void _ParticleShadowSync_Delete(void* pCommsHandler ) {

	_ParticleCommHandler_Delete( pCommsHandler );
}
void _ParticleMovementHandler_Delete(void* pCommsHandler ) {
	/* Nothing to do, as the temporary arrays are deleted each step as soon as they are finished with. */
	_ParticleCommHandler_Delete( pCommsHandler );
}