Пример #1
0
CoglBool
cogl_renderer_connect (CoglRenderer *renderer, CoglError **error)
{
  int i;
  GString *error_message;
  CoglBool constraints_failed = FALSE;

  if (renderer->connected)
    return TRUE;

  /* The driver needs to be chosen before connecting the renderer
     because eglInitialize requires the library containing the GL API
     to be loaded before its called */
  if (!_cogl_renderer_choose_driver (renderer, error))
    return FALSE;

  if (renderer->custom_winsys_vtable_getter)
    return connect_custom_winsys (renderer, error);

  error_message = g_string_new ("");
  for (i = 0; i < G_N_ELEMENTS (_cogl_winsys_vtable_getters); i++)
    {
      const CoglWinsysVtable *winsys = _cogl_winsys_vtable_getters[i]();
      CoglError *tmp_error = NULL;
      GList *l;
      CoglBool skip_due_to_constraints = FALSE;

      if (renderer->winsys_id_override != COGL_WINSYS_ID_ANY)
        {
          if (renderer->winsys_id_override != winsys->id)
            continue;
        }
      else
        {
          char *user_choice = getenv ("COGL_RENDERER");
          if (!user_choice)
            user_choice = _cogl_config_renderer;
          if (user_choice &&
              g_ascii_strcasecmp (winsys->name, user_choice) != 0)
            continue;
        }

      for (l = renderer->constraints; l; l = l->next)
        {
          CoglRendererConstraint constraint = GPOINTER_TO_UINT (l->data);
          if (!(winsys->constraints & constraint))
            {
              skip_due_to_constraints = TRUE;
              break;
            }
        }
      if (skip_due_to_constraints)
        {
          constraints_failed |= TRUE;
          continue;
        }

      /* At least temporarily we will associate this winsys with
       * the renderer in-case ->renderer_connect calls API that
       * wants to query the current winsys... */
      renderer->winsys_vtable = winsys;

      if (!winsys->renderer_connect (renderer, &tmp_error))
        {
          g_string_append_c (error_message, '\n');
          g_string_append (error_message, tmp_error->message);
          cogl_error_free (tmp_error);
        }
      else
        {
          renderer->connected = TRUE;
          g_string_free (error_message, TRUE);
          return TRUE;
        }
    }

  if (!renderer->connected)
    {
      if (constraints_failed)
        {
          _cogl_set_error (error, COGL_RENDERER_ERROR,
                       COGL_RENDERER_ERROR_BAD_CONSTRAINT,
                       "Failed to connected to any renderer due to constraints");
          return FALSE;
        }

      renderer->winsys_vtable = NULL;
      _cogl_set_error (error, COGL_WINSYS_ERROR,
                   COGL_WINSYS_ERROR_INIT,
                   "Failed to connected to any renderer: %s",
                   error_message->str);
      g_string_free (error_message, TRUE);
      return FALSE;
    }

  return TRUE;
}
Пример #2
0
gboolean
cogl_renderer_connect (CoglRenderer *renderer, GError **error)
{
  int i;
  GString *error_message;

  if (renderer->connected)
    return TRUE;

  /* The driver needs to be chosen before connecting the renderer
     because eglInitialize requires the library containing the GL API
     to be loaded before its called */
  if (!_cogl_renderer_choose_driver (renderer, error))
    return FALSE;

  error_message = g_string_new ("");
  for (i = 0; i < G_N_ELEMENTS (_cogl_winsys_vtable_getters); i++)
    {
      const CoglWinsysVtable *winsys = _cogl_winsys_vtable_getters[i]();
      GError *tmp_error = NULL;

      if (renderer->winsys_id_override != COGL_WINSYS_ID_ANY)
        {
          if (renderer->winsys_id_override != winsys->id)
            continue;
        }
      else
        {
          char *user_choice = getenv ("COGL_RENDERER");
          if (user_choice && strcmp (winsys->name, user_choice) != 0)
            continue;
        }

      /* At least temporarily we will associate this winsys with
       * the renderer in-case ->renderer_connect calls API that
       * wants to query the current winsys... */
      renderer->winsys_vtable = winsys;

      if (!winsys->renderer_connect (renderer, &tmp_error))
        {
          g_string_append_c (error_message, '\n');
          g_string_append (error_message, tmp_error->message);
          g_error_free (tmp_error);
        }
      else
        {
          renderer->connected = TRUE;
          g_string_free (error_message, TRUE);
          return TRUE;
        }
    }

  if (!renderer->connected)
    {
      renderer->winsys_vtable = NULL;
      g_set_error (error, COGL_WINSYS_ERROR,
                   COGL_WINSYS_ERROR_INIT,
                   "Failed to connected to any renderer: %s",
                   error_message->str);
      g_string_free (error_message, TRUE);
      return FALSE;
    }

  return TRUE;
}