{ // ..., table, nil, TOP lua_pop(L, 1); // ..., table, TOP LUA_CreateNewWrapper(L, pObj, pOwner); // ..., table, wrapper-obj, TOP lua_pushfstring(L, "%p", pObj); // ..., table, wrapper-obj, address, TOP lua_pushvalue(L, -2); // ..., table, wrapper-obj, address, wrapper-obj, TOP lua_rawset(L, -4); // ..., table, wrapper-obj, TOP } //remove the pointer table lua_remove(L, -2); // ..., wrapper-obj, TOP // 1 value left on the stack } void LUA_PushObjectProxy(lua_State* L, hkvVec2* pVector) { VSWIG_PUSH_PROXY(L, hkvVec2, pVector) } void LUA_PushObjectProxy(lua_State* L, hkvVec3* pVector) { VSWIG_PUSH_PROXY(L, hkvVec3, pVector) } void LUA_PushObjectProxy(lua_State* L, hkvVec4* pVector) { VSWIG_PUSH_PROXY(L, hkvVec4, pVector) } void LUA_PushObjectProxy(lua_State* L, hkvMat3* pMatrix) { VSWIG_PUSH_PROXY(L, hkvMat3, pMatrix)
{ // ..., table, nil, TOP lua_pop(L, 1); // ..., table, TOP LUA_CreateNewWrapper(L, pObj, pOwner); // ..., table, wrapper-obj, TOP lua_pushfstring(L, "%p", pObj); // ..., table, wrapper-obj, address, TOP lua_pushvalue(L, -2); // ..., table, wrapper-obj, address, wrapper-obj, TOP lua_rawset(L, -4); // ..., table, wrapper-obj, TOP } //remove the pointer table lua_remove(L, -2); // ..., wrapper-obj, TOP // 1 value left on the stack } void LUA_PushObjectProxy(lua_State* L, hkvVec3* pVector) { VSWIG_PUSH_PROXY(L, hkvVec3, pVector) } void LUA_PushObjectProxy(lua_State* L, VColorRef *pColorRef) { VSWIG_PUSH_PROXY(L, VColorRef, pColorRef) } void LUA_PushObjectProxy(lua_State* L, hkvAlignedBBox *pBox) { VSWIG_PUSH_PROXY(L, hkvAlignedBBox, pBox) } void LUA_PushBitmask(lua_State* L, unsigned int iMask) { VSWIG_Lua_NewPointerObj(L, new VBitmask(iMask), SWIGTYPE_p_VBitmask, VLUA_MANAGE_MEM_BY_LUA);