Пример #1
0
static int libd_drawString(lua_State *L)
{
	fixed_t x = luaL_checkinteger(L, 1);
	fixed_t y = luaL_checkinteger(L, 2);
	const char *str = luaL_checkstring(L, 3);
	INT32 flags = luaL_optinteger(L, 4, V_ALLOWLOWERCASE);
	enum align align = luaL_checkoption(L, 5, "left", align_opt);

	flags &= ~V_PARAMMASK; // Don't let crashes happen.

	if (!hud_running)
		return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!");

	switch(align)
	{
	case align_left:
		V_DrawString(x, y, flags, str);
		break;
	case align_center:
		V_DrawCenteredString(x, y, flags, str);
		break;
	case align_right:
		V_DrawRightAlignedString(x, y, flags, str);
		break;
	case align_fixed:
		V_DrawStringAtFixed(x, y, flags, str);
		break;
	}
	return 0;
}
Пример #2
0
static int libd_drawString(lua_State *L)
{
	fixed_t x = luaL_checkinteger(L, 1);
	fixed_t y = luaL_checkinteger(L, 2);
	const char *str = luaL_checkstring(L, 3);
	INT32 flags = luaL_optinteger(L, 4, V_ALLOWLOWERCASE);
	enum align align = luaL_checkoption(L, 5, "left", align_opt);

	flags &= ~V_PARAMMASK; // Don't let crashes happen.

	HUDONLY
	switch(align)
	{
	// hu_font
	case align_left:
		V_DrawString(x, y, flags, str);
		break;
	case align_center:
		V_DrawCenteredString(x, y, flags, str);
		break;
	case align_right:
		V_DrawRightAlignedString(x, y, flags, str);
		break;
	case align_fixed:
		V_DrawStringAtFixed(x, y, flags, str);
		break;
	// hu_font, 0.5x scale
	case align_small:
		V_DrawSmallString(x, y, flags, str);
		break;
	case align_smallright:
		V_DrawRightAlignedSmallString(x, y, flags, str);
		break;
	// tny_font
	case align_thin:
		V_DrawThinString(x, y, flags, str);
		break;
	case align_thinright:
		V_DrawRightAlignedThinString(x, y, flags, str);
		break;
	}
	return 0;
}
Пример #3
0
// poly : the convex polygon that encloses all child subsectors
static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *bbox)
{
	node_t *bsp;
	poly_t *backpoly, *frontpoly;
	fdivline_t fdivline;
	polyvertex_t *pt;
	INT32 i;

	// Found a subsector?
	if (bspnum & NF_SUBSECTOR)
	{
		if (bspnum == -1)
		{
			// BP: i think this code is useless and wrong because
			// - bspnum==-1 happens only when numsubsectors == 0
			// - it can't happens in bsp recursive call since bspnum is a INT32 and children is UINT16
			// - the BSP is complet !! (there just can have subsector without segs) (i am not sure of this point)

			// do we have a valid polygon ?
			if (poly && poly->numpts > 2)
			{
				DEBPRINT("Adding a new subsector\n");
				if (addsubsector == numsubsectors + NEWSUBSECTORS)
					I_Error("WalkBSPNode: not enough addsubsectors\n");
				else if (addsubsector > 0x7fff)
					I_Error("WalkBSPNode: addsubsector > 0x7fff\n");
				*leafnode = (UINT16)((UINT16)addsubsector | NF_SUBSECTOR);
				extrasubsectors[addsubsector].planepoly = poly;
				addsubsector++;
			}

			//add subsectors without segs here?
			//HWR_SubsecPoly(0, NULL);
		}
		else
		{
			HWR_SubsecPoly(bspnum&(~NF_SUBSECTOR), poly);
			//Hurdler: implement a loading status

			if (ls_count-- <= 0)
			{
				char s[16];
				int x, y;

				I_OsPolling();
				ls_count = numsubsectors/50;
				CON_Drawer();
				sprintf(s, "%d%%", (++ls_percent)<<1);
				x = BASEVIDWIDTH/2;
				y = BASEVIDHEIGHT/2;
				V_DrawFill(0, 0, vid.width, vid.height, 31); // Black background to match fade in effect
				//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
				M_DrawTextBox(x-58, y-8, 13, 1);
				V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
				V_DrawString(x+50-V_StringWidth(s), y, V_YELLOWMAP, s);

				// Is this really necessary at this point..?
				V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY");
				V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES.");
				V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK.");

				I_UpdateNoVsync();
			}
		}
		M_ClearBox(bbox);
		poly = extrasubsectors[bspnum&~NF_SUBSECTOR].planepoly;

		for (i = 0, pt = poly->pts; i < poly->numpts; i++,pt++)
			M_AddToBox(bbox, FLOAT_TO_FIXED(pt->x), FLOAT_TO_FIXED(pt->y));

		return;
	}

	bsp = &nodes[bspnum];
	SearchDivline(bsp, &fdivline);
	SplitPoly(&fdivline, poly, &frontpoly, &backpoly);
	poly = NULL;

	//debug
	if (!backpoly)
		nobackpoly++;

	// Recursively divide front space.
	if (frontpoly)
	{
		WalkBSPNode(bsp->children[0], frontpoly, &bsp->children[0],bsp->bbox[0]);

		// copy child bbox
		M_Memcpy(bbox, bsp->bbox[0], 4*sizeof (fixed_t));
	}
	else
		I_Error("WalkBSPNode: no front poly?");

	// Recursively divide back space.
	if (backpoly)
	{
		// Correct back bbox to include floor/ceiling convex polygon
		WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1],
			bsp->bbox[1]);

		// enlarge bbox with seconde child
		M_AddToBox(bbox, bsp->bbox[1][BOXLEFT  ],
			bsp->bbox[1][BOXTOP   ]);
		M_AddToBox(bbox, bsp->bbox[1][BOXRIGHT ],
			bsp->bbox[1][BOXBOTTOM]);
	}
}