Пример #1
0
int main(void)
{
	int menu;
	FsOpenWindow(32, 32, winWidth, winHeight, 1); // 800x600 pixels, useDoubleBuffer=1

	int listBase;
	listBase=glGenLists(256);
	YsGlUseFontBitmap8x12(listBase);
	glListBase(listBase);

	glDisable(GL_DEPTH_TEST);
	glDisable(GL_LIGHTING);
	glDepthFunc(GL_ALWAYS);

	while(1)
	{
		menu=Menu();
		if(menu==1)
		{
			int score;
			score=Game();
			GameOver(score);
		}
		else if(menu==eStop)
		{
			break;
		}
	}

	return 0;
}
Пример #2
0
void init_colorbar_fonts(){
	
	/*printf("Base %d \n",ibase_8x12);*/
	ibase_8x12 = glGenLists(0x100);
	YsGlUseFontBitmap8x12(ibase_8x12);
	/*printf("Base %d \n",ibase_12x16);*/
	ibase_12x16 = glGenLists(0x100);
	YsGlUseFontBitmap12x16(ibase_12x16);
	
	/*printf("Base %d \n",ibase_16x24);*/
	ibase_16x24 = glGenLists(0x100);
	YsGlUseFontBitmap16x24(ibase_16x24);
	/*printf("Base %d \n",ibase_20x32);*/
	ibase_20x32 = glGenLists(0x100);
	YsGlUseFontBitmap20x32(ibase_20x32);
	return;
}