void WriteI4Encoder(char* p)
{
	WriteSwizzler(p, GX_TF_I4);
	WRITE(p, "  float3 texSample;\n");
	WRITE(p, "  float4 color0;\n");
	WRITE(p, "  float4 color1;\n");

	WriteSampleColor(p, "rgb", "texSample", 0);
	WriteColorToIntensity(p, "texSample", "color0.b");

	WriteSampleColor(p, "rgb", "texSample", 1);
	WriteColorToIntensity(p, "texSample", "color1.b");

	WriteSampleColor(p, "rgb", "texSample", 2);
	WriteColorToIntensity(p, "texSample", "color0.g");

	WriteSampleColor(p, "rgb", "texSample", 3);
	WriteColorToIntensity(p, "texSample", "color1.g");

	WriteSampleColor(p, "rgb", "texSample", 4);
	WriteColorToIntensity(p, "texSample", "color0.r");

	WriteSampleColor(p, "rgb", "texSample", 5);
	WriteColorToIntensity(p, "texSample", "color1.r");

	WriteSampleColor(p, "rgb", "texSample", 6);
	WriteColorToIntensity(p, "texSample", "color0.a");

	WriteSampleColor(p, "rgb", "texSample", 7);
	WriteColorToIntensity(p, "texSample", "color1.a");

	WRITE(p, "  color0.rgba += IntensityConst.aaaa;\n");
	WRITE(p, "  color1.rgba += IntensityConst.aaaa;\n");

	WriteToBitDepth(p, 4, "color0", "color0");
	WriteToBitDepth(p, 4, "color1", "color1");

	WRITE(p, "  ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
	WriteEncoderEnd(p);
}
Пример #2
0
static void WriteI4Encoder(char*& p, API_TYPE ApiType)
{
    WriteSwizzler(p, GX_TF_I4, ApiType);
    WRITE(p, "  float3 texSample;\n");
    WRITE(p, "  float4 color0;\n");
    WRITE(p, "  float4 color1;\n");

    WriteSampleColor(p, "rgb", "texSample", 0, ApiType);
    WriteColorToIntensity(p, "texSample", "color0.b");

    WriteSampleColor(p, "rgb", "texSample", 1, ApiType);
    WriteColorToIntensity(p, "texSample", "color1.b");

    WriteSampleColor(p, "rgb", "texSample", 2, ApiType);
    WriteColorToIntensity(p, "texSample", "color0.g");

    WriteSampleColor(p, "rgb", "texSample", 3, ApiType);
    WriteColorToIntensity(p, "texSample", "color1.g");

    WriteSampleColor(p, "rgb", "texSample", 4, ApiType);
    WriteColorToIntensity(p, "texSample", "color0.r");

    WriteSampleColor(p, "rgb", "texSample", 5, ApiType);
    WriteColorToIntensity(p, "texSample", "color1.r");

    WriteSampleColor(p, "rgb", "texSample", 6, ApiType);
    WriteColorToIntensity(p, "texSample", "color0.a");

    WriteSampleColor(p, "rgb", "texSample", 7, ApiType);
    WriteColorToIntensity(p, "texSample", "color1.a");

    WRITE(p, "  color0.rgba += IntensityConst.aaaa;\n");
    WRITE(p, "  color1.rgba += IntensityConst.aaaa;\n");

    WriteToBitDepth(p, 4, "color0", "color0");
    WriteToBitDepth(p, 4, "color1", "color1");

    WRITE(p, "  ocol0 = (color0 * 16.0 + color1) / 255.0;\n");
    WriteEncoderEnd(p);
}
static void WriteI4Encoder(char*& p, APIType ApiType, const EFBCopyParams& params)
{
  WriteSwizzler(p, params, EFBCopyFormat::R4, ApiType);
  WRITE(p, "  float3 texSample;\n");
  WRITE(p, "  float4 color0;\n");
  WRITE(p, "  float4 color1;\n");

  WriteSampleColor(p, "rgb", "texSample", 0, ApiType, params);
  WriteColorToIntensity(p, "texSample", "color0.b");

  WriteSampleColor(p, "rgb", "texSample", 1, ApiType, params);
  WriteColorToIntensity(p, "texSample", "color1.b");

  WriteSampleColor(p, "rgb", "texSample", 2, ApiType, params);
  WriteColorToIntensity(p, "texSample", "color0.g");

  WriteSampleColor(p, "rgb", "texSample", 3, ApiType, params);
  WriteColorToIntensity(p, "texSample", "color1.g");

  WriteSampleColor(p, "rgb", "texSample", 4, ApiType, params);
  WriteColorToIntensity(p, "texSample", "color0.r");

  WriteSampleColor(p, "rgb", "texSample", 5, ApiType, params);
  WriteColorToIntensity(p, "texSample", "color1.r");

  WriteSampleColor(p, "rgb", "texSample", 6, ApiType, params);
  WriteColorToIntensity(p, "texSample", "color0.a");

  WriteSampleColor(p, "rgb", "texSample", 7, ApiType, params);
  WriteColorToIntensity(p, "texSample", "color1.a");

  WRITE(p, "  color0.rgba += IntensityConst.aaaa;\n");
  WRITE(p, "  color1.rgba += IntensityConst.aaaa;\n");

  WriteToBitDepth(p, 4, "color0", "color0");
  WriteToBitDepth(p, 4, "color1", "color1");

  WRITE(p, "  ocol0 = (color0 * 16.0 + color1) / 255.0;\n");
  WriteEncoderEnd(p);
}
Пример #4
0
static void WriteZ24Encoder(char*& p, APIType ApiType, const EFBCopyParams& params)
{
  WriteSwizzler(p, EFBCopyFormat::RGBA8, ApiType);

  WRITE(p, "  float depth0;\n");
  WRITE(p, "  float depth1;\n");
  WRITE(p, "  float3 expanded0;\n");
  WRITE(p, "  float3 expanded1;\n");

  WriteSampleColor(p, "r", "depth0", 0, ApiType, params);
  WriteSampleColor(p, "r", "depth1", 1, ApiType, params);

  for (int i = 0; i < 2; i++)
  {
    WRITE(p, "  depth%i *= 16777216.0;\n", i);

    WRITE(p, "  expanded%i.r = floor(depth%i / (256.0 * 256.0));\n", i, i);
    WRITE(p, "  depth%i -= expanded%i.r * 256.0 * 256.0;\n", i, i);
    WRITE(p, "  expanded%i.g = floor(depth%i / 256.0);\n", i, i);
    WRITE(p, "  depth%i -= expanded%i.g * 256.0;\n", i, i);
    WRITE(p, "  expanded%i.b = depth%i;\n", i, i);
  }

  WRITE(p, "  if (!first) {\n");
  // upper 16
  WRITE(p, "     ocol0.b = expanded0.g / 255.0;\n");
  WRITE(p, "     ocol0.g = expanded0.b / 255.0;\n");
  WRITE(p, "     ocol0.r = expanded1.g / 255.0;\n");
  WRITE(p, "     ocol0.a = expanded1.b / 255.0;\n");
  WRITE(p, "  } else {\n");
  // lower 8
  WRITE(p, "     ocol0.b = 1.0;\n");
  WRITE(p, "     ocol0.g = expanded0.r / 255.0;\n");
  WRITE(p, "     ocol0.r = 1.0;\n");
  WRITE(p, "     ocol0.a = expanded1.r / 255.0;\n");
  WRITE(p, "  }\n");

  WriteEncoderEnd(p);
}
static void WriteZ24Encoder(char*& p, API_TYPE ApiType)
{
	WriteSwizzler(p, GX_TF_Z24X8, ApiType);

	WRITE(p, "  float depth0;\n");
	WRITE(p, "  float depth1;\n");
	WRITE(p, "  float3 expanded0;\n");
	WRITE(p, "  float3 expanded1;\n");

	WriteSampleColor(p, "b", "depth0", 0, ApiType);
	WriteSampleColor(p, "b", "depth1", 1, ApiType);

	for (int i = 0; i < 2; i++)
	{
		WRITE(p, "  depth%i *= 16777215.0;\n", i);

		WRITE(p, "  expanded%i.r = floor(depth%i / (256.0 * 256.0));\n", i, i);
		WRITE(p, "  depth%i -= expanded%i.r * 256.0 * 256.0;\n", i, i);
		WRITE(p, "  expanded%i.g = floor(depth%i / 256.0);\n", i, i);
		WRITE(p, "  depth%i -= expanded%i.g * 256.0;\n", i, i);
		WRITE(p, "  expanded%i.b = depth%i;\n", i, i);
	}

	WRITE(p, "  if (!first) {\n");
	// upper 16
	WRITE(p, "     ocol0.b = expanded0.g / 255.0;\n");
	WRITE(p, "     ocol0.g = expanded0.b / 255.0;\n");
	WRITE(p, "     ocol0.r = expanded1.g / 255.0;\n");
	WRITE(p, "     ocol0.a = expanded1.b / 255.0;\n");
	WRITE(p, "  } else {\n");
	// lower 8
	WRITE(p, "     ocol0.b = 1.0;\n");
	WRITE(p, "     ocol0.g = expanded0.r / 255.0;\n");
	WRITE(p, "     ocol0.r = 1.0;\n");
	WRITE(p, "     ocol0.a = expanded1.r / 255.0;\n");
	WRITE(p, "  }\n");

	WriteEncoderEnd(p, ApiType);
}
static void WriteRGB565Encoder(char*& p,API_TYPE ApiType)
{
	WriteSwizzler(p, GX_TF_RGB565, ApiType);

	WriteSampleColor(p, "rgb", "float3 texSample0", 0, ApiType);
	WriteSampleColor(p, "rgb", "float3 texSample1", 1, ApiType);
	WRITE(p, "  float2 texRs = float2(texSample0.r, texSample1.r);\n");
	WRITE(p, "  float2 texGs = float2(texSample0.g, texSample1.g);\n");
	WRITE(p, "  float2 texBs = float2(texSample0.b, texSample1.b);\n");

	WriteToBitDepth(p, 6, "texGs", "float2 gInt");
	WRITE(p, "  float2 gUpper = floor(gInt / 8.0);\n");
	WRITE(p, "  float2 gLower = gInt - gUpper * 8.0;\n");

	WriteToBitDepth(p, 5, "texRs", "ocol0.br");
	WRITE(p, "  ocol0.br = ocol0.br * 8.0 + gUpper;\n");
	WriteToBitDepth(p, 5, "texBs", "ocol0.ga");
	WRITE(p, "  ocol0.ga = ocol0.ga + gLower * 32.0;\n");

	WRITE(p, "  ocol0 = ocol0 / 255.0;\n");
	WriteEncoderEnd(p, ApiType);
}
void WriteRGBA4443Encoder(char* p,API_TYPE ApiType)
{
	WriteSwizzler(p, GX_TF_RGB5A3, ApiType);

	WRITE(p, "  float4 texSample;\n");
	WRITE(p, "  float4 color0;\n");
	WRITE(p, "  float4 color1;\n");

	WriteSampleColor(p, "rgba", "texSample", 0, ApiType);
	WriteToBitDepth(p, 3, "texSample.a", "color0.b");
	WriteToBitDepth(p, 4, "texSample.r", "color1.b");
	WriteToBitDepth(p, 4, "texSample.g", "color0.g");
	WriteToBitDepth(p, 4, "texSample.b", "color1.g");

	WriteSampleColor(p, "rgba", "texSample", 1, ApiType);
	WriteToBitDepth(p, 3, "texSample.a", "color0.r");
	WriteToBitDepth(p, 4, "texSample.r", "color1.r");
	WriteToBitDepth(p, 4, "texSample.g", "color0.a");
	WriteToBitDepth(p, 4, "texSample.b", "color1.a");

	WRITE(p, "  ocol0 = (color0 * 16.0 + color1) / 255.0;\n");
	WriteEncoderEnd(p, ApiType);
}
void WriteZ8Encoder(char* p, const char* multiplier,API_TYPE ApiType)
{
	WriteSwizzler(p, GX_CTF_Z8M,ApiType);

    WRITE(p, " float depth;\n");

	WriteSampleColor(p, "b", "depth",ApiType);
    WRITE(p, "ocol0.b = frac(depth * %s);\n", multiplier);
	WriteIncrementSampleX(p,ApiType);

    WriteSampleColor(p, "b", "depth",ApiType);
    WRITE(p, "ocol0.g = frac(depth * %s);\n", multiplier);
	WriteIncrementSampleX(p,ApiType);

    WriteSampleColor(p, "b", "depth",ApiType);
    WRITE(p, "ocol0.r = frac(depth * %s);\n", multiplier);
	WriteIncrementSampleX(p,ApiType);

    WriteSampleColor(p, "b", "depth",ApiType);
    WRITE(p, "ocol0.a = frac(depth * %s);\n", multiplier);

	WriteEncoderEnd(p);
}
Пример #9
0
static void WriteZ16LEncoder(char*& p,API_TYPE ApiType)
{
    WriteSwizzler(p, GX_CTF_Z16L, ApiType);

    WRITE(p, "  float depth;\n");
    WRITE(p, "  float3 expanded;\n");

    // byte order is reversed

    WriteSampleColor(p, "r", "depth", 0, ApiType);
    if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n");

    WRITE(p, "  depth *= 16777216.0;\n");
    WRITE(p, "  expanded.r = floor(depth / (256.0 * 256.0));\n");
    WRITE(p, "  depth -= expanded.r * 256.0 * 256.0;\n");
    WRITE(p, "  expanded.g = floor(depth / 256.0);\n");
    WRITE(p, "  depth -= expanded.g * 256.0;\n");
    WRITE(p, "  expanded.b = depth;\n");

    WRITE(p, "  ocol0.b = expanded.b / 255.0;\n");
    WRITE(p, "  ocol0.g = expanded.g / 255.0;\n");

    WriteSampleColor(p, "r", "depth", 1, ApiType);
    if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n");

    WRITE(p, "  depth *= 16777216.0;\n");
    WRITE(p, "  expanded.r = floor(depth / (256.0 * 256.0));\n");
    WRITE(p, "  depth -= expanded.r * 256.0 * 256.0;\n");
    WRITE(p, "  expanded.g = floor(depth / 256.0);\n");
    WRITE(p, "  depth -= expanded.g * 256.0;\n");
    WRITE(p, "  expanded.b = depth;\n");

    WRITE(p, "  ocol0.r = expanded.b / 255.0;\n");
    WRITE(p, "  ocol0.a = expanded.g / 255.0;\n");

    WriteEncoderEnd(p);
}
void WriteZ16LEncoder(char* p,API_TYPE ApiType)
{
    WriteSwizzler(p, GX_CTF_Z16L,ApiType);

    WRITE(p, "  float depth;\n");
    WRITE(p, "  float3 expanded;\n");

    // byte order is reversed

    WriteSampleColor(p, "b", "depth",ApiType);

    WRITE(p, "  depth *= 16777215.0f;\n");
    WRITE(p, "  expanded.r = floor(depth / (256 * 256));\n");
    WRITE(p, "  depth -= expanded.r * 256 * 256;\n");
    WRITE(p, "  expanded.g = floor(depth / 256);\n");
    WRITE(p, "  depth -= expanded.g * 256;\n");
    WRITE(p, "  expanded.b = depth;\n");

    WRITE(p, "  ocol0.b = expanded.b / 255;\n");
    WRITE(p, "  ocol0.g = expanded.g / 255;\n");

    WriteIncrementSampleX(p,ApiType);

    WriteSampleColor(p, "b", "depth",ApiType);

    WRITE(p, "  depth *= 16777215.0f;\n");
    WRITE(p, "  expanded.r = floor(depth / (256 * 256));\n");
    WRITE(p, "  depth -= expanded.r * 256 * 256;\n");
    WRITE(p, "  expanded.g = floor(depth / 256);\n");
    WRITE(p, "  depth -= expanded.g * 256;\n");
    WRITE(p, "  expanded.b = depth;\n");

    WRITE(p, "  ocol0.r = expanded.b;\n");
    WRITE(p, "  ocol0.a = expanded.g;\n");    

    WriteEncoderEnd(p);
}
static void WriteRGBA8Encoder(char*& p,API_TYPE ApiType)
{
	WriteSwizzler(p, GX_TF_RGBA8, ApiType);

	WRITE(p, "  float4 texSample;\n");
	WRITE(p, "  float4 color0;\n");
	WRITE(p, "  float4 color1;\n");

	WriteSampleColor(p, "rgba", "texSample", 0, ApiType);
	WRITE(p, "  color0.b = texSample.a;\n");
	WRITE(p, "  color0.g = texSample.r;\n");
	WRITE(p, "  color1.b = texSample.g;\n");
	WRITE(p, "  color1.g = texSample.b;\n");

	WriteSampleColor(p, "rgba", "texSample", 1, ApiType);
	WRITE(p, "  color0.r = texSample.a;\n");
	WRITE(p, "  color0.a = texSample.r;\n");
	WRITE(p, "  color1.r = texSample.g;\n");
	WRITE(p, "  color1.a = texSample.b;\n");

	WRITE(p, "  ocol0 = first ? color0 : color1;\n");

	WriteEncoderEnd(p, ApiType);
}
void WriteI8Encoder(char* p, API_TYPE ApiType)
{
	WriteSwizzler(p, GX_TF_I8,ApiType);
	WRITE(p, "  float3 texSample;\n");	

	WriteSampleColor(p, "rgb", "texSample",ApiType);
	WriteColorToIntensity(p, "texSample", "ocol0.b");
	WriteIncrementSampleX(p,ApiType);

	WriteSampleColor(p, "rgb", "texSample",ApiType);
	WriteColorToIntensity(p, "texSample", "ocol0.g");
	WriteIncrementSampleX(p,ApiType);

	WriteSampleColor(p, "rgb", "texSample",ApiType);
	WriteColorToIntensity(p, "texSample", "ocol0.r");
	WriteIncrementSampleX(p,ApiType);

	WriteSampleColor(p, "rgb", "texSample",ApiType);
	WriteColorToIntensity(p, "texSample", "ocol0.a");

	WRITE(p, "  ocol0.rgba += IntensityConst.aaaa;\n"); // see WriteColorToIntensity

	WriteEncoderEnd(p);
}
void WriteRGB565Encoder(char* p,API_TYPE ApiType)
{
	WriteSwizzler(p, GX_TF_RGB565,ApiType);

	WriteSampleColor(p, "rgb", "float3 texSample0",ApiType);
	WriteIncrementSampleX(p,ApiType);
	WriteSampleColor(p, "rgb", "float3 texSample1",ApiType);

	WRITE(p, "  float2 texRs = {texSample0.r, texSample1.r};\n");
	WRITE(p, "  float2 texGs = {texSample0.g, texSample1.g};\n");
	WRITE(p, "  float2 texBs = {texSample0.b, texSample1.b};\n");
  
	WriteToBitDepth(p, 6, "texGs", "float2 gInt");
	WRITE(p, "  float2 gUpper = floor(gInt / 8.0f);\n");
	WRITE(p, "  float2 gLower = gInt - gUpper * 8.0f;\n");

	WriteToBitDepth(p, 5, "texRs", "ocol0.br");
	WRITE(p, "  ocol0.br = ocol0.br * 8.0f + gUpper;\n");
	WriteToBitDepth(p, 5, "texBs", "ocol0.ga");
	WRITE(p, "  ocol0.ga = ocol0.ga + gLower * 32.0f;\n");

	WRITE(p, "  ocol0 = ocol0 / 255.0f;\n");
	WriteEncoderEnd(p);
}
static void WriteRGB565Encoder(char*& p, APIType ApiType, const EFBCopyParams& params)
{
  WriteSwizzler(p, params, EFBCopyFormat::RGB565, ApiType);
  WRITE(p, "  float3 texSample0;\n");
  WRITE(p, "  float3 texSample1;\n");

  WriteSampleColor(p, "rgb", "texSample0", 0, ApiType, params);
  WriteSampleColor(p, "rgb", "texSample1", 1, ApiType, params);
  WRITE(p, "  float2 texRs = float2(texSample0.r, texSample1.r);\n");
  WRITE(p, "  float2 texGs = float2(texSample0.g, texSample1.g);\n");
  WRITE(p, "  float2 texBs = float2(texSample0.b, texSample1.b);\n");

  WriteToBitDepth(p, 6, "texGs", "float2 gInt");
  WRITE(p, "  float2 gUpper = floor(gInt / 8.0);\n");
  WRITE(p, "  float2 gLower = gInt - gUpper * 8.0;\n");

  WriteToBitDepth(p, 5, "texRs", "ocol0.br");
  WRITE(p, "  ocol0.br = ocol0.br * 8.0 + gUpper;\n");
  WriteToBitDepth(p, 5, "texBs", "ocol0.ga");
  WRITE(p, "  ocol0.ga = ocol0.ga + gLower * 32.0;\n");

  WRITE(p, "  ocol0 = ocol0 / 255.0;\n");
  WriteEncoderEnd(p);
}
Пример #15
0
static void WriteZ8Encoder(char*& p, const char* multiplier,API_TYPE ApiType)
{
    WriteSwizzler(p, GX_CTF_Z8M, ApiType);

    WRITE(p, " float depth;\n");

    WriteSampleColor(p, "r", "depth", 0, ApiType);
    if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n");
    WRITE(p, "ocol0.b = frac(depth * %s);\n", multiplier);

    WriteSampleColor(p, "r", "depth", 1, ApiType);
    if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n");
    WRITE(p, "ocol0.g = frac(depth * %s);\n", multiplier);

    WriteSampleColor(p, "r", "depth", 2, ApiType);
    if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n");
    WRITE(p, "ocol0.r = frac(depth * %s);\n", multiplier);

    WriteSampleColor(p, "r", "depth", 3, ApiType);
    if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n");
    WRITE(p, "ocol0.a = frac(depth * %s);\n", multiplier);

    WriteEncoderEnd(p);
}
static void WriteXFBEncoder(char*& p, APIType ApiType, const EFBCopyParams& params)
{
  WriteSwizzler(p, params, EFBCopyFormat::XFB, ApiType);

  WRITE(p, "float3 color0, color1;\n");
  WriteSampleColor(p, "rgb", "color0", 0, ApiType, params);
  WriteSampleColor(p, "rgb", "color1", 1, ApiType, params);

  // Gamma is only applied to XFB copies.
  WRITE(p, "  color0 = pow(color0, float3(gamma_rcp, gamma_rcp, gamma_rcp));\n");
  WRITE(p, "  color1 = pow(color1, float3(gamma_rcp, gamma_rcp, gamma_rcp));\n");

  // Convert to YUV.
  WRITE(p, "  const float3 y_const = float3(0.257, 0.504, 0.098);\n");
  WRITE(p, "  const float3 u_const = float3(-0.148, -0.291, 0.439);\n");
  WRITE(p, "  const float3 v_const = float3(0.439, -0.368, -0.071);\n");
  WRITE(p, "  float3 average = (color0 + color1) * 0.5;\n");
  WRITE(p, "  ocol0.b = dot(color0,  y_const) + 0.0625;\n");
  WRITE(p, "  ocol0.g = dot(average, u_const) + 0.5;\n");
  WRITE(p, "  ocol0.r = dot(color1,  y_const) + 0.0625;\n");
  WRITE(p, "  ocol0.a = dot(average, v_const) + 0.5;\n");

  WriteEncoderEnd(p);
}
void WriteZ8Encoder(char* p, const char* multiplier)
{
	WriteSwizzler(p, GX_CTF_Z8M);

	WRITE(p, " float depth;\n");

	WriteSampleColor(p, "b", "depth", 0);
	WRITE(p, " depth = 1.0f - depth;\n");
	WRITE(p, "ocol0.b = frac(depth * %s);\n", multiplier);

	WriteSampleColor(p, "b", "depth", 1);
	WRITE(p, " depth = 1.0f - depth;\n");
	WRITE(p, "ocol0.g = frac(depth * %s);\n", multiplier);

	WriteSampleColor(p, "b", "depth", 2);
	WRITE(p, " depth = 1.0f - depth;\n");
	WRITE(p, "ocol0.r = frac(depth * %s);\n", multiplier);

	WriteSampleColor(p, "b", "depth", 3);
	WRITE(p, " depth = 1.0f - depth;\n");
	WRITE(p, "ocol0.a = frac(depth * %s);\n", multiplier);

	WriteEncoderEnd(p);
}
Пример #18
0
static void WriteRGBA8Encoder(char*& p, APIType ApiType, const EFBCopyParams& params)
{
  WriteSwizzler(p, EFBCopyFormat::RGBA8, ApiType);

  WRITE(p, "  float4 texSample;\n");
  WRITE(p, "  float4 color0;\n");
  WRITE(p, "  float4 color1;\n");

  WriteSampleColor(p, "rgba", "texSample", 0, ApiType, params);
  WRITE(p, "  color0.b = texSample.a;\n");
  WRITE(p, "  color0.g = texSample.r;\n");
  WRITE(p, "  color1.b = texSample.g;\n");
  WRITE(p, "  color1.g = texSample.b;\n");

  WriteSampleColor(p, "rgba", "texSample", 1, ApiType, params);
  WRITE(p, "  color0.r = texSample.a;\n");
  WRITE(p, "  color0.a = texSample.r;\n");
  WRITE(p, "  color1.r = texSample.g;\n");
  WRITE(p, "  color1.a = texSample.b;\n");

  WRITE(p, "  ocol0 = first ? color0 : color1;\n");

  WriteEncoderEnd(p);
}
static void WriteRGB5A3Encoder(char*& p,API_TYPE ApiType)
{
	WriteSwizzler(p, GX_TF_RGB5A3, ApiType);

	WRITE(p, "  float4 texSample;\n");
	WRITE(p, "  float color0;\n");
	WRITE(p, "  float gUpper;\n");
	WRITE(p, "  float gLower;\n");

	WriteSampleColor(p, "rgba", "texSample", 0, ApiType);

	// 0.8784 = 224 / 255 which is the maximum alpha value that can be represented in 3 bits
	WRITE(p, "if(texSample.a > 0.878f) {\n");

	WriteToBitDepth(p, 5, "texSample.g", "color0");
	WRITE(p, "  gUpper = floor(color0 / 8.0);\n");
	WRITE(p, "  gLower = color0 - gUpper * 8.0;\n");

	WriteToBitDepth(p, 5, "texSample.r", "ocol0.b");
	WRITE(p, "  ocol0.b = ocol0.b * 4.0 + gUpper + 128.0;\n");
	WriteToBitDepth(p, 5, "texSample.b", "ocol0.g");
	WRITE(p, "  ocol0.g = ocol0.g + gLower * 32.0;\n");

	WRITE(p, "} else {\n");

	WriteToBitDepth(p, 4, "texSample.r", "ocol0.b");
	WriteToBitDepth(p, 4, "texSample.b", "ocol0.g");

	WriteToBitDepth(p, 3, "texSample.a", "color0");
	WRITE(p, "ocol0.b = ocol0.b + color0 * 16.0;\n");
	WriteToBitDepth(p, 4, "texSample.g", "color0");
	WRITE(p, "ocol0.g = ocol0.g + color0 * 16.0;\n");

	WRITE(p, "}\n");



	WriteSampleColor(p, "rgba", "texSample", 1, ApiType);

	WRITE(p, "if(texSample.a > 0.878f) {\n");

	WriteToBitDepth(p, 5, "texSample.g", "color0");
	WRITE(p, "  gUpper = floor(color0 / 8.0);\n");
	WRITE(p, "  gLower = color0 - gUpper * 8.0;\n");

	WriteToBitDepth(p, 5, "texSample.r", "ocol0.r");
	WRITE(p, "  ocol0.r = ocol0.r * 4.0 + gUpper + 128.0;\n");
	WriteToBitDepth(p, 5, "texSample.b", "ocol0.a");
	WRITE(p, "  ocol0.a = ocol0.a + gLower * 32.0;\n");

	WRITE(p, "} else {\n");

	WriteToBitDepth(p, 4, "texSample.r", "ocol0.r");
	WriteToBitDepth(p, 4, "texSample.b", "ocol0.a");

	WriteToBitDepth(p, 3, "texSample.a", "color0");
	WRITE(p, "ocol0.r = ocol0.r + color0 * 16.0;\n");
	WriteToBitDepth(p, 4, "texSample.g", "color0");
	WRITE(p, "ocol0.a = ocol0.a + color0 * 16.0;\n");

	WRITE(p, "}\n");

	WRITE(p, "  ocol0 = ocol0 / 255.0;\n");
	WriteEncoderEnd(p, ApiType);
}