bool MgCmdDrawFreeLines::touchEnded(const MgMotion* sender) { MgBaseLines* lines = (MgBaseLines*)dynshape()->shape(); float closelen = mgLineHalfWidthModel(dynshape(), sender) + mgDisplayMmToModel(5, sender); float closedist = sender->pointM.distanceTo(dynshape()->shape()->getPoint(0)); bool closed = (m_step > 2 && closedist < closelen && dynshape()->shape()->getExtent().width() > closedist * 1.5f && dynshape()->shape()->getExtent().height() > closedist * 1.5f); if (m_step > 2 && dynshape()->shape()->isClosed() != closed) { lines->setClosed(closed); if (closed) lines->removePoint(m_step); else lines->addPoint(sender->pointM); } if (!closed) { dynshape()->shape()->setPoint(m_step, sender->pointM); if (m_step > 0 && !canAddPoint(sender, true)) lines->removePoint(m_step); } dynshape()->shape()->update(); if (m_step > 1) { _addshape(sender); } else { click(sender); // add a point } _delayClear(); return _touchEnded(sender); }
bool MgCmdDrawLines::touchEnded(const MgMotion* sender) { Point2d pnt(snapPoint(sender)); float distmin = mgDisplayMmToModel(2.f, sender); bool closed = false; dynshape()->shape()->setPoint(m_step, pnt); if (needCheckClosed()) { closed = m_step > 2 && pnt.distanceTo(dynshape()->shape()->getPoint(0)) < distmin; ((MgBaseLines*)dynshape()->shape())->setClosed(closed); } dynshape()->shape()->update(); if (pnt.distanceTo(dynshape()->shape()->getPoint(m_step - 1)) > distmin) { if (closed || needEnded()) { if (closed) { ((MgBaseLines*)dynshape()->shape())->removePoint(m_step); } _addshape(sender); _delayClear(); m_step = 0; } else if (++m_step >= dynshape()->shape()->getPointCount()) { ((MgBaseLines*)dynshape()->shape())->addPoint(pnt); } } return _touchEnded(sender); }
bool MgCmdDrawGrid::cancel(const MgMotion* sender) { if (m_step > 1) { _addshape(sender); _delayClear(); } return MgCmdDrawRect::cancel(sender); }
bool MgCmdDrawLines::cancel(const MgMotion* sender) { if (m_step > 1) { _addshape(sender); _delayClear(); m_step = 0; } return MgCommandDraw::cancel(sender); }
bool MgCmdDrawSplines::doubleClick(const MgMotion* sender) { if (!m_freehand) { if (m_step > 1) { _addshape(sender); } _delayClear(); return true; } return click(sender); }
bool MgCmdDrawGrid::touchEnded(const MgMotion* sender) { if (m_step == 1) { return MgCmdDrawRect::touchEnded(sender); } _addshape(sender); _delayClear(); return _touchEnded(sender); }
bool MgCmdDrawGrid::touchEnded(const MgMotion* sender) { if (m_step == 1) { return MgCmdDrawRect::touchEnded(sender); } dynshape()->context()->setNoFillColor(); _addshape(sender); _delayClear(); return _touchEnded(sender); }
bool MgCmdDrawLines::cancel(const MgMotion* sender) { if (m_step > 1) { ((MgBaseLines*)dynshape()->shape())->removePoint(m_step--); _addshape(sender); _delayClear(); m_step = 0; return true; } return MgCommandDraw::cancel(sender); }
bool MgCmdDrawLines::doubleClick(const MgMotion* sender) { if (m_step > 1) { while (m_step > 1 && mgDisplayMmToModel(3.f, sender) > sender->pointM.distanceTo(dynshape()->shape()->getPoint(m_step))) { ((MgBaseLines*)dynshape()->shape())->removePoint(m_step--); } _addshape(sender); _delayClear(); m_step = 0; } return true; }
bool MgCmdDrawSplines::touchEnded(const MgMotion* sender) { if (m_freehand) { if (m_step > 1) { //MgSplines* splines = (MgSplines*)dynshape()->shape(); //splines->smooth(mgLineHalfWidthModel(m_shape, sender) + mgDisplayMmToModel(1, sender)); _addshape(sender); } else { click(sender); // add a point } _delayClear(); } return _touchEnded(sender); }
bool MgCmdDrawTriangle::touchEnded(const MgMotion* sender) { Point2d pnt(snapPoint(sender)); float distmin = mgDisplayMmToModel(2.f, sender); dynshape()->shape()->setPoint(m_step, pnt); dynshape()->shape()->update(); if (pnt.distanceTo(dynshape()->shape()->getPoint(m_step - 1)) > distmin) { m_step++; if (3 == m_step) { _addshape(sender); _delayClear(); m_step = 0; } } return _touchEnded(sender); }
bool MgCommandDraw::_touchEnded2(const MgMotion* sender) { Point2d pnt(snapPoint(sender)); float distmin = mgDisplayMmToModel(2.f, sender); setStepPoint(m_step, pnt); dynshape()->shape()->update(); if (pnt.distanceTo(dynshape()->shape()->getPoint(m_step - 1)) > distmin) { m_step++; if (m_step >= getMaxStep()) { _addshape(sender); _delayClear(); m_step = 0; } } return _touchEnded(sender); }
void MgCmdDrawRect::addRectShape(const MgMotion* sender) { _addshape(sender); _delayClear(); }