Пример #1
0
void addTri(VertexLookup vl,UintVector &list,const Vector3d &p1,const Vector3d &p2,const Vector3d &p3)
{
  unsigned int i1 = Vl_getIndex(vl, p1.Ptr() );
  unsigned int i2 = Vl_getIndex(vl, p2.Ptr() );
  unsigned int i3 = Vl_getIndex(vl, p3.Ptr() );

  // do *not* process degenerate triangles!

  if ( i1 != i2 && i1 != i3 && i2 != i3 )
  {
    list.push_back(i1);
    list.push_back(i2);
    list.push_back(i3);
  }
}
Пример #2
0
void ConvexBuilder::getMesh(const ConvexResult &cr,VertexLookup vc,UintVector &indices)
{
	unsigned int *src = cr.mHullIndices;

	for (unsigned int i=0; i<cr.mHullTcount; i++)
	{
		unsigned int i1 = *src++;
		unsigned int i2 = *src++;
		unsigned int i3 = *src++;

		const float *p1 = &cr.mHullVertices[i1*3];
		const float *p2 = &cr.mHullVertices[i2*3];
		const float *p3 = &cr.mHullVertices[i3*3];

		i1 = Vl_getIndex(vc,p1);
		i2 = Vl_getIndex(vc,p2);
		i3 = Vl_getIndex(vc,p3);

#if 0
		bool duplicate = false;

		unsigned int tcount = indices.size()/3;
		for (unsigned int j=0; j<tcount; j++)
		{
			unsigned int ci1 = indices[j*3+0];
			unsigned int ci2 = indices[j*3+1];
			unsigned int ci3 = indices[j*3+2];
			if ( isDuplicate(i1,i2,i3, ci1, ci2, ci3 ) )
			{
				duplicate = true;
				break;
			}
		}

		if ( !duplicate )
		{
			indices.push_back(i1);
			indices.push_back(i2);
			indices.push_back(i3);
		}
#endif

	}
}