Пример #1
0
void __GeExecuteSync(u64 userdata, int cyclesLate)
{
	int listid = userdata >> 32;
	GPUSyncType type = (GPUSyncType) (userdata & 0xFFFFFFFF);
	bool wokeThreads = __GeTriggerWait(type, listid);
	gpu->SyncEnd(type, listid, wokeThreads);
}
Пример #2
0
u32 GPUCommon::DequeueList(int listid) {
	easy_guard guard(listLock);
	if (listid < 0 || listid >= DisplayListMaxCount || dls[listid].state == PSP_GE_DL_STATE_NONE)
		return SCE_KERNEL_ERROR_INVALID_ID;

	if (dls[listid].state == PSP_GE_DL_STATE_RUNNING || dls[listid].state == PSP_GE_DL_STATE_PAUSED)
		return 0x80000021;

	dls[listid].state = PSP_GE_DL_STATE_NONE;

	if (listid == dlQueue.front())
		PopDLQueue();
	else
		dlQueue.remove(listid);

	dls[listid].waitTicks = 0;
	__GeTriggerWait(WAITTYPE_GELISTSYNC, listid);

	CheckDrawSync();

	return 0;
}