Пример #1
0
int asCRestore::Save() 
{
	unsigned long i, count;

	// Store everything in the same order that the builder parses scripts
	
	// Store enums
	count = (asUINT)module->enumTypes.GetLength();
	WRITE_NUM(count);
	for( i = 0; i < count; i++ )
	{
		WriteObjectTypeDeclaration(module->enumTypes[i], false);
		WriteObjectTypeDeclaration(module->enumTypes[i], true);
	}

	// Store type declarations first
	count = (asUINT)module->classTypes.GetLength();
	WRITE_NUM(count);
	for( i = 0; i < count; i++ )
	{
		// Store only the name of the class/interface types
		WriteObjectTypeDeclaration(module->classTypes[i], false);
	}

	// Now store all interface methods
	for( i = 0; i < count; i++ )
	{
		if( module->classTypes[i]->IsInterface() )
			WriteObjectTypeDeclaration(module->classTypes[i], true);
	}

	// Then store the class methods, properties, and behaviours
	for( i = 0; i < count; ++i )
	{
		if( !module->classTypes[i]->IsInterface() )
			WriteObjectTypeDeclaration(module->classTypes[i], true);
	}

	// Store typedefs
	count = (asUINT)module->typeDefs.GetLength();
	WRITE_NUM(count);
	for( i = 0; i < count; i++ )
	{
		WriteObjectTypeDeclaration(module->typeDefs[i], false);
		WriteObjectTypeDeclaration(module->typeDefs[i], true);
	}

	// scriptGlobals[]
	count = (asUINT)module->scriptGlobals.GetLength();
	WRITE_NUM(count);
	for( i = 0; i < count; ++i ) 
		WriteGlobalProperty(module->scriptGlobals[i]);

	// scriptFunctions[]
	count = 0;
	for( i = 0; i < module->scriptFunctions.GetLength(); i++ )
		if( module->scriptFunctions[i]->objectType == 0 )
			count++;
	WRITE_NUM(count);
	for( i = 0; i < module->scriptFunctions.GetLength(); ++i )
		if( module->scriptFunctions[i]->objectType == 0 )
			WriteFunction(module->scriptFunctions[i]);

	// globalFunctions[]
	count = (int)module->globalFunctions.GetLength();
	WRITE_NUM(count);
	for( i = 0; i < count; i++ )
	{
		WriteFunction(module->globalFunctions[i]);
	}

	// bindInformations[]
	count = (asUINT)module->bindInformations.GetLength();
	WRITE_NUM(count);
	for( i = 0; i < count; ++i )
	{
		WriteFunction(module->bindInformations[i]->importedFunctionSignature);
		WriteString(&module->bindInformations[i]->importFromModule);
	}

	// usedTypes[]
	count = (asUINT)usedTypes.GetLength();
	WRITE_NUM(count);
	for( i = 0; i < count; ++i )
	{
		WriteObjectType(usedTypes[i]);
	}

	// usedTypeIds[]
	WriteUsedTypeIds();

	// usedFunctions[]
	WriteUsedFunctions();

	// usedGlobalProperties[]
	WriteUsedGlobalProps();

	// usedStringConstants[]
	WriteUsedStringConstants();

	// TODO: Store script section names

	return asSUCCESS;
}
Пример #2
0
int asCRestore::Save() 
{
	unsigned long i, count;

	// structTypes[]
	count = module->structTypes.GetLength();
	WRITE_NUM(count);
	for( i = 0; i < count; ++i )
	{
		WriteObjectTypeDeclaration(module->structTypes[i]);
	}

	// usedTypeIndices[]
	count = module->usedTypes.GetLength();
	WRITE_NUM(count);
	for( i = 0; i < count; ++i )
	{
		WriteObjectType(module->usedTypes[i]);
	}

	// scriptGlobals[]
	count = module->scriptGlobals.GetLength();
	WRITE_NUM(count);
	for( i = 0; i < count; ++i ) 
		WriteProperty(module->scriptGlobals[i]);

	// globalMem size (can restore data using @init())
	count = module->globalMem.GetLength();
	WRITE_NUM(count);
	
	// globalVarPointers[]
	WriteGlobalVarPointers();

	// initFunction
	WriteFunction(&module->initFunction);

	// scriptFunctions[]
	count = module->scriptFunctions.GetLength();
	WRITE_NUM(count);
	for( i = 0; i < count; ++i )
		WriteFunction(module->scriptFunctions[i]);

	// stringConstants[]
	count = module->stringConstants.GetLength();
	WRITE_NUM(count);
	for( i = 0; i < count; ++i ) 
		WriteString(module->stringConstants[i]);

	// importedFunctions[] and bindInformations[]
	count = module->importedFunctions.GetLength();
	WRITE_NUM(count);
	for( i = 0; i < count; ++i )
	{
		WriteFunction(module->importedFunctions[i]);
		WRITE_NUM(module->bindInformations[i].importFrom);
	}

	// usedTypeIds[]
	WriteUsedTypeIds();

	return asSUCCESS;
}