static int BlitFXExit() { SDL_FreeSurface(sdlsBlitFX[0]); sdlsBlitFX[0] = NULL; SDL_FreeSurface(sdlsBlitFX[1]); sdlsBlitFX[1] = NULL; VidSFreeVidImage(); nRotateGame = 0; return 0; }
static int BlitFXExit() { VidSFreeVidImage(); nRotateGame = 0; return 0; }