM_FF_DBGF)) { /* * Service the debugger request. */ rc = DBGFR3VMMForcedAction(pVM); Log(("vmR3EmulationThread: Dbg rc=%Rrc, VM state %s -> %s\n", rc, VMR3GetStateName(enmBefore), VMR3GetStateName(pVM->enmVMState))); } else if (VM_FF_TESTANDCLEAR(pVM, VM_FF_RESET)) { /* * Service a delayed reset request. */ rc = VMR3Reset(pVM); VM_FF_CLEAR(pVM, VM_FF_RESET); Log(("vmR3EmulationThread: Reset rc=%Rrc, VM state %s -> %s\n", rc, VMR3GetStateName(enmBefore), VMR3GetStateName(pVM->enmVMState))); } else { /* * Nothing important is pending, so wait for something. */ rc = VMR3WaitU(pUVCpu); if (RT_FAILURE(rc)) { AssertLogRelMsgFailed(("VMR3WaitU failed with %Rrc\n", rc)); break; } } /* * Check for termination requests, these have extremely high priority. */ if ( rc == VINF_EM_TERMINATE || pUVM->vm.s.fTerminateEMT) break; } /* * Some requests (both VMR3Req* and the DBGF) can potentially resume * or start the VM, in that case we'll get a change in VM status * indicating that we're now running. */ if ( RT_SUCCESS(rc) && pUVM->pVM) { PVM pVM = pUVM->pVM; PVMCPU pVCpu = &pVM->aCpus[idCpu]; if ( pVM->enmVMState == VMSTATE_RUNNING && VMCPUSTATE_IS_STARTED(VMCPU_GET_STATE(pVCpu))) { rc = EMR3ExecuteVM(pVM, pVCpu); Log(("vmR3EmulationThread: EMR3ExecuteVM() -> rc=%Rrc, enmVMState=%d\n", rc, pVM->enmVMState)); if (EMGetState(pVCpu) == EMSTATE_GURU_MEDITATION) vmR3SetGuruMeditation(pVM); } } } /* forever */ /* * Cleanup and exit. */ Log(("vmR3EmulationThread: Terminating emulation thread! Thread=%#x pUVM=%p rc=%Rrc enmBefore=%d enmVMState=%d\n", ThreadSelf, pUVM, rc, enmBefore, pUVM->pVM ? pUVM->pVM->enmVMState : VMSTATE_TERMINATED)); if ( idCpu == 0 && pUVM->pVM) { PVM pVM = pUVM->pVM; vmR3SetTerminated(pVM); pUVM->pVM = NULL; /** @todo SMP: This isn't 100% safe. We should wait for the other * threads to finish before destroy the VM. */ int rc2 = SUPR3CallVMMR0Ex(pVM->pVMR0, 0 /*idCpu*/, VMMR0_DO_GVMM_DESTROY_VM, 0, NULL); AssertLogRelRC(rc2); } if ( pUVM->pVmm2UserMethods && pUVM->pVmm2UserMethods->pfnNotifyEmtTerm) pUVM->pVmm2UserMethods->pfnNotifyEmtTerm(pUVM->pVmm2UserMethods, pUVM, pUVCpu); pUVCpu->vm.s.NativeThreadEMT = NIL_RTNATIVETHREAD; Log(("vmR3EmulationThread: EMT is terminated.\n")); return rc; }
Console::teleporterSrcThreadWrapper(RTTHREAD hThread, void *pvUser) { TeleporterStateSrc *pState = (TeleporterStateSrc *)pvUser; /* * Console::teleporterSrc does the work, we just grab onto the VM handle * and do the cleanups afterwards. */ SafeVMPtr ptrVM(pState->mptrConsole); HRESULT hrc = ptrVM.rc(); if (SUCCEEDED(hrc)) hrc = pState->mptrConsole->teleporterSrc(pState); /* Close the connection ASAP on so that the other side can complete. */ if (pState->mhSocket != NIL_RTSOCKET) { RTTcpClientClose(pState->mhSocket); pState->mhSocket = NIL_RTSOCKET; } /* Aaarg! setMachineState trashes error info on Windows, so we have to complete things here on failure instead of right before cleanup. */ if (FAILED(hrc)) pState->mptrProgress->notifyComplete(hrc); /* We can no longer be canceled (success), or it doesn't matter any longer (failure). */ pState->mptrProgress->setCancelCallback(NULL, NULL); /* * Write lock the console before resetting mptrCancelableProgress and * fixing the state. */ AutoWriteLock autoLock(pState->mptrConsole COMMA_LOCKVAL_SRC_POS); pState->mptrConsole->mptrCancelableProgress.setNull(); VMSTATE const enmVMState = VMR3GetStateU(pState->mpUVM); MachineState_T const enmMachineState = pState->mptrConsole->mMachineState; if (SUCCEEDED(hrc)) { /* * Automatically shut down the VM on success. * * Note! We have to release the VM caller object or we'll deadlock in * powerDown. */ AssertLogRelMsg(enmVMState == VMSTATE_SUSPENDED, ("%s\n", VMR3GetStateName(enmVMState))); AssertLogRelMsg(enmMachineState == MachineState_TeleportingPausedVM, ("%s\n", Global::stringifyMachineState(enmMachineState))); ptrVM.release(); pState->mptrConsole->mVMIsAlreadyPoweringOff = true; /* (Make sure we stick in the TeleportingPausedVM state.) */ hrc = pState->mptrConsole->powerDown(); pState->mptrConsole->mVMIsAlreadyPoweringOff = false; pState->mptrProgress->notifyComplete(hrc); } else { /* * Work the state machinery on failure. * * If the state is no longer 'Teleporting*', some other operation has * canceled us and there is nothing we need to do here. In all other * cases, we've failed one way or another. */ if ( enmMachineState == MachineState_Teleporting || enmMachineState == MachineState_TeleportingPausedVM ) { if (pState->mfUnlockedMedia) { ErrorInfoKeeper Oak; HRESULT hrc2 = pState->mptrConsole->mControl->LockMedia(); if (FAILED(hrc2)) { uint64_t StartMS = RTTimeMilliTS(); do { RTThreadSleep(2); hrc2 = pState->mptrConsole->mControl->LockMedia(); } while ( FAILED(hrc2) && RTTimeMilliTS() - StartMS < 2000); } if (SUCCEEDED(hrc2)) pState->mfUnlockedMedia = true; else LogRel(("FATAL ERROR: Failed to re-take the media locks. hrc2=%Rhrc\n", hrc2)); } switch (enmVMState) { case VMSTATE_RUNNING: case VMSTATE_RUNNING_LS: case VMSTATE_DEBUGGING: case VMSTATE_DEBUGGING_LS: case VMSTATE_POWERING_OFF: case VMSTATE_POWERING_OFF_LS: case VMSTATE_RESETTING: case VMSTATE_RESETTING_LS: Assert(!pState->mfSuspendedByUs); Assert(!pState->mfUnlockedMedia); pState->mptrConsole->setMachineState(MachineState_Running); break; case VMSTATE_GURU_MEDITATION: case VMSTATE_GURU_MEDITATION_LS: pState->mptrConsole->setMachineState(MachineState_Stuck); break; case VMSTATE_FATAL_ERROR: case VMSTATE_FATAL_ERROR_LS: pState->mptrConsole->setMachineState(MachineState_Paused); break; default: AssertMsgFailed(("%s\n", VMR3GetStateName(enmVMState))); case VMSTATE_SUSPENDED: case VMSTATE_SUSPENDED_LS: case VMSTATE_SUSPENDING: case VMSTATE_SUSPENDING_LS: case VMSTATE_SUSPENDING_EXT_LS: if (!pState->mfUnlockedMedia) { pState->mptrConsole->setMachineState(MachineState_Paused); if (pState->mfSuspendedByUs) { autoLock.release(); int rc = VMR3Resume(VMR3GetVM(pState->mpUVM)); AssertLogRelMsgRC(rc, ("VMR3Resume -> %Rrc\n", rc)); autoLock.acquire(); } } else { /* Faking a guru meditation is the best I can think of doing here... */ pState->mptrConsole->setMachineState(MachineState_Stuck); } break; } } } autoLock.release(); /* * Cleanup. */ Assert(pState->mhSocket == NIL_RTSOCKET); delete pState; return VINF_SUCCESS; /* ignored */ }