Пример #1
0
void
meta_set_stage_input_region (MetaScreen   *screen,
                             XserverRegion region)
{
  /* As a wayland compositor we can simply ignore all this trickery
   * for setting an input region on the stage for capturing events in
   * clutter since all input comes to us first and we get to choose
   * who else sees them.
   */
  if (!meta_is_wayland_compositor ())
    {
      MetaDisplay *display = screen->display;
      MetaCompositor *compositor = display->compositor;
      Display *xdpy = meta_display_get_xdisplay (display);
      Window xstage = clutter_x11_get_stage_window (CLUTTER_STAGE (compositor->stage));

      XFixesSetWindowShapeRegion (xdpy, xstage, ShapeInput, 0, 0, region);

      /* It's generally a good heuristic that when a crossing event is generated because
       * we reshape the overlay, we don't want it to affect focus-follows-mouse focus -
       * it's not the user doing something, it's the environment changing under the user.
       */
      meta_display_add_ignored_crossing_serial (display, XNextRequest (xdpy));
      XFixesSetWindowShapeRegion (xdpy, compositor->output, ShapeInput, 0, 0, region);
    }
}
Пример #2
0
LOCAL_SYMBOL void
meta_core_lower_beneath_sibling (Display   *xdisplay,
                                 Window     xwindow,
                                 Window     grab_window,
                                 guint32    timestamp)
{
  XWindowChanges changes;
  MetaDisplay *display;
  MetaScreen *screen;

  display = meta_display_for_x_display (xdisplay);
  screen = meta_display_screen_for_xwindow (display, xwindow);

  changes.stack_mode = Below;
  changes.sibling = grab_window;

  meta_stack_tracker_record_lower_below (screen->stack_tracker,
                                         xwindow,
                                         changes.sibling,
                                         XNextRequest (screen->display->xdisplay));

  meta_error_trap_push (display);
  XConfigureWindow (xdisplay,
                    xwindow,
                    CWSibling | CWStackMode,
                    &changes);
  meta_error_trap_pop (display);
}
Пример #3
0
void KDETrayProxy::dockWindow(Window w, Window owner)
{
    //    kdDebug() << "Docking " << w << " into " << owner << endl;
    docked_windows[w] = XNextRequest(qt_xdisplay());
    static Atom prop = XInternAtom(qt_xdisplay(), "_XEMBED_INFO", False);
    long data[2] = {0, 1};
    XChangeProperty(qt_xdisplay(), w, prop, prop, 32, PropModeReplace, (unsigned char *)data, 2);
    XSizeHints hints;
    hints.flags = PMinSize | PMaxSize;
    hints.min_width = 24;
    hints.max_width = 24;
    hints.min_height = 24;
    hints.max_height = 24;
    XSetWMNormalHints(qt_xdisplay(), w, &hints);
    //    kxerrorhandler ?
    XEvent ev;
    memset(&ev, 0, sizeof(ev));
    static Atom atom = XInternAtom(qt_xdisplay(), "_NET_SYSTEM_TRAY_OPCODE", False);
    ev.xclient.type = ClientMessage;
    ev.xclient.window = owner;
    ev.xclient.message_type = atom;
    ev.xclient.format = 32;
    ev.xclient.data.l[0] = qt_x_time;
    ev.xclient.data.l[1] = 0; // SYSTEM_TRAY_REQUEST_DOCK
    ev.xclient.data.l[2] = w;
    ev.xclient.data.l[3] = 0; // unused
    ev.xclient.data.l[4] = 0; // unused
    XSendEvent(qt_xdisplay(), owner, False, NoEventMask, &ev);
}
Пример #4
0
void
meta_core_lower_beneath_grab_window (Display *xdisplay,
                                     Window   xwindow,
                                     guint32  timestamp)
{
  XWindowChanges changes;
  MetaDisplay *display;
  MetaScreen *screen;
  MetaWindow *grab_window;

  display = meta_display_for_x_display (xdisplay);
  screen = meta_display_screen_for_xwindow (display, xwindow);
  grab_window = display->grab_window;

  if (grab_window == NULL)
    return;

  changes.stack_mode = Below;
  changes.sibling = grab_window->frame ? grab_window->frame->xwindow
                                       : grab_window->xwindow;

  meta_stack_tracker_record_lower_below (screen->stack_tracker,
                                         xwindow,
                                         changes.sibling,
                                         XNextRequest (screen->display->xdisplay));

  meta_error_trap_push (display);
  XConfigureWindow (xdisplay,
                    xwindow,
                    CWSibling | CWStackMode,
                    &changes);
  meta_error_trap_pop (display);
}
Пример #5
0
KXErrorHandler::KXErrorHandler(bool (*handler)(int request, int error_code, unsigned long resource_id), Display *dpy)
    : user_handler1(handler)
    , user_handler2(NULL)
    , old_handler(XSetErrorHandler(handler_wrapper))
    , first_request(XNextRequest(dpy))
    , display(dpy)
    , was_error(false)
{
    addHandler();
}
Пример #6
0
KXErrorHandler::KXErrorHandler(int (*handler)(Display *, XErrorEvent *), Display *dpy)
    : user_handler1(NULL)
    , user_handler2(handler)
    , old_handler(XSetErrorHandler(handler_wrapper))
    , first_request(XNextRequest(dpy))
    , display(dpy)
    , was_error(false)
{
    addHandler();
}
Пример #7
0
static void
do_set_stage_input_region (MetaScreen   *screen,
                           XserverRegion region)
{
    MetaCompScreen *info = meta_screen_get_compositor_data (screen);
    MetaDisplay *display = meta_screen_get_display (screen);
    Display        *xdpy = meta_display_get_xdisplay (display);
    Window        xstage = clutter_x11_get_stage_window (CLUTTER_STAGE (info->stage));

    XFixesSetWindowShapeRegion (xdpy, xstage, ShapeInput, 0, 0, region);

    /* It's generally a good heuristic that when a crossing event is generated because
     * we reshape the overlay, we don't want it to affect focus-follows-mouse focus -
     * it's not the user doing something, it's the environment changing under the user.
     */
    meta_display_add_ignored_crossing_serial (display, XNextRequest (xdpy));
    XFixesSetWindowShapeRegion (xdpy, info->output, ShapeInput, 0, 0, region);
}
Пример #8
0
MetaStackTracker *
meta_stack_tracker_new (MetaScreen *screen)
{
  MetaStackTracker *tracker;
  Window ignored1, ignored2;
  Window *children;
  guint n_children;

  tracker = g_new0 (MetaStackTracker, 1);
  tracker->screen = screen;

  tracker->server_serial = XNextRequest (screen->display->xdisplay);

  XQueryTree (screen->display->xdisplay,
              screen->xroot,
              &ignored1, &ignored2, &children, &n_children);
  tracker->server_stack = copy_stack (children, n_children);
  XFree (children);

  tracker->queued_requests = g_queue_new ();

  return tracker;
}
Пример #9
0
void QXlibScreen::eventDispatcher()
{
        ulong marker = XNextRequest(mDisplay->nativeDisplay());
    //    int i = 0;
        while (XPending(mDisplay->nativeDisplay())) {
            XEvent event;
            XNextEvent(mDisplay->nativeDisplay(), &event);
            /* done = */
            handleEvent(&event);

            if (event.xany.serial >= marker) {
    #ifdef MYX11_DEBUG
                qDebug() << "potential livelock averted";
    #endif
    #if 0
                if (XEventsQueued(mDisplay->nativeDisplay(), QueuedAfterFlush)) {
                    qDebug() << "	with events queued";
                    QTimer::singleShot(0, this, SLOT(eventDispatcher()));
                }
    #endif
                break;
            }
        }
}
bool QEventDispatcherX11::processEvents(QEventLoop::ProcessEventsFlags flags)
{
    Q_D(QEventDispatcherX11);

    d->interrupt = false;
    QApplication::sendPostedEvents();

    ulong marker = XNextRequest(X11->display);
    int nevents = 0;
    do {
        while (!d->interrupt) {
            XEvent event;
            if (!(flags & QEventLoop::ExcludeUserInputEvents)
                && !d->queuedUserInputEvents.isEmpty()) {
                // process a pending user input event
                event = d->queuedUserInputEvents.takeFirst();
            } else if (XEventsQueued(X11->display, QueuedAlready)) {
                // process events from the X server
                XNextEvent(X11->display, &event);

                if (flags & QEventLoop::ExcludeUserInputEvents) {
                    // queue user input events
                    switch (event.type) {
                    case ButtonPress:
                    case ButtonRelease:
                    case MotionNotify:
                    case XKeyPress:
                    case XKeyRelease:
                    case EnterNotify:
                    case LeaveNotify:
                        d->queuedUserInputEvents.append(event);
                        continue;

                    case ClientMessage:
                        // only keep the wm_take_focus and
                        // _qt_scrolldone protocols, queue all other
                        // client messages
                        if (event.xclient.format == 32) {
                            if (event.xclient.message_type == ATOM(WM_PROTOCOLS) &&
                                (Atom) event.xclient.data.l[0] == ATOM(WM_TAKE_FOCUS)) {
                                break;
                            } else if (event.xclient.message_type == ATOM(_QT_SCROLL_DONE)) {
                                break;
                            }
                        }
                        d->queuedUserInputEvents.append(event);
                        continue;

                    default:
                        break;
                    }
                }
            } else {
                // no event to process
                break;
            }

            // send through event filter
            if (filterEvent(&event))
                continue;

            nevents++;
            if (qApp->x11ProcessEvent(&event) == 1)
                return true;

            if (event.xany.serial >= marker) {
                if (XEventsQueued(X11->display, QueuedAfterFlush))
                    flags &= ~QEventLoop::WaitForMoreEvents;
                goto out;
            }
        }
    } while (!d->interrupt && XEventsQueued(X11->display, QueuedAfterFlush));

 out:
    if (!d->interrupt) {
        const uint exclude_all =
            QEventLoop::ExcludeSocketNotifiers | QEventLoop::X11ExcludeTimers | QEventLoop::WaitForMoreEvents;
        if (nevents > 0 && ((uint)flags & exclude_all) == exclude_all) {
            QApplication::sendPostedEvents();
            return nevents > 0;
        }
        // return true if we handled events, false otherwise
        return QEventDispatcherUNIX::processEvents(flags) ||  (nevents > 0);
    }
    return nevents > 0;
}
Пример #11
0
MetaTilePreview *
meta_tile_preview_new (int      screen_number,
                       gboolean composited)
{
  MetaTilePreview *preview;
  GdkScreen *screen;

  screen = gdk_display_get_screen (gdk_display_get_default (), screen_number);

  preview = g_new (MetaTilePreview, 1);

  preview->preview_window = gtk_window_new (GTK_WINDOW_POPUP);

  gtk_window_set_screen (GTK_WINDOW (preview->preview_window), screen);
  gtk_widget_set_app_paintable (preview->preview_window, TRUE);

  preview->preview_color = NULL;

  preview->tile_rect.x = preview->tile_rect.y = 0;
  preview->tile_rect.width = preview->tile_rect.height = 0;

  preview->has_alpha = composited &&
                       (gdk_screen_get_rgba_visual (screen) != NULL);

  if (preview->has_alpha)
    {
      GtkStyleContext *context;
      GtkWidgetPath *path;
      guchar selection_alpha = 0xFF;

      gtk_widget_set_visual (preview->preview_window,
                             gdk_screen_get_rgba_visual (screen));

      path = gtk_widget_path_new ();
      gtk_widget_path_append_type (path, GTK_TYPE_ICON_VIEW);

      context = gtk_style_context_new ();
      gtk_style_context_set_path (context, path);
      gtk_style_context_add_class (context,
                                   GTK_STYLE_CLASS_RUBBERBAND);

      gtk_widget_path_free (path);

      gtk_style_context_get (context, GTK_STATE_FLAG_SELECTED,
                             "background-color", &preview->preview_color,
                             NULL);

      /* The background-color for the .rubberband class should probably
       * contain the correct alpha value - unfortunately, at least for now
       * it doesn't. Hopefully the following workaround can be removed
       * when GtkIconView gets ported to GtkStyleContext.
       */
      gtk_style_context_get_style (context,
                                   "selection-box-alpha", &selection_alpha,
                                   NULL);
      preview->preview_color->alpha = (double)selection_alpha / 0xFF;

      g_object_unref (context);
    }

  /* We make an assumption that XCreateWindow will be the first operation
   * when calling gtk_widget_realize() (via gdk_window_new()), or that it
   * is at least "close enough".
   */
  preview->create_serial = XNextRequest (GDK_DISPLAY_XDISPLAY (gdk_display_get_default ()));
  gtk_widget_realize (preview->preview_window);
  g_signal_connect (preview->preview_window, "draw",
                    G_CALLBACK (meta_tile_preview_draw), preview);

  return preview;
}
Пример #12
0
static void
update_outputs (CoglRenderer *renderer,
                gboolean notify)
{
  CoglXlibRenderer *xlib_renderer =
    _cogl_xlib_renderer_get_data (renderer);
  XRRScreenResources *resources;
  CoglXlibTrapState state;
  gboolean error = FALSE;
  GList *new_outputs = NULL;
  GList *l, *m;
  gboolean changed = FALSE;
  int i;

  xlib_renderer->outputs_update_serial = XNextRequest (xlib_renderer->xdpy);

  resources = XRRGetScreenResources (xlib_renderer->xdpy,
                                     DefaultRootWindow (xlib_renderer->xdpy));

  _cogl_xlib_renderer_trap_errors (renderer, &state);

  for (i = 0; resources && i < resources->ncrtc && !error; i++)
    {
      XRRCrtcInfo *crtc_info = NULL;
      XRROutputInfo *output_info = NULL;
      CoglOutput *output;
      float refresh_rate = 0;
      int j;

      crtc_info = XRRGetCrtcInfo (xlib_renderer->xdpy,
                                  resources, resources->crtcs[i]);
      if (crtc_info == NULL)
        {
          error = TRUE;
          goto next;
        }

      if (crtc_info->mode == None)
        goto next;

      for (j = 0; j < resources->nmode; j++)
        {
          if (resources->modes[j].id == crtc_info->mode)
            refresh_rate = (resources->modes[j].dotClock /
                            ((float)resources->modes[j].hTotal *
                             resources->modes[j].vTotal));
        }

      output_info = XRRGetOutputInfo (xlib_renderer->xdpy,
                                      resources,
                                      crtc_info->outputs[0]);
      if (output_info == NULL)
        {
          error = TRUE;
          goto next;
        }

      output = _cogl_output_new (output_info->name);
      output->x = crtc_info->x;
      output->y = crtc_info->y;
      output->width = crtc_info->width;
      output->height = crtc_info->height;
      if ((crtc_info->rotation & (RR_Rotate_90 | RR_Rotate_270)) != 0)
        {
          output->mm_width = output_info->mm_height;
          output->mm_height = output_info->mm_width;
        }
      else
        {
          output->mm_width = output_info->mm_width;
          output->mm_height = output_info->mm_height;
        }

      output->refresh_rate = refresh_rate;

      switch (output_info->subpixel_order)
        {
        case SubPixelUnknown:
        default:
          output->subpixel_order = COGL_SUBPIXEL_ORDER_UNKNOWN;
          break;
        case SubPixelNone:
          output->subpixel_order = COGL_SUBPIXEL_ORDER_NONE;
          break;
        case SubPixelHorizontalRGB:
          output->subpixel_order = COGL_SUBPIXEL_ORDER_HORIZONTAL_RGB;
          break;
        case SubPixelHorizontalBGR:
          output->subpixel_order = COGL_SUBPIXEL_ORDER_HORIZONTAL_BGR;
          break;
        case SubPixelVerticalRGB:
          output->subpixel_order = COGL_SUBPIXEL_ORDER_VERTICAL_RGB;
          break;
        case SubPixelVerticalBGR:
          output->subpixel_order = COGL_SUBPIXEL_ORDER_VERTICAL_BGR;
          break;
        }

      output->subpixel_order = COGL_SUBPIXEL_ORDER_HORIZONTAL_RGB;

      /* Handle the effect of rotation and reflection on subpixel order (ugh) */
      for (j = 0; j < 6; j++)
        {
          if ((crtc_info->rotation & (1 << j)) != 0)
            output->subpixel_order = subpixel_map[j][output->subpixel_order];
        }

      new_outputs = g_list_prepend (new_outputs, output);

    next:
      if (crtc_info != NULL)
        XFree (crtc_info);

      if (output_info != NULL)
        XFree (output_info);
    }

  XFree (resources);

  if (!error)
    {
      new_outputs = g_list_sort (new_outputs, (GCompareFunc)compare_outputs);

      l = new_outputs;
      m = renderer->outputs;

      while (l || m)
        {
          int cmp;
          CoglOutput *output_l = l ? (CoglOutput *)l->data : NULL;
          CoglOutput *output_m = m ? (CoglOutput *)m->data : NULL;

          if (l && m)
            cmp = compare_outputs (output_l, output_m);
          else if (l)
            cmp = -1;
          else
            cmp = 1;

          if (cmp == 0)
            {
              GList *m_next = m->next;

              if (!_cogl_output_values_equal (output_l, output_m))
                {
                  renderer->outputs = g_list_remove_link (renderer->outputs, m);
                  renderer->outputs = g_list_insert_before (renderer->outputs,
                                                            m_next, output_l);
                  cogl_object_ref (output_l);

                  changed = TRUE;
                }

              l = l->next;
              m = m_next;
            }
          else if (cmp < 0)
            {
              renderer->outputs =
                g_list_insert_before (renderer->outputs, m, output_l);
              cogl_object_ref (output_l);
              changed = TRUE;
              l = l->next;
            }
          else
            {
              GList *m_next = m->next;
              renderer->outputs = g_list_remove_link (renderer->outputs, m);
              changed = TRUE;
              m = m_next;
            }
        }
    }

  g_list_free_full (new_outputs, (GDestroyNotify)cogl_object_unref);
  _cogl_xlib_renderer_untrap_errors (renderer, &state);

  if (changed)
    {
      const CoglWinsysVtable *winsys = renderer->winsys_vtable;

      if (notify)
        COGL_NOTE (WINSYS, "Outputs changed:");
      else
        COGL_NOTE (WINSYS, "Outputs:");

      for (l = renderer->outputs; l; l = l->next)
        {
          CoglOutput *output = l->data;
          const char *subpixel_string;

          switch (output->subpixel_order)
            {
            case COGL_SUBPIXEL_ORDER_UNKNOWN:
            default:
              subpixel_string = "unknown";
              break;
            case COGL_SUBPIXEL_ORDER_NONE:
              subpixel_string = "none";
              break;
            case COGL_SUBPIXEL_ORDER_HORIZONTAL_RGB:
              subpixel_string = "horizontal_rgb";
              break;
            case COGL_SUBPIXEL_ORDER_HORIZONTAL_BGR:
              subpixel_string = "horizontal_bgr";
              break;
            case COGL_SUBPIXEL_ORDER_VERTICAL_RGB:
              subpixel_string = "vertical_rgb";
              break;
            case COGL_SUBPIXEL_ORDER_VERTICAL_BGR:
              subpixel_string = "vertical_bgr";
              break;
            }

          COGL_NOTE (WINSYS,
                     " %10s: +%d+%dx%dx%d mm=%dx%d dpi=%.1fx%.1f "
                     "subpixel_order=%s refresh_rate=%.3f",
                     output->name,
                     output->x, output->y, output->width, output->height,
                     output->mm_width, output->mm_height,
                     output->width / (output->mm_width / 25.4),
                     output->height / (output->mm_height / 25.4),
                     subpixel_string,
                     output->refresh_rate);
        }

      if (notify && winsys->renderer_outputs_changed != NULL)
        winsys->renderer_outputs_changed (renderer);
    }
}
Пример #13
0
/*
 * Order the windows on the X server to be the same as in our structure.
 * We do this using XRestackWindows if we don't know the previous order,
 * or XConfigureWindow on a few particular windows if we do and can figure
 * out the minimum set of changes.  After that, we set __NET_CLIENT_LIST
 * and __NET_CLIENT_LIST_STACKING.
 *
 * FIXME: Now that we have a good view of the stacking order on the server
 * with MetaStackTracker it should be possible to do a simpler and better
 * job of computing the minimal set of stacking requests needed.
 */
static void
stack_sync_to_server (MetaStack *stack)
{
  GArray *stacked;
  GArray *root_children_stacked;
  GList *tmp;
  GArray *all_hidden;
  int n_override_redirect = 0;
  int n_unmanaging = 0;
  
  /* Bail out if frozen */
  if (stack->freeze_count > 0)
    return;
  
  meta_topic (META_DEBUG_STACK, "Syncing window stack to server\n");  

  stack_ensure_sorted (stack);

  /* Create stacked xwindow arrays.
   * Painfully, "stacked" is in bottom-to-top order for the
   * _NET hints, and "root_children_stacked" is in top-to-bottom
   * order for XRestackWindows()
   */
  stacked = g_array_new (FALSE, FALSE, sizeof (Window));
  root_children_stacked = g_array_new (FALSE, FALSE, sizeof (Window));
  all_hidden = g_array_new (FALSE, FALSE, sizeof (Window));

  /* The screen guard window sits above all hidden windows and acts as
   * a barrier to input reaching these windows. */
  g_array_append_val (all_hidden, stack->screen->guard_window);

  meta_topic (META_DEBUG_STACK, "Top to bottom: ");
  meta_push_no_msg_prefix ();

  for (tmp = stack->sorted; tmp != NULL; tmp = tmp->next)
    {
      MetaWindow *w = tmp->data;
      Window top_level_window;

      if (w->unmanaging)
        {
          n_unmanaging ++;
          continue;
        }
      
      meta_topic (META_DEBUG_STACK, "%u:%d - %s ",
		  w->layer, w->stack_position, w->desc);

      /* remember, stacked is in reverse order (bottom to top) */
      if (w->override_redirect)
	n_override_redirect++;
      else
	g_array_prepend_val (stacked, w->xwindow);
      
      if (w->frame)
	top_level_window = w->frame->xwindow;
      else
	top_level_window = w->xwindow;

      /* We don't restack hidden windows along with the rest, though they are
       * reflected in the _NET hints. Hidden windows all get pushed below
       * the screens fullscreen guard_window. */
      if (w->hidden)
	{
	  g_array_append_val (all_hidden, top_level_window);
	  continue;
	}

      /* build XRestackWindows() array from top to bottom */
      g_array_append_val (root_children_stacked, top_level_window);
    }

  meta_topic (META_DEBUG_STACK, "\n");
  meta_pop_no_msg_prefix ();

  /* All windows should be in some stacking order */
  if (stacked->len != stack->windows->len - n_override_redirect - n_unmanaging)
    meta_bug ("%u windows stacked, %u windows exist in stack\n",
              stacked->len, stack->windows->len);
  
  /* Sync to server */

  meta_topic (META_DEBUG_STACK, "Restacking %u windows\n",
              root_children_stacked->len);
  
  meta_error_trap_push (stack->screen->display);

  if (stack->last_root_children_stacked == NULL)
    {
      /* Just impose our stack, we don't know the previous state.
       * This involves a ton of circulate requests and may flicker.
       */
      meta_topic (META_DEBUG_STACK, "Don't know last stack state, restacking everything\n");

      if (root_children_stacked->len > 0)
        {
          meta_stack_tracker_record_restack_windows (stack->screen->stack_tracker,
                                                     (Window *) root_children_stacked->data,
                                                     root_children_stacked->len,
                                                     XNextRequest (stack->screen->display->xdisplay));
          XRestackWindows (stack->screen->display->xdisplay,
                           (Window *) root_children_stacked->data,
                           root_children_stacked->len);
        }
    }
  else if (root_children_stacked->len > 0)
    {
      /* Try to do minimal window moves to get the stack in order */
      /* A point of note: these arrays include frames not client windows,
       * so if a client window has changed frame since last_root_children_stacked
       * was saved, then we may have inefficiency, but I don't think things
       * break...
       */
      const Window *old_stack = (Window *) stack->last_root_children_stacked->data;
      const Window *new_stack = (Window *) root_children_stacked->data;
      const int old_len = stack->last_root_children_stacked->len;
      const int new_len = root_children_stacked->len;
      const Window *oldp = old_stack;
      const Window *newp = new_stack;
      const Window *old_end = old_stack + old_len;
      const Window *new_end = new_stack + new_len;
      Window last_window = None;
      
      while (oldp != old_end &&
             newp != new_end)
        {
          if (*oldp == *newp)
            {
              /* Stacks are the same here, move on */
              ++oldp;
              last_window = *newp;
              ++newp;
            }
          else if (meta_display_lookup_x_window (stack->screen->display,
                                                 *oldp) == NULL)
            {
              /* *oldp is no longer known to us (probably destroyed),
               * so we can just skip it
               */
              ++oldp;
            }
          else
            {
              /* Move *newp below last_window */
              if (last_window == None)
                {
                  meta_topic (META_DEBUG_STACK, "Using window 0x%lx as topmost (but leaving it in-place)\n", *newp);

                  raise_window_relative_to_managed_windows (stack->screen,
                                                            *newp);
                }
              else
                {
                  /* This means that if last_window is dead, but not
                   * *newp, then we fail to restack *newp; but on
                   * unmanaging last_window, we'll fix it up.
                   */
                  
                  XWindowChanges changes;

                  changes.sibling = last_window;
                  changes.stack_mode = Below;

                  meta_topic (META_DEBUG_STACK, "Placing window 0x%lx below 0x%lx\n",
                              *newp, last_window);

                  meta_stack_tracker_record_lower_below (stack->screen->stack_tracker,
                                                         *newp, last_window,
                                                         XNextRequest (stack->screen->display->xdisplay));
                  XConfigureWindow (stack->screen->display->xdisplay,
                                    *newp,
                                    CWSibling | CWStackMode,
                                    &changes);
                }

              last_window = *newp;
              ++newp;
            }
        }

      if (newp != new_end)
        {
          /* Restack remaining windows */
          meta_topic (META_DEBUG_STACK, "Restacking remaining %d windows\n",
                        (int) (new_end - newp));
          /* We need to include an already-stacked window
           * in the restack call, so we get in the proper position
           * with respect to it.
           */
          if (newp != new_stack)
            --newp;
          meta_stack_tracker_record_restack_windows (stack->screen->stack_tracker,
                                                     (Window *) newp, new_end - newp,
                                                     XNextRequest (stack->screen->display->xdisplay));
          XRestackWindows (stack->screen->display->xdisplay,
                           (Window *) newp, new_end - newp);
        }
    }

  /* Push hidden windows to the bottom of the stack under the guard window */
  meta_stack_tracker_record_lower (stack->screen->stack_tracker,
                                   stack->screen->guard_window,
                                   XNextRequest (stack->screen->display->xdisplay));
  XLowerWindow (stack->screen->display->xdisplay, stack->screen->guard_window);
  meta_stack_tracker_record_restack_windows (stack->screen->stack_tracker,
                                             (Window *)all_hidden->data,
                                             all_hidden->len,
                                             XNextRequest (stack->screen->display->xdisplay));
  XRestackWindows (stack->screen->display->xdisplay,
		   (Window *)all_hidden->data,
		   all_hidden->len);
  g_array_free (all_hidden, TRUE);

  meta_error_trap_pop (stack->screen->display);
  /* on error, a window was destroyed; it should eventually
   * get removed from the stacking list when we unmanage it
   * and we'll fix stacking at that time.
   */
  
  /* Sync _NET_CLIENT_LIST and _NET_CLIENT_LIST_STACKING */

  XChangeProperty (stack->screen->display->xdisplay,
                   stack->screen->xroot,
                   stack->screen->display->atom__NET_CLIENT_LIST,
                   XA_WINDOW,
                   32, PropModeReplace,
                   (unsigned char *)stack->windows->data,
                   stack->windows->len);
  XChangeProperty (stack->screen->display->xdisplay,
                   stack->screen->xroot,
                   stack->screen->display->atom__NET_CLIENT_LIST_STACKING,
                   XA_WINDOW,
                   32, PropModeReplace,
                   (unsigned char *)stacked->data,
                   stacked->len);

  g_array_free (stacked, TRUE);

  if (stack->last_root_children_stacked)
    g_array_free (stack->last_root_children_stacked, TRUE);
  stack->last_root_children_stacked = root_children_stacked;

  /* That was scary... */
}
Пример #14
0
/*
 * This function is used to avoid raising a window above popup
 * menus and other such things.
 *
 * The key to the operation of this function is that we are expecting
 * at most one window to be added at a time. If xwindow is newly added,
 * then its own stack position will be too high (the frame window
 * is created at the top of the stack), but if we ignore xwindow,
 * then the *next* managed window in the stack will be a window that
 * we've already stacked.
 *
 * We could generalize this and remove the assumption that windows
 * are added one at a time by keeping an explicit ->stacked flag in
 * MetaWindow.
 *
 * An alternate approach would be to reverse the stacking algorithm to
 * work by placing each window above the others, and start by lowering
 * a window to the bottom (instead of the current way, which works by
 * placing each window below another and starting with a raise)
 */
static void
raise_window_relative_to_managed_windows (MetaScreen *screen,
                                          Window      xwindow)
{

  Window *children;
  int n_children;
  int i;

  meta_stack_tracker_get_stack (screen->stack_tracker,
                                &children, &n_children);

  /* Children are in order from bottom to top. We want to
   * find the topmost managed child, then configure
   * our window to be above it.
   */
  i = n_children - 1;
  while (i >= 0)
    {
      if (children[i] == xwindow)
        {
          /* Do nothing. This means we're already the topmost managed
           * window, but it DOES NOT mean we are already just above
           * the topmost managed window. This is important because if
           * an override redirect window is up, and we map a new
           * managed window, the new window is probably above the old
           * popup by default, and we want to push it below that
           * popup. So keep looking for a sibling managed window
           * to be moved below.
           */
        }
      else
        {
          MetaWindow *other = meta_display_lookup_x_window (screen->display,
                                                            children[i]);
          if (other != NULL && !other->override_redirect && !other->unmanaging)
            {
              XWindowChanges changes;

              /* children[i] is the topmost managed child */
              meta_topic (META_DEBUG_STACK,
                          "Moving 0x%lx above topmost managed child window 0x%lx\n",
                          xwindow, children[i]);

              changes.sibling = children[i];
              changes.stack_mode = Above;

              meta_error_trap_push (screen->display);
              meta_stack_tracker_record_raise_above (screen->stack_tracker,
                                                     xwindow,
                                                     children[i],
                                                     XNextRequest (screen->display->xdisplay));
              XConfigureWindow (screen->display->xdisplay,
                                xwindow,
                                CWSibling | CWStackMode,
                                &changes);
              meta_error_trap_pop (screen->display);

              break;
            }
        }

      --i;
    }

  if (i < 0)
    {
      /* No sibling to use, just lower ourselves to the bottom
       * to be sure we're below any override redirect windows.
       */
      meta_error_trap_push (screen->display);
      meta_stack_tracker_record_lower (screen->stack_tracker,
                                       xwindow,
                                       XNextRequest (screen->display->xdisplay));
      XLowerWindow (screen->display->xdisplay,
                    xwindow);
      meta_error_trap_pop (screen->display);
    }
}
Пример #15
0
void
meta_window_ensure_frame (MetaWindow *window)
{
  MetaFrame *frame;
  XSetWindowAttributes attrs;
  gulong create_serial;

  if (window->frame)
    return;

  frame = g_new (MetaFrame, 1);

  frame->window = window;
  frame->xwindow = None;

  frame->rect = window->rect;
  frame->child_x = 0;
  frame->child_y = 0;
  frame->bottom_height = 0;
  frame->right_width = 0;
  frame->current_cursor = 0;

  frame->is_flashing = FALSE;
  frame->borders_cached = FALSE;

  meta_verbose ("Frame geometry %d,%d  %dx%d\n",
                frame->rect.x, frame->rect.y,
                frame->rect.width, frame->rect.height);

  frame->ui_frame = meta_ui_create_frame (window->screen->ui,
                                          window->display->xdisplay,
                                          frame->window,
                                          window->xvisual,
                                          frame->rect.x,
                                          frame->rect.y,
                                          frame->rect.width,
                                          frame->rect.height,
                                          &create_serial);
  frame->xwindow = frame->ui_frame->xwindow;

  meta_stack_tracker_record_add (window->screen->stack_tracker,
                                 frame->xwindow,
                                 create_serial);

  meta_verbose ("Frame for %s is 0x%lx\n", frame->window->desc, frame->xwindow);
  attrs.event_mask = EVENT_MASK;
  XChangeWindowAttributes (window->display->xdisplay,
			   frame->xwindow, CWEventMask, &attrs);

  meta_display_register_x_window (window->display, &frame->xwindow, window);

  meta_error_trap_push (window->display);
  if (window->mapped)
    {
      window->mapped = FALSE; /* the reparent will unmap the window,
                               * we don't want to take that as a withdraw
                               */
      meta_topic (META_DEBUG_WINDOW_STATE,
                  "Incrementing unmaps_pending on %s for reparent\n", window->desc);
      window->unmaps_pending += 1;
    }

  meta_stack_tracker_record_remove (window->screen->stack_tracker,
                                    window->xwindow,
                                    XNextRequest (window->display->xdisplay));
  XReparentWindow (window->display->xdisplay,
                   window->xwindow,
                   frame->xwindow,
                   frame->child_x,
                   frame->child_y);
  /* FIXME handle this error */
  meta_error_trap_pop (window->display);

  /* stick frame to the window */
  window->frame = frame;

  /* Now that frame->xwindow is registered with window, we can set its
   * style and background.
   */
  meta_frame_update_style (frame);
  meta_frame_update_title (frame);

  meta_ui_map_frame (frame->window->screen->ui, frame->xwindow);

  {
    MetaBackend *backend = meta_get_backend ();
    if (META_IS_BACKEND_X11 (backend))
      {
        Display *xdisplay = meta_backend_x11_get_xdisplay (META_BACKEND_X11 (backend));

        /* Since the backend selects for events on another connection,
         * make sure to sync the GTK+ connection to ensure that the
         * frame window has been created on the server at this point. */
        XSync (window->display->xdisplay, False);

        unsigned char mask_bits[XIMaskLen (XI_LASTEVENT)] = { 0 };
        XIEventMask mask = { XIAllMasterDevices, sizeof (mask_bits), mask_bits };

        XISelectEvents (GDK_DISPLAY_XDISPLAY (gdk_display_get_default ()),
                        frame->xwindow, &mask, 1);

        XISetMask (mask.mask, XI_ButtonPress);
        XISetMask (mask.mask, XI_ButtonRelease);
        XISetMask (mask.mask, XI_Motion);
        XISetMask (mask.mask, XI_Enter);
        XISetMask (mask.mask, XI_Leave);

        XISelectEvents (xdisplay, frame->xwindow, &mask, 1);
      }
  }

  /* Move keybindings to frame instead of window */
  meta_window_grab_keys (window);
}
Пример #16
0
void
meta_window_destroy_frame (MetaWindow *window)
{
  MetaFrame *frame;
  MetaFrameBorders borders;

  if (window->frame == NULL)
    return;

  meta_verbose ("Unframing window %s\n", window->desc);

  frame = window->frame;

  meta_frame_calc_borders (frame, &borders);

  meta_bell_notify_frame_destroy (frame);

  /* Unparent the client window; it may be destroyed,
   * thus the error trap.
   */
  meta_error_trap_push (window->display);
  if (window->mapped)
    {
      window->mapped = FALSE; /* Keep track of unmapping it, so we
                               * can identify a withdraw initiated
                               * by the client.
                               */
      meta_topic (META_DEBUG_WINDOW_STATE,
                  "Incrementing unmaps_pending on %s for reparent back to root\n", window->desc);
      window->unmaps_pending += 1;
    }
  meta_stack_tracker_record_add (window->screen->stack_tracker,
                                 window->xwindow,
                                 XNextRequest (window->display->xdisplay));
  XReparentWindow (window->display->xdisplay,
                   window->xwindow,
                   window->screen->xroot,
                   /* Using anything other than client root window coordinates
                    * coordinates here means we'll need to ensure a configure
                    * notify event is sent; see bug 399552.
                    */
                   window->frame->rect.x + borders.invisible.left,
                   window->frame->rect.y + borders.invisible.top);
  meta_error_trap_pop (window->display);

  meta_ui_frame_unmanage (frame->ui_frame);

  meta_display_unregister_x_window (window->display,
                                    frame->xwindow);

  window->frame = NULL;
  if (window->frame_bounds)
    {
      cairo_region_destroy (window->frame_bounds);
      window->frame_bounds = NULL;
    }

  /* Move keybindings to window instead of frame */
  meta_window_grab_keys (window);

  g_free (frame);

  /* Put our state back where it should be */
  meta_window_queue (window, META_QUEUE_CALC_SHOWING);
  meta_window_queue (window, META_QUEUE_MOVE_RESIZE);
}
Пример #17
0
Файл: ui.c Проект: darkxst/mtest
Window
meta_ui_create_frame_window (MetaUI *ui,
                             Display *xdisplay,
                             Visual *xvisual,
			     gint x,
			     gint y,
			     gint width,
			     gint height,
			     gint screen_no,
                             gulong *create_serial)
{
  GdkDisplay *display = gdk_x11_lookup_xdisplay (xdisplay);
  GdkScreen *screen = gdk_display_get_screen (display, screen_no);
  GdkWindowAttr attrs;
  gint attributes_mask;
  GdkWindow *window;
  GdkVisual *visual;
  
  /* Default depth/visual handles clients with weird visuals; they can
   * always be children of the root depth/visual obviously, but
   * e.g. DRI games can't be children of a parent that has the same
   * visual as the client.
   */
  if (!xvisual)
    visual = gdk_screen_get_system_visual (screen);
  else
    {
      visual = gdk_x11_screen_lookup_visual (screen,
                                             XVisualIDFromVisual (xvisual));
    }

  attrs.title = NULL;

  /* frame.c is going to replace the event mask immediately, but
   * we still have to set it here to let GDK know what it is.
   */
  attrs.event_mask =
    GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK |
    GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK |
    GDK_ENTER_NOTIFY_MASK | GDK_LEAVE_NOTIFY_MASK | GDK_FOCUS_CHANGE_MASK;
  attrs.x = x;
  attrs.y = y;
  attrs.wclass = GDK_INPUT_OUTPUT;
  attrs.visual = visual;
  attrs.window_type = GDK_WINDOW_CHILD;
  attrs.cursor = NULL;
  attrs.wmclass_name = NULL;
  attrs.wmclass_class = NULL;
  attrs.override_redirect = FALSE;

  attrs.width  = width;
  attrs.height = height;

  attributes_mask = GDK_WA_X | GDK_WA_Y | GDK_WA_VISUAL;

  /* We make an assumption that gdk_window_new() is going to call
   * XCreateWindow as it's first operation; this seems to be true currently
   * as long as you pass in a colormap.
   */
  if (create_serial)
    *create_serial = XNextRequest (xdisplay);
  window =
    gdk_window_new (gdk_screen_get_root_window(screen),
		    &attrs, attributes_mask);

  gdk_window_resize (window, width, height);
  
  meta_frames_manage_window (ui->frames, GDK_WINDOW_XID (window), window);

  return GDK_WINDOW_XID (window);
}
Пример #18
0
static Bool
XRenderHasDepths (Display *dpy)
{
    int	s;

    for (s = 0; s < ScreenCount (dpy); s++)
    {
	CARD32		    depths = 0;
	CARD32		    missing;
	Screen		    *scr = ScreenOfDisplay (dpy, s);
	int		    d;

	for (d = 0; d < scr->ndepths; d++)
	    depths |= DEPTH_MASK(scr->depths[d].depth);
	missing = ~depths & REQUIRED_DEPTHS;
	if (missing)
	{
	    DepthCheckRec   dc, **dp;
	    XErrorHandler   previousHandler;

	    /*
	     * Ok, this is ugly.  It should be sufficient at this
	     * point to just return False, but Xinerama is broken at
	     * this point and only advertises depths which have an
	     * associated visual.  Of course, the other depths still
	     * work, but the only way to find out is to try them.
	     */
	    dc.dpy = dpy;
	    dc.missing = 0;
	    dc.serial = XNextRequest (dpy);
	    _XLockMutex(_Xglobal_lock);
	    dc.next = depthChecks;
	    depthChecks = &dc;
	    _XUnlockMutex (_Xglobal_lock);
	    /*
	     * I suspect this is not really thread safe, but Xlib doesn't
	     * provide a lot of options here
	     */
	    previousHandler = XSetErrorHandler (XRenderDepthCheckErrorHandler);
	    /*
	     * Try each missing depth and see if pixmap creation succeeds
	     */
	    for (d = 1; d <= 32; d++)
		/* don't check depth 1 == Xcursor recurses... */
		if ((missing & DEPTH_MASK(d)) && d != 1)
		{
		    Pixmap  p;
		    p = XCreatePixmap (dpy, RootWindow (dpy, s), 1, 1, d);
		    XFreePixmap (dpy, p);
		}
	    XSync (dpy, False);
	    XSetErrorHandler (previousHandler);
	    /*
	     * Unhook from the list of depth check records
	     */
	    _XLockMutex(_Xglobal_lock);
	    for (dp = &depthChecks; *dp; dp = &(*dp)->next)
	    {
		if (*dp == &dc)
		{
		    *dp = dc.next;
		    break;
		}
	    }
	    _XUnlockMutex (_Xglobal_lock);
	    if (dc.missing)
		return False;
	}
    }
    return True;
}
Пример #19
0
LOCAL_SYMBOL void
meta_window_ensure_frame (MetaWindow *window)
{
  MetaFrame *frame;
  XSetWindowAttributes attrs;
  Visual *visual;
  gulong create_serial;
  
  if (window->frame)
    return;
  
  /* See comment below for why this is required. */
  meta_display_grab (window->display);
  
  frame = g_new (MetaFrame, 1);

  frame->window = window;
  frame->xwindow = None;

  frame->rect = window->rect;
  frame->child_x = 0;
  frame->child_y = 0;
  frame->bottom_height = 0;
  frame->right_width = 0;
  frame->current_cursor = 0;

  frame->mapped = FALSE;
  frame->is_flashing = FALSE;
  
  meta_verbose ("Framing window %s: visual %s default, depth %d default depth %d\n",
                window->desc,
                XVisualIDFromVisual (window->xvisual) ==
                XVisualIDFromVisual (window->screen->default_xvisual) ?
                "is" : "is not",
                window->depth, window->screen->default_depth);
  meta_verbose ("Frame geometry %d,%d  %dx%d\n",
                frame->rect.x, frame->rect.y,
                frame->rect.width, frame->rect.height);
  
  /* Default depth/visual handles clients with weird visuals; they can
   * always be children of the root depth/visual obviously, but
   * e.g. DRI games can't be children of a parent that has the same
   * visual as the client. NULL means default visual.
   *
   * We look for an ARGB visual if we can find one, otherwise use
   * the default of NULL.
   */
  
  /* Special case for depth 32 windows (assumed to be ARGB),
   * we use the window's visual. Otherwise we just use the system visual.
   */
  if (window->depth == 32)
    visual = window->xvisual;
  else
    visual = NULL;
  
  frame->xwindow = meta_ui_create_frame_window (window->screen->ui,
                                                window->display->xdisplay,
                                                visual,
                                                frame->rect.x,
                                                frame->rect.y,
						frame->rect.width,
						frame->rect.height,
						frame->window->screen->number,
                                                &create_serial);
  meta_stack_tracker_record_add (window->screen->stack_tracker,
                                 frame->xwindow,
                                 create_serial);

  meta_verbose ("Frame for %s is 0x%lx\n", frame->window->desc, frame->xwindow);
  attrs.event_mask = EVENT_MASK;
  XChangeWindowAttributes (window->display->xdisplay,
			   frame->xwindow, CWEventMask, &attrs);
  
  meta_display_register_x_window (window->display, &frame->xwindow, window);

  /* Reparent the client window; it may be destroyed,
   * thus the error trap. We'll get a destroy notify later
   * and free everything. Comment in FVWM source code says
   * we need a server grab or the child can get its MapNotify
   * before we've finished reparenting and getting the decoration
   * window onscreen, so ensure_frame must be called with
   * a grab.
   */
  meta_error_trap_push (window->display);
  if (window->mapped)
    {
      window->mapped = FALSE; /* the reparent will unmap the window,
                               * we don't want to take that as a withdraw
                               */
      meta_topic (META_DEBUG_WINDOW_STATE,
                  "Incrementing unmaps_pending on %s for reparent\n", window->desc);
      window->unmaps_pending += 1;
    }
  /* window was reparented to this position */
  window->rect.x = 0;
  window->rect.y = 0;

  meta_stack_tracker_record_remove (window->screen->stack_tracker,
                                    window->xwindow,
                                    XNextRequest (window->display->xdisplay));
  XReparentWindow (window->display->xdisplay,
                   window->xwindow,
                   frame->xwindow,
                   window->rect.x,
                   window->rect.y);
  /* FIXME handle this error */
  meta_error_trap_pop (window->display);
  
  /* stick frame to the window */
  window->frame = frame;

  /* Now that frame->xwindow is registered with window, we can set its
   * style and background.
   */
  meta_ui_update_frame_style (window->screen->ui, frame->xwindow);
  meta_ui_reset_frame_bg (window->screen->ui, frame->xwindow);
  
  if (window->title)
    meta_ui_set_frame_title (window->screen->ui,
                             window->frame->xwindow,
                             window->title);

  /* Move keybindings to frame instead of window */
  meta_window_grab_keys (window);

  meta_display_ungrab (window->display);
}