Пример #1
0
#include <iostream>
#include "groupview.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ SVGroupview::slots_[] = { WSlot_("MenuItemRequestProc(MENU_REQUEST)", false), WSlot_("backParent()", false), WSlot_("AddNewGroup()", false), WSlot_("EditGroupParam(string)", false), WSlot_("showIconView()", false), WSlot_("showListView()", false), WSlot_("AddGroupData(string,string)", false), WSlot_("EditGroupData(string,string)", false), WSlot_("ChangeGroupState(string,int)", false), WSlot_("showMainView()", false), WSlot_("AddNewDevice()", false), WSlot_("AddDevice2nd(string)", false), WSlot_("EnumDevice(string)", false), WSlot_("EditDeviceByIndex(string)", false), WSlot_("AddNewDeviceSucc(string,string)", false), WSlot_("EditDeviceSuccByID(string,string)", false), WSlot_("ChangeDeviceState(string,int)", false), WSlot_("EnterDeviceByID(string)", false), WSlot_("EnterNewDeviceByID(string)", false), WSlot_("AddMonitor(string,string)", false), WSlot_("CancelAddMonitor()", false), WSlot_("AddNewMonitorByType(int,string)", false), WSlot_("AddMonitorSucc(string,string)", false), WSlot_("EditMonitorSuccByID(string,string)", false), WSlot_("EditMonitorByIndex(string)", false), WSlot_("BackMonitorList()", false), WSlot_("BackGroupDeviceList(string)", false), WSlot_("EditSVSESuccByIndex(string,string)", false), WSlot_("EditSVSEByIndex(string)", false), WSlot_("enterSVSE(string)", false), WSlot_("enterGroup(string)", false), WSlot_("backSVSEView()", false), WSlot_("DelDeviceByIdProc(string,string)", false), WSlot_("DelGroupByIdProc(string,string)", false), WSlot_("BatchAddMonitor()", false), WSlot_("ReloadCurrentView()", false), WSlot_("SortObjects(int)", false), WSlot_("RefreshCurrentList()", false), WSlot_("enterGroupByID(const std::string)", false), WSlot_("Translate()", false), WSlot_("ExChange()", false), WSlot_("CopyNewDeviceSucc(string,string)", false), WSlot_("CopyNewMonitorSucc(string,string)", false), WSlot_() };
WSignal_ SVGroupview::signals_[] = { WSignal_("MenuItemResponse(MENU_RESPONSE)", true), WSignal_("ChangeSelNode(string)", true), WSignal_("TranslateSuccessful()", true), WSignal_() };

void SVGroupview::buildSlotMap(WSlotMap& result)
{
  WContainerWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void SVGroupview::buildSignalMap(WSignalMap& result)
{
  WContainerWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #2
0
#include <iostream>
#include "WTreeNode.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ WTreeNode::slots_[] = { WSlot_("collapse()", true), WSlot_("expand()", true), WSlot_("select()", true), WSlot_("OnTreeNodeCheck()", false), WSlot_("OnRightClick()", false), WSlot_() };
WSignal_ WTreeNode::signals_[] = { WSignal_("addmonitor()", false), WSignal_() };

void WTreeNode::buildSlotMap(WSlotMap& result)
{
    WCompositeWidget::buildSlotMap(result);
    for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32
        WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);
        std::string strkey=slots_[i].name();
        WObject::InsertMap(result,strkey,pw);
#else
        result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif
    }
}
void WTreeNode::buildSignalMap(WSignalMap& result)
{
    WCompositeWidget::buildSignalMap(result);
    for (int i = 0; signals_[i].good(); ++i)
        result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #3
0
#include <iostream>
#include "addsvse.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ SVAddSE::slots_[] = { WSlot_("backPreview()", false), WSlot_("saveSVSE()", false), WSlot_("showHelp()", false), WSlot_() };
WSignal_ SVAddSE::signals_[] = { WSignal_("EditSVSESucc(string,string)", false), WSignal_("AddSVSESucc(string,string)", false), WSignal_("backSVSEView()", false), WSignal_() };

void SVAddSE::buildSlotMap(WSlotMap& result)
{
  WTable::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void SVAddSE::buildSignalMap(WSignalMap& result)
{
  WTable::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
#include "WAutoCompleteSuggestion"
#include "WLineEdit"
#include "WTable"
#include "WTableCell"
#include "WText"

#include <iostream>
//#include "WAutoCompleteLineEdit"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ WAutoCompleteLineEdit::slots_[] = { WSlot_("lineEditKeyUp(int)", false), WSlot_() };
WSignal_ WAutoCompleteLineEdit::signals_[] = { WSignal_() };

void WAutoCompleteLineEdit::buildSlotMap(WSlotMap& result)
{
  WCompositeWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)
    result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
}

void WAutoCompleteLineEdit::buildSignalMap(WSignalMap& result)
{
  WCompositeWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #5
0
 */
#include <boost/lexical_cast.hpp>

#include "WSelectionBox"
#include "DomElement.h"

#include <iostream>
//#include "WSelectionBox"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ WSelectionBox::slots_[] = { WSlot_() };
WSignal_ WSelectionBox::signals_[] = { WSignal_() };

void WSelectionBox::buildSlotMap(WSlotMap& result)
{
  WComboBox::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)
    result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
}

void WSelectionBox::buildSignalMap(WSignalMap& result)
{
  WComboBox::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #6
0
#include <iostream>
#include "WSPopTable.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ WSPopTable::slots_[] = { WSlot_("BtnProc()", false), WSlot_() };
WSignal_ WSPopTable::signals_[] = { WSignal_() };

void WSPopTable::buildSlotMap(WSlotMap& result)
{
  WTable::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void WSPopTable::buildSignalMap(WSignalMap& result)
{
  WTable::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #7
0
#include "stdafx.h"
#include <iostream>
#include "SendSMS.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ CSVSendSMS::slots_[] = { WSlot_("SendTest()", false), WSlot_("Back()", false), WSlot_("SendMouseMove()", false), WSlot_("Translate()", false), WSlot_("ExChange()", false), WSlot_() };
WSignal_ CSVSendSMS::signals_[] = { WSignal_("BackMailset()", true), WSignal_() };

void CSVSendSMS::buildSlotMap(WSlotMap& result)
{
  WContainerWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void CSVSendSMS::buildSignalMap(WSignalMap& result)
{
  WContainerWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #8
0
#include <iostream>
#include "MainForm.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ CSVMainForm::slots_[] = { WSlot_("ShowSetForm()", false), WSlot_("ShowSmsForm()", false), WSlot_("ShowAddForm()", false), WSlot_("Save_Phone(SAVE_PHONE_LIST)", false), WSlot_("Edit_Phone(SAVE_PHONE_LIST)", false), WSlot_("ExChangeRefresh()", false), WSlot_() };
WSignal_ CSVMainForm::signals_[] = { WSignal_() };

void CSVMainForm::buildSlotMap(WSlotMap& result)
{
  WTable::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void CSVMainForm::buildSignalMap(WSignalMap& result)
{
  WTable::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #9
0
#include <iostream>
#include "svseview.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ CEccSVSEView::slots_[] = { WSlot_() };
WSignal_ CEccSVSEView::signals_[] = { WSignal_() };

void CEccSVSEView::buildSlotMap(WSlotMap& result)
{
  WTable::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void CEccSVSEView::buildSignalMap(WSignalMap& result)
{
  WTable::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #10
0
 */
#include <boost/lexical_cast.hpp>

#include "WComboBox"
#include "DomElement.h"

#include <iostream>
//#include "WComboBox"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ WComboBox::slots_[] = { WSlot_("clear()", false), WSlot_("propagateChange()", false), WSlot_() };
WSignal_ WComboBox::signals_[] = { WSignal_("activated(int)", false), WSignal_("activated(const std::string)", false), WSignal_() };

void WComboBox::buildSlotMap(WSlotMap& result)
{
  WFormWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)
    result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
}

void WComboBox::buildSignalMap(WSignalMap& result)
{
  WFormWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #11
0
 * See the LICENSE file for terms of use.
 */
#include "WButtonTab"
#include "WText"
#include "WContainerWidget"

#include <iostream>
//#include "WButtonTab"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ WButtonTab::slots_[] = { WSlot_() };
WSignal_ WButtonTab::signals_[] = { WSignal_() };

void WButtonTab::buildSlotMap(WSlotMap& result)
{
  WAbstractTab::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)
    result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
}

void WButtonTab::buildSignalMap(WSignalMap& result)
{
  WAbstractTab::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #12
0
#include <iostream>
#include "TaskList.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ CTaskList::slots_[] = { WSlot_() };
WSignal_ CTaskList::signals_[] = { WSignal_() };

void CTaskList::buildSlotMap(WSlotMap& result)
{
  WTable::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void CTaskList::buildSignalMap(WSignalMap& result)
{
  WTable::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
#include "WContainerWidget"
#include "WTable"
#include "WText"
#include "WAutoCompleteLineEdit"
#include "WLineEdit"

#include <iostream>
//#include "WAutoCompleteSuggestion"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ WAutoCompleteSuggestion::slots_[] = { WSlot_("gotClick()", true), WSlot_() };
WSignal_ WAutoCompleteSuggestion::signals_[] = { WSignal_() };

void WAutoCompleteSuggestion::buildSlotMap(WSlotMap& result)
{
  WCompositeWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)
    result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
}

void WAutoCompleteSuggestion::buildSignalMap(WSignalMap& result)
{
  WCompositeWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #14
0
#include <iostream>
#include "statedesc.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ CEccStateDesc::slots_[] = { WSlot_() };
WSignal_ CEccStateDesc::signals_[] = { WSignal_() };

void CEccStateDesc::buildSlotMap(WSlotMap& result)
{
  WTable::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void CEccStateDesc::buildSignalMap(WSignalMap& result)
{
  WTable::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #15
0
#include <iostream>
#include "dependform.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ SVDepend::slots_[] = { WSlot_("closeWnd()", false), WSlot_("cancel()", false), WSlot_("Translate()", false), WSlot_("ExChange()", false), WSlot_() };
WSignal_ SVDepend::signals_[] = { WSignal_() };

void SVDepend::buildSlotMap(WSlotMap& result)
{
  WContainerWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void SVDepend::buildSignalMap(WSignalMap& result)
{
  WContainerWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #16
0
#include <iostream>
#include "TopnReportList.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ CTopnReportList::slots_[] = { WSlot_("FastGenReport()", false), WSlot_("Translate()", false), WSlot_("ExChange()", false), WSlot_("SelAll()", false), WSlot_("SelNone()", false), WSlot_("SelInvert()", false), WSlot_("BeforeDelList()", false), WSlot_("DelList()", false), WSlot_("ReturnMainTopnReport()", false), WSlot_() };
WSignal_ CTopnReportList::signals_[] = { WSignal_() };

void CTopnReportList::buildSlotMap(WSlotMap& result)
{
  WContainerWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void CTopnReportList::buildSignalMap(WSignalMap& result)
{
  WContainerWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #17
0
#include <iostream>
#include "StatsReport.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ CStatsReport::slots_[] = { WSlot_() };
WSignal_ CStatsReport::signals_[] = { WSignal_() };

void CStatsReport::buildSlotMap(WSlotMap& result)
{
  WContainerWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void CStatsReport::buildSignalMap(WSignalMap& result)
{
  WContainerWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #18
0
 *
 * See the LICENSE file for terms of use.
 */
#include "WPushButton"
#include "DomElement.h"

#include <iostream>
//#include "WPushButton"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ WPushButton::slots_[] = { WSlot_() };
WSignal_ WPushButton::signals_[] = { WSignal_() };

void WPushButton::buildSlotMap(WSlotMap& result)
{
  WFormWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)
    result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
}

void WPushButton::buildSignalMap(WSignalMap& result)
{
  WFormWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #19
0
#include <iostream>
#include "WTreeNode.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ WTreeNode::slots_[] = { WSlot_("collapse()", true), WSlot_("expand()", true), WSlot_() };
WSignal_ WTreeNode::signals_[] = { WSignal_() };

void WTreeNode::buildSlotMap(WSlotMap& result)
{
  WCompositeWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void WTreeNode::buildSignalMap(WSignalMap& result)
{
  WCompositeWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #20
0
#include <iostream>
#include "ShowLog.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ CShowLog::slots_[] = { WSlot_() };
WSignal_ CShowLog::signals_[] = { WSignal_() };

void CShowLog::buildSlotMap(WSlotMap& result)
{
  WContainerWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void CShowLog::buildSignalMap(WSignalMap& result)
{
  WContainerWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #21
0
#include <iostream>
#include "GenHZDLReport.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ CGenHZDLReport::slots_[] = { WSlot_("FastGenReport()", false) };
WSignal_ CGenHZDLReport::signals_[] = { WSignal_() };

void CGenHZDLReport::buildSlotMap(WSlotMap& result)
{
  WContainerWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void CGenHZDLReport::buildSignalMap(WSignalMap& result)
{
  WContainerWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #22
0
#include <iostream>
#include "batchaddform.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ CSVBatchAdd::slots_[] = { WSlot_("savemonitor()", false), WSlot_() };
WSignal_ CSVBatchAdd::signals_[] = { WSignal_() };

void CSVBatchAdd::buildSlotMap(WSlotMap& result)
{
  WContainerWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void CSVBatchAdd::buildSignalMap(WSignalMap& result)
{
  WContainerWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #23
0
#include <iostream>
#include "PlanSet.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ CSVPlanSet::slots_[] = { WSlot_("hidePlanList()", false), WSlot_("showPlanList()", false), WSlot_("Save()", false), WSlot_("AddPlan()", false), WSlot_("BeforeDelPlan()", false), WSlot_("DelPlan()", false), WSlot_("SelAll()", false), WSlot_("EditPlan(const std::string)", false), WSlot_("hidePlanList1()", false), WSlot_("showPlanList1()", false), WSlot_("Save1()", false), WSlot_("AddPlan1()", false), WSlot_("BeforeDelPlan1()", false), WSlot_("DelPlan1()", false), WSlot_("SelAll1()", false), WSlot_("EditPlan1(const std::string)", false), WSlot_("SelNone()", false), WSlot_("SelNone1()", false), WSlot_("SelInvert()", false), WSlot_("SelInvert1()", false), WSlot_("AdjustAbsDelState()", false), WSlot_("AdjustRangeDelState()", false), WSlot_() };
WSignal_ CSVPlanSet::signals_[] = { WSignal_("SaveSuccessful(SEND_MAIL_PARAM)", true), WSignal_("AddNewPlan()", true), WSignal_("EditPlanList(ADD_PLAN_OK)", true), WSignal_("SaveSuccessful1(SEND_MAIL_PARAM)", true), WSignal_("AddNewPlan1()", true), WSignal_("EditPlanList1(ADD_PLAN_OK)", true), WSignal_() };

void CSVPlanSet::buildSlotMap(WSlotMap& result)
{
  WContainerWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void CSVPlanSet::buildSignalMap(WSignalMap& result)
{
  WContainerWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #24
0
#include <iostream>
#include "general.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ SVGeneral::slots_[] = { WSlot_() };
WSignal_ SVGeneral::signals_[] = { WSignal_() };

void SVGeneral::buildSlotMap(WSlotMap& result)
{
  WContainerWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void SVGeneral::buildSignalMap(WSignalMap& result)
{
  WContainerWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #25
0
#include <iostream>
#include "TuopList.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ CTuopList::slots_[] = { WSlot_("EditUserName(const std::string)", false), WSlot_("OpenTuop(const std::string)", false), WSlot_("SelAll()", false), WSlot_("SelNone()", false), WSlot_("SelInvert()", false), WSlot_("BeforeDelUser()", false), WSlot_("DelUser()", false), WSlot_("EditReturn(int)", false), WSlot_("Translate()", false), WSlot_("ExChange()", false), WSlot_("Sort()", false), WSlot_("SortOk()", false), WSlot_() };
WSignal_ CTuopList::signals_[] = { WSignal_() };

void CTuopList::buildSlotMap(WSlotMap& result)
{
  WContainerWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void CTuopList::buildSignalMap(WSignalMap& result)
{
  WContainerWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #26
0
 */
#include "WAbstractToggleButton"
#include "WLabel"
#include "DomElement.h"
#include "WSignalInstance_"

#include <iostream>
//#include "WAbstractToggleButton"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ WAbstractToggleButton::slots_[] = { WSlot_("setChecked(bool)", false), WSlot_("setChecked()", true), WSlot_("setUnChecked()", true), WSlot_() };
WSignal_ WAbstractToggleButton::signals_[] = { WSignal_("checked()", false), WSignal_("unChecked()", false), WSignal_() };

void WAbstractToggleButton::buildSlotMap(WSlotMap& result)
{
  WFormWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)
    result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
}

void WAbstractToggleButton::buildSignalMap(WSignalMap& result)
{
  WFormWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #27
0
#include <iostream>
#include "configpage.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ CSVReportSet::slots_[] = { WSlot_("hideSmsList()", false), WSlot_("showSmsList()", false), WSlot_("hideSmsList1()", false), WSlot_("showSmsList1()", false), WSlot_("hideSmsList2()", false), WSlot_("showSmsList2()", false), WSlot_("SaveConfig()", false), WSlot_("SaveConfig1()", false), WSlot_("ShowSendForm()", false), WSlot_("SelAll()", false), WSlot_("SelNone()", false), WSlot_("SelInvert()", false), WSlot_("BeforeDelPhone()", false), WSlot_("DelPhone()", false), WSlot_("AddPhone()", false), WSlot_("EditRow(const std::string)", false), WSlot_("MainHelp()", false), WSlot_("Translate()", false), WSlot_("ExChange()", false), WSlot_() };
WSignal_ CSVReportSet::signals_[] = { WSignal_("ShowWebSend(string,string)", true), WSignal_("ShowComSend(string)", true), WSignal_("AddNewPhone()", true), WSignal_("EditPhone(SAVE_REPORT_LIST)", true), WSignal_("ExChangeEvent()", true), WSignal_() };

void CSVReportSet::buildSlotMap(WSlotMap& result)
{
  WContainerWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void CSVReportSet::buildSignalMap(WSignalMap& result)
{
  WContainerWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #28
0
#include <iostream>
#include "disableform.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ SVDisableForm::slots_[] = { WSlot_("ShowHelp()", false), WSlot_("Disable()", false), WSlot_("ShowHideTemporary()", false), WSlot_("cancel()", false), WSlot_("eventConfirm()", false), WSlot_("Translate()", false), WSlot_("ExChange()", false), WSlot_("ViewLog()", false), WSlot_() };
WSignal_ SVDisableForm::signals_[] = { WSignal_() };

void SVDisableForm::buildSlotMap(WSlotMap& result)
{
  WTable::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void SVDisableForm::buildSignalMap(WSignalMap& result)
{
  WTable::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}
Пример #29
0
//#include "WSignalMapper"

#include <iostream>
#include "WSignalMapper"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ WSignalMapper::slots_[] = { WSlot_("map()", false), WSlot_("map(WObject *)", false), WSlot_("senderDestroyed(WObject *)", false), WSlot_() };
WSignal_ WSignalMapper::signals_[] = { WSignal_("mapped(int)", false), WSignal_("mapped(const std::string)", false), WSignal_("mapped(WWidget *)", false), WSignal_() };

void WSignalMapper::buildSlotMap(WSlotMap& result)
{
  WObject::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)
    result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
}

void WSignalMapper::buildSignalMap(WSignalMap& result)
{
  WObject::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}

void WSignalMapper::mapped(int arg0)
{
  void *args[1] = {(void *)(&arg0)};  triggerSignal(signals_ + 0, args);
}
Пример #30
0
#include <iostream>
#include "ContrastReportFrame.h"
#include <WSignal_>
#include <WSignalInstance_>
#include <WSlot_>

#include <WSlotInstance_>

WSlot_ ContrastReportFrame::slots_[] = { WSlot_("TrendReportQuery()", false), WSlot_("ReportQueryResponse()", false), WSlot_("Translate()", false), WSlot_("ExChange()", false), WSlot_() };
WSignal_ ContrastReportFrame::signals_[] = { WSignal_() };

void ContrastReportFrame::buildSlotMap(WSlotMap& result)
{
  WContainerWidget::buildSlotMap(result);
  for (int i = 0; slots_[i].good(); ++i)  {
#ifdef WIN32 
	WSlotInstance_ *pw=new WSlotInstance_(this, slots_ + i);	
		std::string strkey=slots_[i].name();	
		WObject::InsertMap(result,strkey,pw);	
#else  
	result[slots_[i].name()] = new WSlotInstance_(this, slots_ + i);
#endif  
	}
}
void ContrastReportFrame::buildSignalMap(WSignalMap& result)
{
  WContainerWidget::buildSignalMap(result);
  for (int i = 0; signals_[i].good(); ++i)
    result[signals_[i].name()] = new WSignalInstance_(this, signals_ + i);
}