Пример #1
0
static int libd_draw(lua_State *L)
{
	INT32 x, y, flags;
	patch_t *patch;
	const UINT8 *colormap = NULL;

	HUDONLY
	x = luaL_checkinteger(L, 1);
	y = luaL_checkinteger(L, 2);
	patch = *((patch_t **)luaL_checkudata(L, 3, META_PATCH));
	flags = luaL_optinteger(L, 4, 0);
	if (!lua_isnoneornil(L, 5))
		colormap = *((UINT8 **)luaL_checkudata(L, 5, META_COLORMAP));

	flags &= ~V_PARAMMASK; // Don't let crashes happen.

	V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, flags, patch, colormap);
	return 0;
}
Пример #2
0
static int libd_drawScaled(lua_State *L)
{
	fixed_t x, y, scale;
	INT32 flags;
	patch_t *patch;
	const UINT8 *colormap = NULL;

	HUDONLY
	x = luaL_checkinteger(L, 1);
	y = luaL_checkinteger(L, 2);
	scale = luaL_checkinteger(L, 3);
	patch = *((patch_t **)luaL_checkudata(L, 4, META_PATCH));
	flags = luaL_optinteger(L, 5, 0);
	if (!lua_isnoneornil(L, 6))
		colormap = *((UINT8 **)luaL_checkudata(L, 6, META_COLORMAP));

	flags &= ~V_PARAMMASK; // Don't let crashes happen.

	V_DrawFixedPatch(x, y, scale, flags, patch, colormap);
	return 0;
}
Пример #3
0
static int libd_draw(lua_State *L)
{
	INT32 x, y, flags;
	patch_t *patch;
	const UINT8 *colormap = NULL;

	if (!hud_running)
		return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!");

	x = luaL_checkinteger(L, 1);
	y = luaL_checkinteger(L, 2);
	patch = *((patch_t **)luaL_checkudata(L, 3, META_PATCH));
	flags = luaL_optinteger(L, 4, 0);
	if (!lua_isnoneornil(L, 5))
		colormap = luaL_checkudata(L, 5, META_COLORMAP);

	flags &= ~V_PARAMMASK; // Don't let crashes happen.

	V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, flags, patch, colormap);
	return 0;
}