Пример #1
0
int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
{
	ULONG temp,i;
	D(bug("Opening joystick %ld\n",joystick->index));

	if(!(joystick->hwdata=SDL_malloc(sizeof(struct joystick_hwdata))))
		return -1;

/* This loop is to check if the controller is a joypad */

	for(i=0;i<20;i++)
	{
		temp=ReadJoyPort(joystick->index^1); // fix to invert amiga joyports
		WaitTOF();
	}

	if((temp&JP_TYPE_MASK)==JP_TYPE_GAMECTLR)
		joystick->nbuttons=7;
	else
		joystick->nbuttons=3;

	joystick->nhats=0;
	joystick->nballs=0;
	joystick->naxes=2;
	joystick->hwdata->joystate=0L;

	return 0;
}
Пример #2
0
void AMI_ILBM_cycleTask()
{
    while(!viewerDisplay.cycleTaskMustStop)
    {
        WaitTOF();
        
        if(viewerDisplay.cycleModeEnabled)
            AMI_ILBM_cycleColors(&viewerDisplay.image);
        else
            AMI_ILBM_resetColors(&viewerDisplay.image); /* Restore the palette back to normal */
    }
    
    viewerDisplay.cycleTaskTerminated = TRUE;
    Wait(0); /* Puts task in a safe state before it terminates */
}
Пример #3
0
void RError(const char *fmt,...){
	va_list argp;

	ObtainSemaphore(&ErrorSemaphore);

	va_start(argp,fmt);

	vsprintf(errorstring,fmt,argp);
	if(errorprocessalive==0){			//Should only happen before the player-task has been opened and after it has been closed.
		fprintf(stderr,"Error: Errorprocess not alive\n");
		fputs(errorstring,stderr);
	}else{
		Signal(ErrorTask,1L<<ErrorSig);
		while(hassent==0){
			WaitTOF();
		}
		hassent=0;
	}

	va_end(argp);

	ReleaseSemaphore(&ErrorSemaphore);
}
Пример #4
0
LONG Blank( PrefObject *Prefs )
{
	LONG ToFrontCount = 0, Wid, Hei, Drops, x, y, r, i, incr, RetVal = OK;
	struct RastPort *Rast;
	struct Screen *Scr;
	struct Window *Wnd;
	LONG d, xs, ys, rs;
	
	Drops = Prefs[0].po_Level;
	
	Scr = OpenScreenTags( 0L, SA_Depth, Prefs[2].po_Depth, SA_Quiet, TRUE,
						 SA_Overscan, OSCAN_STANDARD, SA_Behind, TRUE,
						 SA_DisplayID, Prefs[2].po_ModeID, SA_ShowTitle, FALSE,
						 SA_Title, "Garshnescreen", TAG_DONE );
	if( Scr )
	{
		Wid = Scr->Width;
		Hei = Scr->Height;
		d = min( Wid, Hei );
		xs = 3 * Wid;
		ys = 4 * Hei;
		
		Rast = &( Scr->RastPort );
		SetRast( Rast, 0 );
		
		for( i = 0; i < 4; i++ )
			SetRGB4(&( Scr->ViewPort ), i, 4 * i, 4 * i, 4 * i );
		
		Wnd = BlankMousePointer( Scr );
		ScreenToFront( Scr );
		
		while( RetVal == OK )
		{
			if(!( ++ToFrontCount % 60 ))
				ScreenToFront( Scr );
			
			if(!( ToFrontCount % Drops ))
				SetRast(&( Scr->RastPort ), 0 );
			
			r = RangeRand( d/13 ) + d/25;
			if( Wid > Hei )
				rs = r * xs / ys;
			else
				rs = r * ys / xs;
			x = RangeRand( Wid - 2*rs ) + rs;
			y = RangeRand( Hei - 2*rs ) + rs;
			
			incr = max( Wid/160, 1 );

			for( i = 0; i < r; i += incr )
			{
				WaitTOF();
				SetAPen( &Scr->RastPort,
						( ULONG )RangeRand(( 1L << Prefs[2].po_Depth ) - 1 )
						+ 1 );
				if( Wid > Hei )
				{
					DrawEllipse(&( Scr->RastPort ), x, y, i * xs / ys, i );
					if( i )
					{
						SetAPen(&( Scr->RastPort ), 0 );
						DrawEllipse(&( Scr->RastPort ), x, y,
									xs * ( i - incr ) / ys, i - incr );
					}
				}
				else
				{
					DrawEllipse(&( Scr->RastPort ), x, y, i, ys * i / xs );
					if( i )
					{
						SetAPen(&( Scr->RastPort ), 0 );
						DrawEllipse(&( Scr->RastPort ), x, y, i - incr,
									( i - incr ) * ys / xs );
					}
				}

			}
			
			RetVal = ContinueBlanking();
		}
		UnblankMousePointer( Wnd );
	}
	else
		RetVal = FAILED;
	
	if( Scr )
		CloseScreen( Scr );
	
	return RetVal;
}
Пример #5
0
LONG Blank( PrefObject *Prefs )
{
	struct Screen *LScr;
	struct Window *Wnd;
	LONG RetVal = OK,i,goatFlag = 0, ToFrontCount = 0;
	
	if (Prefs[SCREEN].po_Active )
		LScr = cloneTopScreen( FALSE, TRUE );
	else
		LScr = OpenScreenTags( 0l, SA_DisplayID, Prefs[MODE].po_ModeID,
							  SA_Depth, 2, SA_Overscan, OSCAN_STANDARD,
							  SA_ShowTitle, FALSE, SA_Title, "Garshnescreen",
							  SA_Quiet, TRUE, SA_Behind, TRUE, TAG_DONE );
	if( LScr )
	{
		if( GarshnelibBase->lib_Version < 39 || !Prefs[SCREEN].po_Active )
		{
			SetRGB4(&(LScr->ViewPort),0,0x0,0x0,0x0);
			SetRGB4(&(LScr->ViewPort),1,0x8,0x8,0x8);
			SetRGB4(&(LScr->ViewPort),2,0x7,0x4,0x2);
			SetRGB4(&(LScr->ViewPort),3,0x0,0xa,0x0);
			backgroundClr = 0;
			grassClr = GRASS;
			herderClr = HERDER;
			goatClr = GOAT;
		}
		else
		{
			backgroundClr = FindColor( LScr->ViewPort.ColorMap, 0, 0, 0, -1 );
			grassClr = FindColor( LScr->ViewPort.ColorMap, 0, 0x9L<<28, 0,
								 -1 );
			goatClr = FindColor( LScr->ViewPort.ColorMap, 0xAL<<28, 0xAL<<28,
								0xAL<<28, -1 );
			herderClr = FindColor( LScr->ViewPort.ColorMap, 0xBL<<28, 0x2L<<28,
								  0x4L<<28, -1 );
		}
	
		numGoats = Prefs[GOATS].po_Level;
		numHerders = Prefs[HERDERS].po_Level;
		reproduction = Prefs[REPRO].po_Level;
		Width = LScr->Width;
		Height = LScr->Height;
		
		for (i=0;i<numHerders;++i)
			herderQ[i] = 0;
		herderQ[0] = 1;
		herders[0].x = Width/2;
		herders[0].y = Height/2;
		for (i=0;i<numGoats;++i)
			goatQ[i] = 0;
		
		Wnd = BlankMousePointer( LScr );
		ScreenToFront( LScr );
		i = 0;
		while( RetVal == OK )
		{
			WaitTOF();

			if(!( ++ToFrontCount % 60 ))
				ScreenToFront( LScr );
			
			if( !Prefs[DELAY].po_Level ||
			   !( ToFrontCount % Prefs[DELAY].po_Level ))
			{
				myBlank( LScr, LScr->Width, LScr->Height );
				if (!goatFlag && i == 20)
				{
					goatQ[0] = 1;
					goats[0].x = Width/2;
					goats[0].y = Height/2;
					grassEaten[0] = 0;
					goatFlag = 1;
				}
				else
					++i;
			}

			RetVal = ContinueBlanking();
		}

		UnblankMousePointer( Wnd );
		CloseScreen( LScr );
	}
	else
		RetVal = FAILED;
	
	return RetVal;
}
Пример #6
0
/*** Handle events coming from main window: ***/
void dispatch_events()
{
	extern ULONG sigmainwnd, swinsig;
	extern UBYTE record;
	BYTE  scrolldisp=0, state=0, cnt=0, mark=0, quit = 0;

	while( quit == 0 )
	{
		/* Active collect, when pressing arrow gadgets */
		sigrcvd = (state==0 ? Wait(sigbits) : sigmainwnd);

/*		if(sigrcvd & SIGBREAKF_CTRL_C) break;

		else */ if(sigrcvd & sigport) { handle_port(); continue; }

		else if(sigrcvd & swinsig) { handle_search(); continue; }

		/* Collect messages posted to the window port */
		while( ( msg = (struct IntuiMessage *) GetMsg(Wnd->UserPort) ) )
		{
			/* Copy the entire message into the buffer */
			CopyMemQuick(msg, &msgbuf, sizeof(msgbuf));
			ReplyMsg( (struct Message *) msg );

			switch( msgbuf.Class )
			{
				case IDCMP_CLOSEWINDOW: handle_menu(112); break;
				case IDCMP_RAWKEY:
					handle_kbd(edit);
					if(record) {
						if(record == 1) reg_act_com(MAC_ACT_SHORTCUT, msgbuf.Code, msgbuf.Qualifier);
						else record &= 0x7f;
					}
					break;
				case IDCMP_INTUITICKS:
					/* An error message which needs to be removed? */
					if(err_time == 0) err_time = msgbuf.Seconds;
					if(err_time && msgbuf.Seconds-err_time>4) StopError(Wnd);
					break;
				case IDCMP_MOUSEBUTTONS:
					/* Click somewhere in the text */
					switch( msgbuf.Code )
					{
						case SELECTDOWN:
							/* Click over the project bar ? */
							if(msgbuf.MouseY < gui.top)
							{
								edit = select_panel(edit, msgbuf.MouseX);
								break;
							}

							click(edit, msgbuf.MouseX, msgbuf.MouseY, FALSE);

							/* Shift-click to use columnar selection */
							if( ( move_selection = SwitchSelect(edit, msgbuf.Qualifier & SHIFTKEYS ? 1:0, 1) ) )
								mark=TRUE;
							break;
						case SELECTUP:
							if(mark) unclick(edit);
							mark=FALSE; scrolldisp=0; break;
					}
					break;
				case IDCMP_NEWSIZE:
					new_size(EDIT_ALL);
					break;
				case IDCMP_GADGETDOWN:       /* Left scroll bar */
					if(msgbuf.IAddress == (APTR) &Prop->down) state=1;
					if(msgbuf.IAddress == (APTR) &Prop->up)   state=2;
					break;
				case IDCMP_GADGETUP:        /* Arrows or prop gadget */
					state=0;
					if(msgbuf.IAddress == (APTR) Prop)
						scroll_disp(edit, FALSE), scrolldisp=0;
					break;
				case IDCMP_MOUSEMOVE:
					if(mark) scrolldisp=2;
					else
						if(Prop->scroller.Flags & GFLG_SELECTED) scrolldisp=1;
					break;
				case IDCMP_MENUPICK:
				{	struct MenuItem * Item;
					ULONG             MenuId;

					/* Multi-selection of menu entries */
					while(msgbuf.Code != MENUNULL)
						if( (Item = ItemAddress( Menu, msgbuf.Code )) )
						{
							/* stegerg: get NextSelect here in case menu action causes screen
							   to be closed/reopened in which case item becomes invalid.
							   Also assuming here that user in such case will not use
							   multiselection, ie. that nextselect will be MENUNULL.
							   
							   If that's not the case it would mean more trouble and to protect
							   against that one would need to check if during handle_menu() the
							   screen has been closed/reopened and in that case break out of
							   the menu multiselection loop here. */
							   							   
							UWORD nextselect = Item->NextSelect;
							
							MenuId = (ULONG)GTMENUITEM_USERDATA( Item );
							handle_menu( MenuId );

							if(record) reg_act_com(MAC_ACT_COM_MENU, MenuId, msgbuf.Qualifier);
							else record &= 0x7f;

							msgbuf.Code = nextselect;
						}
				}
			}
		}
		/* Reduces the number of IDCMP mousemove messages to process */
		if(scrolldisp==1) scroll_disp(edit, FALSE), scrolldisp=0;
		if(scrolldisp==2) { scrolldisp=0; goto moveit; }

		/* User may want to auto-scroll the display using arrow gadgets */
		if(state && (mark || (((struct Gadget *)Prop)[state].Flags & GFLG_SELECTED))) {
			/* Slow down animation: */
			WaitTOF(); cnt++;
			if(cnt>1) {
				cnt=0;
				if(autoscroll(edit,state==1 ? 1:-1)==0) state=0;
				else if(mark) {
					LONG x , y; moveit:
					/* Adjust mouse position */
					x = (msgbuf.MouseX-gui.left) / XSIZE;
					y = (msgbuf.MouseY-gui.top) / YSIZE;
					if(x < 0) x =  0; if(x >= gui.nbcol)  x = gui.nbcol-1;
					if(y < 0) y = -1; if(y >  gui.nbline) y = gui.nbline;
					edit->nbrwc = (x += edit->left_pos);
					y += (LONG)edit->top_line;
					if( x != edit->ccp.xc || y != edit->ccp.yc )
						/* Move the selected stream */
						if( !(state = move_selection(edit,x,y)) )
							set_cursor_line(edit, y, edit->top_line),
							inv_curs(edit,TRUE);
				}
			}
		}	/* endif: arrow gadget pressed or autoscroll */
	}
}
Пример #7
0
LONG Blank (PrefObject *Prefs)
{
	LONG Count, ScrToFrontCnt = 0, RetVal = TRUE, Size;
	LONG	Number;
	struct Screen *PatchScreen;

	PatchScreen = OpenScreenTags (NULL,
					SA_Depth, 3,
					SA_Overscan, OSCAN_STANDARD,
					SA_DisplayID, Prefs[MODE].po_ModeID,
					SA_Quiet, TRUE,
					SA_Behind, TRUE,
					TAG_DONE);
	Size = sizeof (LINET) * Prefs[NO_LINES].po_Active;
	Line = (LINET *) AllocVec (Size, 0L);

	if (PatchScreen && Line)
	{
		HalfWidth = PatchScreen->Width / 2;
		HalfHeight = PatchScreen->Height / 2;
		if (HalfWidth < HalfHeight)
		{
			Size = HalfWidth - 1;
		}
		else
		{
			Size = HalfHeight - 1;
		}

		SetRGB4 (&(PatchScreen->ViewPort), 0, 0, 0, 0);
		SetRast (&(PatchScreen->RastPort), 0);
		Colors = (1L << PatchScreen->RastPort.BitMap->Depth) - 1;
		ColorTable = RainbowPalette (PatchScreen, 0L, 1L, 0L);
		ScreenToFront (PatchScreen);
		Count = Prefs[SPEED].po_Level + 1;

		for (Number = 0 ; Number < Prefs[NO_LINES].po_Active ; Number++)
		{
			DrawLine (&(PatchScreen->RastPort), Prefs, Size, Number);
		}
		Number = 0;
		while (RetVal == TRUE)
		{
			WaitTOF();

			if (!(ScrToFrontCnt++ % 60))
			{
				ScreenToFront (PatchScreen);
			}

			if (++Count > MAX_SPEED)
			{
				Count = Prefs[SPEED].po_Level + 1;
				Number++;
				if (Number == Prefs[NO_LINES].po_Active)
				{
					Number = 0;
				}
				KillLine (&(PatchScreen->RastPort), Prefs, Number);
				DrawLine (&(PatchScreen->RastPort), Prefs, Size, Number);
			}
			RetVal = ContinueBlanking();
		}
		CloseScreen (PatchScreen);
	}
	else
	{
		RetVal = FALSE;
	}

	return RetVal;
}
Пример #8
0
LONG Blank( PrefObject *Prefs )
{
	LONG delay_rate, i, j, counter = 0, RetVal = OK;
	struct RastPort *Rast;
	struct Screen *FTScr;
	struct Window *FTWin;
	struct Window *Wnd;
	
	NumToasters = Prefs[OBJECTS].po_Level;
	delay_rate = 11 - Prefs[SPEED].po_Level;
	
	Toasters = AllocVec( sizeof( Toaster ) * NumToasters, MEMF_CLEAR );
	FTScr = OpenScreenTags( NULL, SA_DisplayID, Prefs[MODE].po_ModeID,
						   SA_Depth, 4, SA_Overscan, OSCAN_STANDARD,
						   SA_Type, CUSTOMSCREEN, SA_Quiet, TRUE,
						   SA_Behind, TRUE, TAG_DONE );
	if( Toasters && FTScr )
	{
		for( i = 0; i < 48; i += 3 )
			if( GfxBase->lib_Version < 39 )
				SetRGB4(&( FTScr->ViewPort ), i/3, ( cmap[i] * 16 ) / 256,
						( cmap[i+1] * 16 ) / 256, ( cmap[i+2] * 16 ) / 256 );
			else
				SetRGB32(&( FTScr->ViewPort ), i/3, cmap[i]<<24, cmap[i+1]<<24,
						 cmap[i+2]<<24 );
		FTWin = OpenWindowTags( 0L, WA_Width, FTScr->Width, WA_Height,
							   FTScr->Height, WA_IDCMP, 0L, WA_Flags,
							   WFLG_SIMPLE_REFRESH|WFLG_BORDERLESS,
							   WA_CustomScreen, FTScr, TAG_DONE );
		if( FTWin )
		{
			Rast = FTWin->RPort;
			SetAPen( Rast, 0 );
			
			for( i = 0; i < NumToasters; i++ )
				if( !FindLaunchPos( i, ( LONG )FTWin->Width,
								   ( LONG )FTWin->Height ))
					Toasters[i].delay = 30;
			
			Wnd = BlankMousePointer( FTScr );
			ScreenToFront( FTScr );
			
			while( RetVal == OK )
			{
				WaitTOF();
				
				if(!( ++counter % 60 ))
					ScreenToFront( FTScr );
				
				if(!( counter % delay_rate ))
				{
					for( i = 0; i < NumToasters; i++ )
					{
						if( !Toasters[i].delay )
						{
							Toasters[i].old_x = Toasters[i].x;
							Toasters[i].old_y = Toasters[i].y;
							Toasters[i].x -= Toasters[i].xspeed;
							Toasters[i].y += Toasters[i].yspeed;
							Toasters[i].xcol = -1;
							Toasters[i].ycol = -1;
						}
					}

					for( i = 0; i < NumToasters; i++ )
					{
						if( !Toasters[i].delay )
						{
							j = -1;
							while(( j = TestExtent( j+1, i, Toasters[i].x,
												   Toasters[i].y )) >= 0 )
							{
								if( abs( Toasters[j].old_x -
										Toasters[i].old_x ) < IM_WIDBUF )
								{
									if( Toasters[i].y < Toasters[j].y )
										Toasters[i].ycol = j;
									if( Toasters[i].xspeed ==
									   Toasters[j].xspeed )
										Toasters[i].xspeed++;
								}
								else
								{
									if( Toasters[i].x > Toasters[j].x )
										Toasters[i].xcol = j;
									if( Toasters[i].yspeed ==
									   Toasters[j].yspeed )
										Toasters[i].yspeed++;
								}
								if( abs( Toasters[j].old_y -
										Toasters[i].old_y ) < IM_HEIBUF )
								{
									if( Toasters[i].x > Toasters[j].x )
										Toasters[i].xcol = j;
									if( Toasters[i].yspeed ==
									   Toasters[j].yspeed )
										Toasters[i].yspeed++;
								}
							}
						}
					}

					for( i = 0; i < NumToasters; i++ )
					{
						if( !Toasters[i].delay )
						{
							Toasters[i].x = Toasters[i].old_x - ActXSpeed( i );
							Toasters[i].y = Toasters[i].old_y + ActYSpeed( i );
						}
					}
					
					for( i = 0; i < NumToasters; i++ )
					{
						if( !Toasters[i].delay )
						{
							j = -1;
							while(( j = TestExtent( j+1, i, Toasters[i].x,
												   Toasters[i].y )) >= 0 )
							{
								if( abs( Toasters[j].old_x -
										Toasters[i].old_x ) < IM_WIDBUF )
									if( Toasters[i].x > Toasters[j].x )
										Toasters[i].x = Toasters[i].old_x;
								else
									if( Toasters[i].y < Toasters[j].y )
										Toasters[i].y = Toasters[i].old_y;
								if( abs( Toasters[j].old_y -
										Toasters[i].old_y ) < IM_HEIBUF )
									if( Toasters[i].y < Toasters[j].y )
										Toasters[i].y = Toasters[i].old_y;
							}
						}
					}

					for( i = 0; i < NumToasters; i++ )
					{
						if( !Toasters[i].delay )
						{
							Toasters[i].phase =
								( Toasters[i].phase + 1 ) % IMAGEMAX;
							EraseRect( Rast, Toasters[i].x + IM_WIDTH,
									  Toasters[i].old_y, Toasters[i].x +
									  IM_WIDTH + Toasters[i].xspeed,
									  Toasters[i].old_y + IM_HEIGHT );
							EraseRect( Rast, Toasters[i].old_x,
									  Toasters[i].old_y,
									  Toasters[i].old_x + IM_WIDTH,
									  Toasters[i].old_y + Toasters[i].yspeed );
							DrawImage( Rast, img[Toasters[i].phase],
									  Toasters[i].x, Toasters[i].y );
							if(( Toasters[i].x < -IM_WIDTH-1 )||
							   ( Toasters[i].y > FTWin->Height ))
								Toasters[i].delay = RangeRand( 50 );
						}
						else
							if(!( --Toasters[i].delay ))
								Toasters[i].delay =
									FindLaunchPos( i, ( LONG )FTWin->Width,
												  ( LONG )FTWin->Height )
										? 0 : 30;
					}
				}
				RetVal = ContinueBlanking();
			}

			SetSignal( 0L, SIGBREAKF_CTRL_C );
			UnblankMousePointer( Wnd );
			CloseWindow( FTWin );
		}
		else
			RetVal = FAILED;
		CloseScreen( FTScr );
	}
	else
		RetVal = FAILED;
	
	FreeVec( Toasters );

	return RetVal;
}
Пример #9
0
LONG Blank( PrefObject *Prefs )
{
	LONG ToFrontCount = 0, Wid, Hei, i, x, y, Stars, Speed, RetVal = OK;
	struct RastPort *Rast;
	struct Screen *Scr;
	struct Window *Wnd;
	Coord3D *p;
	Coord2D *p2;
	
	Stars = Prefs[0].po_Level;
	Speed = Prefs[2].po_Level;
	
	Coords = AllocVec( Stars * sizeof( Coord3D ), MEMF_CLEAR );
	OldCoords = AllocVec( Stars * sizeof( Coord2D ), MEMF_CLEAR );
	Scr = OpenScreenTags( 0L, SA_Depth, 2, SA_Overscan, OSCAN_STANDARD,
						 SA_DisplayID, Prefs[4].po_ModeID, SA_Behind, TRUE,
						 SA_Quiet, TRUE, SA_ShowTitle, FALSE, SA_Title,
						 "Garshnescreen", TAG_DONE );

	if( Coords && OldCoords && Scr )
	{
		Wid = Scr->Width;
		Hei = Scr->Height;
		
		Rast = &( Scr->RastPort );
		SetRast( Rast, 0 );
		for( i = 0; i < 4; i++ )
			SetRGB4(&( Scr->ViewPort ), i, 4 * i, 4 * i, 4 * i );
		
		for( i = 0; i < Stars; i++ )
		{
			InitStar( &Coords[i], Speed );
			OldCoords[i].x = 0;
			OldCoords[i].y = 0;
		}
		
		Wnd = BlankMousePointer( Scr );
		ScreenToFront( Scr );
		
		while( RetVal == OK )
		{
			WaitTOF();

			if(!( ++ToFrontCount % 60 ))
				ScreenToFront( Scr );
			
			for( p2 = OldCoords, p = Coords, i = 0;
				i < Stars; i++, p++, p2++ )
			{
				x = p2->x;
				y = p2->y;
				
				SetAPen( Rast, 0 );
				switch( p->z / 200 )
				{
				case 0:
					WritePixel( Rast, x, y+1 );
					WritePixel( Rast, x+1, y+1 );
				case 1:
				case 2:
				case 3:
				case 4:
					WritePixel( Rast, x+1, y );
				default:
					WritePixel( Rast, x, y );
				}

				p->z -= p->speed;
				if( p->z <= -1000 )
					InitStar( p, Speed );
				
				x = Wid/2 + ( 200 * p->x ) / ( p->z + 1000 );
				y = Hei/2 + ( 200 * p->y ) / ( p->z + 1000 );
				
				if(( x < 0 )||( x > Wid-2 )||( y < 0 )||( y > Hei-2 ))
				{
					InitStar( p, Speed );
					p2->x = 0;
					p2->y = 0;
				}
				else
				{
					p2->x = x;
					p2->y = y;
					SetAPen( Rast, 3 );
					/* Warning: This is a little twisted. */
					switch( p->z/200 )
					{
					case 9:
					case 8:
						SetAPen( Rast, 2 );
						break;
					case 0:
						WritePixel( Rast, x, y+1 );
						WritePixel( Rast, x+1, y+1 );
					case 4:
					case 3:
					case 2:
					case 1:
						WritePixel( Rast, x+1, y );
					case 7:
					case 6:
					case 5:
						break;
					default:
						SetAPen( Rast, 1 );
						break;
					}
					WritePixel( Rast, x, y );
				}
			}
			if(!( ToFrontCount % 5 ))
				RetVal = ContinueBlanking();
		}
		UnblankMousePointer( Wnd );
	}
	else
		RetVal = FAILED;

	if( Scr )
		CloseScreen( Scr );
	if( Coords )
		FreeVec( Coords );
	if( OldCoords )
		FreeVec( OldCoords );

	return RetVal;
}
Пример #10
0
LONG Blank( PrefObject *Prefs )
{
	struct Screen *Scr;
	struct Window *Wnd;
	LONG ToFrontCount = 0, RetVal = OK;
	
	MaxFires = Prefs[NUMBER].po_Level;
	Power = Prefs[POWER].po_Level;
	Radius = Prefs[RADIUS].po_Level;
	
	FireTable = AllocVec( sizeof( struct Fire ) * ( MAX_FIRE + 1 ),
						 MEMF_CLEAR );
	
	if( FireTable )
	{
		Scr = OpenScreenTags( 0L, SA_Depth, Prefs[MODE].po_Depth,
							 SA_Overscan, OSCAN_STANDARD, SA_Quiet, TRUE,
							 SA_DisplayID, Prefs[MODE].po_ModeID,
							 SA_Behind, TRUE, TAG_DONE );
		if( Scr )
		{
			LastFire = &( FireTable[MAX_FIRE] );
			
			Wid = Scr->Width;
			Hei = Scr->Height;
			
			if( Prefs[MODE].po_Depth < 3 )
				setCopperList( Hei, 1, &( Scr->ViewPort ), &custom );
			
			SetRGB4(&( Scr->ViewPort ), 0, 0, 0, 0 );
			SetRGB4(&( Scr->ViewPort ), 1, 0x0F, 0x0F, 0x0F );
			SetRast(&( Scr->RastPort ), 0 );
			
			NumFires = 0;
			Wnd = BlankMousePointer( Scr );
			ScreenToFront( Scr );
			
			while( RetVal == OK )
			{
				WaitTOF();
				IterateFire(&( Scr->RastPort ));
				if(!( ToFrontCount++ % 60 ))
					ScreenToFront( Scr );
				if(!( ToFrontCount % 5 ))
					RetVal = ContinueBlanking();
			}
			
			UnblankMousePointer( Wnd );
			if( Prefs[MODE].po_Depth < 3 )
				clearCopperList( &Scr->ViewPort );
			CloseScreen( Scr );
		}
		else
			RetVal = FAILED;

		FreeVec( FireTable );
	}
	else
		RetVal = FAILED;
	
	return RetVal;
}
Пример #11
0
PlayMaze()
{
    PrintStatus();             /* Prints the score and everything else */

    BlackOut(ALLBLACK);     /* Hide the reconstruction of the viewPort */
    WaitTOF(),WaitTOF();            /* Wait for the Blackout to finish */

    InitializeStarting();

    ScrollDisplay(SCROLLDEFINITELY);

    killallsound();

    button=0;
    joyx=0;
    joyy=0;     /* Initialize Joy Regs */

    JoyRead(CTRLR_RESET);

    while(!(joyx || joyy))
    {
        WaitTOF();
        JoyRead(CTRLR_READ);
    }

    playsound(SND_BACKGRND,0),playsound(SND_BACKGRND,0);

    SetAPen(rastport,PATHCOLOR);            /* We will be erasing dots */
    for(i=0; i<numghosts; i++) energized[i]=0;

    while(dead>=0 && numdots)
    {
        tx=xposn[0]+XOFF;
        ty=yposn[0]+YOFF;

        if(tx>=minx-1 && tx<=maxx+1 && ty>=miny-1 && ty<=maxy+1)
        {
            lookhere=ReadPixel(rastport,tx+x_dir,ty+y_dir);
            if(lookhere==DOTCOLOR)
            {
                atedot++;
                WritePixel(rastport,tx+x_dir,ty+y_dir);
                INCSCORE(10);
                if(--numdots==advspeed[speedindex])
                {
                    speedindex++;
                    if(killsound(SND_BACKGRND))
                        playsound(SND_BACKGRND,0),playsound(SND_BACKGRND,0);
                }
                playsound(SND_DOT,1);
            }
            else if(lookhere==ENERGCOLOR)
            {
                atedot=1;
                for(i=-1; i<2; i++) for(c=-1; c<2; c++)      /* Erase energizer */
                        WritePixel(rastport,tx+(x_dir<<1)+c,ty+(y_dir<<1)+i);
                INCSCORE(50);
                if(--numdots==advspeed[speedindex])
                {
                    speedindex++;
                    if(killsound(SND_BACKGRND))
                        playsound(SND_BACKGRND,0),playsound(SND_BACKGRND,0);
                }
                playsound(SND_DOT,1);
                Energize();
            }
        }
        if((!joyx)^(!joyy)) joy_dir =(joyy)?(1+joyy):(2-joyx);
        if(x_dir || y_dir) dir_code=(y_dir)?(1+y_dir):(2-x_dir);
        dvx=xposn[0]+XOFF-pdest_v->x;
        dvy=yposn[0]+YOFF-pdest_v->y;
        old_dcode = dir_code;
        if((ABS(dvx)+ABS(dvy))<2 && joy_dir!=dir_code
                && pdest_v->next[joy_dir])
        {
            dir_code = joy_dir;
            dvx=0;
            dvy=0;
            xposn[0]=pdest_v->x-XOFF;
            yposn[0]=pdest_v->y-YOFF;
            at_vertex = TRUE;
        }
        else at_vertex=((!dvx && !dvy) || (x_dir==y_dir));

        if ((!joyx)^(!joyy))     /* if joy movement */
        {
            if (at_vertex)
            {
                if(joyx && pdest_v->next[joy_dir]
                        && !(pdest_v->code[joy_dir]&FORBID))
                {
                    pmv=pdest_v;
                    pdest_v=pdest_v->next[joy_dir];       /* Destination vertex */
                    x_dir=joyx;                  /* Direction we are now headed */
                    y_dir=0;
                }
                else if(joyy && pdest_v->next[1+joyy]
                        && !(pdest_v->code[1+joyy]&FORBID))
                {
                    pmv=pdest_v;
                    pdest_v=pdest_v->next[1+joyy];
                    x_dir=0;
                    y_dir=joyy;
                }
                else if ((!(pdest_v->next[joy_dir])
                          || (pdest_v->code[joy_dir]&FORBID))
                         && ((!(pdest_v->next[old_dcode])
                              || (pdest_v->code[old_dcode]&FORBID))))
                    /* If(at_vertex && no (allowable) next vertex) dead end;stop */
                {
                    x_dir=0;
                    y_dir=0;
                }
                else if (x_dir||y_dir) /* Joy in invalid dir on vertex */
                {
                    pmv=pdest_v;  /* There is a path in current dir - follow it */
                    pdest_v=pdest_v->next[old_dcode];
                    dir_code = old_dcode;
                }
            }                          /* End of block for if at a vertex */
            else if (joyx && !(joyx+x_dir)) /* Reverses direction on edge */
            {
                x_dir=-x_dir;              /* Reverse current direction */
                tv=pdest_v;            /* Swap pdest_v with last vertex */
                pdest_v=pmv;
                pmv=tv;
            }
            else if (joyy && !(joyy+y_dir))       /* Reverses dir along y */
            {
                y_dir=-y_dir;              /* Reverse current direction */
                tv=pdest_v;            /* Swap pdest_v with last vertex */
                pdest_v=pmv;
                pmv=tv;
            }
        } /* End of block for if no button but movement on joystick */
        else if (at_vertex && (y_dir || x_dir))   /* move but no joymove */
        {
            if(x_dir && (!pdest_v->next[old_dcode]
                         || (pdest_v->code[old_dcode]&FORBID)))
                x_dir=0;/* Stop @ Dead End */
            else if(y_dir && (!pdest_v->next[old_dcode]
                              || (pdest_v->code[old_dcode]&FORBID)))
                y_dir=0;
            else
            {
                pmv=pdest_v;                 /* Continue moving to next vertex */
                pdest_v=pdest_v->next[old_dcode];
            }
        }
        if (atedot<2)
        {
            xposn[0]+=x_dir;
            yposn[0]+=y_dir;
        }
        else atedot=0;

        WrapSprite(0,x_dir,y_dir);                /* Wrap around routine */
        spoff=((xposn[0]+yposn[0])>>1)&3;
        spoff=(spoff>2) ? (1+3*dir_code) : (spoff+3*dir_code);
        ChangeSprite(svp,&sprite[0],(short *)(pacmen+spoff));

        if ((dead=MoveGhosts())<0) {
            dead=-1;
            --lives;                        /* Kill a PACMAN */
            Die();
        }
        else {
            ScrollDisplay(SCROLLMAYBE);
            PrintScore();
        }
        if(dead>0) {
            killallsound();
            playsound(SND_MONSTER,1);
            playsound(SND_MONSTER,1);
            DeEnergize(dead-1,0);                          /* Eat a ghost! */
            playsound(SND_EYES,0);
        }
        JoyRead(CTRLR_READ);
    }                             /* End of main control loop */
    return 0;
}                                /* End of loop to decrement lives. */
Пример #12
0
LONG Blank( PrefObject *Prefs )
{
	LONG ToFrontCount = 0, Wid, Hei, Drops, x, y, r, i, incr, RetVal = OK;
	struct RastPort *Rast;
	struct Screen *Scr;
	struct Window *Wnd;
	
	Drops = Prefs[0].po_Level;
	
	Scr = OpenScreenTags( 0L, SA_Depth, Prefs[2].po_Depth, SA_Quiet, TRUE,
						 SA_Overscan, OSCAN_STANDARD, SA_Behind, TRUE,
						 SA_DisplayID, Prefs[2].po_ModeID, TAG_DONE );
	if( Scr )
	{
		Wid = Scr->Width;
		Hei = Scr->Height;
		
		Rast = &( Scr->RastPort );
		SetRast( Rast, 0 );
		
		for( i = 0; i < 4; i++ )
			SetRGB4(&( Scr->ViewPort ), i, 4 * i, 4 * i, 4 * i );
		
		Wnd = BlankMousePointer( Scr );
		ScreenToFront( Scr );
		
		while( RetVal == OK )
		{
			if(!( ++ToFrontCount % 60 ))
				ScreenToFront( Scr );
			
			if(!( ToFrontCount % Drops ))
				SetRast(&( Scr->RastPort ), 0 );
			
			r = RangeRand( Wid/13 ) + Wid/25;
			x = RangeRand( Wid - 2*r ) + r;
			y = RangeRand( Hei - 2*r ) + r;
			
			incr = max( Wid/160, 1 );

			for( i = 0; i < r; i += incr )
			{
				WaitTOF();
				SetAPen( &Scr->RastPort,
						( ULONG )RangeRand(( 1L << Prefs[2].po_Depth ) - 1 )
						+ 1 );
				DrawEllipse(&( Scr->RastPort ), x, y, i, i );
				if( i )
				{
					SetAPen(&( Scr->RastPort ), 0 );
					DrawEllipse(&( Scr->RastPort ), x, y, i - incr, i - incr );
				}
			}
			
			RetVal = ContinueBlanking();
		}
		UnblankMousePointer( Wnd );
	}
	else
		RetVal = FAILED;
	
	if( Scr )
		CloseScreen( Scr );
	
	return RetVal;
}
Пример #13
0
// Show drag objects
void backdrop_show_drag(
	BackdropInfo *info,
	BackdropObject *first,
	short x,
	short y)
{
	BackdropObject *object;
	BOOL ok=0;

	// We also won't move if the mouse position hasn't changed
	if (info->last_x==x && info->last_y==y) return;

	// Save coords
	info->last_x=x;
	info->last_y=y;
	
	// Go through backdrop list
	for (object=(BackdropObject *)info->objects.list.lh_Head;
		object->node.ln_Succ;
		object=(BackdropObject *)object->node.ln_Succ)
	{
		// Is object being dragged?
		if (object->drag_info)
		{
			short ox,oy;

			// Get object position relative to first object
			ox=object->pos.Left-first->pos.Left;
			oy=object->pos.Top-first->pos.Top;

			// Offset by mouse coordinates
			ox+=x;
			oy+=y;

			// Offset by drag offset and window offset
			ox+=first->drag_x_offset+info->size.MinX-info->offset_x;
			oy+=first->drag_y_offset+info->size.MinY-info->offset_y;

			// Position image
			object->drag_info->sprite.X=ox;
			object->drag_info->sprite.Y=oy;
			ok=1;

			// Not dragging yet?
			if (!(GUI->flags&GUIF_DRAGGING))
			{
				// Add bob to list
				AddBob(&object->drag_info->bob,&GUI->drag_screen_rp);
			}
		}
	}

	// Update GEL list?
	if (ok)
	{
		// Just started dragging?
		if (!(GUI->flags&GUIF_DRAGGING))
		{
			// Set drag flag
			GUI->flags|=GUIF_DRAGGING;

			// Lock layer
			LockLayers(&info->window->WScreen->LayerInfo);
		}

		// Sort GELs list
		SortGList(&GUI->drag_screen_rp);
		DrawDragList(&GUI->drag_screen_rp,&info->window->WScreen->ViewPort,(info->flags&BDIF_CUSTOM_DRAG)?DRAGF_CUSTOM:0);
		WaitTOF();
	}
}