void Menu_Loop(void) { /* Menu loop */ for (;;) { /* Clear console */ Con_Clear(); /* Print entries */ __Menu_PrintList(); /* Controls */ __Menu_Controls(); } }
void Menu_Loop(void) { // enable the console if starting with console mode if (CFG.gui != CFG_GUI_START) { if (!(CFG.direct_launch && !CFG.intro)) { Gui_Console_Enable(); } } // Direct Launch? Direct_Launch(); // Start Music Music_Start(); // Clear console // (so that it doesn't show when switching back from gui) Con_Clear(); __console_scroll = 0; // Init Favorites Switch_Favorites(CFG.start_favorites); // Start GUI if (CFG.gui == CFG_GUI_START) goto skip_list; /* Menu loop */ for (;;) { /* Clear console */ Con_Clear(); /* Show gamelist */ __Menu_ShowList(); /* Show cover */ __Menu_ShowCover(); //memstat(); skip_list: /* Controls */ __Menu_Controls(); } }
void Menu_Loop(void) { /* Device menu */ Menu_Device(); /* Menu loop */ for (;;) { /* Clear console */ Con_Clear(); /* Show gamelist */ __Menu_ShowList(); /* Show cover */ __Menu_ShowCover(); /* Controls */ __Menu_Controls(); } }