Пример #1
0
/**Function*************************************************************

  Synopsis    [Deletes the node.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Ivy_ObjDelete( Ivy_Man_t * p, Ivy_Obj_t * pObj, int fFreeTop )
{
    assert( !Ivy_IsComplement(pObj) );
    assert( Ivy_ObjRefs(pObj) == 0 || !fFreeTop );
    // update node counters of the manager
    p->nObjs[pObj->Type]--;
    p->nDeleted++;
    // remove connections
    Ivy_ObjDisconnect( p, pObj );
    // remove PIs/POs from the arrays
    if ( Ivy_ObjIsPi(pObj) )
        Vec_PtrRemove( p->vPis, pObj );
    else if ( Ivy_ObjIsPo(pObj) )
        Vec_PtrRemove( p->vPos, pObj );
    else if ( p->fFanout && Ivy_ObjIsBuf(pObj) )
        Vec_PtrRemove( p->vBufs, pObj );
    // clean and recycle the entry
    if ( fFreeTop )
    {
        // free the node
        Vec_PtrWriteEntry( p->vObjs, pObj->Id, NULL );
        Ivy_ManRecycleMemory( p, pObj );
    }
    else
    {
        int nRefsOld = pObj->nRefs;
        Ivy_Obj_t * pFanout = pObj->pFanout;
        Ivy_ObjClean( pObj );
        pObj->pFanout = pFanout;
        pObj->nRefs = nRefsOld;
    }
}
Пример #2
0
/**Function*************************************************************

  Synopsis    [Deletes the node.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Aig_ObjDelete( Aig_Man_t * p, Aig_Obj_t * pObj )
{
    assert( !Aig_IsComplement(pObj) );
    assert( !Aig_ObjIsTerm(pObj) );
    assert( Aig_ObjRefs(pObj) == 0 );
    if ( p->pFanData && Aig_ObjIsBuf(pObj) )
        Vec_PtrRemove( p->vBufs, pObj );
    p->nObjs[pObj->Type]--;
    Vec_PtrWriteEntry( p->vObjs, pObj->Id, NULL );
    Aig_ManRecycleMemory( p, pObj );
}
Пример #3
0
/**Function*************************************************************

  Synopsis    [Inserts a new node in the order by levels.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Dar_BalancePushUniqueOrderByLevel( Vec_Ptr_t * vStore, Aig_Obj_t * pObj, int fExor )
{
    Aig_Obj_t * pObj1, * pObj2;
    int i;
    if ( Vec_PtrPushUnique(vStore, pObj) )
    {
        if ( fExor )
            Vec_PtrRemove(vStore, pObj);
        return;
    }
    // find the p of the node
    for ( i = vStore->nSize-1; i > 0; i-- )
    {
        pObj1 = (Aig_Obj_t *)vStore->pArray[i  ];
        pObj2 = (Aig_Obj_t *)vStore->pArray[i-1];
        if ( Aig_ObjLevel(Aig_Regular(pObj1)) <= Aig_ObjLevel(Aig_Regular(pObj2)) )
            break;
        vStore->pArray[i  ] = pObj2;
        vStore->pArray[i-1] = pObj1;
    }
}
Пример #4
0
/**Function*************************************************************

  Synopsis    [Detects constraints using structural methods.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Saig_ManDetectConstr( Aig_Man_t * p, int iOut, Vec_Ptr_t ** pvOuts, Vec_Ptr_t ** pvCons )
{
    Vec_Ptr_t * vSuper, * vSuper2 = NULL, * vUnique;
    Aig_Obj_t * pObj, * pObj2, * pFlop;
    int i, nFlops, RetValue;
    assert( iOut >= 0 && iOut < Saig_ManPoNum(p) );
    *pvOuts = NULL;
    *pvCons = NULL;
    pObj = Aig_ObjChild0( Aig_ManCo(p, iOut) );
    if ( Aig_IsComplement(pObj) || !Aig_ObjIsNode(pObj) )
    {
        printf( "The output is not an AND.\n" );
        return 0;
    }
    vSuper = Saig_DetectConstrCollectSuper( pObj );
    assert( Vec_PtrSize(vSuper) >= 2 );
    nFlops = 0;
    Vec_PtrForEachEntry( Aig_Obj_t *, vSuper, pObj, i )
        nFlops += Saig_ObjIsLo( p, Aig_Regular(pObj) );
    if ( nFlops == 0 )
    {
        printf( "There is no flop outputs.\n" );
        Vec_PtrFree( vSuper );
        return 0;
    }
    // try flops 
    vUnique = NULL;
    Vec_PtrForEachEntry( Aig_Obj_t *, vSuper, pObj, i )
    {
        pFlop = Aig_Regular( pObj );
        if ( !Saig_ObjIsLo(p, pFlop) )
            continue;
        pFlop = Saig_ObjLoToLi( p, pFlop );
        pObj2 = Aig_ObjChild0( pFlop );
        if ( !Aig_IsComplement(pObj2) || !Aig_ObjIsNode(Aig_Regular(pObj2)) )
            continue;
        vSuper2 = Saig_DetectConstrCollectSuper( Aig_Regular(pObj2) );
        // every node in vSuper2 should appear in vSuper
        vUnique = Saig_ManDetectConstrCheckCont( vSuper, vSuper2 );
        if ( vUnique != NULL )
        {
///           assert( !Aig_IsComplement(pObj) );
 //           assert( Vec_PtrFind( vSuper2, pObj ) >= 0 );
            if ( Aig_IsComplement(pObj) )
            {
                printf( "Special flop input is complemented.\n" );
                Vec_PtrFreeP( &vUnique );
                Vec_PtrFree( vSuper2 );
                break;
            }
            if ( Vec_PtrFind( vSuper2, pObj ) == -1 )
            {
                printf( "Cannot find special flop about the inputs of OR gate.\n" );
                Vec_PtrFreeP( &vUnique );
                Vec_PtrFree( vSuper2 );
                break;
            }
            // remove the flop output
            Vec_PtrRemove( vSuper2, pObj );
            break;
        }
        Vec_PtrFree( vSuper2 );
    }