bool UBlackboardKeyType_Class::SetValue(uint8* RawData, UClass* Value) { TWeakObjectPtr<UClass> WeakObjPtr(Value); return SetWeakObjectInMemory<UClass>(RawData, WeakObjPtr); }
void UEnvQueryItemType_Actor::SetValue(uint8* RawData, const AActor* Value) { FWeakObjectPtr WeakObjPtr(Value); SetValueInMemory<FWeakObjectPtr>(RawData, WeakObjPtr); }