void CL_AddLightStyles (void) { int i; clightstyle_t *ls; for (i=0,ls=cl_lightstyle ; i<MAX_LIGHTSTYLES ; i++, ls++) V_AddLightStyle (i, ls->value[0], ls->value[1], ls->value[2]); }
/* ================ CL_AddLightStyles ================ */ void CL_AddLightStyles (void) { int i; clightstyle_t *ls; for (i = 0, ls = cl_lightstyle; i < MAX_LIGHTSTYLES; i++, ls++) { if ( Cvar_VariableValue("gl_timebasedfx") ) { time_t ctime; struct tm *ltime; char hour_s[5]; int hour_i, am, pmarray[12], j, k; float brightness; ctime = time(NULL); ltime = localtime(&ctime); strftime(hour_s, sizeof(hour_s), "%H", ltime); if (hour_s[0] == '0') // trim zero off, otherwise int val. == 2 { hour_s[0] = hour_s[1]; hour_s[1] = 0; } hour_i = atoi(hour_s); // convert to 12-hour clock if ( hour_i <= 11 ) // AM { am = 1; if (hour_i == 0) // 0 = 12AM midnight hour_i = 12; } else // PM { am = 0; if (hour_i > 12) // leave 12PM noon alone hour_i -= 12; // PM uses the 'reverse hour' of AM for (j = 1, k = 11; j < 12; j++, k--) pmarray[j] = k; } if ( am ) { if (hour_i == 12) // midnight brightness = 0.15f; else brightness = ( ( (float) hour_i / 12.0f ) * 0.75f + 0.25f ); } else { if (hour_i == 12) // noon brightness = 1.00f; else brightness = ( ( (float) pmarray[hour_i] / 12.0f ) * 0.75f + 0.25f ); } ls->value[0] = brightness; ls->value[1] = brightness; ls->value[2] = brightness; } V_AddLightStyle (i, ls->value); } }