Пример #1
0
float Ship::KGh(){
	float hulltotal	= Wh() + Wm() + Wwo() + We() + Wspus() + Bunker();
	float WKGh		= (Wh() + Wwo()) * KGs();
	float WKGe		= We() * KGe();
	float WKGm		= (Wm() + Bunker()) * KGm();
	float WKGspus	= Wspus() * KGspus();

	float armortot	= Wmb() + Web() + Wub() + Wmd() + Wwd() + Wsd() + Wed() + Wblk();
	float WKGmb		= Wmb() * KGmb();
	float WKGeb		= Web() * KGeb();
	float WKGub		= Wub() * KGub();
	float WKGmd		= Wmd() * KGmd();
	float WKGwd		= Wwd() * KGwd();
	float WKGsd		= Wsd() * KGsd();
	float WKGed		= Wed() * KGed();
	float WKGblk	= Wblk() * KGblk();

	float total		= hulltotal + armortot;

	return (WKGh + WKGe + WKGm + WKGspus + WKGmb + WKGeb + WKGub + WKGmd + WKGwd + WKGsd + WKGed + WKGblk) / total;
}
/// \brief		Constructor: Initializes filter	
UnscentedKalmanFilter::UnscentedKalmanFilter(void):
x_hat(N,0.0),P_hat(N,N,0.0),K(N,M,0.0),Q(N,N,0.0),R(M,M,0.0),Wm(1,2*N+1,0.5/C),Wc(1,2*N+1,0.5/C)
{
	// Set mean of initial position prior (orientation already 0)
	x_hat[0] = 0.0; x_hat[1] = 40.0; x_hat[2] = -15.0;
	x_hat[3] = 0.0; x_hat[4] = 0.0; x_hat[5] = 0.0;
	// Set diagonal covariance entries for prior
	P_hat.fill_diagonal(P_POS_INIT);
	P_hat(3,3) = P_ROT_INIT; P_hat(4,4) = P_ROT_INIT; P_hat(5,5) = P_ROT_INIT;
	// Set diagonal covariance entries for process noise
	Q.fill_diagonal(Q_POS);
	Q(3,3) = Q_ROT; Q(4,4) = Q_ROT; Q(5,5) = Q_ROT;
	// Set diagonal covariance entries for measurement noise
	R.fill_diagonal(R_POS);
	R(3,3) = R_ROT; R(4,4) = R_ROT; R(5,5) = R_ROT;
	// Set weighting for UKF sigma points
	Wm(0,0) = (LAMBDA)/(C);	
	Wc = Wm;
	double temp = Wc(0,0);
	Wc(0,0) = temp + 1-pow(ALPHA,2)+BETA;
}
void BFilterUKF::predict(){
    //L=numel(x);                                 //numer of states
    //m=numel(z);                                 //numer of measurements
    unsigned int numStates = particles.samples.n_cols;

    float alpha=1.0f;                                 //default 1e-3, tunable
    float kappa=0.0f;                                       //default, tunable
    float beta=2.0f;                                     //default, tunable

    //lambda=alpha^2*(L+kappa)-L;                    //scaling factor
    float lambda=alpha*alpha*(numStates+kappa)-numStates;   //scaling factor

    float c=numStates+lambda;                                 //scaling factor gamma
    //Wm=[lambda/c 0.5/c+zeros(1,2*L)];           //weights for means
    Wm=zeros<fmat>(1, 2*numStates+1) + (0.5f/c);             //weights for means
    Wm(0)=lambda/c;

    Wc=Wm;
    Wc(0)=Wc(0)+(1-alpha*alpha+beta);               //weights for covariance
    c=sqrt(c);
    fmat X=sigmas(fvec(particles.samples),P,c);                            //sigma points around x
    utProcess(X,Wm,Wc,numStates,process->Q);
}
Пример #4
0
float Ship::Hullship(){
    return Wh() + Wwo() + Wm() + We() + Wspus() + Bunker();
}
Пример #5
0
void Ship::output(){
	ofstream file;
	file.open("Report.txt");
	file << "[table]" << endl;

	cout << fixed << setprecision(2) << "Length: \t\t\t\t" << v.Lpp << " m" << endl;
	file << fixed << setprecision(2) << "[tr][td]Length: \t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t[/td][td]" << v.Lpp << " m[/td][/tr]" << endl;
	cout << "Beam: \t\t\t\t\t" << v.B << " m" << endl;
	file << "[tr][td]Beam: [/td][td]" << v.B << " m[/td][/tr]" << endl;
	cout << "Draft: \t\t\t\t\t" << v.D << " m" << endl;
	file << "[tr][td]Draft: [/td][td]" << v.D << " m[/td][/tr]" << endl;
	cout << "Freeboard: \t\t\t\t" << v.fB << " m" << endl;
	file << "[tr][td]Freeboard: [/td][td]" << v.fB << " m[/td][/tr]" << endl;
	cout << setprecision(3) << "Block Coefficient: \t\t\t" << Cb() << endl;
	file << setprecision(3) << "[tr][td]Block Coefficient: [/td][td]" << Cb() << "[/td][/tr]" << endl;
	cout << setprecision(0) << "Displacement: \t\t\t\t" << Vol() << " t" << endl;
	file << setprecision(0) << "[tr][td]Displacement: [/td][td]" << Vol() << " t[/td][/tr]" << endl;
	cout << "Lightship: \t\t\t\t" << Wh() + Wwo() + Wm() + We() + Wspus() + Bunker() << " t" << endl;
	file << "[tr][td]Lightship: [/td][td]" << Lightship() << " t[/td][/tr]" << endl;

	cout << setprecision(1) << "\nMax Speed: \t\t\t\t" << v.Vk << " kn" << endl;
	file << setprecision(1) << "\n[tr][td]Max Speed: [/td][td]" << v.Vk << " kn[/td][/tr]" << endl;
	cout << "Cruise Speed: \t\t\t\t" << v.Vc << " kn / " << v.Range << " nm" << endl;
	file << "[tr][td]Cruise Speed: [/td][td]" << v.Vc << " kn / " << v.Range << " nm[/td][/tr]" << endl;

	cout << "Engine: \t\t\t\t";
	file << "[tr][td]Engine: [/td][td]";
	switch(e.Gear){
		case Direct:
            cout << "Direct ";
            file << "Direct ";
            break;
		case Geared:
		    cout << "Geared ";
		    file << "Geared ";
		    break;
		case Turbo_Electric:
		    cout << "Turbo-Electric ";
		    file << "Turbo-Electric ";
            break;
		default:
            cout << "Unknown";
            file << "Unknown";
	}
	switch(e.Eng){
		case Diesel2stk:
		    cout << "Two Stroke Diesel" << endl;
		    file << "Two Stroke Diesel";
		    break;
		case Diesel4stk:
		    cout << "Four Stroke Diesel" << endl;
		    file << "Four Stroke Diesel" << endl;
		    break;
		case QuadExp:
		    cout << "Quadruple Expansion Reciprocating Engine" << endl;
		    file << "Quadruple Expansion Reciprocating Engine";
		    break;
		case TripExp:
		    cout << "Triple Expansion Reciprocating Engine" << endl;
		    file << "Triple Expansion Reciprocating Engine";
		    break;
		case SimExp:
		    cout << "Simple Reciprocating Engine" << endl;
		    file << "Simple Reciprocating Engine";
		    break;
		case SteamTur:
		    cout << "Steam Turbine" << endl;
		    file << "Steam Turbine";
		    break;
		default:
            cout << endl;
	}
	file << "[/td][/tr]" << endl;

	cout << setprecision(0) << "Power Delivered: \t\t\t" << Pd(v.Vk) << " hp" << endl;
	file << setprecision(0) << "[tr][td]Power Delivered: [/td][td]" << Pd(v.Vk) << " hp[/td][/tr]" << endl;
	cout << setprecision(2) << "Total Efficiency: \t\t\t" << NUt()*100 << "%" << endl;
	file << setprecision(2) << "[tr][td]Total Efficiency: [/td][td]" << NUt()*100 << "%[/td][/tr]" << endl;
	cout << setprecision(3) << "Froude Number: \t\t\t\t" << Fn() << endl;
	file << setprecision(3) << "[tr][td]Froude Number: [/td][td]" << Fn()  << "[/td][/tr]" << endl;
	cout << setprecision(0) << "Bunker Size: \t\t\t\t" << Bunker() << " t" << endl;
	file << setprecision(0) << "[tr][td]Bunker Size: [/td][td]" << Bunker() << " t[/td][/tr]" << endl;
	cout << "Service Allowance: \t\t\t" << e.SA << "%" << endl;
	file << "[tr][td]Service Allowance: [/td][td]" << e.SA << "%[/td][/tr]" << endl;

	cout << setprecision(2);
	file << setprecision(2);
	cout << "Length of Superstructure: \t\t" << v.Lspus << " m" << endl;
	file << "[tr][td]Length of Superstructure: [/td][td]" << v.Lspus << " m[/td][/tr]" << endl;

	cout << "Aftbody Shape: \t\t\t\t";
	file << "[tr][td]Aftbody Shape: [/td][td]";
	switch(e.Faa){
		case V:
		    cout << "V" << endl;
		    file << "V";
		    break;
		case U:
		    cout << "U" << endl;
		    file << "U";
		    break;
		case N:
		    cout << "N" << endl;
		    file << "N";
		    break;
		default:
		    cout << "N" << endl;
		    file << "N";
	}
	file << "[/td][/tr]";

	cout << "\nLongitudinal Center of Buoyancy: \t" << lcb() << "%" << endl;
	file << "\n[tr][td]Longitudinal Center of Buoyancy: [/td][td]" << lcb() << "% / " << lcb()*v.Lpp << " m from midpoint[/td][/tr]" << endl;
	cout << "Longitudinal Center of Gravity: \t" << lcg() << "%" << endl;
	file << "[tr][td]Longitudinal Center of Gravity: [/td][td]" << lcg() << "% / " << lcg()*v.Lpp << " m from midpoint[/td][/tr]" << endl;

	cout << "Vertical Center of Gravity: \t\t" << KGh() << " m" << endl;
	file << "[tr][td]Vertical Center of Gravity: [/td][td]" << KGh() << " m[/td][/tr]" << endl;
	cout << "Metacentric Height: \t\t\t" << GM() << " m" << endl;
	file << "[tr][td]Metacentric Height: [/td][td]" << GM() << " m[/td][/tr]" << endl;
	cout << "Roll Period: \t\t\t\t" << TR() << " s" << endl;
	file << "[tr][td]Roll Period: [/td][td]" << TR() << " s[/td][/tr]" << endl;

	cout << "\nBow Entrance Angle: \t\t\t" << iE() << " deg" << endl;
	file << "\n[tr][td]Bow Entrance Angle: [/td][td]" << iE() << " deg[/td][/tr]" << endl;
	cout << "Length of Engine Room: \t\t\t" << Lcm() << " m" << endl;
	file << "[tr][td]Length of Engine Room: [/td][td]" << Lcm() << " m[/td][/tr]" << endl;

	cout << setprecision(0) << "\nMain Belt: \t\t\t\t" << arm.mb_Ttop << " / " << arm.mb_Tbot << " mm at " << arm.b_deg << " degrees, " << arm.b_L << " m long with " << arm.b_H << " m above and " << arm.b_Db << " m below water" << endl;
	file << setprecision(0) << "\n[tr][td]Main Belt: [/td][td]" << arm.mb_Ttop << " / " << arm.mb_Tbot << " mm, " << arm.b_L << " m long with " << arm.b_H << " m above and " << arm.b_Db << " m below water[/td][/tr]" << endl;

	cout << "End Belt: \t\t\t\t" << arm.eb_Ttop << " / " << arm.eb_Tbot << " mm" << endl;
	file << "[tr][td]End Belt: [/td][td]" << arm.eb_Ttop << " / " << arm.eb_Tbot << " mm[/td][/tr]" << endl;

	cout << "Upper Belt: \t\t\t\t" << arm.ub_Ttop << " / " << arm.ub_Tbot << " mm, " << arm.b_uL << " m long" << endl;
	file << "[tr][td]Upper Belt: [/td][td]" << arm.ub_Ttop << " / " << arm.ub_Tbot << " mm, " << arm.b_uL << " m long[/td][/tr]" << endl;

	cout << "Main Deck: \t\t\t\t" << arm.md_T << " mm covering " << arm.md_P << "% / " << arm.md_P * v.Lpp << " m of deck" << endl;
	file << "[tr][td]Main Deck: [/td][td]" << arm.md_T << " m covering " << arm.md_P << "% / " << arm.md_P * v.Lpp << " m of deck[/td][/tr]" << endl;
	cout << "Weather Deck: \t\t\t\t" << arm.wd_T << " mm covering " << arm.wd_P << "% / " << arm.wd_P * v.Lpp << " m of deck" << endl;
	file << "[tr][td]Weather Deck: [/td][td]" << arm.wd_T << " m covering " << arm.wd_P << "% / " << arm.wd_P * v.Lpp << " m of deck[/td][/tr]" << endl;
	cout << "Splinter Deck: \t\t\t\t" << arm.sd_T << " mm covering " << arm.sd_P << "% / " << arm.sd_P * v.Lpp << " m of deck" << endl;
	file << "[tr][td]Splinter Deck: [/td][td]" << arm.sd_T << " m covering " << arm.sd_P << "% / " << arm.sd_P * v.Lpp << " m of deck[/td][/tr]" << endl;
	cout << "Ends Deck: \t\t\t\t" << arm.ed_T << " mm" << endl;
	file << "[tr][td]Ends Deck: [/td][td]" << arm.ed_T << " mm[/td][/tr]" << endl;

	cout << "Bulkhead: \t\t\t\t" << arm.blk_T << " mm in " << arm.blk_Lct << "x" << arm.blk_D << " m layers, " << arm.blk_L << " m long, " << arm.blk_H << " m tall" << endl;
	file << "[tr][td]Bulkhead: [/td][td]" << arm.blk_T << " mm in " << arm.blk_Lct << "x" << arm.blk_D << " m layers, " << arm.blk_L << " m long, " << arm.blk_H << " m tall[/td][/tr]" << endl;

	file << "[/table]" << endl;

    file.close();
}
Пример #6
0
float Ship::aB(){
	return 0.9 * 68.7713 * exp(-2.18341 * v.Lpp * v.B / (Wh() + Wm()));
}