Пример #1
0
void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {

	if (unparenting || !can_update_body)
		return;

	CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>();
	ERR_FAIL_COND(!co);

	if (polygon.size() == 0)
		return;

	bool solids = build_mode == BUILD_SOLIDS;

	if (solids) {

		//here comes the sun, lalalala
		//decompose concave into multiple convex polygons and add them
		Vector<Vector<Vector2> > decomp = _decompose_in_convex();
		shape_from = co->get_shape_count();
		for (int i = 0; i < decomp.size(); i++) {
			Ref<ConvexPolygonShape2D> convex = memnew(ConvexPolygonShape2D);
			convex->set_points(decomp[i]);
			co->add_shape(convex, get_transform());
			if (trigger)
				co->set_shape_as_trigger(co->get_shape_count() - 1, true);
		}
		shape_to = co->get_shape_count() - 1;
		if (shape_to < shape_from) {
			shape_from = -1;
			shape_to = -1;
		}

	} else {

		Ref<ConcavePolygonShape2D> concave = memnew(ConcavePolygonShape2D);

		PoolVector<Vector2> segments;
		segments.resize(polygon.size() * 2);
		PoolVector<Vector2>::Write w = segments.write();

		for (int i = 0; i < polygon.size(); i++) {
			w[(i << 1) + 0] = polygon[i];
			w[(i << 1) + 1] = polygon[(i + 1) % polygon.size()];
		}

		w = PoolVector<Vector2>::Write();
		concave->set_segments(segments);

		co->add_shape(concave, get_transform());
		if (trigger)
			co->set_shape_as_trigger(co->get_shape_count() - 1, true);

		shape_from = co->get_shape_count() - 1;
		shape_to = co->get_shape_count() - 1;
	}

	//co->add_shape(shape,get_transform());
}
Пример #2
0
void CollisionPolygon2D::_notification(int p_what) {


	switch(p_what) {
		case NOTIFICATION_ENTER_TREE: {
			unparenting=false;
			can_update_body=get_tree()->is_editor_hint();
			if (!get_tree()->is_editor_hint()) {
				//display above all else
				set_z_as_relative(false);
				set_z(VS::CANVAS_ITEM_Z_MAX-1);
			}

		} break;
		case NOTIFICATION_EXIT_TREE: {
			can_update_body=false;
		} break;
		case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {

			if (!is_inside_tree())
				break;
			if (can_update_body) {
				_update_parent();
			} else if (shape_from>=0 && shape_to>=0) {
				CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
				for(int i=shape_from;i<=shape_to;i++) {
					co->set_shape_transform(i,get_transform());
				}
			}


		} break;

		case NOTIFICATION_DRAW: {

			if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
				break;
			}


			for(int i=0;i<polygon.size();i++) {

				Vector2 p = polygon[i];
				Vector2 n = polygon[(i+1)%polygon.size()];
				draw_line(p,n,Color(0.9,0.2,0.0,0.8),3);
			}
#define DEBUG_DECOMPOSE
#if defined(TOOLS_ENABLED) && defined (DEBUG_DECOMPOSE)

			Vector< Vector<Vector2> > decomp = _decompose_in_convex();

			Color c(0.4,0.9,0.1);
			for(int i=0;i<decomp.size();i++) {

				c.set_hsv( Math::fmod(c.get_h() + 0.738,1),c.get_s(),c.get_v(),0.5);
				draw_colored_polygon(decomp[i],c);
			}
#else
			draw_colored_polygon(polygon,get_tree()->get_debug_collisions_color());
#endif


		} break;
		case NOTIFICATION_UNPARENTED: {
			unparenting = true;
			_update_parent();
		} break;

	}
}