int main(void) { int menu; FsOpenWindow(32, 32, winWidth, winHeight, 1); // 800x600 pixels, useDoubleBuffer=1 int listBase; listBase=glGenLists(256); YsGlUseFontBitmap8x12(listBase); glListBase(listBase); glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); glDepthFunc(GL_ALWAYS); while(1) { menu=Menu(); if(menu==1) { int score; score=Game(); GameOver(score); } else if(menu==eStop) { break; } } return 0; }
void init_colorbar_fonts(){ /*printf("Base %d \n",ibase_8x12);*/ ibase_8x12 = glGenLists(0x100); YsGlUseFontBitmap8x12(ibase_8x12); /*printf("Base %d \n",ibase_12x16);*/ ibase_12x16 = glGenLists(0x100); YsGlUseFontBitmap12x16(ibase_12x16); /*printf("Base %d \n",ibase_16x24);*/ ibase_16x24 = glGenLists(0x100); YsGlUseFontBitmap16x24(ibase_16x24); /*printf("Base %d \n",ibase_20x32);*/ ibase_20x32 = glGenLists(0x100); YsGlUseFontBitmap20x32(ibase_20x32); return; }