Пример #1
0
Heap_Resize_status _Heap_Resize_block(
  Heap_Control *heap,
  void *alloc_begin_ptr,
  uintptr_t new_alloc_size,
  uintptr_t *old_size,
  uintptr_t *new_size
)
{
  uintptr_t const page_size = heap->page_size;

  uintptr_t const alloc_begin = (uintptr_t) alloc_begin_ptr;

  Heap_Block *const block = _Heap_Block_of_alloc_area( alloc_begin, page_size );

  *old_size = 0;
  *new_size = 0;

  if ( _Heap_Is_block_in_heap( heap, block ) ) {
    _Heap_Protection_block_check( heap, block );
    return _Heap_Resize_block_checked(
      heap,
      block,
      alloc_begin,
      new_alloc_size,
      old_size,
      new_size
    );
  }
  return HEAP_RESIZE_FATAL_ERROR;
}
Пример #2
0
void *_Heap_Allocate_aligned_with_boundary(
  Heap_Control *heap,
  uintptr_t alloc_size,
  uintptr_t alignment,
  uintptr_t boundary
)
{
  Heap_Statistics *const stats = &heap->stats;
  uintptr_t const block_size_floor = alloc_size + HEAP_BLOCK_HEADER_SIZE
    - HEAP_ALLOC_BONUS;
  uintptr_t const page_size = heap->page_size;
  Heap_Block *block = NULL;
  uintptr_t alloc_begin = 0;
  uint32_t search_count = 0;
  bool search_again = false;

  if ( block_size_floor < alloc_size ) {
    /* Integer overflow occured */
    return NULL;
  }

  if ( boundary != 0 ) {
    if ( boundary < alloc_size ) {
      return NULL;
    }

    if ( alignment == 0 ) {
      alignment = page_size;
    }
  }

  do {
    Heap_Block *const free_list_tail = _Heap_Free_list_tail( heap );

    block = _Heap_Free_list_first( heap );
    while ( block != free_list_tail ) {
      _HAssert( _Heap_Is_prev_used( block ) );

      _Heap_Protection_block_check( heap, block );

      /*
       * The HEAP_PREV_BLOCK_USED flag is always set in the block size_and_flag
       * field.  Thus the value is about one unit larger than the real block
       * size.  The greater than operator takes this into account.
       */
      if ( block->size_and_flag > block_size_floor ) {
        if ( alignment == 0 ) {
          alloc_begin = _Heap_Alloc_area_of_block( block );
        } else {
          alloc_begin = _Heap_Check_block(
            heap,
            block,
            alloc_size,
            alignment,
            boundary
          );
        }
      }

      /* Statistics */
      ++search_count;

      if ( alloc_begin != 0 ) {
        break;
      }

      block = block->next;
    }

    search_again = _Heap_Protection_free_delayed_blocks( heap, alloc_begin );
  } while ( search_again );

  if ( alloc_begin != 0 ) {
    /* Statistics */
    ++stats->allocs;
    stats->searches += search_count;

    block = _Heap_Block_allocate( heap, block, alloc_begin, alloc_size );

    _Heap_Check_allocation(
      heap,
      block,
      alloc_begin,
      alloc_size,
      alignment,
      boundary
    );
  }

  /* Statistics */
  if ( stats->max_search < search_count ) {
    stats->max_search = search_count;
  }

  return (void *) alloc_begin;
}
Пример #3
0
bool _Heap_Free( Heap_Control *heap, void *alloc_begin_ptr )
{
  Heap_Statistics *const stats = &heap->stats;
  uintptr_t alloc_begin;
  Heap_Block *block;
  Heap_Block *next_block = NULL;
  uintptr_t block_size = 0;
  uintptr_t next_block_size = 0;
  bool next_is_free = false;

  /*
   * If NULL return true so a free on NULL is considered a valid release. This
   * is a special case that could be handled by the in heap check how-ever that
   * would result in false being returned which is wrong.
   */
  if ( alloc_begin_ptr == NULL ) {
    return true;
  }

  alloc_begin = (uintptr_t) alloc_begin_ptr;
  block = _Heap_Block_of_alloc_area( alloc_begin, heap->page_size );

  if ( !_Heap_Is_block_in_heap( heap, block ) ) {
    return false;
  }

  _Heap_Protection_block_check( heap, block );

  block_size = _Heap_Block_size( block );
  next_block = _Heap_Block_at( block, block_size );

  if ( !_Heap_Is_block_in_heap( heap, next_block ) ) {
    return false;
  }

  _Heap_Protection_block_check( heap, next_block );

  if ( !_Heap_Is_prev_used( next_block ) ) {
    _Heap_Protection_block_error( heap, block );
    return false;
  }

  if ( !_Heap_Protection_determine_block_free( heap, block ) ) {
    return true;
  }

  next_block_size = _Heap_Block_size( next_block );
  next_is_free = next_block != heap->last_block
    && !_Heap_Is_prev_used( _Heap_Block_at( next_block, next_block_size ));

  if ( !_Heap_Is_prev_used( block ) ) {
    uintptr_t const prev_size = block->prev_size;
    Heap_Block * const prev_block = _Heap_Block_at( block, -prev_size );

    if ( !_Heap_Is_block_in_heap( heap, prev_block ) ) {
      _HAssert( false );
      return( false );
    }

    /* As we always coalesce free blocks, the block that preceedes prev_block
       must have been used. */
    if ( !_Heap_Is_prev_used ( prev_block) ) {
      _HAssert( false );
      return( false );
    }

    if ( next_is_free ) {       /* coalesce both */
      uintptr_t const size = block_size + prev_size + next_block_size;
      _Heap_Free_list_remove( next_block );
      stats->free_blocks -= 1;
      prev_block->size_and_flag = size | HEAP_PREV_BLOCK_USED;
      next_block = _Heap_Block_at( prev_block, size );
      _HAssert(!_Heap_Is_prev_used( next_block));
      next_block->prev_size = size;
    } else {                      /* coalesce prev */
      uintptr_t const size = block_size + prev_size;
      prev_block->size_and_flag = size | HEAP_PREV_BLOCK_USED;
      next_block->size_and_flag &= ~HEAP_PREV_BLOCK_USED;
      next_block->prev_size = size;
    }
  } else if ( next_is_free ) {    /* coalesce next */
    uintptr_t const size = block_size + next_block_size;
    _Heap_Free_list_replace( next_block, block );
    block->size_and_flag = size | HEAP_PREV_BLOCK_USED;
    next_block  = _Heap_Block_at( block, size );
    next_block->prev_size = size;
  } else {                        /* no coalesce */
    /* Add 'block' to the head of the free blocks list as it tends to
       produce less fragmentation than adding to the tail. */
    _Heap_Free_list_insert_after( _Heap_Free_list_head( heap), block );
    block->size_and_flag = block_size | HEAP_PREV_BLOCK_USED;
    next_block->size_and_flag &= ~HEAP_PREV_BLOCK_USED;
    next_block->prev_size = block_size;

    /* Statistics */
    ++stats->free_blocks;
    if ( stats->max_free_blocks < stats->free_blocks ) {
      stats->max_free_blocks = stats->free_blocks;
    }
  }

  /* Statistics */
  --stats->used_blocks;
  ++stats->frees;
  stats->free_size += block_size;

  return( true );
}