bool UBlackboardKeyType_Class::SetValue(uint8* RawData, UClass* Value)
{
	TWeakObjectPtr<UClass> WeakObjPtr(Value);
	return SetWeakObjectInMemory<UClass>(RawData, WeakObjPtr);
}
Пример #2
0
void UEnvQueryItemType_Actor::SetValue(uint8* RawData, const AActor* Value)
{
	FWeakObjectPtr WeakObjPtr(Value);
	SetValueInMemory<FWeakObjectPtr>(RawData, WeakObjPtr);
}