Пример #1
0
static INT32 DrvFrame()
{
	if (DrvReset) {
		DrvDoReset();
	}

	{
		memset (DrvInputs, 0xff, 2 * sizeof(INT16));
		for (INT32 i = 0; i < 16; i++) {
			DrvInputs[0] ^= (DrvJoy1[i] & 1) << i;
			DrvInputs[1] ^= (DrvJoy2[i] & 1) << i;
		}
	}

	INT32 nInterleave = 256;
	INT32 nCyclesTotal[1] = { 12000000 / 60 };
	INT32 nCyclesDone[1] = { 0 };

	SekOpen(0);

	for (INT32 i = 0; i < nInterleave; i++)
	{
		nCyclesDone[0] += SekRun(nCyclesTotal[0] / nInterleave);

		if (control_data & 0x800) {
			if (i == 0) SekSetIRQLine(4, CPU_IRQSTATUS_AUTO);
			if (i == 240) SekSetIRQLine(3, CPU_IRQSTATUS_AUTO);

		}
	}

	if (pBurnSoundOut) {
		YMZ280BRender(pBurnSoundOut, nBurnSoundLen);
	}

	SekClose();

	if (pBurnDraw) {
		DrvDraw();
	}

	return 0;
}
Пример #2
0
static INT32 DrvFrame()
{
	INT32 nCyclesVBlank;
	INT32 nInterleave = 8;

	if (DrvReset) {														// Reset machine
		DrvDoReset();
	}

	// Compile digital inputs
	DrvInput[0] = 0;  												// Player 1
	DrvInput[1] = 0;  												// Player 2
	for (INT32 i = 0; i < 16; i++) {
		DrvInput[0] |= (DrvJoy1[i] & 1) << i;
		DrvInput[1] |= (DrvJoy2[i] & 1) << i;
	}
	CaveClearOpposites(&DrvInput[0]);
	CaveClearOpposites(&DrvInput[1]);
	DrvInput[0] ^= 0xffff;
	DrvInput[1] ^= 0xffff;  

	SekNewFrame();

	nCyclesTotal[0] = (INT32)((INT64)16000000 * nBurnCPUSpeedAdjust / (0x0100 * CAVE_REFRESHRATE));
	nCyclesDone[0] = 0;

	nCyclesVBlank = nCyclesTotal[0] - (INT32)((nCyclesTotal[0] * CAVE_VBLANK_LINES) / 271.5);
	bVBlank = false;

	INT32 nSoundBufferPos = 0;

	SekOpen(0);

	for (INT32 i = 1; i <= nInterleave; i++) {
		INT32 nNext;

		// Render sound segment
		if ((i & 1) == 0) {
			if (pBurnSoundOut) {
				INT32 nSegmentEnd = nBurnSoundLen * i / nInterleave;
				INT16* pSoundBuf = pBurnSoundOut + (nSoundBufferPos << 1);
				YMZ280BRender(pSoundBuf, nSegmentEnd - nSoundBufferPos);
				nSoundBufferPos = nSegmentEnd;
			}
		}

		// Run 68000
		nCurrentCPU = 0;
		nNext = i * nCyclesTotal[nCurrentCPU] / nInterleave;

		// See if we need to trigger the VBlank interrupt
		if (!bVBlank && nNext > nCyclesVBlank) {
			if (nCyclesDone[nCurrentCPU] < nCyclesVBlank) {
				nCyclesSegment = nCyclesVBlank - nCyclesDone[nCurrentCPU];
				if (!CheckSleep(nCurrentCPU)) {							// See if this CPU is busywaiting
					nCyclesDone[nCurrentCPU] += SekRun(nCyclesSegment);
				} else {
					nCyclesDone[nCurrentCPU] += SekIdle(nCyclesSegment);
				}
			}

			if (pBurnDraw != NULL) {
				DrvDraw();												// Draw screen if needed
			}

			bVBlank = true;
			nVideoIRQ = 0;
			UpdateIRQStatus();
		}

		nCyclesSegment = nNext - nCyclesDone[nCurrentCPU];
		if (!CheckSleep(nCurrentCPU)) {									// See if this CPU is busywaiting
			nCyclesDone[nCurrentCPU] += SekRun(nCyclesSegment);
		} else {
			nCyclesDone[nCurrentCPU] += SekIdle(nCyclesSegment);
		}

		nCurrentCPU = -1;
	}

	{
		// Make sure the buffer is entirely filled.
		if (pBurnSoundOut) {
			INT32 nSegmentLength = nBurnSoundLen - nSoundBufferPos;
			INT16* pSoundBuf = pBurnSoundOut + (nSoundBufferPos << 1);
			if (nSegmentLength) {
				YMZ280BRender(pSoundBuf, nSegmentLength);
			}
		}
	}

	SekClose();

	return 0;
}