Пример #1
0
//
// STlib_drawNum()
// 
// A fairly efficient way to draw a number based on differences from the 
// old number.
//
// Passed a st_number_t widget, a color range for output, and a flag
// indicating whether refresh is needed.
// Returns nothing
//
// jff 2/16/98 add color translation to digit output
//
static void STlib_drawNum(st_number_t *n, byte *outrng, int alpha)
{
   int   numdigits = n->width;
   int   num = n->num;
   int   w = n->p[0]->width;
   int   x;

   int   neg;

   neg = num < 0;

   if(neg)
   {
      if(numdigits == 2 && num < -9)
         num = -9;
      else if(numdigits == 3 && num < -99)
         num = -99;
      
      num = -num;
   }

   // clear the area
   x = n->x - numdigits*w;

   // if non-number, do not draw it
   if(num == 1994)
      return;

   x = n->x;

   //jff 2/16/98 add color translation to digit output
   // in the special case of 0, you draw 0
   if(!num)
   {
      //jff 2/18/98 allow use of faster draw routine from config
      V_DrawPatchTL(x - w, n->y, &subscreen43, n->p[0], 
                    sts_always_red ? NULL : outrng, alpha);
   }

   // draw the new number
   //jff 2/16/98 add color translation to digit output
   while(num && numdigits--)
   {
      x -= w;
      //jff 2/18/98 allow use of faster draw routine from config
      V_DrawPatchTL(x, n->y, &subscreen43, n->p[ num % 10 ],
                    sts_always_red ? NULL : outrng, alpha);
      num /= 10;
   }

   // draw a minus sign if necessary
   //jff 2/16/98 add color translation to digit output
   if(neg)
   {
      //jff 2/18/98 allow use of faster draw routine from config
      V_DrawPatchTL(x - 8, n->y, &subscreen43, sttminus,
                    sts_always_red ? NULL : outrng, alpha);
   }
}
Пример #2
0
//
// HUDCrossHairWidget::drawer
//
// Draws the crosshair patch.
//
void HUDCrossHairWidget::drawer()
{
   int   drawx, drawy, h, w;
   byte *pal = color;
   
   // haleyjd 03/03/07: don't display while showing a center message
   if(!crosshairnum || crosshairs[crosshairnum - 1] == -1 || 
      viewcamera || automapactive || centermessage_widget.cleartic > leveltime)
      return;

   patch = PatchLoader::CacheNum(wGlobalDir, crosshairs[crosshairnum - 1], PU_CACHE);

   // where to draw??
   w = patch->width;
   h = patch->height;
   
   drawx = (SCREENWIDTH - w) / 2;

   // haleyjd 04/09/05: this kludge moves the crosshair to within
   // a tolerable distance of the player's true vertical aim when
   // the screen size is less than full.
   if(scaledwindow.height != SCREENHEIGHT)
   {
      // use 1/5 of the displayplayer's pitch angle in integer degrees
      int angle = players[displayplayer].pitch / (ANGLE_1*5);
      drawy = scaledwindow.y + (scaledwindow.height - h) / 2 + angle;
   }
   else
      drawy = scaledwindow.y + (scaledwindow.height - h) / 2;
  
   if(pal == notargetcolour)
      V_DrawPatchTL(drawx, drawy, &subscreen43, patch, pal, FTRANLEVEL);
   else
      V_DrawPatchTranslated(drawx, drawy, &subscreen43, patch, pal, false);
}
Пример #3
0
//
// HUDPatchWidget::drawer
//
// Default drawing function for patch widgets. All the logic for
// deciding whether the patch is translucent and/or translated is
// already implemented in V_DrawPatchTL via the generalized patch
// drawing system.
//
void HUDPatchWidget::drawer()
{
   // be sure the patch is loaded
   patch = PatchLoader::CacheName(wGlobalDir, patchname, PU_CACHE);

   V_DrawPatchTL(x, y, &subscreen43, patch, color, tl_level);
}
Пример #4
0
//
// STlib_updateMultIcon()
//
// Draw a st_multicon_t widget, used for a multigraphic display
// like the status bar's keys. Displays each when the control
// numbers change or refresh is true
//
// Passed a st_multicon_t widget, and a refresh flag
// Returns nothing.
//
void STlib_updateMultIcon(st_multicon_t *mi, int alpha)
{
   if(*mi->on)
   {
      // killough 2/16/98: redraw only if != -1
      if(*mi->inum != -1)
         V_DrawPatchTL(mi->x, mi->y, &subscreen43, mi->p[*mi->inum], NULL, alpha);
   }
}
Пример #5
0
//
// STlib_updatePercent()
//
// Draws a number/percent conditionally based on the widget's enable
//
// Passed a precent widget, the output color range, and a refresh flag
// Returns nothing
//
// jff 2/16/98 add color translation to digit output
//
void STlib_updatePercent(st_percent_t *per, byte *outrng, int alpha)
{
   if(*per->n.on) // killough 2/21/98: fix percents not updated
   {
      byte *tlate = NULL;

      // jff 2/18/98 allow use of faster draw routine from config
      // also support gray-only percents
      if(!sts_always_red)
         tlate = sts_pct_always_gray ? cr_gray : outrng;

      V_DrawPatchTL(per->n.x, per->n.y, &subscreen43, per->p, tlate, alpha);
   }
   
   STlib_updateNum(&per->n, outrng, alpha);
}