Пример #1
0
/*****************************************
 * void PrepareDemoPage(XCHAR *pText)
 *****************************************/
void PrepareDemoPage(XCHAR *pText)
{
    SetColor(WHITE);   
    Bar(26, 40, GetMaxX()-26, GetMaxY()-1);
    
    if ( pText )
    {		    		    
	    WINDOW * pMainWin  = (WINDOW*)GOLFindObject(ID_WINDOW1);
	    WndSetText(pMainWin, pText);
	    SetState(pMainWin, WND_DRAW_TITLE);
        WndDraw(pMainWin);
    } 
}
Пример #2
0
// *****************************************************************************
// Function Name  : main
// Description    : Main program.
// Input          : None
// Output         : None
// Return         : None
// *****************************************************************************
int main(void)
{
#ifdef DEBUG
	debug();
#endif
	int i,j;
		WINDOW * wnd;
		BUTTON * btn;
		GOL_SCHEME *pScheme;


    //  System clock configuration
    RCC_Configuration();  
		  RCC_AHBPeriphClockCmd(RCC_AHBPeriph_FSMC, ENABLE);  
    // Nested Vector Interrupt Controller configuration
    NVIC_Configuration();   

		LCD_GPIO_Configuration();
		FSMC_LCD_Init();
		USART1_Init();
		ILI9325_Init();
		ILI9325_VerticalScreen();
		ILI9325_GRAMOperation();  //Tell ILI9325 that I'm now starting to write GRAM.
    for(i=0;i<240;i++)
    {
       for(j=0;j<320;j++)
       {
          unsigned int n=i*320+j;
          if(n<25600)
          { 
            ILI9325_WriteWDR(n);
          }   
    
          else if(n<51200)
          { 
            ILI9325_WriteWDR(n);
          }
    
          else if(n<76800)
          { 
            ILI9325_WriteWDR(0xf800);
          }
      } 
		}
			

		ILI9325_FillWindowArea(10,10,100,100,0x001f);

		pScheme = GOLCreateScheme();


		wnd=WndCreate(0,                // ID
                         0,0,GetMaxX(),GetMaxY(),   // whole screen dimension
                         WND_DRAW,                  // set state to draw all
                         NULL,             // icon
                         "Place Title Here.",       // text
                         pScheme);                     // use default GOL scheme
		WndDraw(wnd);

		btn=BtnCreate(1,20,64,50,118,0, BTN_DRAW, NULL, "ON", pScheme);
		BtnDraw(btn);



						    
    while(1)
    {

		}
		

		    
}
Пример #3
0
/*********************************************************************
* Function: WORD GOLDraw()
*
* PreCondition: none
*
* Input: none
*
* Output: non-zero if drawing is complete
*
* Side Effects: none
*
* Overview: redraws objects in the current linked list
*
* Note: none
*
********************************************************************/
WORD GOLDraw(){
static OBJ_HEADER *pCurrentObj = NULL;
SHORT done;

    if(pCurrentObj == NULL){
        if(GOLDrawCallback()){
            // It's last object jump to head
            pCurrentObj = _pGolObjects;
        }else{
            return 0;  // drawing is not done
        }
    }

    done = 0;
    while(pCurrentObj != NULL){
        
        if(IsObjUpdated(pCurrentObj)){

            switch(pCurrentObj->type){
                #ifdef USE_BUTTON
	            case OBJ_BUTTON:
                    done = BtnDraw((BUTTON*)pCurrentObj);
              //***********************************************//
                      //  TouchGetX();
                      //  TouchGetY();
              //**************************************************//					
                    break;
                #endif
                #ifdef USE_WINDOW
	            case OBJ_WINDOW:
                    done = WndDraw((WINDOW*)pCurrentObj);
                    break;
                #endif
                #ifdef USE_CHECKBOX
	            case OBJ_CHECKBOX:
                    done = CbDraw((CHECKBOX*)pCurrentObj);
                    break;
                #endif
                #ifdef USE_RADIOBUTTON
	            case OBJ_RADIOBUTTON:
                    done = RbDraw((RADIOBUTTON*)pCurrentObj);
                    break;
                #endif
                #ifdef USE_EDITBOX
	            case OBJ_EDITBOX:
                    done = EbDraw((EDITBOX*)pCurrentObj);
                    break;
                #endif
                #ifdef USE_LISTBOX
	            case OBJ_LISTBOX:
                    done = LbDraw((LISTBOX*)pCurrentObj);
                    break;
                #endif
                #ifdef USE_SLIDER
	            case OBJ_SLIDER:
                    done = SldDraw((SLIDER*)pCurrentObj);
                    break;
                #endif
                #ifdef USE_PROGRESSBAR
	            case OBJ_PROGRESSBAR:
                    done = PbDraw((PROGRESSBAR*)pCurrentObj);
                    break;
                #endif
                #ifdef USE_STATICTEXT
	            case OBJ_STATICTEXT:
                    done = StDraw((STATICTEXT*)pCurrentObj);
                    break;
                #endif
                #ifdef USE_PICTURE
	            case OBJ_PICTURE:
                    done = PictDraw((PICTURE*)pCurrentObj);
                    break;
                #endif
                #ifdef USE_GROUPBOX
	            case OBJ_GROUPBOX:
                    done = GbDraw((GROUPBOX*)pCurrentObj);
                    break;
                #endif
                #ifdef USE_ROUNDDIAL
	            case OBJ_ROUNDDIAL:
                    done = RdiaDraw((ROUNDDIAL*)pCurrentObj);
                    break;
                #endif
                #ifdef USE_METER
	            case OBJ_METER:
                    done = MtrDraw((METER*)pCurrentObj);
                    break;
                #endif
                #ifdef USE_CUSTOM
	            case OBJ_CUSTOM:
                    done = CcDraw((CUSTOM*)pCurrentObj);
                    break;
                #endif
                #ifdef USE_GRID
                case OBJ_GRID:
                    done = GridDraw( (GRID *)pCurrentObj );
                    break;
                #endif
                default:
                    break;
            }
            if(done){
                GOLDrawComplete(pCurrentObj);
            }else{
                return 0; // drawing is not done
            }
        }
        pCurrentObj = pCurrentObj->pNxtObj;
    }
    return 1;   // drawing is completed
}