Пример #1
0
static void
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
  CoglContext *context = framebuffer->context;
  CoglRenderer *renderer = context->display->renderer;
  CoglRendererEGL *egl_renderer = renderer->winsys;
  CoglRendererKMS *kms_renderer = egl_renderer->platform;
  CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
  CoglOnscreenKMS *kms_onscreen;
  int i;

  /* If we never successfully allocated then there's nothing to do */
  if (egl_onscreen == NULL)
    return;

  kms_onscreen = egl_onscreen->platform;

  context->glBindFramebuffer (GL_FRAMEBUFFER_EXT, kms_onscreen->fb);
  context->glFramebufferRenderbuffer (GL_FRAMEBUFFER_EXT,
                                      GL_COLOR_ATTACHMENT0_EXT,
                                      GL_RENDERBUFFER_EXT,
                                      0);
  context->glDeleteRenderbuffers(2, kms_onscreen->color_rb);
  context->glFramebufferRenderbuffer (GL_FRAMEBUFFER_EXT,
                                      GL_DEPTH_ATTACHMENT_EXT,
                                      GL_RENDERBUFFER_EXT,
                                      0);
  context->glDeleteRenderbuffers(1, &kms_onscreen->depth_rb);

  for (i = 0; i < 2; i++)
    {
      drmModeRmFB (kms_renderer->fd, kms_onscreen->fb_id[i]);
      _cogl_egl_destroy_image (context, kms_onscreen->image[i]);
      gbm_bo_destroy (kms_onscreen->bo[i]);
    }

  g_slice_free (CoglOnscreenKMS, kms_onscreen);
  g_slice_free (CoglOnscreenEGL, onscreen->winsys);
  onscreen->winsys = NULL;
}
Пример #2
0
static void
_cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
{
  CoglTexturePixmapEGL *egl_tex_pixmap;

  /* FIXME: It should be possible to get to a CoglContext from any
   * CoglTexture pointer. */
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  if (!tex_pixmap->winsys)
    return;

  egl_tex_pixmap = tex_pixmap->winsys;

  if (egl_tex_pixmap->texture)
    cogl_object_unref (egl_tex_pixmap->texture);

  if (egl_tex_pixmap->image != EGL_NO_IMAGE_KHR)
    _cogl_egl_destroy_image (ctx, egl_tex_pixmap->image);

  tex_pixmap->winsys = NULL;
  g_free (egl_tex_pixmap);
}
Пример #3
0
CoglTexture2D *
cogl_wayland_texture_2d_new_from_buffer (CoglContext *ctx,
        struct wl_resource *buffer,
        CoglError **error)
{
    struct wl_shm_buffer *shm_buffer;
    CoglTexture2D *tex = NULL;

    shm_buffer = wl_shm_buffer_get (buffer);

    if (shm_buffer)
    {
        int stride = wl_shm_buffer_get_stride (shm_buffer);
        int width = wl_shm_buffer_get_width (shm_buffer);
        int height = wl_shm_buffer_get_height (shm_buffer);
        CoglPixelFormat format;
        CoglTextureComponents components;
        CoglBitmap *bmp;

        shm_buffer_get_cogl_pixel_format (shm_buffer, &format, &components);

        bmp = cogl_bitmap_new_for_data (ctx,
                                        width, height,
                                        format,
                                        stride,
                                        wl_shm_buffer_get_data (shm_buffer));

        tex = cogl_texture_2d_new_from_bitmap (bmp);

        cogl_texture_set_components (COGL_TEXTURE (tex), components);

        cogl_object_unref (bmp);

        if (!cogl_texture_allocate (COGL_TEXTURE (tex), error))
        {
            cogl_object_unref (tex);
            return NULL;
        }
        else
            return tex;
    }
    else
    {
        int format, width, height;

        if (_cogl_egl_query_wayland_buffer (ctx,
                                            buffer,
                                            EGL_TEXTURE_FORMAT,
                                            &format) &&
                _cogl_egl_query_wayland_buffer (ctx,
                                                buffer,
                                                EGL_WIDTH,
                                                &width) &&
                _cogl_egl_query_wayland_buffer (ctx,
                                                buffer,
                                                EGL_HEIGHT,
                                                &height))
        {
            EGLImageKHR image;
            CoglPixelFormat internal_format;

            _COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->constraints &
                                      COGL_RENDERER_CONSTRAINT_USES_EGL,
                                      NULL);

            switch (format)
            {
            case EGL_TEXTURE_RGB:
                internal_format = COGL_PIXEL_FORMAT_RGB_888;
                break;
            case EGL_TEXTURE_RGBA:
                internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
                break;
            default:
                _cogl_set_error (error,
                                 COGL_SYSTEM_ERROR,
                                 COGL_SYSTEM_ERROR_UNSUPPORTED,
                                 "Can't create texture from unknown "
                                 "wayland buffer format %d\n", format);
                return NULL;
            }

            image = _cogl_egl_create_image (ctx,
                                            EGL_WAYLAND_BUFFER_WL,
                                            buffer,
                                            NULL);
            tex = _cogl_egl_texture_2d_new_from_image (ctx,
                    width, height,
                    internal_format,
                    image,
                    error);
            _cogl_egl_destroy_image (ctx, image);
            return tex;
        }
    }

    _cogl_set_error (error,
                     COGL_SYSTEM_ERROR,
                     COGL_SYSTEM_ERROR_UNSUPPORTED,
                     "Can't create texture from unknown "
                     "wayland buffer type\n");
    return NULL;
}
Пример #4
0
CoglTexture2D *
cogl_wayland_texture_2d_new_from_buffer (CoglContext *ctx,
                                         struct wl_buffer *buffer,
                                         CoglError **error)
{
  if (wl_buffer_is_shm (buffer))
    {
      int stride = wl_shm_buffer_get_stride (buffer);
      CoglPixelFormat format;
      CoglPixelFormat internal_format = COGL_PIXEL_FORMAT_ANY;

      switch (wl_shm_buffer_get_format (buffer))
        {
#if G_BYTE_ORDER == G_BIG_ENDIAN
          case WL_SHM_FORMAT_ARGB8888:
            format = COGL_PIXEL_FORMAT_ARGB_8888_PRE;
            break;
          case WL_SHM_FORMAT_XRGB32:
            format = COGL_PIXEL_FORMAT_ARGB_8888;
            internal_format = COGL_PIXEL_FORMAT_RGB_888;
            break;
#elif G_BYTE_ORDER == G_LITTLE_ENDIAN
          case WL_SHM_FORMAT_ARGB8888:
            format = COGL_PIXEL_FORMAT_BGRA_8888_PRE;
            break;
          case WL_SHM_FORMAT_XRGB8888:
            format = COGL_PIXEL_FORMAT_BGRA_8888;
            internal_format = COGL_PIXEL_FORMAT_BGR_888;
            break;
#endif
          default:
            g_warn_if_reached ();
            format = COGL_PIXEL_FORMAT_ARGB_8888;
        }

      return cogl_texture_2d_new_from_data (ctx,
                                            buffer->width,
                                            buffer->height,
                                            format,
                                            internal_format,
                                            stride,
                                            wl_shm_buffer_get_data (buffer),
                                            error);
    }
  else
    {
      EGLImageKHR image;
      CoglTexture2D *tex;

      _COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->constraints &
                                COGL_RENDERER_CONSTRAINT_USES_EGL,
                                NULL);
      image = _cogl_egl_create_image (ctx,
                                      EGL_WAYLAND_BUFFER_WL,
                                      buffer,
                                      NULL);
      tex = _cogl_egl_texture_2d_new_from_image (ctx,
                                                 buffer->width,
                                                 buffer->height,
                                                 COGL_PIXEL_FORMAT_ARGB_8888_PRE,
                                                 image,
                                                 error);
      _cogl_egl_destroy_image (ctx, image);
      return tex;
    }
}