showMacroWin(void) { int num = macrocnt + 5; if (!macroWin) { if (maclevel == 0) { lineno = 0; filldist(0); num = lineno + 5; } /* we'll use GWINSIDE since it is (probably) less than or equal to * * TWINSIDE. The smaller the better. */ macroWin = W_MakeTextWindow("macrow", GWINSIDE + BORDER, BORDER, 80, num, NULL, BORDER); W_ResizeTextWindow(macroWin, 80, num); W_DefineTrekCursor(macroWin); W_SetWindowExposeHandler(macroWin, fillmacro); W_SetWindowButtonHandler(macroWin, switchmacros); W_MapWindow(macroWin); } else if (W_IsMapped(macroWin)) W_UnmapWindow(macroWin); else W_MapWindow(macroWin); }
static void toggle_help() { if (W_IsMapped(metaHelpWin)) { hide_help(); } else { show_help(); } }
void metainput(void) /* Wait for actions in the meta-server window. * * This is really the meta-server window's own little input() function. It is * needed so we don't have to use all the bull in the main input(). Plus to * use it I'd have to call mapAll() first and the client would read in the * default server and then call it up before I can select a server. */ { W_Event data; (void) SIGNAL(SIGCHLD, sigchld); while (W_IsMapped(metaWin)) { while (1) { W_Flush(); if (W_EventsPending()) break; if (ReadMetasRecv(W_Socket()) || metareap_needed) { metareap(); metaHeight = num_servers + N_OVERHEAD; metawindow(); W_Flush(); } refresh_cyclic(); } W_NextEvent(&data); switch ((int) data.type) { case W_EV_KEY: if (data.Window == metaList || data.Window == metaWin) if (key(&data)) return; if (data.Window == metaHelpWin) hide_help(); break; case W_EV_BUTTON: if (data.Window == metaList) if (button(&data)) return; if (data.Window == metaHelpWin) hide_help(); if (data.Window == metaWin && data.y < 200) W_NextScreenShot(metaWin, 0, 0); break; case W_EV_EXPOSE: if (data.Window == metaHelpWin) expo_help(); if (data.Window == metaWin) { W_DrawScreenShot(metaWin, 0, 0); W_DrawImage(200, 9, logo); } break; case W_EV_CLOSED: if (data.Window == metaWin) { fprintf(stderr, "you quit, by closing the server list window\n"); terminate(0); } break; default: break; } } }
/* Refresh the option window given by the option struct */ optionrefresh(register struct option *op) { register int on; char buf[BUFSIZ]; if (op == NULL || notdone == 0) return; if (op->op_string) { (void) sprintf(buf, op->op_text, op->op_string); } else if (op->op_array) { /* Array of strings */ strcpy(buf, op->op_array[*op->op_option]); } else if (op->op_range) { (void) sprintf(buf, op->op_text, *(op->op_option)); } else { /* Either a boolean or a window */ if (op->op_option) #ifdef HAVE_XPM if (op->op_size) /* Pixmap Bit Value */ on = !(*op->op_option & op->op_size); else #endif on = *op->op_option; /* use int for status */ else if (op->op_targetwin) on = W_IsMapped(*op->op_targetwin); /* use window for status */ else on = 1; /* shouldn't happen */ if (!on) strcpy(buf, "Don't "); else buf[0] = '\0'; strcat(buf, op->op_text); } if (islower(buf[0])) buf[0] = toupper(buf[0]); W_WriteText(optionWin, 0, op->op_num, textColor, buf, strlen(buf), 0); }
playerlist0() { register int i; char buf[100]; register struct player *j; int len; if (!W_IsMapped(plstatw)) return; for (i = 0, j = &players[i]; i < MAXPLAYER; i++, j++) { if (!updatePlayer[i]) continue; updatePlayer[i]=0; /* if (j->p_status != PALIVE) {*/ if (j->p_status == PFREE) { W_ClearArea(plstatw, 0, i+2, 83, 1, backColor); continue; } /* Since a) this is the most common player list shown, and b) sprintf is very computationally expensive (i.e. 20% of total xsg time is spent in _doprnt) we do this like the client handles the stat bar -- brute force. */ len = build_playerstats_buf(buf, j); #ifdef nodef (void) sprintf(buf, "%c%c %s %-9.9s %-16.16s %7.2f %5d %5d %3d %5d %2d %3d%c", j->p_team == ALLTEAM?'A':teamlet[j->p_team], shipnos[j->p_no], (j->p_status == PALIVE) ? classes[j->p_ship.s_type] : statchars(j->p_status), j->p_login, j->p_name, j->p_kills, j->p_shield, j->p_damage, j->p_armies, j->p_fuel, j->p_speed, j->p_wtemp/10, /* TSH 3/10/93 (client shows div by 10)*/ (j->p_flags & PFWEP)?'W':' '); len = strlen(buf); #endif W_WriteText(plstatw, 0, i+2, /* TSH 2/10/93 */ (me->p_flags & PFPLOCK && j->p_no == me->p_playerl)? myColor: playerColor(j), buf, len, shipFont(j)); } }
/* handles the mouse and keyboard events that happen in one of the message windows. For key events, if the event is within the team or all window then it will automatically start the message for you, with destination to the player's team or ALL, respectively. If it's a button event, it will scroll the message window back, forward, or to start (left, right, and middle button respectively). It beeps if there is no messages to scroll (ie at the top or bottom already). [BDyess] 12/07/93 */ void messageWinEvent(W_Event *evt) { W_Window window = evt->Window; int key = evt->key; if (!W_IsMapped(window)) return; if (evt->type == W_EV_KEY) { if (key == ('e' + 128)) { /* erase window [BDyess] */ W_ClearWindow(window); } else if (window == messWin[WALL].window) { smessage_ahead('A', key); } else if (window == messWin[WTEAM].window) { smessage_ahead('T', key); } else { smessage(key); } } }
/* deal with events sent to the option window */ void optionaction(W_Event * data) { register struct option *op; int i; register char *cp; if (data->y >= CurrentMenu->numopt) { W_Beep(); return; } if (notdone == 0) return; op = &(CurrentMenu->menu[data->y]); /* Update string; don't claim keystrokes for non-string options */ /* deal with options with string input first */ if (op->op_string == 0) { if (data->type == W_EV_KEY) return; } else { if (data->type == W_EV_BUTTON) return; switch (data->key) { case '\b': /* delete character */ case '\177': cp = op->op_string; i = strlen(cp); if (i > 0) { cp += i - 1; *cp = '\0'; } break; case '\027': /* word erase */ cp = op->op_string; i = strlen(cp); /* back up over blanks */ while (--i >= 0 && isspace(cp[i])) ; i++; /* back up over non-blanks */ while (--i >= 0 && !isspace(cp[i])) ; i++; cp[i] = '\0'; break; case '\025': /* kill line */ case '\030': op->op_string[0] = '\0'; break; default: /* add character to the list * */ if (data->key < 32 || data->key > 127) break; cp = op->op_string; i = strlen(cp); if (i < (op->op_size - 1) && !iscntrl(data->key)) { cp += i; cp[1] = '\0'; cp[0] = data->key; } else W_Beep(); break; } } /* Toggle int, if it exists */ if (op->op_array) { if (data->key == W_RBUTTON) { (*op->op_option)++; if (*(op->op_array)[*op->op_option] == '\0') { *op->op_option = 0; } } else if (data->key == W_MBUTTON) { /* set option number to zero on the middle key to ease shutoff */ *op->op_option = 0; } else if (data->key == W_LBUTTON) { /* if left button, decrease option */ (*op->op_option)--; /* if decreased too far, set to top option */ if (*(op->op_option) < 0) { *op->op_option = 0; while (*(op->op_array)[*op->op_option] != '\0') { (*op->op_option)++; } (*op->op_option)--; } } /* Actions to be taken when certain options are selected. (Yes, this is * * * a hack). */ if (op->op_option == &plistStyle) { if (plistCustomLayout == 0 && plistStyle == 0) plistStyle = (data->key == W_LBUTTON) ? PLISTLASTSTYLE : 1; RedrawPlayerList(); } else if (op->op_option == &showgalactic) { redrawall = 1; } #ifdef ROTATERACE else if (rotate != old_rotate) { register i; register struct planet *l; register struct player *j; redrawall = 1; reinitPlanets = 1; for (i = 0, l = planets; i < MAXPLANETS; i++, l++) { if (rotate) { rotate_deg = -old_rotate_deg + rotate * 64; rotate_coord(&l->pl_x, &l->pl_y, rotate_deg, GWIDTH / 2, GWIDTH / 2); rotate_deg = rotate * 64; } else { rotate_deg = -old_rotate_deg; rotate_coord(&l->pl_x, &l->pl_y, rotate_deg, GWIDTH / 2, GWIDTH / 2); rotate_deg = 0; } } /* we could wait for the server to do this but looks better if we * * * * do it now. */ for (i = 0, j = players; i < MAXPLAYER; i++, j++) { if (j->p_status != PALIVE) continue; if (rotate) { rotate_deg = -old_rotate_deg + rotate * 64; rotate_coord(&j->p_x, &j->p_y, rotate_deg, GWIDTH / 2, GWIDTH / 2); rotate_dir(&j->p_dir, rotate_deg); rotate_deg = rotate * 64; } else { rotate_deg = -old_rotate_deg; rotate_coord(&j->p_x, &j->p_y, rotate_deg, GWIDTH / 2, GWIDTH / 2); rotate_dir(&j->p_dir, rotate_deg); rotate_deg = 0; } } /* phasers/torps/etc .. wait for server */ old_rotate = rotate; old_rotate_deg = rotate_deg; } #endif } /* Does the button have a range of values? */ else if (op->op_range) { if (data->key == W_RBUTTON) { (*op->op_option) += op->op_range->increment; } else if (data->key == W_MBUTTON) { (*op->op_option) = op->op_range->min_value; } else if (data->key == W_LBUTTON) { (*op->op_option) -= op->op_range->increment; } /* wrap value around within option range */ if (*(op->op_option) > op->op_range->max_value) *(op->op_option) = op->op_range->min_value; if (*(op->op_option) < op->op_range->min_value) *(op->op_option) = op->op_range->max_value; } /* Is the option a toggle? */ #ifdef HAVE_XPM /* Bitwise Toggle */ else if ((op->op_option) && (op->op_size)) { if (!(pixMissing & op->op_size)) { *op->op_option ^= op->op_size; if (op->op_size & (NO_MAP_PIX | NO_BG_PIX | NO_HALOS)) redrawall = 1; } } #endif else if (op->op_option) { *op->op_option = !*op->op_option; /* Actions to be taken when certain options are selected. * (Yes, this * * is a hack). */ if (op->op_option == &showPlanetOwner) redrawall = 1; else if (op->op_option == &partitionPlist) RedrawPlayerList(); else if (op->op_option == &sortPlayers) RedrawPlayerList(); else if (op->op_option == &sortMyTeamFirst) RedrawPlayerList(); } /* Map/unmap window, if it exists */ if (op->op_targetwin) { if (W_IsMapped(*op->op_targetwin)) W_UnmapWindow(*op->op_targetwin); else { W_MapWindow(*op->op_targetwin); if (*op->op_targetwin == udpWin) udpwindow(); if (*op->op_targetwin == pStats) redrawPStats(); if (*op->op_targetwin == netstatWin) nswindow(); if (*op->op_targetwin == spWin) spwindow(); #ifdef XTREKRC_HELP if (defWin && *op->op_targetwin == defWin) showdef(); #endif #ifdef SOUND if (*op->op_targetwin == soundWin) soundwindow(); #endif #ifdef DOC_WIN if (docwin && *op->op_targetwin == docwin) showdocs(0); if (xtrekrcwin && *op->op_targetwin == xtrekrcwin) showxtrekrc(0); #endif } } /* deal with possible menu change */ if (MenuPage != CurrentMenu->page_num) { SetMenuPage(MenuPage); RefreshOptions(); } else if (notdone) optionrefresh(op); else { optionrefresh(op); optiondone(); } return; }
void showMotd(W_Window win) { int i; struct list *data; int count; int headernum; newMotdStuff = 0; /* clear the flag */ if (currpage == NULL) currpage = motddata; if (currpage == NULL) return; if (!W_IsMapped(win)) return; headernum = currpage->page % NRHEADERS; W_ClearWindow(win); if(xpm) W_DrawImageNoClip(win, 0, 0, 0, getImage(I_HEADER), 0); else { W_Image *headerA, *headerB, *header1; headerA = getImage(I_HEADERA); headerB = getImage(I_HEADERB); header1 = getImage(I_HEADER1); W_DrawImageNoClip(win, 0, 0, 0, headerA, foreColor); W_DrawImageNoClip(win, headerA->width, 0, 0, headerB, foreColor); W_DrawImageNoClip(win, headerA->width, headerB->height, 0, getImage(I_HEADER1 + headernum), foreColor); if (headernum == 2) { /* fill in client: */ /* note: font dependant */ } else if (headernum == 3) {/* fill in server: */ ; } } if (currpage->first) { currpage->first = 0; data = currpage->text; while (data != NULL) { data->bold = checkBold(data->data); data = data->next; } } data = currpage->text; count = LINESPERPAGE; /* Magical # of lines to display */ i = getImage(I_HEADERA)->height / (paradise ? 10 : W_Textheight) + 1; while (count > 0) { if (data == NULL) break; if (data->bold) { W_WriteText(win, 20, i * (paradise ? 10 : W_Textheight), textColor, data->data, strlen(data->data), W_BoldFont); } else { W_WriteText(win, 20, i * (paradise ? 10 : W_Textheight), textColor, data->data, strlen(data->data), W_RegularFont); } data = data->next; count--; i++; } if (win == w) { count = (int)W_StringWidth(blk_refitstring, W_RegularFont) / 2; W_WriteText(mapw, 250 - count, 480, textColor, blk_refitstring, strlen(blk_refitstring), W_RegularFont); } showPics(win); /* showValues(mapw); Should be handled in event loop now RF */ /* keep the warning visible [BDyess] */ if(hudwarning && warncount) { W_MaskText(w, center - (warncount / 2) * W_Textwidth, HUD_Y, W_Green, warningbuf, warncount, W_RegularFont); } /* flush buffer if one exists [BDyess] */ if(W_IsBuffered(win)) W_DisplayBuffer(win); }
void get_N_dispatch_outfit_event(int *team, int *s_type, int *lastplayercount) { W_Event event; int validshipletter = 0; static int resetting = 0; int oldresetting; int i; oldresetting = resetting; W_NextEvent(&event); switch ((int) event.type) { case W_EV_KEY: { struct shiplist *shipscan; validshipletter = 0; shipscan = shiptypes; while (shipscan) { if (shipscan->ship->s_letter == event.key) { *s_type = shipscan->ship->s_type; validshipletter = 1; break; } shipscan = shipscan->next; } } if (me->p_status == PTQUEUE) { for (i = 0; i < WNUM; i++) { if (event.Window == messWin[i].window) { messageWinEvent(&event); break; } } if (i != WNUM) break; if (event.Window == messagew || event.Window == tstatw || event.Window == warnw) smessage(event.key); } if (event.Window == motdWin) { motdWinEvent(&event); break; } else if (event.Window == playerw || event.Window == infow) { /* allow 'i' 'I' and '^i' in playerw [BDyess] */ playerwEvent(&event); break; } else if (event.Window == w || event.Window == mapw) { switch (event.key) { #ifdef Q_OUTFITTING case 'q': *team = number_of_teams; me->p_status = PFREE; break; #endif /* Q_OUTFITTING */ case 'R': warning("Are you sure you want to reset your stats?"); resetting = 1; break; case 'y': if (resetting) { sendResetStatsReq('Y'); warning("OK, your stats have been reset."); resetting = 0; } break; case 'n': if (resetting) { warning("I didn't think so."); resetting = 0; } break; case 'f': /* Scroll motd forward */ if (currpage == NULL) currpage = motddata; if (currpage == NULL || currpage->next == NULL) break; currpage->next->prev = currpage; currpage = currpage->next; showMotd(w); resetting = 0; break; case 'b': /* Scroll motd backward */ if (currpage == NULL || currpage->prev == NULL) break; currpage = currpage->prev; showMotd(w); resetting = 0; break; /* ok, let's have some info windows available on the TQ */ default: /* hmm, something that doesn't have to do with the MOTD, maybe it's an info window request */ switch (doKeymap(&event)) { case 'U': /* U = Rank list */ if (W_IsMapped(rankw)) { W_UnmapWindow(rankw); } else { W_MapWindow(rankw); } break; case 'P': /* P = Planet list */ if (W_IsMapped(planetw)) { W_UnmapWindow(planetw); W_UnmapWindow(planetw2); } else { W_MapWindow(planetw); W_MapWindow(planetw2); } break; case 'h': /* h = Map help window */ if (W_IsMapped(helpWin)) { W_UnmapWindow(helpWin); } else { W_MapWindow(helpWin); } if (optionWin) optionredrawtarget(helpWin); break; case 'O': /* O = options Window */ if (optionWin != NULL && W_IsMapped(optionWin)) optiondone(); else optionwindow(); break; case 'w': /* w = map war stuff */ if (W_IsMapped(war)) W_UnmapWindow(war); else warwindow(); break; case '&': if (defaultsFile) { char buf[150]; sprintf(buf, "Reading defaults from %s", defaultsFile); warning(buf); freeDefaults(); defaultsFile = initDefaults(defaultsFile); resetDefaults(); } else { warning("No defaults file to read from!"); } } break; } break; /* switch event type */ } if (event.Window == qwin) return; /* normal keypresses can't make you quit */ if (event.Window == optionWin) { optionaction(&event); return; } if (!validshipletter) break; /* it wasn't the main window, see if they hit the key in a team window to choose their ship... falling through */ case W_EV_BUTTON: for (i = 0; i < number_of_teams; i++) if (event.Window == teamWin[i]) { *team = i; break; } if (event.Window == qwin) { *team = number_of_teams; me->p_status = PFREE; break; } /* allow message scrollback [BDyess] */ for (i = 0; i < WNUM; i++) { if (event.Window == messWin[i].window) { messageWinEvent(&event); break; } } /* allow bozo selection in playerw [BDyess] */ if (event.Window == playerw) { playerwEvent(&event); break; } else if (event.Window == war) waraction(&event); else if (event.Window == optionWin) optionaction(&event); else if (event.Window == motdWin) motdWinEvent(&event); else if (event.Window == w) { W_Window tmp = motdWin; motdWin = w; motdWinEvent(&event); motdWin = tmp; } if (*team != -1 && !teamRequest(*team, *s_type)) { *team = -1; } break; case W_EV_EXPOSE: for (i = 0; i < number_of_teams; i++) if (event.Window == teamWin[i]) { lastplayercount[i] = -1; /* force update */ redrawTeam(teamWin[i], i, &lastplayercount[i]); break; } if (event.Window == qwin) redrawQuit(); else if (event.Window == w) showMotd(w); else if (event.Window == mapw) { showValues(mapw); redraw_death_messages(); } else /* let the normal expose handler figure out who to redraw */ dispatch_W_expose_event(&event); break; case W_EV_KILL_WINDOW: /* WM_DESTROY_WINDOW support [BDyess] */ if(event.Window == baseWin) exit(0); else W_UnmapWindow(event.Window); break; } if (oldresetting && resetting) { resetting = 0; warning("Resetting of stats cancelled"); } }
redraw(void) { /* erase warning line if necessary */ if ((warntimer <= udcounter) && (warncount > 0)) { /* XFIX */ W_ClearArea(warnw, 5, 5, W_Textwidth * warncount, W_Textheight); warncount = 0; } run_clock(lastread); /* for hosers who don't know * * * what a Xclock is */ clearLocal(); #ifdef BEEPLITE if (tts_timer) { static int last_width; tts_timer--; if (!tts_timer) { /* timed out */ W_EraseTTSText(w, TWINSIDE, tts_pos, last_width); last_width = 0; } else if (tts_timer == tts_time - 1 && last_width) { /* first draw -- erase previous */ W_EraseTTSText(w, TWINSIDE, tts_pos, last_width); /* draw new */ W_WriteTTSText(w, TWINSIDE, tts_pos, tts_width, lastIn, tts_len); last_width = tts_width; } else { /* regular draw */ W_WriteTTSText(w, TWINSIDE, tts_pos, tts_width, lastIn, tts_len); last_width = tts_width; } } #endif local(); /* redraw local window */ /* XFIX */ W_FlushLineCaches(w); if (newDashboard) /* 6/2/93 LAB */ if (newDashboard == old_db) db_redraw(0); else redrawTstats(); else if (newDashboard == old_db) stline(0); else redrawTstats(); old_db = newDashboard; if (W_IsMapped(statwin)) updateStats(); /* XFIX: last since its least accurate information */ map(); }
showdocs(int atline) { FILE *fptr; int i, length, top, center; struct list *data; int count; char buf[128]; W_Font font; if (!docwin) docwin = W_MakeWindow("DocWin", 0, 181, 500, 500, 0, 2, foreColor); W_ClearWindow(docwin); if (!W_IsMapped(docwin)) W_MapWindow(docwin); sprintf(buf, "--- %s ---", (char *) query_cowid()); length = strlen(buf); /* using GWINSIDE instead of TWINSIDE because with SMALL_SCREEN defined it * * makes more sense to use the smaller width in the interest of saving * * screen real estate */ center = GWINSIDE / 2 - (length * W_Textwidth) / 2; W_WriteText(docwin, center, W_Textheight, textColor, buf, length, W_BoldFont); sprintf(buf, cbugs); length = strlen(buf); center = GWINSIDE / 2 - (length * W_Textwidth) / 2; W_WriteText(docwin, center, 3 * W_Textheight, textColor, buf, length, W_RegularFont); if (!docdata) loaddocs(); top = 10; if (atline > maxdoclines) atline = maxdoclines - 28; data = docdata; for (i = 0; i < atline; i++) { if (data == NULL) { atline = 0; data = docdata; break; } data = data->next; } count = 28; /* Magical # of lines to * * * display */ for (i = top; i < 50; i++) { if (data == NULL) break; if (data->data == NULL) continue; switch (data->face) { case BOLD: font = W_BoldFont; break; case ITALIC: font = W_UnderlineFont; break; case NORMAL: font = W_RegularFont; break; } W_WriteText(docwin, 20, i * W_Textheight, textColor, data->data, strlen(data->data), font); data = data->next; count--; if (count <= 0) break; } }
showxtrekrc(int atline) { FILE *fptr; int i, length, top, center; struct list *data; int count; char buf[128]; W_Font font; if (!xtrekrcwin) xtrekrcwin = W_MakeWindow("xtrekrcWin", 0, 200, 500, 500, 0, 2, foreColor); W_ClearWindow(xtrekrcwin); if (!W_IsMapped(xtrekrcwin)) W_MapWindow(xtrekrcwin); sprintf(buf, "--- %s ---", (char *) query_cowid()); length = strlen(buf); center = GWINSIDE / 2 - (length * W_Textwidth) / 2; W_WriteText(xtrekrcwin, center, W_Textheight, textColor, buf, length, W_BoldFont); sprintf(buf, cbugs); length = strlen(buf); center = GWINSIDE / 2 - (length * W_Textwidth) / 2; W_WriteText(xtrekrcwin, center, 3 * W_Textheight, textColor, buf, length, W_RegularFont); if (!xtrekrcdata) loadxtrekrc(); top = 10; if (atline > maxxtrekrclines) atline = maxxtrekrclines - 28; data = xtrekrcdata; for (i = 0; i < atline; i++) { if (data == NULL) { atline = 0; data = xtrekrcdata; break; } data = data->next; } count = 28; /* Magical # of lines to * * * display */ for (i = top; i < 50; i++) { if (data == NULL) break; if (data->data == NULL) continue; switch (data->face) { case BOLD: font = W_BoldFont; break; case ITALIC: font = W_UnderlineFont; break; case NORMAL: font = W_RegularFont; break; } W_WriteText(xtrekrcwin, 20, i * W_Textheight, textColor, data->data, strlen(data->data), font); data = data->next; count--; if (count <= 0) break; } }
int main(int argc, char **argv) { int team, s_type; char *dpyname = NULL; int usage = 0; int err = 0; char *name, *ptr, *cp; struct passwd *pwent; int passive = 0; int xpmopt = 1; int useORopt = 0; int useCookieOpt = 0; int dontUseCookieOpt = 0; /* char *defaultsFile=NULL;*/ pseudo[0] = defpasswd[0] = '\0'; name = *argv++; argc--; if ((ptr = strrchr(name, '/')) != NULL) name = ptr + 1; while (*argv) { if (**argv != '-') { serverName = *argv; /* don't abort argument processing */ argv++; argc--; } else { ++*argv; argc--; ptr = *argv++; while (*ptr) { switch (*ptr) { case 'C': /* character name */ (void) strncpy(pseudo, *argv, sizeof(pseudo)); argv++; argc--; break; case 'P': /* authorization password */ (void) strncpy(defpasswd, *argv, sizeof(defpasswd)); { int i; for (i = 0; (*argv)[i]; i++) (*argv)[i] = 0; } argv++; argc--; break; case 'u': usage++; break; case 's': if (*argv) { xtrekPort = atoi(*argv); passive = 1; argv++; argc--; } break; case 'p': if (*argv) { xtrekPort = atoi(*argv); argv++; argc--; } break; case 'd': dpyname = *argv; argc--; argv++; break; case 'm': usemeta = 1; break; case 'h': serverName = *argv; argc--; argv++; break; case 't': title = *argv; argc--; argv++; break; case 'r': defaultsFile = *argv; argv++; argc--; break; #ifdef AUTHORIZE case 'o': RSA_Client = -1; break; case 'R': RSA_Client = -2; break; #else case 'o': case 'R': printf("This client does not have binary authorization.\n"); break; #endif case 'e': #ifdef AUTHORIZE checkExpire(1); #else printf("This client does not RSA verify and will not expire.\n"); #endif exit(0); break; case 'f': /* list ftp sites */ fprintf(stderr, "\n\ The newest version of the Paradise client can be found at:\n\ ftp.netrek.org in /pub/netrek/paradise/bin/\n"); exit(0); case 'G': if (*argv) { ghoststart++; ghost_pno = atoi(*argv); printf("Emergency restart being attempted...\n"); argv++; argc--; } break; case '2': /* force paradise */ paradise = 1; break; case 'F': /* File playback */ if (*argv) { playFile = strdup(*argv); playback = 1; argv++; argc--; } break; case 'x': xpmopt = 0; break; case 'k': /* cookie mode [BDyess] */ useCookieOpt = 1; break; case 'K': /* no-cookies :( [BDyess] */ dontUseCookieOpt = 1; break; case 'v': verbose_image_loading = 1; break; case 'O': /* turn on GXor image drawing [BDyess]*/ useORopt = 1; break; case 'c': /* dump .paradiserc defaults [BDyess] */ dump_defaults = 1; break; default: fprintf(stderr, "%s: unknown option '%c'\n", name, *ptr); err++; break; } ptr++; } } } inittrigtables(); initStars(); /* moved from redraw.c at KAO\'s suggestion */ if (usage || err) { printUsage(name); #ifdef AUTHORIZE checkExpire(1); #endif exit(0); /* exit(err); Exits from checkExpire */ } defaultsFile = initDefaults(defaultsFile); if(xpmopt) xpm = 1; else xpm = booleanDefault("xpm",xpm); if(xpm) printf("XPM mode enabled.\n"); /* command line option overrides .paradiserc value [BDyess] */ if(useORopt) useOR = 1; else useOR = booleanDefault("useOR",useOR); if(useOR) printf("OR mode enabled.\n"); if(useOR || !xpm) cookie = 0; /* default no-cookies unless in XPM mode w/out OR [BDyess] */ /* note: need a milk mode :) */ if(useCookieOpt) cookie = 1; else if(dontUseCookieOpt) cookie = 0; else cookie = booleanDefault("cookie",cookie); if(cookie) printf("Cookie mode enabled.\n"); #ifdef AUTHORIZE if (RSA_Client != -1) checkExpire(0); #endif /* compatability */ if (argc > 0) serverName = argv[0]; srandom(getpid() + time((long *) 0)); if(playback || booleanDefault("playback",0)) { defNickName = "playback"; usemeta=0; serverName = "playback"; } else { if (serverName) { char temp[80], *s; sprintf(temp, "server.%s", serverName); if ((s = stringDefault(temp,NULL))) { printf("Using nickname \"%s\" for server %s\n", serverName, s); defNickName = serverName; serverName = s; defFlavor = stringDefault("flavor",NULL); } } if (!serverName) { serverName = stringDefault("server",NULL); } if (!serverName && !passive) { serverName = DEFAULT_SERVER; usemeta = 1; /* no server specified, show the menu */ } if (passive) serverName = "passive"; /* newwin gets a wrong title otherwise */ if (xtrekPort < 0) xtrekPort = intDefault("port", -1); if (xtrekPort < 0) xtrekPort = DEFAULT_PORT; } /* playback */ build_default_configuration(); metaserverAddress = stringDefault("metaserver", "metaserver.netrek.org"); if (usemeta) openmeta(); W_Initialize(dpyname); metaFork = booleanDefault("metaFork", metaFork); /* do the metawindow thang */ if (usemeta) { metawindow(); metainput(); if (metaFork) W_Initialize(dpyname); newwin(dpyname, name); } else /* this creates the necessary x windows for the game */ newwin(dpyname, name); /* open memory...? */ openmem(); if (!startPlayback()) { if (!passive) { serverName = callServer(xtrekPort, serverName); } else { connectToServer(xtrekPort); } } sendFeature("FEATURE_PACKETS", 'S', 1, 0, 0); timeStart = time(NULL); findslot(); /* sets all the settings from defaults file (.xtrekrc probably) */ resetDefaults(); #ifdef UNIX_SOUND init_sound(); play_sound(SND_PARADISE); #endif mapAll(); /* signal(SIGINT, SIG_IGN);*/ signal(SIGCHLD, reaper); /* Get login name */ if ((pwent = getpwuid(getuid())) != NULL) (void) strncpy(login, pwent->pw_name, sizeof(login)); else (void) strncpy(login, "Bozo", sizeof(login)); login[sizeof(login) - 1] = '\0'; if (pseudo[0] == '\0') { char *freeme; strncpy(pseudo, freeme = stringDefault("name",login), sizeof(pseudo)); free(freeme); } pseudo[sizeof(pseudo) - 1] = '\0'; if (defpasswd[0] == '\0') { char buf[100]; /* added password by character name -JR */ sprintf(buf,"password.%s",pseudo); if((cp = stringDefault(buf,NULL)) || (cp = stringDefault("password",NULL))) (void) strncpy(defpasswd, cp, sizeof(defpasswd)); } defpasswd[sizeof(defpasswd) - 1] = '\0'; /* sendLoginReq("Gray Lensman", "hh", "sfd", 0); loginAccept = -1; while (loginAccept == -1) { socketPause(1,0); readFromServer(); } */ getname(pseudo, defpasswd); loggedIn = 1; /* Set p_hostile to hostile, so if keeppeace is on, the guy starts off hating everyone (like a good fighter should) */ me->p_hostile = (1 << number_of_teams) - 1; redrawTstats(); me->p_planets = 0; me->p_genoplanets = 0; me->p_armsbomb = 0; me->p_genoarmsbomb = 0; /* Set up a reasonable default */ me->p_whydead = KNOREASON; me->p_teami = -1; s_type = defaultShip(CRUISER); /* from rlb7h 11/15/91 TC */ if (booleanDefault("netStats", 1)) startPing(); /* tell the server that we support pings */ /* hack to make galaxy class ships work. This could be more elegant, but the configuration code would have to be modified quite a bit, since the client doesn't know if it's on a paradise server until after it connects, and it needs the configuration info before it connects. */ init_galaxy_class(); initkeymap(-1); /* needs to have ship types initialized -JR */ setjmp(env); /* Reentry point of game */ if (ghoststart) { int i; ghoststart = 0; for (i = -1; i < 5; i++) if (teaminfo[i].letter == me->p_mapchars[0]) break; me->p_teami = i; if (me->p_damage > me->p_ship->s_maxdamage) { me->p_status = POUTFIT; } else me->p_status = PALIVE; } else me->p_status = POUTFIT; while (1) { switch (me->p_status) { case POUTFIT: case PTQUEUE: /* give the player the motd and find out which team he wants */ new_entrywindow(&team, &s_type); allowPlayerlist = 1; if (W_IsMapped(playerw)) playerlist(); if (!playback) if (team == -1) { W_DestroyWindow(w); sendByeReq(); sleep(1); printf("OK, bye!\n"); EXIT(0); } sendVersion(); myship = getship(myship->s_type); currentship = myship->s_type; /* sendOptionsPacket(); this would totally blast any flags you had on the server */ redrawall = 1; enter(); calibrate_stats(); W_ClearWindow(w); /* for (i = 0; i < NSIG; i++) { signal(i, SIG_IGN); } */ me->p_status = PALIVE; /* Put player in game */ #ifdef UNIX_SOUND kill_sound (); #endif hockeyInit(); if (showStats) /* Default showstats are on. */ W_MapWindow(statwin); if (showNewStats) /* default showNewStats are off. [BDyess] */ W_MapWindow(newstatwin); if (tryUdp && commMode != COMM_UDP) { sendUdpReq(COMM_UDP); } if (tryShort) { sendShortReq(SPK_VON); tryShort = 0; /* only try it once */ } /* Send request for a full update */ if (askforUpdate) { if(recv_short) sendShortReq(SPK_SALL); else sendUdpReq(COMM_UPDATE); } sendUpdatePacket(1000000 / updateSpeed); W_Deiconify(baseWin); break; case PALIVE: case PEXPLODE: case PDEAD: case POBSERVE: /* Get input until the player quits or dies */ input(); W_ClearWindow(mapw); break; default: printf("client has p_status=%d. how strange\n", me->p_status); me->p_status = POUTFIT; } } /* NOTREACHED */ }
redraw() { /* erase warning line if necessary */ if ((warntimer <= udcounter) && (warncount > 0)) { W_ClearArea(warnw, 5, 5, W_Textwidth * warncount, W_Textheight, backColor); warncount = 0; } if (W_FastClear) { W_ClearWindow(w); clearcount=0; clearlcount=0; } else { /* TSH 2/10/93 */ while (clearcount) { clearcount--; W_CacheClearArea(w, clearzone[0][clearcount], clearzone[1][clearcount], clearzone[2][clearcount], clearzone[3][clearcount]); } while (clearlcount) { clearlcount--; W_CacheLine(w, clearline[0][clearlcount], clearline[1][clearlcount], clearline[2][clearlcount], clearline[3][clearlcount], backColor); } W_FlushClearAreaCache(w); W_FlushLineCaches(w); while (mclearlcount){ mclearlcount--; W_CacheLine(mapw, mclearline[0][mclearlcount], mclearline[1][mclearlcount], mclearline[2][mclearlcount], mclearline[3][mclearlcount], backColor); } while (mclearpcount){ mclearpcount--; W_CachePoint(mapw, mclearpoint[0][mclearpcount], mclearpoint[1][mclearpcount], backColor); } W_FlushLineCaches(mapw); W_FlushPointCaches(mapw); } local(); /* redraw local window */ if (mapmode) map(); if (W_IsMapped(statwin)){ updateStats(); } /* need a status line but we'll make do with the bottom of the local display for now */ if(runclock) run_clock(1); /* isae */ if(record) show_record(1); if(playback) show_playback(1); if(playback && extracting) show_extracting(extracting); /* 7/27/93 BM */ /* W_Flush(); */ }
/* this function determines the color that the given message should be and then passes it to writeMessage [BDyess] */ void print_message(char *message, unsigned int flags, unsigned int from, unsigned int to) { register int len; W_Color color; W_Window targwin; #define take MTEAM + MTAKE + MVALID #define destroy MTEAM + MDEST + MVALID #define kill MALL + MKILL + MVALID #define killp MALL + MKILLP + MVALID #define killa MALL + MKILLA + MVALID #define bomb MTEAM + MBOMB + MVALID #define team MTEAM + MVALID #define conq MALL + MCONQ + MVALID len = strlen(message); if (from == 254) { /* client passing info around */ switch (showPhaser) { case 0: break; case 1: writeMessage(message, textColor, len, WA_KILL | WA_REVIEW); break; case 2: writeMessage(message, textColor, len, WA_REVIEW | WA_PHASER); break; case 3: writeMessage(message, textColor, len, WA_REVIEW); break; } return; } if (from == 255) { if (flags == MCONFIG + MINDIV + MVALID) { CheckFeatures(message); return; } /* From God */ color = textColor; } else { /* kludge to fix the occasional incorrect color message */ if (*message == ' ' && from != me->p_no) { /* XXX fix to handle funky teams */ switch (*(message + 1)) { case 'F': color = W_Yellow; break; case 'R': color = W_Red; break; case 'K': color = W_Green; break; case 'O': color = W_Cyan; break; case 'I': color = W_Grey; break; default: color = playerColor(&(players[from])); } } else color = playerColor(&(players[from])); } /* added/modified to fit with the scrollback feature 1/94 -JR */ if (!paradise && niftyNewMessages) { if (flags == conq) { /* output conquer stuff to stdout in addition to message window */ fprintf(stdout, "%s\n", message); if (strstr(message, "kill")) { fprintf(stdout, "NOTE: The server here does not properly set message flags\n"); fprintf(stdout, "You should probably pester the server god to update....\n"); } } if ((flags == team) || (flags == take) || (flags == destroy)) { writeMessage(message, color, len, WA_TEAM | WA_REVIEW); targwin = messWin[WTEAM].window; } else if ((flags == kill) || (flags == killp) || (flags == killa) || (flags == bomb)) { writeMessage(message, color, len, WA_KILL | (reportKills ? WA_REVIEW : 0)); targwin = messWin[WKILL].window; } else if (flags & MINDIV) { writeMessage(message, color, len, (WA_INDIV | WA_REVIEW)); targwin = messWin[WINDIV].window; } else if (flags == (MMACRO | MALL)) { writeMessage(message, color, len, (WA_MACRO | WA_REVIEW)); targwin = messWin[WALL].window; } else { /* if we don't know where the message belongs by this time, stick it in the all board... */ writeMessage(message, color, len, (WA_ALL | WA_REVIEW)); targwin = messWin[WALL].window; } } else { /* Kludge stuff for report kills... */ if ((strncmp(message, "GOD->ALL", 8) == 0 && (strstr(message, "was kill") || strstr(message, "killed by"))) || strstr(message, "burned to a crisp by") || strstr(message, "shot down by") || (*message != ' ' && strstr(message, "We are being attacked"))) { /* strip off the useless GOD->ALL by adding 9 to message [BDyess] */ message += 9; writeMessage(message, color, len, WA_KILL | (reportKills ? WA_REVIEW : 0)); return; } /* note: messages are kept track of even if the associated window is not mapped. This allows the window to be later mapped and have all the past messages. [BDyess] */ if (flags & MTEAM) { writeMessage(message, color, len, WA_TEAM | WA_REVIEW); targwin = messWin[WTEAM].window; } else if (flags & MINDIV) { writeMessage(message, color, len, WA_INDIV | WA_REVIEW); targwin = messWin[WINDIV].window; } else if (flags == (MMACRO | MALL)) { writeMessage(message, color, len, WA_MACRO | WA_REVIEW); targwin = messWin[WALL].window; } else { writeMessage(message, color, len, WA_ALL | WA_REVIEW); targwin = messWin[WALL].window; } } /* send warnings to warning or message window, if player doesn't have messag es mapped */ if ((use_msgw && (targwin == messWin[WINDIV].window || targwin == messWin[WTEAM].window)) || (!W_IsMapped(targwin) && !W_IsMapped(messWin[WREVIEW].window))) { if (!messpend && messagew) { /* don't collide with messages being written! */ W_ClearWindow(messagew); W_WriteText(messagew, 5, 5, color, message, len, W_RegularFont); } else warning(message); } }
void new_entrywindow(int *team, int *s_type) { int i; int lastplayercount[4]; /* number of players on each team */ int okayMask, lastOkayMask; /* teams you're allowed to choose */ char buf[100]; /* OUTFIT timeout stuff */ long startTime = -1; long lasttime = -1; int spareTime = 0; if (fastQuit) { *team = -1; return; } lastOkayMask = okayMask = tournMask; /* erase packet lights to make Bob happy [BDyess] */ light_erase(); /* map all team selection windows, and stripe out those that are unchoosable */ for (i = 0; i < number_of_teams; i++) { W_MapWindow(teamWin[i]); lastplayercount[i] = -1; } W_MapWindow(qwin); /* no team selected yet */ *team = -1; /* set to team index (0..n-1) to choose a team. set to n if you want to quit */ /* I don't know why this restriction is in place - RF */ if (me->p_whydead != KWINNER && me->p_whydead != KGENOCIDE) { showMotd(w); W_ClearWindow(mapw); showValues(mapw); redraw_death_messages(); } do { /* set team to n if you want to quit */ while (!W_EventsPending() && (me->p_status == POUTFIT || me->p_status == PTQUEUE)) { /* no window events, just process socket stuff */ fd_set mask; light_erase(); readFromServer(); if (me->p_status == POUTFIT || me->p_status == PTQUEUE) { /* wait up to a half-second for input from the window system */ struct timeval tv; tv.tv_sec = 0; tv.tv_usec = 500000; FD_ZERO(&mask); FD_SET(W_Socket(), &mask); select(W_Socket() + 1, &mask, 0, 0, &tv); } #if SHOW_MAP_AT_MOTD_DATA_ITEM_IMPLEMENTED if(showMapAtMotd) { map(); } #endif redraw_death_messages(); if (me->p_status == PTQUEUE) startTime = -1; if (me->p_status == POUTFIT) { /* time only elapses in OUTFIT mode */ if (startTime == -1) { /* we were on the tqueue */ /* I hate this [BDyess] */ W_Deiconify(baseWin); /* we changed status. alert the user */ startTime = time(0); spareTime = 480; /* Allow them extra time, as long */ /* as they are active */ } elapsed = time(0) - startTime; if (elapsed > autoQuit) { printf("Auto-Quit.\n"); *team = number_of_teams; break; } } if (lasttime != time(0)) { if (W_IsMapped(playerw)) playerlist2(); if (newMotdStuff) { showMotd(w); showValues(mapw); redraw_death_messages(); } if (me->p_status == POUTFIT) { showTimeLeft(elapsed, autoQuit); } lasttime = time(0); } okayMask = tournMask; /* redraw those windows whose choosable status has changed */ for (i = 0; i < number_of_teams; i++) { if ((okayMask ^ lastOkayMask) & (1 << i)) { lastplayercount[i] = -1; /* force update */ } redrawTeam(teamWin[i], i, &lastplayercount[i]); } lastOkayMask = okayMask; } if (playback) /* silly. Shouldn't even be mapping team windows. */ break; /* they quit or ran out of time */ if (*team == number_of_teams) { me->p_status = PFREE; /* exit outer while loop */ break; } /* this makes them eventually run out of time no matter how awake they are. Only affects the OUTFIT screen. */ if (me->p_status == POUTFIT && startTime != -1) { if (time(0) - startTime <= spareTime) { spareTime -= time(0) - startTime; startTime = time(0); } else { startTime += spareTime; spareTime = 0; } } if (!W_EventsPending()) continue; /* ok, there's a window event pending */ /* thiswill set p_status to PFREE if they decide to quit */ get_N_dispatch_outfit_event(team, s_type, lastplayercount); } while ((me->p_status == POUTFIT || me->p_status == PTQUEUE) && (!pb_update) ); if (*team >= 0) { strcpy(buf, "Welcome aboard "); if (paradise) strcat(buf, ranks2[me->p_stats2.st_rank].name); else strcat(buf, ranks[me->p_stats.st_rank].name); sprintf(buf, "Welcome aboard %s!", get_players_rank_name(me)); warning(buf); } if (playback) { extern int lastTeamReq; *team = me->p_teami = lastTeamReq; } else /* if they quit or ran out of time */ if (me->p_status == PFREE) *team = -1; else if (me->p_status == PALIVE || me->p_status == POBSERVE) if (*team == -1) *team = me->p_teami; else me->p_teami = *team; for (i = 0; i < number_of_teams; i++) W_UnmapWindow(teamWin[i]); W_UnmapWindow(qwin); }
void redraw(void) { /* erase warning line if necessary */ if ((warntimer <= udcounter && hwarncount <= udcounter) && (warncount || hwarncount)) { W_ClearWindow(warnw); } if (warntimer <= udcounter && warncount) { W_MaskText(w, center - (warncount / 2) * W_Textwidth, winside - W_Textheight - HUD_Y, backColor, warningbuf, warncount, W_RegularFont); warncount = 0; } if (hwarntimer <= udcounter && hwarncount) { W_MaskText(w, center - (hwarncount / 2) * W_Textwidth, HUD_Y, backColor, hwarningbuf, hwarncount, W_BoldFont); hwarncount = 0; } if(W_IsBuffered(w)) { /* buffered, clear the entire buffer [BDyess] */ W_ClearBuffer(w); clearcount = 0; clearlcount = 0; tractcurrent = tracthead; } else { if (W_FastClear) { W_ClearWindow(w); clearcount = 0; clearlcount = 0; tractcurrent = tracthead; } else { while (clearcount) { clearcount--; /* XFIX */ W_CacheClearArea(w, clearzone[clearcount].x, clearzone[clearcount].y, clearzone[clearcount].width, clearzone[clearcount].height); } while (clearlcount) { clearlcount--; /* XFIX */ W_CacheLine(w, clearline[0][clearlcount], clearline[1][clearlcount], clearline[2][clearlcount], clearline[3][clearlcount], backColor); } /* XFIX */ W_FlushClearAreaCache(w); W_FlushLineCaches(w); /* erase the tractor lines [BDyess] */ for (tractrunner = tracthead; tractrunner != tractcurrent; tractrunner = tractrunner->next) { W_MakeTractLine(w, tractrunner->sx, tractrunner->sy, tractrunner->d1x, tractrunner->d1y, backColor); W_MakeTractLine(w, tractrunner->sx, tractrunner->sy, tractrunner->d2x, tractrunner->d2y, backColor); } tractcurrent = tracthead; } } local(); /* redraw local window */ /* XFIX */ W_FlushLineCaches(w); stline(0); /* draw dashboard [BDyess] */ /* flush buffers [BDyess] */ W_DisplayBuffer(tstatw); /* dashboard [BDyess] */ W_DisplayBuffer(w); /* local [BDyess] */ /* would do it in W_EventsPending, just have it here so the display is updated sooner. */ W_Flush(); if (W_IsMapped(statwin)) { updateStats(); } if (W_IsMapped(newstatwin)) { updateNewStats(); } updateInform(); /* check and update info window [BDyess] */ /* XFIX: last since its least accurate information */ if (mapmode) { map(); /* write the buffered data, if any [BDyess] */ W_DisplayBuffer(mapw); } }
playerlist1() { register int i; char buf[100]; register struct player *j; int kills, losses; double ratio; float pRating, oRating, dRating, bRating; if (!W_IsMapped(plstatw)) return; for (i = 0, j = &players[i]; i < MAXPLAYER; i++, j++) { if (!updatePlayer[i]) continue; updatePlayer[i]=0; /* if (j->p_status != PALIVE) {*/ if (j->p_status == PFREE) { W_ClearArea(plstatw, 0, i+2, 83, 1, backColor); continue; } #ifndef LTD_STATS if (j->p_ship.s_type == STARBASE) { kills=j->p_stats.st_sbkills; losses=j->p_stats.st_sblosses; } else { kills=j->p_stats.st_kills + j->p_stats.st_tkills; losses=j->p_stats.st_losses + j->p_stats.st_tlosses; } if (losses==0) { ratio=kills; } else { ratio=(double) kills/losses; } oRating = offenseRating(j); dRating = defenseRating(j); pRating = planetRating(j); bRating = bombingRating(j); #else /* LTD_STATS */ kills = 0; losses = 0; ratio = 0; oRating = 0; dRating = 0; pRating = 0; bRating = 0; #endif /* LTD_STATS */ (void) sprintf(buf, "%c%c %s %-9.9s %-16.16s%5.2f %5d %5d %6.2lf %5.2f %5.2f %8.2f", teamlet[j->p_team], shipnos[j->p_no], (j->p_status == PALIVE) ? classes[j->p_ship.s_type] : statchars(j->p_status), ranks[j->p_stats.st_rank].name, j->p_name, j->p_kills, kills, losses, ratio, oRating, dRating, #ifndef LTD_STATS (oRating+pRating+bRating)*(j->p_stats.st_tticks/36000.0)); #else /* LTD_STATS */ 0.0); #endif /* LTD_STATS */ W_WriteText(plstatw, 0, i+2, /* TSH 2/10/93 */ (me->p_flags & PFPLOCK && j->p_no == me->p_playerl)? myColor: playerColor(j), buf, strlen(buf), shipFont(j)); } }