void WI_loadData (void) { int i, j; char name[9]; anim_t *a; patch_t *bg; if ((gameinfo.flags & GI_MAPxx) || ((gameinfo.flags & GI_MENUHACK_RETAIL) && wbs->epsd >= 3)) strcpy (name, "INTERPIC"); else sprintf (name, "WIMAP%d", wbs->epsd); // background bg = W_CachePatch (name); background = I_AllocateScreen (bg->width(), bg->height(), 8); background->Lock (); background->DrawPatch (bg, 0, 0); background->Unlock (); for (i = 0; i < 2; i++) { char *lname = (i == 0 ? wbs->lname0 : wbs->lname1); if (lname) j = W_CheckNumForName (lname); else j = -1; if (j >= 0) { lnames[i] = W_CachePatch (j, PU_STATIC); } else { lnames[i] = NULL; lnametexts[i] = FindLevelInfo (i == 0 ? wbs->current : wbs->next)->level_name; lnamewidths[i] = WI_CalcWidth (lnametexts[i]); } } if (gamemode != commercial && gamemode != commercial_bfg ) { // you are here yah[0] = W_CachePatch ("WIURH0", PU_STATIC); // you are here (alt.) yah[1] = W_CachePatch ("WIURH1", PU_STATIC); // splat splat = W_CachePatch ("WISPLAT", PU_STATIC); if (wbs->epsd < 3) { for (j=0; j<NUMANIMS[wbs->epsd]; j++) { a = &anims[wbs->epsd][j]; for (i=0; i<a->nanims; i++) { // MONDO HACK! if (wbs->epsd != 1 || j != 8) { // animations sprintf (name, "WIA%d%.2d%.2d", wbs->epsd, j, i); a->p[i] = W_CachePatch (name, PU_STATIC); } else { // HACK ALERT! a->p[i] = anims[1][4].p[i]; } } } } } for (i=0; i<10; i++) { // numbers 0-9 sprintf(name, "WINUM%d", i); num[i] = W_CachePatch (name, PU_STATIC); } wiminus = W_CachePatch ("WIMINUS", PU_STATIC); // percent sign percent = W_CachePatch ("WIPCNT", PU_STATIC); // ":" colon = W_CachePatch ("WICOLON", PU_STATIC); // "finished" finished = W_CachePatch ("WIF", PU_STATIC); // (Removed) Dan - Causes GUI Issues |FIX-ME| // "entering" entering = W_CachePatch ("WIENTER", PU_STATIC); // "kills" kills = W_CachePatch ("WIOSTK", PU_STATIC); // "items" items = W_CachePatch ("WIOSTI", PU_STATIC); // "scrt" scrt = W_CachePatch ("WIOSTS", PU_STATIC); // "secret" secret = W_CachePatch ("WISCRT2", PU_STATIC); // "frgs" frags = (patch_t *)W_CachePatch ("WIFRGS", PU_STATIC); // "time" timepatch = W_CachePatch ("WITIME", PU_STATIC); // "sucks" sucks =W_CachePatch ("WISUCKS", PU_STATIC); // "par" par = W_CachePatch ("WIPAR", PU_STATIC); // "total" total = (patch_t *)W_CachePatch ("WIMSTT", PU_STATIC); // your face star = (patch_t *)W_CachePatch ("STFST01", PU_STATIC); // dead face bstar = (patch_t *)W_CachePatch("STFDEAD0", PU_STATIC); p = W_CachePatch ("STPBANY", PU_STATIC); // [Nes] Classic vanilla lifebars. for (i = 0; i < 4; i++) { sprintf(name, "STPB%d", i); faceclassic[i] = W_CachePatch(name, PU_STATIC); } }
void WI_loadData () { int i, j; char name[9]; in_anim_t *a; if (gameinfo.gametype != GAME_Doom) { for (i = 0; i < 2; i++) { lnames[i] = NULL; lnametexts[i] = G_MaybeLookupLevelName (FindLevelInfo (i == 0 ? wbs->current : wbs->next)); lnamewidths[i] = WI_CalcWidth (lnametexts[i]); } if (gameinfo.gametype == GAME_Hexen) { background = TexMan["INTERPIC"]; return; } } if (gameinfo.gametype == GAME_Doom && gamemode != commercial && epsd < 3) { for (j = 0; j < NUMANIMS[epsd]; j++) { a = &anims[epsd][j]; for (i = 0; i < a->nanims; i++) { // MONDO HACK! if (epsd != 1 || j != 8) { // animations sprintf (name, "WIA%d%.2d%.2d", epsd, j, i); a->p[i] = TexMan[name]; } else { // HACK ALERT! a->p[i] = anims[1][4].p[i]; } } } } if (gameinfo.gametype == GAME_Doom) { WI_DrawDoomBack (); for (i = 0; i < 2; i++) { char *lname = (i == 0 ? wbs->lname0 : wbs->lname1); j = lname && lname[0] ? TexMan.CheckForTexture (lname, FTexture::TEX_MiscPatch) : -1; if (j > 0) { lnames[i] = TexMan[j]; } else { lnames[i] = NULL; if (i == 1 && strncmp (wbs->next, "enDSeQ", 6) == 0) { lnametexts[i] = NULL; lnamewidths[i] = 0; } else { lnametexts[i] = G_MaybeLookupLevelName (FindLevelInfo (i == 0 ? wbs->current : wbs->next)); lnamewidths[i] = WI_CalcWidth (lnametexts[i]); } } } } else { background = NULL; } if (gameinfo.gametype == GAME_Doom) { if (gamemode != commercial) { yah[0] = TexMan["WIURH0"]; // you are here yah[1] = TexMan["WIURH1"]; // you are here (alt.] splat = TexMan["WISPLAT"]; // splat } wiminus = TexMan["WIMINUS"]; // minus sign percent = TexMan["WIPCNT"]; // percent sign finished = TexMan["WIF"]; // "finished" entering = TexMan["WIENTER"]; // "entering" kills = TexMan["WIOSTK"]; // "kills" secret = TexMan["WIOSTS"]; // "scrt" sp_secret = TexMan["WISCRT2"]; // "secret" items = TexMan["WIOSTI"]; // "items" frags = TexMan["WIFRGS"]; // "frgs" colon = TexMan["WICOLON"]; // ":" timepic = TexMan["WITIME"]; // "time" sucks = TexMan["WISUCKS"]; // "sucks" par = TexMan["WIPAR"]; // "par" killers = TexMan["WIKILRS"]; // "killers" (vertical] victims = TexMan["WIVCTMS"]; // "victims" (horiz] total = TexMan["WIMSTT"]; // "total" star = TexMan["STFST01"]; // your face bstar = TexMan["STFDEAD0"]; // dead face p = TexMan["STPBANY"]; for (i = 0; i < 10; i++) { // numbers 0-9 sprintf (name, "WINUM%d", i); num[i] = TexMan[name]; } } else { yah[0] = yah[1] = TexMan["IN_YAH"]; splat = TexMan["IN_X"]; wiminus = TexMan["FONTB13"]; percent = TexMan["FONTB05"]; colon = TexMan["FONTB26"]; slash = TexMan["FONTB15"]; star = TexMan["FACEA0"]; bstar = TexMan["FACEB0"]; for (i = 0; i < 10; i++) { sprintf (name, "FONTB%d", 16 + i); num[i] = TexMan[name]; } } }