Пример #1
0
void _Thread_Exit(
  Thread_Control    *executing,
  Thread_Life_state  set,
  void              *exit_value
)
{
  ISR_lock_Context lock_context;

  _Assert(
    _Watchdog_Get_state( &executing->Timer.Watchdog ) == WATCHDOG_INACTIVE
  );
  _Assert(
    executing->current_state == STATES_READY
      || executing->current_state == STATES_SUSPENDED
  );

  _Thread_State_acquire( executing, &lock_context );
  _Thread_Set_exit_value( executing, exit_value );
  _Thread_Change_life_locked(
    executing,
    0,
    set,
    THREAD_LIFE_PROTECTED | THREAD_LIFE_CHANGE_DEFERRED
  );
  _Thread_State_release( executing, &lock_context );
}
Пример #2
0
void _Thread_Restart_self(
  Thread_Control                 *executing,
  const Thread_Entry_information *entry,
  ISR_lock_Context               *lock_context
)
{
  Per_CPU_Control      *cpu_self;
  Thread_queue_Context  queue_context;

  _Assert(
    _Watchdog_Get_state( &executing->Timer.Watchdog ) == WATCHDOG_INACTIVE
  );
  _Assert(
    executing->current_state == STATES_READY
      || executing->current_state == STATES_SUSPENDED
  );

  _Thread_queue_Context_initialize( &queue_context );
  _Thread_queue_Context_clear_priority_updates( &queue_context );
  _Thread_State_acquire_critical( executing, lock_context );

  executing->Start.Entry = *entry;
  _Thread_Change_life_locked(
    executing,
    0,
    THREAD_LIFE_RESTARTING,
    THREAD_LIFE_PROTECTED | THREAD_LIFE_CHANGE_DEFERRED
  );

  cpu_self = _Thread_Dispatch_disable_critical( lock_context );
  _Thread_State_release( executing, lock_context );

  _Thread_Wait_acquire_default( executing, lock_context );
  _Thread_Priority_change(
    executing,
    &executing->Real_priority,
    executing->Start.initial_priority,
    false,
    &queue_context
  );
  _Thread_Wait_release_default( executing, lock_context );

  _Thread_Priority_update( &queue_context );
  _Thread_Dispatch_enable( cpu_self );
  RTEMS_UNREACHABLE();
}
Пример #3
0
void _Thread_Cancel(
  Thread_Control *the_thread,
  Thread_Control *executing,
  void           *exit_value
)
{
  ISR_lock_Context   lock_context;
  Thread_Life_state  previous;
  Per_CPU_Control   *cpu_self;
  Priority_Control   priority;

  _Assert( the_thread != executing );

  _Thread_State_acquire( the_thread, &lock_context );

  _Thread_Set_exit_value( the_thread, exit_value );
  previous = _Thread_Change_life_locked(
    the_thread,
    0,
    THREAD_LIFE_TERMINATING,
    0
  );

  cpu_self = _Thread_Dispatch_disable_critical( &lock_context );
  priority = _Thread_Get_priority( executing );

  if ( _States_Is_dormant( the_thread->current_state ) ) {
    _Thread_State_release( the_thread, &lock_context );
    _Thread_Make_zombie( the_thread );
  } else if ( _Thread_Is_life_change_allowed( previous ) ) {
    _Thread_Add_life_change_request( the_thread );
    _Thread_State_release( the_thread, &lock_context );

    _Thread_Finalize_life_change( the_thread, priority );
  } else {
    _Thread_Add_life_change_request( the_thread );
    _Thread_Clear_state_locked( the_thread, STATES_SUSPENDED );
    _Thread_State_release( the_thread, &lock_context );

    _Thread_Raise_real_priority( the_thread, priority );
    _Thread_Remove_life_change_request( the_thread );
  }

  _Thread_Dispatch_enable( cpu_self );
}
Пример #4
0
bool _Thread_Restart_other(
  Thread_Control                 *the_thread,
  const Thread_Entry_information *entry,
  ISR_lock_Context               *lock_context
)
{
  Thread_Life_state  previous;
  Per_CPU_Control   *cpu_self;

  _Thread_State_acquire_critical( the_thread, lock_context );

  if ( _States_Is_dormant( the_thread->current_state ) ) {
    _Thread_State_release( the_thread, lock_context );
    return false;
  }

  the_thread->Start.Entry = *entry;
  previous = _Thread_Change_life_locked(
    the_thread,
    0,
    THREAD_LIFE_RESTARTING,
    0
  );

  cpu_self = _Thread_Dispatch_disable_critical( lock_context );

  if ( _Thread_Is_life_change_allowed( previous ) ) {
    _Thread_Add_life_change_request( the_thread );
    _Thread_State_release( the_thread, lock_context );

    _Thread_Finalize_life_change(
      the_thread,
      the_thread->Start.initial_priority
    );
  } else {
    _Thread_Clear_state_locked( the_thread, STATES_SUSPENDED );
    _Thread_State_release( the_thread, lock_context );
  }

  _Thread_Dispatch_enable( cpu_self );
  return true;
}
Пример #5
0
Thread_Life_state _Thread_Change_life(
  Thread_Life_state clear,
  Thread_Life_state set,
  Thread_Life_state ignore
)
{
  ISR_lock_Context   lock_context;
  Thread_Control    *executing;
  Per_CPU_Control   *cpu_self;
  Thread_Life_state  previous;

  executing = _Thread_State_acquire_for_executing( &lock_context );

  previous = _Thread_Change_life_locked( executing, clear, set, ignore );

  cpu_self = _Thread_Dispatch_disable_critical( &lock_context );
  _Thread_State_release( executing, &lock_context );
  _Thread_Dispatch_enable( cpu_self );

  return previous;
}
Пример #6
0
void _Thread_Restart_self(
  Thread_Control                 *executing,
  const Thread_Entry_information *entry,
  ISR_lock_Context               *lock_context
)
{
  Per_CPU_Control  *cpu_self;
  Priority_Control  unused;

  _Assert(
    _Watchdog_Get_state( &executing->Timer.Watchdog ) == WATCHDOG_INACTIVE
  );
  _Assert(
    executing->current_state == STATES_READY
      || executing->current_state == STATES_SUSPENDED
  );

  _Thread_State_acquire_critical( executing, lock_context );

  executing->Start.Entry = *entry;
  _Thread_Change_life_locked(
    executing,
    0,
    THREAD_LIFE_RESTARTING,
    THREAD_LIFE_PROTECTED | THREAD_LIFE_CHANGE_DEFERRED
  );

  cpu_self = _Thread_Dispatch_disable_critical( lock_context );
  _Thread_State_release( executing, lock_context );

  _Thread_Set_priority(
    executing,
    executing->Start.initial_priority,
    &unused,
    true
  );

  _Thread_Dispatch_enable( cpu_self );
  RTEMS_UNREACHABLE();
}
Пример #7
0
void _Thread_Life_action_handler(
  Thread_Control   *executing,
  Thread_Action    *action,
  ISR_lock_Context *lock_context
)
{
  Thread_Life_state  previous_life_state;
  Per_CPU_Control   *cpu_self;

  (void) action;

  previous_life_state = executing->Life.state;
  executing->Life.state = previous_life_state | THREAD_LIFE_PROTECTED;

  _Thread_State_release( executing, lock_context );

  if ( _Thread_Is_life_terminating( previous_life_state ) ) {
    _User_extensions_Thread_terminate( executing );
  } else {
    _Assert( _Thread_Is_life_restarting( previous_life_state ) );

    _User_extensions_Thread_restart( executing );
  }

  cpu_self = _Thread_Dispatch_disable();

  if ( _Thread_Is_life_terminating( previous_life_state ) ) {
    cpu_self = _Thread_Wait_for_join( executing, cpu_self );

    _Thread_Make_zombie( executing );

    /* FIXME: Workaround for https://devel.rtems.org/ticket/2751 */
    cpu_self->dispatch_necessary = true;

    _Assert( cpu_self->heir != executing );
    _Thread_Dispatch_enable( cpu_self );
    RTEMS_UNREACHABLE();
  }

  _Assert( _Thread_Is_life_restarting( previous_life_state ) );

  _Thread_State_acquire( executing, lock_context );

  _Thread_Change_life_locked(
    executing,
    THREAD_LIFE_PROTECTED | THREAD_LIFE_RESTARTING,
    0,
    0
  );

  _Thread_State_release( executing, lock_context );

  _Assert(
    _Watchdog_Get_state( &executing->Timer.Watchdog ) == WATCHDOG_INACTIVE
  );
  _Assert(
    executing->current_state == STATES_READY
      || executing->current_state == STATES_SUSPENDED
  );

  _User_extensions_Destroy_iterators( executing );
  _Thread_Load_environment( executing );

#if ( CPU_HARDWARE_FP == TRUE ) || ( CPU_SOFTWARE_FP == TRUE )
  if ( executing->fp_context != NULL ) {
    _Context_Restore_fp( &executing->fp_context );
  }
#endif

  _Context_Restart_self( &executing->Registers );
  RTEMS_UNREACHABLE();
}